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Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Logibro
C C P C C P Alliance
786
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Posted - 2015.02.25 14:44:18 -
[1] - Quote
Download-on-Demand is coming to Singularity! If you like to visit our Test Servers, you should take a read of the new dev blog from CCP Maxwell going over some of the changes and a couple of things you need to be aware of.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP Maxwell
C C P C C P Alliance
45
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Posted - 2015.02.25 15:08:10 -
[2] - Quote
Aethlyn wrote:Interesting, looking forward to try it.
Also am I right assuming that this is essentially the same cache being used by EVE Probe already?
This is correct.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
45
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Posted - 2015.02.25 15:10:29 -
[3] - Quote
By the way, we are planning to go live on Singularity tomorrow February 26th.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
46
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Posted - 2015.02.25 15:41:25 -
[4] - Quote
Dominique Vasilkovsky wrote:Once this is coming to TQ, will we get a dropdown option in the launcher to pick which server we want to connect to?
Not at this time. This idea has come up, but when/if this becomes a reality, I am not willing to say.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
47
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Posted - 2015.02.25 15:47:45 -
[5] - Quote
Samsara Toldya wrote:While I do understand the benefits of this change... there are cons to be considered, too.
I'm not gifted with a high speed + unlimited bandwith connection and chaning the provider won't fix it because there is no other option (and won't be within near future). My current workaround for the high volume releases: Start the launcher on a laptop on patch day at a place with high speed + unlimited bandwith connection (work, uni, ...), once the patch is downloaded I can copy&paste it at home, no further download required.
With DoD that won't work anymore. I'll get a mini-patch and only while playing the main part of the patch will be downloaded, eating my monthly bandwith available. Hint: I won't be able to play while at work, it's already nice enough to be allowed to download stuff, won't push that any further.
Do whatever you want or need... but PLEASE think a bit out-of-the-box or even sandbox!
Each player with a low bandwith/volume would be thankfull if you could provide a link where we can download the FULL patch, copy it to an USB stick and take it home.
This will absolutely work for you as before! There is an option in the launcher to download all the resources. You could do the patch on your laptop, copy the EVE folder (which will be much smaller than before) + the sharedCache folder to your USB, and you are good to go.
Incidentally, we will provide a full-installer for those wishing to use that.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
47
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Posted - 2015.02.25 15:57:56 -
[6] - Quote
Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong?
Changes are not yet online. Planned for tomorrow.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
49
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Posted - 2015.02.25 16:23:22 -
[7] - Quote
Manssell wrote:So this was brought up before and (I believe) confirmed was a problem. But how is this going to work with the popular and well known bug of the Mac client freezing if your downloading things in the background? Has that elusive bug finally been fixed or are you about to kill every Mac client that tries to use this?
Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this. The workaround would be to let the launcher download the full set of resources before entering the client.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
49
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Posted - 2015.02.25 16:50:55 -
[8] - Quote
Dersen Lowery wrote:CCP Maxwell wrote:Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this The day after that fix goes out there will be a bottle of top shelf, small batch whiskey en route to CCP with the responsible team's name on it. I'm just sayin'.
Noted!
CCP Maxwell - QA Engineer - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:16:25 -
[9] - Quote
Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong? This is scheduled to go out on Sisi tomorrow.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:18:26 -
[10] - Quote
Sephira Galamore wrote:The dev blog states "Multiple clients, yes!" Does this include multiple clients running at the same time? A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).
Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible? (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences) Yes, of course you can still run multiple clients at the same time.
Launcher is not required to be open while playing.
You will still be able to run exefile directly after patching, same as before.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:20:08 -
[11] - Quote
Lair Osen wrote:Will this make the patching process any faster? Yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
654
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Posted - 2015.02.25 20:02:35 -
[12] - Quote
Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences!
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
C C P C C P Alliance
432
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Posted - 2015.02.26 10:37:09 -
[13] - Quote
Pak Narhoo wrote:I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD. My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space). Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD? We're adding this option to the EVE Launcher so that you get prompted the first time it tries to download to the cache. In the current version it uses C:\ProgramData, which is fine if you have a large hard disk, but obviously not if it's small, or if you want to locate it elsewhere. |
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CCP Snorlax
C C P C C P Alliance
657
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Posted - 2015.02.26 15:50:13 -
[14] - Quote
LT Alter wrote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. There are no plans for that at the moment - we'll see if that becomes necessary after further public testing. If this is a concern you would probably be better off selecting to download everything before starting the client, thus guaranteeing the client won't have to download anything.
