
Scooter6976
Order of Celestial Knights S I L E N T.
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Posted - 2015.03.04 10:03:53 -
[1] - Quote
Not sure if this has been mentioned yet, as there are currently 49 pages to sift through. I just read the original post, and eve news article, and the solution while having minimal gameplay and functionality complaints is so simple and apparent to me.
Keep fighter assist. Its one of the primary things that makes carriers and supers something that new players want to fly. Its part of their heritage if you will, without getting too wordy. Im sure others have mentioned all the various pros and cons. I say fighter assist is a keeper.
Keep fighter warping. This is what makes fighters special, and obviously allows you to provide some assistance for your mates while at the same time attempting to provide yourself some measure of safety.
The goal here seems to be to limit the potential abuses of retaining fighter assist in its current form; ie inty fleets with 5 fighters each. that's just silly.
Assigning fighters currently requires that the recipient pilot be able to field drones, and is then limited to only controlling the same # of fighters as the # of drones they are currently trained to be capable of fielding. This does not factor their current ship's drone bandwidth in any way. Fighters require a much greater bandwidth each, and as such no sub-capital ship would ordinarily be able to field even a single fighter.
THE SIMPLE SOLUTION::::
Make fighters require 25m bandwidth (same as heavy's for purposes of assisting) be available to the recipient pilots' ship for control purposes. Limit the # of assignable fighters to a given pilot based on the recipient pilots' current ship bandwidth values, after factoring in all skills. Also force abandon the recipient pilots in space drones (if any), and do not allow the recipient pilot to launch any drones beyond their bandwidth limit if they have fighters currently assisting them. Obviously the carrier pilot would still be limited by the current fighter bandwidth requirements vs. ship/skill capabilities for launching purposes themselves.
This obviously means that only a couple frig sized ships could receive fighter assistance, and even then would be limited to only 1 or 2 with max skills and no other drones to compliment the fighters. Cruiser class and up would potentially be able to receive the current 5 fighter max limit.
Yes I know this would technically be a buff primarily for drone boats, and YES I know drone boats are currently the LEAST in need of a buff.....
BUT....
In my humble opinion it should be becoming more apparent than ever to ccp, that they kinda over-buffed gallente. Im not hating; Im a huge gallente ship fan, but I can admit when things are a bit tilted. In fact ccp has already announced changes to rails and the Ishtar/sentries, specifically because ccp wont do broad drone>ship changes. For the record im NOT in favor of making the following suggested changes, just providing an alternative to the "-2.5% this, and -15% to this other" crap that seems to be the new(old) fever @ ccp.
Either
A: Keep all gallente and related drones/sentries the same, and just buff the drone bays and bandwidth of the other race's ships,
OR
B: make minor reductions to gallente drone bays and bandwidth
I mean these last two suggestions not JUST for gallente drone boats, but all primarily drone related ships. Again, IF they(ccp) insist on doing such adjustments at all.
What im certain of, is that they should NOT turn off fighter warping OR fighter assist. Keep both and find another way.
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