Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 14:52:00 -
[1] - Quote
amarr warfare philosophy is basically trading off flexibility for wide range engagement and sustainability.
tech 1 amarr battleships are second to none in large fleet warfare due to the capability of dishing out high damage at long ranges. Granted the fact that is restricted to EM and thermal might seem to be quite the nerf, but considering the usual pvp setups (HP buffer tanks), the damage types become less relevant than actual raw damage, specially considering the type of environment they are usually deployed.
so yes they are as flexible as a titanium I-beam, but they also hit as hard as one of those falling down on you. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 15:35:00 -
[2] - Quote
Hellen Kurvora wrote:Lil Nippy wrote:Hellen Kurvora wrote:Daedalus Arcova wrote:Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol. Whats funny? Blasters are the most powerful turret when it comes to damage in the game. Did you not know that? Lol. First thing, just stop. You obviously are not a very seasoned PvP pilot so please reconsider embarassing yourself further in this debate. Second, go back to shooting your rock. Please feel free to enlighten me oh great one on where what I said was inaccurate

I could say why you are wrong, but instead I'll say "use search function".
if the only thing that made a weapon was the damage modifier, then blasters would be the best weapon in game.
but alas, it's not. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 15:46:00 -
[3] - Quote
Hellen Kurvora wrote:I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased
hmm... no they weren't. the fix CCP made was akin to use a bandaid to patch a gunshot wound.
a nasty, nasty 12-gauge explosive pellet gunshot wound. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
|
|