Throttling the bandwidth use by the client will mean resources take longer to load so that's not necessarily a good option either.
CCP Snorlax - Software Architect - Team RnB
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CCP Goliath
C C P C C P Alliance
2661
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Posted - 2015.02.26 16:58:05 -
[15] - Quote
Crossposting this news article that is particularly important relating to DoD on Singularity.
Please read the following information before you log onto the test server Singularity for the first time after Download-on-Demand has been deployed.
When Download-on-Demand has been published on Singularity, you will be offered the chance to "prime your cache". This means that the launcher will extract your existing resources into the new cache-location the Download-on-Demand EVE Client uses.
While this step will eventually let you select where you want to place your resource folder, this will not be the case at first on Singularity. If you accept and let the launcher perform this conversion, the location for your resources will now be at: "C:\ProgramData\CCP\EVE\SharedCache".
There is a workaround available to Windows users, if you do not want this to be the location for your resource-cache:
When the launcher asks you if you want to prime your cache, select GÇ£noGÇ¥. When the launcher declares the client ready, go to the Settings-cog in the right upper corner of the launcher. Go to the download-tab and change the GÇ£Shared cache location:GÇ¥ field to the location of your choice. Save, and restart the launcher.
You should be aware, that doing this, you will not have converted your existing stuff files, so you will be running a GÇ£trueGÇ¥ Download-on-Demand client. We would of course love for some of you to try this and give us your feedback!
If you do have space on your C: drive, you can also go through the priming process, and then move the SharedCache folder, while also changing the Shared Cache location setting in the launcher. This way you will not be downloading the resources, as you already have them in place.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Darwin
C C P C C P Alliance
1121
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Posted - 2015.02.27 11:34:47 -
[16] - Quote
Udonor wrote:Hmmm. The default location does not look like a Singularity specific location.
So I assume CCP is heavily counting on making other default arrangements before Tranquility gets this feature. Otherwise I would think there would be some issues with Tranquility and Singularity clients sharing a location...same file name but intended to be different versions.
Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Snorlax
C C P C C P Alliance
657
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Posted - 2015.02.27 12:41:47 -
[17] - Quote
Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
658
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Posted - 2015.02.27 13:13:58 -
[18] - Quote
Daniel Jackson wrote:CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq Yes again!
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
659
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Posted - 2015.02.27 14:23:36 -
[19] - Quote
Rakshasa Taisab wrote:CCP Snorlax wrote:Daniel Jackson wrote:CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq Yes again! Let's see if we can get a yes-pyramid going... What happens if the lock-holding client crashes and another client is waiting for the resource (or restarting after crash), does it periodically check if the lock-holding client is still running and is something more than just the PID being used for such checks? And will it be able to differentiate clients on different hosts when using e.g. NAS or VM's, where PID collisions can happen. Well, the client isn't really holding any file locks.
When a file is requested - let's take 'res:/ui/texture/windowicons/wars.png' as an example, we first look it up in an index and find that it maps to 6e/6ea5261768d2ed4a_98435ff56ca3a989e403c244de8c3af2. This file name encodes the original name and a checksum of the contents of the file, so different versions of any file get different file names.
The shared cache is then checked to see if this encoded file name exists. If it does, that file is loaded and we're done.
If it doesn't exist, this file is requested from our CDN and downloaded on a background thread. The file is downloaded in memory - when it has finished it is saved to a temporary file. Once the save is finished, the file is renamed to the final name in the shared cache.
If two (or more) clients request the same file at the same time, they may find that the file does not exist in the cache. In this edge case, both (or all) clients will download the same file. They will save it out to their temp files and both (or all) will attempt to rename that file to the final name. Only the first one to do the rename will succeed - the other's will fail. That's OK, though - the only reason it can fail is because the file already exists, and it can only exist because another client successfully downloaded and saved the file.
So, for this rare edge case, the only harm is the fact that some file got downloaded more than once.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
660
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Posted - 2015.02.27 14:34:34 -
[20] - Quote
Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
661
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Posted - 2015.02.27 15:16:37 -
[21] - Quote
Vincent Athena wrote:I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files? That is the case today. I hope we can have a truly shared cache on the Mac as well before we release this on TQ.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
661
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Posted - 2015.02.27 15:19:17 -
[22] - Quote
Daniel Jackson wrote:dhunpael wrote:
- Extracting the shared cache makes my pc extremely slow when trying to play other games installed on the same hard disk.
