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Thread Statistics | Show CCP posts - 2 post(s) |

Dracvlad
Taishi Combine Second-Dawn
656
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Posted - 2015.03.02 10:09:09 -
[1] - Quote
So the changes to remove the ability to assign fighters I agree with, it can ruin PvP though it does give advantages to a defender which is sometimes needed. This will make it more difficult to rat in contested i.e. camped areas, but thats acceptable, hiding next to a POS shield is kinda meh and I never did it.
Do not remove the ability for fighters to warp, the issue is that fighters are damn expensive and when you carrier rat you have to be ready to get out fast, if you keep leaving fighters behind all the time then its not worth using for the small guy, doing this will damage the smaller guys a lot.
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Dracvlad
Taishi Combine Second-Dawn
656
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Posted - 2015.03.02 10:32:42 -
[2] - Quote
Kane Carnifex wrote:Dracvlad wrote:So the changes to remove the ability to assign fighters I agree with, it can ruin PvP though it does give advantages to a defender which is sometimes needed. This will make it more difficult to rat in contested i.e. camped areas, but thats acceptable, hiding next to a POS shield is kinda meh and I never did it. . Because you do not have a Fleet which is able to kill a Carrier by a drive by? Either you avoid the battle or try to get in advantage by more logistics etc. It doesn-Št ruin PvP, you just don't agree ti fight with your disadvantage.
I don't understand what you are trying to say, but there are too many people looking for fights with a carrier ready to assign fighters, that being said it was a mechanic that allowed the smaller group to take on bigger groups without risking too much, which is what I like about it.
The removal of that bait possibility is a positive, but the removal of an ability to fight when out-numbered is a negative, I am not sure whether I am in favour of the removal of skynet or not, if I was to really want to define my position its where the small guy can operate in 0.0, so on that basis I think I am slightly in favour of keeping skynet.
In terms of the warping ability if that is removed for fighters I don't see them being useful for PvE at this point for smaller entities, so am totally against that.
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Dracvlad
Taishi Combine Second-Dawn
656
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Posted - 2015.03.02 15:24:42 -
[3] - Quote
After reading what some people said here I have to say that you should not remove the ability to assign fighters, it will hurt smaller entities the most.
The idea of not being able to do this within x km of a POS works for me.
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Dracvlad
Taishi Combine Second-Dawn
660
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Posted - 2015.03.03 14:21:19 -
[4] - Quote
Well I am glad to see fighter warping still in which means carriers will still be viable for PvE, I would have face palmed for 10 minutes if you had removed fighter warping, and my face has only just recovered from the D-scan immunity on combat recons....
EDIT: For those of you who do not understand the issue carriers often warp in and align and the fighters are quite slow and often end up being many KM away, so if you get someone come for you you warp out. Without the warp you would lose 300m of fighters each time which means using a carrier is stupid based on the amount of times that you will have to warp out in the majority of 0.0 space.
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