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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
902
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Posted - 2015.02.26 20:58:31 -
[1] - Quote
Sigh... nerf into ground != balance... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
902
|
Posted - 2015.02.26 21:13:47 -
[2] - Quote
Ab'del Abu wrote:Rroff wrote:Sigh... nerf into ground != balance... The only way to properly balance them (that I can think of) would have been to have boni from drone damage amplifiers, tracking computers and so forth not apply off grid. But I guess that's not something that CCP could have implemented easily, if at all, or else they probably would have done it.
There are other ways to balance them - which I've explained in detail in atleast 2 other threads. But I guess basically commenting out a few lines of code is an effortless "fix"................................... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
903
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Posted - 2015.02.26 21:25:04 -
[3] - Quote
Nariya Kentaya wrote:Ab'del Abu wrote:Rroff wrote:Sigh... nerf into ground != balance... The only way to properly balance them (that I can think of) would have been to have boni from drone damage amplifiers, tracking computers and so forth not apply off grid. But I guess that's not something that CCP could have implemented easily, if at all, or else they probably would have done it. at this point CCP just needs to ball up and remove every capital from the game because as it is every time capitals come up, its a nerf, nerf nerf nerf. hell, the titan is literally a bus, it has next to 0 combat use unless the enemy has their own cap fleet, that is usually more effective to just counter with dreads anyways, for the most part capitals and subs even on the same grid at this point are fighting separate fights, because of all the restrictions on who can damage what for *balance* its a joke. just ******* delete them if you want them to be nothing more than bragging rights and glorified freighters
Just applying titan style damage scaling with sig on fighters (NOT with the same parameters as titans use) would go a long way to fixing the issue alone as they'd no longer be able to insta-blap frig sized targets without some significant on-grid assistance from bonused webbing/tping ships with minimal knock on effect to fighter use in other scenarios. Fighter damage to anything sub BC sized should be fairly minimal anyhow in the overall balance of things - you've got the appropriate sized drones for that. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
903
|
Posted - 2015.02.27 00:04:44 -
[4] - Quote
Gypsien Agittain wrote: Given that in a recent post you declared that you fly a Niddhogur, there's nothing else to be said as you're clearly disabled to discuss about capital ships.
Nids have their niche - their local burst rep capabilities and bonused remote rep can be pretty useful for surprise attacks outnumbered where your working on the premise of crippling the other fleet before they are organised enough to turn the tables i.e. log on ambushing a multi-dread escalation fleet. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
904
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Posted - 2015.02.27 00:48:11 -
[5] - Quote
DaReaper wrote:Keeping the abilty of fighters to warp, maybe not by following a target, but to return tot he carrier if it warps off without its fighters, or it disconnects, should remain. As an ex carrier and super pilot, losing 200m is fighters (10 fighters X20m each) cause i had to run or forget to pull them in will make me cry.
yes tears.. *cries*
All it needed really was making it so that you can't assign* fighters within a certain proximity (say 50km or something) of a control tower (the code is already there anyhow) due to "harmonic distortion" from POS mods or some other reason for the somewhat arbitrary restriction and giving fighters damage scaling based on target sig like titans and most of the biggest issues are fixed in a balanced way rather than taking the nerf bat to it and destroying part of the game for people who are entirely unconnected to the "skynet" issue.
* *cough* cough* assist *cough* |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
904
|
Posted - 2015.02.27 01:45:18 -
[6] - Quote
Ilaister wrote:Rain6637 wrote:I'm wondering why this is being addressed right now, after all this time. A couple things that come to mind are Sov and Drifters. Possibly related. . Possibly. There has also been a spate of people sitting just outside their POS shields and assigning fighters to frigate camps in lowsec = instadeath for anyone jumping in without a cloak. Aggro was assigned to the carrier, so no gateguns for the frigs to worry about. I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it. Asking every gang who wants to take frigs into low to bring a) enough people and b) the right ships to deal with bumping a carrier into it's POS is missing the point a little. Crappy gameplay for all involved despite the 'imagination' shown by the risk-averse in their caps.
If it was just people sitting on the edge of the FF doing it there would have been a lot less complaints, techniques are being used so that the carrier is to all intents and purposes immune to repercussion either by sitting right by the control tower with the FF down and the dialog open to bring it online or other ways of "misusing" pos mods to a similar effect.
There are ways to resolve it without having the knock on effect on people using carriers in completely unrelated ways. |
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