(playing League of legends because of the downtime on the testserver).
- The loading when first entering the game is irritating.
Download it before you can start your client. It's no fun to watch downloads two times in a row.
im sure they are still tinkering with it, it probably won't be like that on release We'll see if we can optimize this. Shuffling 12GB of data does exercise the hard disk a bit, but keep in mind also that this is a one-off process.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
662
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Posted - 2015.02.27 19:58:08 -
[23] - Quote
Ghaustyl Kathix wrote:My launcher won't update the resource cache. The first time I ran it, it unpacked just fine and then it went to download updates to the resource cache and froze at "100%, 200MB/500MB" (can't remember the exact numbers). After that, running the launcher makes it freeze at 0% of updating the resource cache.
I deleted resTemp, ran as an administrator (though that wouldn't make a difference since I'm downloading it to a folder on a non-system hard drive), ran the repair tool, still getting the same problem. Unfortunately one of the files downloaded by the launcher is really large, it is half the size of the total download and the progress bar is based on the number of files rather than size downloaded. It is therefore likely that when it appears frozen it is still downloading that single large file. We'll sort this out before going live with this.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
662
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Posted - 2015.02.27 20:00:11 -
[24] - Quote
Bienator II wrote:how does the client deal with old files? there must be some form of garbage collection for the cache? There will be, either from the launcher or the client (or both), maybe even as a stand-alone tool. It's a simple process, just haven't packaged up nicely yet.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
665
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Posted - 2015.02.28 17:50:06 -
[25] - Quote
Yuri Semah wrote:The way I installed the DoD Version: 1) start the launcher 2) select "yes" when the launcher asks you if you want to prime your cache 3) let the launcher do what it does (and I'm pretty sure it's not downloading 9GB of data - no way that my mediocre internet connection could do that in 30 min) 4) rename the C:\ProgramData\CCP\EVE\SharedCache folder 5) start the launcher 6) let it do whatever it does 7) done
Everything works fine, as far as I can tell. However, the first time I started the game I had a black screen for about 20s between when the game was done "loading" and the character selection screen. When I selected my character, it took abother 20s to load the station interior (not captain's quarters). So... maybe add the station interior to the basic game files? Staring at a mostly black screen might put off new players... Hmm, if you rename the SharedCache folder you're hiding it from the EVE client, unless you changed the setting in the launcher to match. That would mean the client will have to download everything it needs, rather than having the cache primed from the stuff files.
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
C C P C C P Alliance
432
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Posted - 2015.03.04 17:32:07 -
[26] - Quote
I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument.
For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe |
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CCP Atropos
C C P C C P Alliance
432
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Posted - 2015.03.04 17:46:15 -
[27] - Quote
CCP Atropos wrote:I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument. For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe
edit: Here's a more granular list of the changes:
- Improved the initial introduction dialogs to better explain what download on demand is, and allow configuration of the path that's used as the shared resource cache before downloading begins.
- Improved the feedback for some of the progress bars to better reflect their actual progress.
- Fixed a casing issue in the stuff file extraction process .
- Added a command line argument to force show the first time download on demand dialogs (/runfirsttimesetup)
- Fixed the pre-release warning popup to appear when it's actually on a higher version than the server has
- Added a field to the settings dialog on Mac to show the path being used in the shared cache, although changing it isn't supported at this time.
Things that aren't in place but we're working on:
- Translations. There's a lot of English only strings at the moment.
- Better error handling for a variety of extraction related issues such as running out of disk space, permission errors and such
- The ability to interrupt/cancel the extraction process it without crashing.
There's probably more - I've not kept up with this thread over the last few pages so if there's any good feedback in those posts I've not yet read them |
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CCP Atropos
C C P C C P Alliance
435
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Posted - 2015.03.05 00:10:17 -
[28] - Quote
Salpun wrote:Update still has this issue.
Changed the cache location to from the default. C:\Program Files (x86)\CCP\Shared Cache\ It locked up could not down load a thing.
Any ideas? My gut reaction is that its probably permissions related: Program Files is a restricted OS folder and if the launcher isn't running as admin it probably doesn't have permission to write there.
