
TheLostPenguin
Surreal Departure
86
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Posted - 2015.02.27 15:49:35 -
[1] - Quote
Ok first of all I agree ship icons have needed updating for more than the 7 years I've played, because for the whole time the frigates/destroyers and cruisers/bc issue has existed, so an attempt to fix that is welcome in principle... but oh god why must you throw out everything and start from scratch each time something needs a few small tweaks to work better?
Going by the image in the blog frigates/destroyers are still not super easy to seperate, sure at least there is a difference now but it could be better, cruisers should be much wider as they are still too close to the frigate icon for me, and if you do that then the battleship icon needs to change. Also are there any battlecruisers in that image? I looked several times to compare and couldn't see one but maybe it's just hiding. Also battleship/dreadnought/carrier are also all the same shape with very minor diferences between them.
Why not have different shapes per ship class? It would instantly fix alot of the problems, and you could have a larger distinction for the frigate/destroyer issue if you wanted to keep using the same icon for them, without treading on the toes of other classes.
Having a directional icon at all is silly and will lead to newbs asking why it isn't showing the direction of travel properly in space. I don't want them to rotate to do that, but making them so clearly directional as using triangle variations suggests it.
Why have SO many different icons, you are showing too much (useless) information, and as a result ending up making very small changes to the same base icon instead of a small number of clearly distinct versions. A rookie ship and a mining frigate are both frigates, they do not need their own icons. Drones oh god what are you doing, shooty drones, ewar/what you call utility drones and logistics drones are all the distinctions it's remotely usefull to make at the icon level (and mining/salvaging drones too for the sake of consistency, not that anyone cares what that icon looks like any time it matters), 5 distinct types (sure give fighters/bombers their own shape too as they are sufficently distinct from other shooty ones) and relevant sizes for them, rather than 14 types now. Asteroids/ice really need size icons now? Does it show the visual size, how much resource is left in it, how much was originally in it?
Some of the changes seem needless/counterintuitive, why change the neut battery to a less-visually distinct icon? Ok you want to create a uniform set of icons for similar structures, but that's form over function 100%. Same with changing the sentry gun icon and ewar battery icons, firstly why change sentries at all? If you're worried about them looking too much like moons, put the dot for moon icons to a different side. Ewar batteries is making a whole bunch of things use the same icon again, with a tiny feature to distinguish them, essentially there are icons on icons which is getting into supertiny invisible details. Sun/secondary sun, moon, customs office, corp hangar and wormhole are all being changed for seemingly no reason other than for the sake of it. Why change extra things and create additional stuff for people to relearn when there is absolutely zero reason for doing so?
Somehow I doubt much will be changed, but hey, we only post in these threads to have something to point to when people say we should give feedback rather than ***** about bad decisions, here's yet another whole thread of feedback where nearly everyone is saying the same thing, STUFF LOOKS TOO MUCH LIKE OTHER STUFF. |