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Thread Statistics | Show CCP posts - 3 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1013
|
Posted - 2015.02.27 16:52:39 -
[1] - Quote
I'm ok with no battleship buff, as long as the T3 nerfs continue, and if you fix dread blapping and logistics. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1014
|
Posted - 2015.02.27 17:08:08 -
[2] - Quote
Cr Turist wrote:TrouserDeagle wrote:I'm ok with no battleship buff, as long as the T3 nerfs continue, and if you fix dread blapping and logistics. ok a t3 nerf is needed. blap dreads are fine however. you have to drop a big lumbering ship that cant evade fire, that must sit in the same spot for 5 mins at least before it can start to go anywhere, and has zero chance of killing anything smaller than a battleship. I think dreads are fine m8. fixing logi is easy. 1. medium reps for everybody. no other changes needed. 2. add another class of logistic ship. maybe a battle cruiser, that has something like a triage mod on it. when its giving reps it don't get reps. this will make players make a decision do I wanna risk my ship to save my fleet members or am I gonna bone this dude and gtfo. I think it would make a pretty cool dynamic. also make this ship MJD capable. 3.T2 Logi frigs just cuz that will be cool as hell.
your entire post is wrong or bait |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1015
|
Posted - 2015.02.27 18:17:03 -
[3] - Quote
Kynric wrote:If battleships had more EHP it would open up some room for them relative to strategic cruisers and would also give some robustness relative to bombers. As it stands now, even after the defensive subsytem nerfs a strategic cruiser can nearly match the battleship in dps while greatly exceeding it in damage application, mobility, and survivability. I would enjoy having battleships as the standard for survivability at the expense of damage application and mobility.
nerfing T3s achieves the same thing without breaking other things |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1017
|
Posted - 2015.02.27 22:10:24 -
[4] - Quote
Dedbforucme wrote:Evelgrivion wrote:Dedbforucme wrote:In which he elaborates exactly the reasons why Skynet needed to die The risk of dead capitals is the entire point and purpose of this nerf. But with this nerf the risk is so high that it is no longer worth the risk of flying capital ships, there is a certain risk of having capital's in a system with neutrals and hostiles in the first place even if they aren't "on the field" they can still be scanned down and attacked and forced into a POS and then they are useless and no longer assigning fighters. It also seems that the main problem is fighters are being assigned to fast ships like frigates and cruisers, so why not make them only assignable to battleships and above for their bandwith values. Or possible making ships require modules to have fighters assisted to them or even making it a skill to be able to assist fighters. I am just trying to say that getting rid of Skynet instead of trying to change will make capital ships useless.
why not just field proper combat ships you risk averse baddie.
this is actually nearly as bad as links. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1017
|
Posted - 2015.02.27 22:22:07 -
[5] - Quote
Adilily Arzi wrote:TrouserDeagle wrote:Dedbforucme wrote:Evelgrivion wrote:Dedbforucme wrote:In which he elaborates exactly the reasons why Skynet needed to die The risk of dead capitals is the entire point and purpose of this nerf. But with this nerf the risk is so high that it is no longer worth the risk of flying capital ships, there is a certain risk of having capital's in a system with neutrals and hostiles in the first place even if they aren't "on the field" they can still be scanned down and attacked and forced into a POS and then they are useless and no longer assigning fighters. It also seems that the main problem is fighters are being assigned to fast ships like frigates and cruisers, so why not make them only assignable to battleships and above for their bandwith values. Or possible making ships require modules to have fighters assisted to them or even making it a skill to be able to assist fighters. I am just trying to say that getting rid of Skynet instead of trying to change will make capital ships useless. why not just field proper combat ships you risk averse baddie. this is actually nearly as bad as links. Consider for a moment that you don't share the mentality of a carrier pilot. Perhaps Flying carriers are... fun? Maybe some people have been waiting and training to fly carriers their entire eve career, because we think they are cool. I feel like when it comes down to it the GAME, its about having fun, and this is gutting that.
fun is just your opinion. how fun is it to be on the receiving end? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1017
|
Posted - 2015.02.27 22:31:32 -
[6] - Quote
that's not possible though |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1019
|
Posted - 2015.02.28 14:02:52 -
[7] - Quote
are these 'anti-nerf' people actually serious? is it even possible to be that dumb? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1026
|
Posted - 2015.03.01 15:32:51 -
[8] - Quote
Senjiu Kanuba wrote:How about changing the way the POS bubbles work? Right now a ship within a bubble cannot target anything and cannot be targeted. My proposal is that the edge of the bubble becomes wider, say, 5km wide. That would create three areas of space around a POS.
Current situation:
Area inside: You cannot target and cannot be targeted, you cannot combat boost and you cannot assist your fighters to someone. Area outside: You can target anything within range, you can be targeted, you can combat boost, you can assist your fighters to someone.
Suggested situation:
Area inside: Same as before Area "at the edge" (5km wide, or 3km or whatever): You cannot target anything you can be targeted, you cannot combat boost, you cannot assist your fighters to someone. Area outside: Same as before.
This would expose capital ships that are in space to the risk that comes with it, because to become safe they'd have to travel 5km to the inside. It would also adress the problem (if there is one) of carriers repping a POS with virtually no risk at the edge of a bubble.
About titans bridging: I would say that ships that don't have the POS password can enter the 5km area where they receive all the bad attirbutes of the bubble but not the safety that it provides. The password allows you within the inner area, you don't need it for the edge area. So ships waiting to be bridged sit at the POS in the vulnerable area while the titan sits in the invulnerable area. If someone appears and wants to fight the subcaps they will have to leave the edge area to fight back but moving 5km isn't that much of a problem, since the enemy can't web the whole fleet (and if they can, well, you're probably doomed either way).
Disclaimer: I did not consider what that changes for nullsec, since I never lived there but I assume it would work the way it's supposed to. My experience is entirely from lowsec, is what I'm saying.
you can still assign fighters and be immune to pvp, just be somewhere and align to a pos/station. there's no point trying to salvage this mechanic, it adds nothing good to the game. also a pos can have a load of stuff on it, and carriers are difficult/impossible to kill with very small gangs anyway. things would still be enormously skewed in favour of the risk averse link bads/capital bads. |
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