If you can provide the log file it should hopefully list an exception to prove or disprove my guess. |
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CCP Atropos
C C P C C P Alliance
435
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Posted - 2015.03.05 00:11:59 -
[29] - Quote
I don't understand what you mean about resetting the launcher setup. Could you explain? |
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CCP Atropos
C C P C C P Alliance
435
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Posted - 2015.03.05 00:23:37 -
[30] - Quote
Castelo Selva wrote:Sorry, I am not english born so I need thing to be more clear for me (again, sorry for that).
CCP Atropos, as far my understand now, with this new launcher version, I can choose where to put my shared cache before the extraction actually happens. Is this right? This will help people with eve instalation in others HD. Yes, that is correct.
Castelo Selva wrote:After I did the extraction of my stuff files, the old stuff files will still be on the driver or should it be deleted? They should be deleted by the EVE Launcher automatically.
Castelo Selva wrote:What the expected size of the new shared cache folder? Immediately after you have completed the extraction and before the EVE Launcher has downloaded anything it should be approximately 12GB which is the same size as the stuff files.
After that I do not know because it depends upon what assets have been updated and are not present in the shared cache at that time.
Castelo Selva wrote:If I choose to do the extraction of my stuff files, what the expected amount of MB should I download to get in the game (minimal patch size)? Again, I do not know be exact amount. It depends upon what has been changed on the test server.
Castelo Selva wrote:If I choose to download everything fist to after log in what the expected amount of MB / GB should I download? This is the same as the previous question. For the sake of argument, if we only released download on demand and no other changes (like new ships or textures) then you hopefully not have to download anything since all the required (necessary) assets are already available.
Castelo Selva wrote:I think this information will help people to check if the extraction goes right and if the launcher are download thing correctly.
Thank you for your time.
Castelo
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CCP Atropos
C C P C C P Alliance
435
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Posted - 2015.03.05 00:25:10 -
[31] - Quote
Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. |
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CCP Atropos
C C P C C P Alliance
436
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Posted - 2015.03.05 11:18:13 -
[32] - Quote
Salpun wrote:CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. IF you use it it does not reset the location or the command line text. pulling a fresh install on a second computer win 8 did start up the new features. Needs a third option identify different cache location Down load is still very slow. Adding permissions to the file allowed me to down load 531 MB and it says ready but the win 8 version is still extracting with no errors just really slow when using the default. Needs a pop up when the launcher locks up because of permissions can it do that? Never could get the command line to work might want to add some info about how that works. Hope this info helps you and others trying to use it out. Getting the loading spiral on one client but not on the other. So to answer some of your points, if I've understood correctly:
- When you're talking of resetting the launcher you're referring to when you click this: https://i.imgur.com/65dg5Qz.png? If so, then I'm not sure whether we want to reset the shared cache. You could argue that since it exists outside of any single installation, resetting a single launcher should not reset a shared resource.
- You say that it needs a third option to identify a different cache location, do you mean that you should be able to specify a cache location per install? If so that completely undermines the point of a shared cache, and isn't something we're going to implement.
- I'll look into the startup arguments option (if I'm correct assuming that's what you're referring to when you say "command line")
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CCP Atropos
C C P C C P Alliance
437
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Posted - 2015.03.05 13:08:38 -
[33] - Quote
The first dialog (https://i.imgur.com/fqmh018.png) clearly says at the bottom 'Would you like to configure it now?' The second dialog (https://i.imgur.com/M25WccD.png) allows you to change it, and subsequently asks if you would like to migrate any existing assets you've got.
The reasoning for two dialogs is simple: there are a variety of paths people will use:
- Use defaults (click 'no' on the first dialog)
- Want to configure the path (click 'yes' on the first dialog) but not extract/migrate any existing assets (click 'no' on the second dialog)
- Want to configure the path (click 'yes' on the first dialog) and extract/migrate any existing assets (click 'yes' on the second dialog)
I'm willing to discus the wording if you think it's unclear. Please give me some ideas you think might work better. |
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CCP Maxwell
C C P C C P Alliance
54
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Posted - 2015.03.05 13:39:33 -
[34] - Quote
Vincent Athena wrote:"Downloading updates to res cache: (xxx/11.4GB)"
11.4 GB AAAARRRRGGGG!
Edit: The download is going very, very slowly. I'm on a big pipe, so it's not clear what the issue is. But I do notice that eve has one core of my four totally maxed out, during the download. MBP, intel core i7. Its like its too busy doing....something... to do the download in a timely fashion.
