ShadowFireGirl
Astral Inferno Balcora Gatekeepers
1
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Posted - 2015.02.28 05:48:21 -
[1] - Quote
This change really makes me wonder if CCP is paying any attention to anything, having not even remotely discussed this with the player base before just going OH HEY! We're going to be Obama and talk about change change change and have no intelligent plan on how to implement change for the better. The problem here is not that fighters are getting assigned: The problem is fighters are getting assigned to small fast ships, people cannot tackle the fighters, so thus you have exactly as you said, let me spelli it out for you: PEOPLE FLYING WHATEVER THEY WANT WITH 5 FIGHTERS ASSIGNED
You said it yourself, now take your pants off your head and listen.
Carriers are very expensive targets, and you are listening to the whiners who just want killmails, not interesting combat. This will not cause carriers to be deployed EVER. They will simply be used in the situations where triage already is used, which well....guess what. FIGHTERS CAN'T BE USED THEN.
Let me explain a simple solution here, since you didn't care to consult with us all first. Do not let people fly whatever the hell they want!
Now how might you do this? Let's start off with what you are denying US, that your player base who determines if YOU survive, wants.
a) Have fighters only assignable to larger slow ships like Battlecruisers, a ship class that receives no love and is helpless compared to t2 cruisers and was already nerfed into the ground with the command ship changes, or battleships, a ship class that is slow and easy to tackle. b) Have fighters assignable only to ships that have a drone data link big enough to support the number of drones assigned to them, thus restricting them to tiny ships having at best 1 fighters and 4 drones in the case of the ishkur, interceptors getting none, and anything that can't drop a heavy drone getting none. c) Have fighters take up drone bandwidth on the ship they are being assigned to since SOMETHING has to control them. d) Have fighters assignable only when in some sort of 'siege mode' by adding a new module. Now the ship cannot retreat for x amount of time when fighters are assigned e) Have fighters able to be tackled! They deploy their fighters, they have to commit them to the fight since they cannot recall them arbitrarily based on which one is about to get tackled. f) Have fighters that are assigned not get drone module bonuses while they are off grid
Imagine that! One of your players has taken the time from her evening, while not even at home, to give YOU options that you deny us!
You don't need to go smashing creative design of your own game and burn your game. You don't need to turn players off from using ships that exist because they're all of a sudden useless. You don't need to play to whiners and poorly skilled idiots who cannot figure out how to kill things that ***** about a mechanic because they think they know best, just to get you to nerf it. You don't need to have very poor foresight to think all playing fields in the entire ******* game are all the same. Your problem exists exclusively in different forms in lowsec, nullsec, and wspace. Don't try to one size all fit the solution, or you'll certainly lose a lot of players here. You don't need to tell us how to play your game. We don't need to be denied choices to cater to killmail whores that don't care about this game who just want killmail killmail killmail and not a thing but the nerf bad for other players, just in order so they can get their jollies for 1 hour, log off, upon which they just quit after a couple months when they get bored doing the same damn thing every day with their t1 cruiser gangs. You don't need to bury your head in the sand to the fact that a capital ship is a target regardless to whether it costs 100m or 1000m. This in itself makes it very risky to deploy them, focus on solving the problem not nerfbatting your game into the ground. Carrier pilots don't need to be 'given content' to force their now useless ship, one that barely does damage with fighters anyways(two ishtars, one carrier, guess which does more drone damage, applies it much better, and costs much less?) to be ordered onto grid when they would use TRIAGE instead of fighters to reach peak effectiveness for the isk, when it's not content at all. You're only removing choices to try to appease some whiners, and not thinking your solutions through in the least.
Pay attention to the people that keep your lights on, ask for feedback like other game developers do, or guess what? You will quickly find yourself dying to games like Star Citizen that has its crosshairs straight on your hull by offering players exactly what you seek to deny: variation and choices. Stop trying to kill your own game.
One final great note. You are saying that exposing skynet carriers to more risk, which you declared is the PURPOSE for this change, seemed convoluted, and would put an unneeded game mechanic into the game. What? A mechanic where carriers that assign fighters have to be risked? WOAH. You're ********? How is exposing skynet carriers to more risk an unneeded mechanic when that was your goal in the first place? How is this a strange and unneeded mechanic? You are taking the lazy way, now rescind on your idiocity, and stop trying to do what you're doing. Go back, think it through, and stop this bull. |
ShadowFireGirl
Astral Inferno Balcora Gatekeepers
7
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Posted - 2015.02.28 18:57:06 -
[2] - Quote
Galian Kile wrote:Taking away the assist feature will see a fall in ISK making as well. Assist isn't ONLY used in fighting but in ISK making. This is a feature that a carrier has had for a long time. Like others have said, orbiting or sitting at a POS is NOT 100% safe. You fly what you can afford to lose. It is not the carriers pilot fault people who come into a system to harass are engaged with fighters that are assigned. What is Eve's Motto???
HARDEN THE ***** UP!!
If you want to put a balance on this, I propose this; No Module or anything of that sort. Let "SKYNET" be a SOV UPGRADE. And let the aggressor take the risk of entering a system where fighters can be assigned. PERIOD. It is a WIN-WIN
That is All...
This won't work. Many people live in wormholes and use this feature, unless you are proposing that wormholers can use it too somehow, this is just not a good solution. |