Seeing the same issue, and looking into this.
CCP Maxwell - QA Engineer - Team RnB
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CCP Snorlax
C C P C C P Alliance
668
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Posted - 2015.03.05 17:30:55 -
[35] - Quote
I've added a simple command line tool for managing the shared resource cache. This tool can be found in the bin folder under the EVE installation.
You run it from the install folder for EVE, in a command window. Run it with no arguments to show a list of commands (and the current cache location).
The rescache tool has the following commands:
- verify - scans all the files in the index and calculates the md5 checksum used to verify the contents of the files. If the checksum for any file doesn't match the index, the file is deleted.
- download - downloads any files listed in the index that are not found in the cache.
- purge - purges any extra files from the cache.
- move - moves the rescache to a new location. This moves the folder itself and updates the registry entry the client uses to find the cache.
- diff - scans the cache against the index and reports the number of files missing and extra files.
Neither the EVE Launcher nor the EVE client should be running while using this tool.
The Python source for this lives in a public GitHub repository: https://github.com/ccpgames/rescache
The tool currently only works for Windows - I'm starting work on Mac support - hopefully this will help us figure out some of the Mac issues we're having in the launcher. If any brave soul out there wants to help with this on the Mac, the source is out there.
I hope this turns out to be a useful tool.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.06 09:06:52 -
[36] - Quote
Hizumi Mizushiro wrote:CCP Snorlax wrote: The tool currently only works for Windows - I'm starting work on Mac support - hopefully this will help us figure out some of the Mac issues we're having in the launcher. If any brave soul out there wants to help with this on the Mac, the source is out there.
Would love to help you test it out; soon as you can figure out how to not depend on the winreg module to fetch rescache path information I'm looking into exactly that as we speak!
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.06 10:11:53 -
[37] - Quote
Hizumi Mizushiro wrote:CCP Snorlax wrote: I'm looking into exactly that as we speak!
Issue 1: bypassed winreg module by hardcoding path to rescache Issue 2: resfileindex.txt is buried deep inside multi level hidden (in osx at least) paths via multiple application wrappers and the wine/cider windows emulation directories (10 by my count on my .app) Most users may know how to run python script in terminal - they may not know they need to dig that deep into eve's application. Suggest adding argv parsing and adding a parameter for osx to request path to eve online.app and manually pathing to the wine/windows eve installation folder. Result: verify works (currently on 13000/62780 files) EDIT: all files successfully checked deleted random directory download works and fetches missing files re-verify checks out OS X 10.9.5 on 2011 MPB
Good to hear this is working. I'm sorting out these issues right now, hope to have an update later today.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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670
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Posted - 2015.03.06 14:55:21 -
[38] - Quote
The rescache tool described above should now work on the Mac as well. I'll need to investigate the best way of packaging this with the client so you don't have to get it from GitHub.
CCP Snorlax - Software Architect - Team RnB
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Posted - 2015.03.06 20:13:06 -
[39] - Quote
Sarmatiko wrote:CCP Snorlax wrote:I hope this turns out to be a useful tool. This is really useful tool Diff result for my cache now: Scanning index, checking for missing files
No missing files 51372 extra files (8.95GB)This is exactly what I've suspected, when just after priming cache for the first time (extracted 11 Gb from stuff), launcher started downloading 8.5Gb of new relevant resources. Maybe stuff extracting process was flawed? Yes, embarrassingly enough, the first version of the extraction process produced files with wrong names due to a case sensitivity issue. That has been fixed now.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.07 15:32:13 -
[40] - Quote
Demolishar wrote:Does this mean clients will share resource caches, reducing the RAM usage of each individual client? No, this only affects disk usage.
CCP Snorlax - Software Architect - Team RnB
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Posted - 2015.03.09 11:13:23 -
[41] - Quote
Ke'Daar wrote:Mind helping a fellow Mac user with some detailed instructions on how to use the tool... like what files to get from https://github.com/ccpgames/rescache , where to put them and which ones to run on Mac with the right syntax for running them I will even say please on my knees No need to get down on your knees.
I'm not much of a Mac user, so if somebody with more experience would chime in with better instructions, I'd be most grateful.
On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master.
Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'.
Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example:
To verify the integrity of files in the cache:
python rescache.py - i "EVE Online Sisi.app" verify
To download any files missing from the cache:
python rescache.py - i "EVE Online Sisi.app" download
To purge any extra files from the cache:
python rescache.py - i "EVE Online Sisi.app" purge
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.09 12:54:02 -
[42] - Quote
Ke'Daar wrote: Thank you kind Sir. It works, however it took me a wee bit to realise there should not be a space between the "-" and the "i" after rescache.py like it is in you post
Doh, sorry about that - don't know how that happened...
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
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Posted - 2015.03.10 13:48:17 -
[43] - Quote
Tarpedo wrote:CCP Atropos wrote:I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument. For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe This thing has asked something in French and then rewritten standard EVE launcher. Now I have to delete EVE installation and redownload it because standard launcher cannot be installed into non-empty directory. Good reason to uninstall EVE completely. By the way - I've started this procedure because on Sisi captain quarters didn't work at all after installing DoD client on top of copied TQ client.
You can also reinstall the TQ version of the EVE Launcher from here http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe |
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CCP Atropos
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Posted - 2015.03.10 13:56:07 -
[44] - Quote
I'm deploying a new version to Singularity that includes the following fixes:
- The first time extraction/migration from existing assets now picks up and moves the contents of the 'res' folder (ie: the audio and video assets)
- Resetting the settings in the settings window works again
- You will receive a popup warning when trying to change the shared cache directory to a folder that you can't write to (such as Program Files (x86))
- OSX build now correctly runs the first time extraction/migration
You can manually install it from this here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_868398.exe |
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CCP Snorlax
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Posted - 2015.03.10 21:43:00 -
[45] - Quote
Ke'Daar wrote:CCP Snorlax: I have one more question for you...
Now that I am merely downloading all 13G of shared cache, am I set for when this goes to TQ?, or would I be obliged to download it all again?
Asking from a country where slow expensive broadband is the norm...
Yes yes I know.. there are actually still such countries out there You're all set - this is the same set of files as the TQ client will use when this goes live.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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680
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Posted - 2015.03.10 21:44:22 -
[46] - Quote
Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download OK, that's strange - I'll look into this.
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
C C P C C P Alliance
451
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Posted - 2015.03.11 14:11:39 -
[47] - Quote
Manssell wrote:I really want to echo what Virgil McMacset said.
So I try'd to update the Mac client today and got the prompt to either use the client on demand or not. I opted not to since I know the Mac will crash, but now sisi is wanting to download the whole 16gis rather than use what I already have for sisi now. Should you select the download on demand if you already have the client installed, or is this patch a new full download either way? The prompt you probably got was 'would you like to migrate any existing assets now?' and some associated descriptive blurb. If you don't migrate your client build then of course it will try to download assets, because it doesn't have any assets in the right format to use. |
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CCP Atropos
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Posted - 2015.03.11 14:41:44 -
[48] - Quote
So the popup looks like this (on OSX) https://i.imgur.com/27VLLp2.png If you've got a suggestion on what text would make it clearer, then I'm all ears.
Basically if you don't migrate your install, you must download it. In your particular cases, if you didn't migrate your install the assets have probably been removed since they were considered unnecessary. |
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CCP Atropos
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Posted - 2015.03.11 15:18:11 -
[49] - Quote
It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache |
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CCP Atropos
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Posted - 2015.03.11 16:14:21 -
[50] - Quote
There's ~60,000 files it has to request, if it's not migrating from an existing installation, and it spreads that across several threads. Either way it's a lot of requests to make. |
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CCP Atropos
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Posted - 2015.03.11 16:43:20 -
[51] - Quote
It needs that data one way or another. If you don't have any stuff files (ie: they've been deleted already) then you have no choice but to download them again. |
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CCP Atropos
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Posted - 2015.03.11 16:54:15 -
[52] - Quote
Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues |
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CCP Atropos
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Posted - 2015.03.11 17:32:48 -
[53] - Quote
Manssell wrote:CCP Atropos wrote:Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues Here's mine if it helps. It's just stuck with 4.45 gigs to go. http://pastebin.com/hjJQCm4J That's the analytics.log which doesn't help me much |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.11 17:33:55 -
[54] - Quote
Hrm, could you try running with the following command line arguments in addition to whatever you normally use: /log:debug /uniquelog
That will increase the verbosity of the log files, and save them to a unique file each time it's run. |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.11 17:45:25 -
[55] - Quote
I see this in your log file: User chose to skip extracting existing assets
So it looks like you're choosing not to extract/migrate anything which will increase the amount you download. As for why it's slow, I can't see anything in particular; try doing as I told Virgil McMacset, and add the listed arguments to your command |
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CCP Snorlax
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Posted - 2015.03.12 10:10:50 -
[56] - Quote
CCP Snorlax wrote:Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download OK, that's strange - I'll look into this. This issue is fixed now on GitHub.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.12 10:12:06 -
[57] - Quote
Salpun wrote:With EVE Probe also pulling from the same cache some time soon will Probe have a way to direct it to the cache location we set up or will the probe program also move into launcher? We'll change Probe to use the registry keys we set up for EVE to ensure it always uses the same cache location.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.12 11:27:31 -
[58] - Quote
Salpun wrote: Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
You should run it from the EVE install folder - one up from the bin folder, then use "bin\rescache diff".
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
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Posted - 2015.03.12 12:40:37 -
[59] - Quote
Salpun wrote:CCP Snorlax wrote:Salpun wrote: Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
You should run it from the EVE install folder - one up from the bin folder, then use "bin\rescache diff". drag and dropping the program runs the basic block with the instructions but every time I try to reset the command line to the singularity folder it includes bin on the end. C:\Program files\ccp\singularity\bin>rescache diff does not work I probably am missing some thing simple Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program. It should be C:\Program files\ccp\singularity>bin\rescache diff
This is needlessly complicated, however - I'll fix this up before we go live on TQ.
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
C C P C C P Alliance
451
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Posted - 2015.03.13 09:52:01 -
[60] - Quote
it might be pretty helpful if you were to provide us with those log files. We can't fix the problem if we don't know what it is. |
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Posted - 2015.03.17 09:39:33 -
[61] - Quote
Nolan Kotulan wrote:Nolan Kotulan wrote:Nolan Kotulan wrote:Started again from scratch. The new launcher updates correctly and restarts without any problem. But:
- I didn't get any dialog box, didn't get any option, nothing...
- The download is very fast at start and get slower and slower as the time past...
- The percents are totally out of sync with the downloaded files' size...
- The download stops again at around 60%...
- The launcher doesn't freeze again when the download stops, but...
- ...it freezes when I try to interact with it.
http://i.imgur.com/yDQ2n4l.jpg , I still can't log on SiSi anymore... EditNote that if I restart the launcher, download starts again (and has kept already downloaded files as the total download size has been reduced) but freezes stops almost immediatly... This still hasn't been fixed and so I still (again and again) can't log on Sisi anymore... I'm on Windows 8.1... Tested again today and it finally worked. Don't know if you changed something between this quoted post and today but if not, I absolutely don't understand what has "fixed" it (if it is really and just not a random problem). There was an update to the launcher yesterday.
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
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Posted - 2015.03.18 10:00:52 -
[62] - Quote
Manssell wrote:CCP Atropos wrote:It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache It didn't clear out my old install when it migrated to the new location so I have two installs for sisi. Could be the way mines set up though but here's the log. http://pastebin.com/T2cmE5gT This is a log from 2012, so doesn't help so much! Could you look for a newer one? |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.18 15:14:49 -
[63] - Quote
The log lists the following:
Quote:2015-03-16 20:47:04,270 - root - update - INFO - Beginning extracting of existing assets 2015-03-16 20:47:04,270 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No compiled assets found in client root 2015-03-16 20:47:04,271 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/res' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No loose assets found in client root
Which means it can't find any assets in your client to migrate, so it appears to have cleaned up after itself at some point. |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.18 16:56:42 -
[64] - Quote
Can you show me a listing of the files under /Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/ ? |
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CCP Atropos
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Posted - 2015.03.18 20:31:35 -
[65] - Quote
That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache. |
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Posted - 2015.03.19 10:52:05 -
[66] - Quote
Worrff wrote:CCP:
Now that this is about to hit TQ, can you finally answer some queries that I posted earlier and were ignored:
I currently have two separate installs of the EVE client on my PC, so that when a patch fails and corrupts the install so badly repair won't work (happened more than once), I can just copy the entire EVE directory from the uncorrupted version. I just download large patches once and import into the 2nd client. I donGÇÖt use links for this reason.
From other posts, the SISI client apparently gives the option of a save location for the Stuff files. Am I able to specify a different location for each client, so that in effect I will still have 2 separate installs ?
No. The path to the shared resource cache is stored in the Windows registry, since potentially many EVE Clients and EVE Launchers need to know about it.
Worrff wrote:If so, will the repair function still function separately on both installs ? The EVE Repair Tool will still repair the files within an install, but those files are only the binary/executable content and not the audio, video and other art/game assets that we're moving to the shared resource cache.
Worrff wrote:Can I also keep the SISI install separate ? The install will be separate in that it will be located in a different folder, and have different binaries and executable, but the art/game assets and such will live side by side in the shared cache, with those from Tranquility.
Worrff wrote:I use exefile.exe to play the game, and only use the launcher to patch, which I intend to set to download everything before starting. Currently, when a patch is required, the client opened with the exefile notifies me with an GÇ£Incompatible versionGÇ¥ message. Will this still happen or will something weird go on ?
The EVE Client will still show you that message if your binaries are unpatched. However the game assets in the shared cache will be downloaded as required if you've not patched them.
Why don't you like using the EVE Launcher?
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CCP Atropos
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Posted - 2015.03.19 10:56:16 -
[67] - Quote
Salpun wrote:CCP Atropos wrote:That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache. Thanks for the info. Final version of those windows in an easy to find format would be nice so that bloggers who need them before the patch goes live for posts have them. The fact that you are pushing the post right after FanFest hurts you. Any thing about that tool you where going to add? A option to move all assets from default to a new location would be nice.
These are the dialogs you will see when you start the EVE Launcher (if you've not seen them already):
I'll update it when I've taken similar pictures on OSX |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.19 13:41:05 -
[68] - Quote
Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder.
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CCP Atropos
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Posted - 2015.03.19 13:47:55 -
[69] - Quote
Worrff wrote:Thanks for the reply.
So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ? I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name.
What I mean by this is that rather than having a corrupted or non-corrupted version of, for example, the Abaddon textures, you would actually have a corrupted file with a completely different file name, and the Abaddon textures simply wouldn't exist.
Further more, this is only the first release of the download on demand capabilities. As we continue developing it, as we've already done with EVE Probe, we'll fix issues as the arise.
Worrff wrote:I don't use the launcher as the login is noticeably slower on both my PC's and a laptop. It doesn't really provide anything over the standard login screen, other than access to the Nex store which I never use. Thank you for letting me know |
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CCP Snorlax
C C P C C P Alliance
697
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Posted - 2015.03.19 14:26:10 -
[70] - Quote
Salpun wrote:CCP Atropos wrote:Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder. kk there was talk of a easier way to access it. I've moved the rescache tool up one level, it's no longer hiding in the bin folder.
Also, if you run it with no arguments (as happens if you double-click on it in an explorer window), it will verify the contents of the cache and prompt you to download any missing files.
One of these days I'll get around to writing up a page on this tool on the Evelopedia...
CCP Snorlax - Software Architect - Team RnB
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.20 13:19:04 -
[71] - Quote
Vincent Athena wrote:CCP Atropos wrote: I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name.
Oh really? I thought it odd that the file name would automatically change in the event of a file corruption, so I decided to test it. I opened one of the ResFiles with a test editor, deleted a block of data, and saved it. Result: The file name did not change. The name no longer matches the hash of the file contents (because I changed the contents), but unless that is checked every single time the client loads the file, the client will not know it has a corrupted file. Hmm, guess I got it wrong. I'm not the one implementing that part of the code so am not intimately familiar with it's workings. brb going to talk to Snorlax |
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.20 13:22:20 -
[72] - Quote
Worrff wrote:CCP Atropos:
One (hopefully) last question.....
So, I have my 2 clients.
On patch day I start the first client and migrate the data, the location being recorded in the registry.
When I start the second client, I take it that I will also have to migrate the data, or the registry will not have the location on the second client ? As this will essentially be an identical copy of the originally migrated data, will this cause an issue ? If your clients are running on the same computer, then the second client will pick up the already saved value for the shared resource cache path, and then extract it's data to the shared cache. If you've already got some of the data, then it will just extract it, generate it's hashed file path and then discard it. |
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CCP Atropos
C C P C C P Alliance
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Posted - 2015.03.20 13:23:31 -
[73] - Quote
Salpun wrote:Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only. That's incorrect; the EVE Launcher on OSX will have download on demand, but we're waiting for some updates to the Cider engine to fully implement downloading on demand in the EVE Client on OSX, but it should be here soonGäó |
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