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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 10:44:27 -
[1] - Quote
Remove the non-consensual wardec mechanism and replace it by a corp-level crimewatch mechanic, with the following new stats:
- wardecs become mutual corp duels - shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h - shooting back triggers a limited engagement timer between the corps for 24h, exempt automatic fire (e.g. unpiloted POS guns)
There may be some tweaking required to separate personal flags from corp flags and with the timers, but those are the core elements which base on a well-established and working mechanic.
What do you think?
I'm my own NPC alt.
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Arden Elenduil
Snuggle Society Snuggle Society.
315
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Posted - 2015.03.01 10:52:51 -
[2] - Quote
-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" |

McChicken Combo HalfMayo
The Happy Meal
413
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Posted - 2015.03.01 10:59:58 -
[3] - Quote
I like this idea on the basis that you could shoot a POS to Awox your corp mates.
~ Bookmarks in overview
~ Fleet improvements
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:09:42 -
[4] - Quote
Arden Elenduil wrote:-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" If you are fine losing your property, then you can avoid it, sure.
McChicken Combo HalfMayo wrote:I like this idea on the basis that you could shoot a POS to Awox your corp mates.
I thought about that too 
But I think in this regard you have to refine the idea, that the CEO/director gets a toggle to turn on/off line members starting potential wars. Though you still can awox your corp into an arranged war by shooting "corp suspects".
I'm my own NPC alt.
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Swiftstrike1
Swiftstrike Incorporated
869
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Posted - 2015.03.01 11:29:32 -
[5] - Quote
Arden Elenduil wrote:-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" This is very true! I feel the problem is that corps are a 'one size fits all' type deal. No matter what you intend for your corp - PvP, industry, exploration, PvE, social, etc... - there is only one type of corp you can create.
I would suggest that corps be separated into two tiers - those registered with Concord and those that are not.
Corps that are not registered with Concord would be unable to tax their members, own structures in space, rent offices, etc... they would be entirely relegated to social status. A way for a group of friends to communicate more easily. These severely limited corps would be immune to war decs because Concord does not recognise them as valid targets.
Corps that do want to own POCOs and POSs, tax their members, and rent offices, etc... would have to register with Concord for the right to do so. This would make them eligible to be war decced. Finally, every character who has ever been in one of these Concord registered corps would gain a new public attribute: Desertions. Concord will treat deserters like benefit frauds and charge them extra for the creation of new corporations. Every time you dodge a war dec, it will be more expensive to create your new corp! Players will be able to see how many times new applicants have deserted their previous corps and choose not to recruit flakes.
Targeting, Sensors and ECM Overhaul
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:33:53 -
[6] - Quote
Swiftstrike1 wrote:Arden Elenduil wrote:-1
Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" This is very true! I feel the problem is that corps are a 'one size fits all' type deal. No matter what you intend for your corp - PvP, industry, exploration, PvE, social, etc... - there is only one type of corp you can create. I would suggest that corps be separated into two tiers - those registered with Concord and those that are not. You propose to introduce new corps making the game more complex, but please check my idea, it's included there without new mechanics. If you are fine not owning any property in space, you will be immune to non-consensual corp wars. But not by a one time decision when you choose/create the corp but by behavior, essentially playing the game.
I'm my own NPC alt.
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LT Alter
Adversity. Psychotic Tendencies.
138
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Posted - 2015.03.01 11:50:12 -
[7] - Quote
(insert obligatory carebear smack talk here)
I might aswell say nothing here, considering your ideas will never bear any fruit. But I guess I will respond to as of why they won't, and why they shouldn't
The changes to war mechanics are bad enough as they are, eve is meant to be dangerous, not safe. Your prosal makes eve extremely safe for high sec carebear corps. If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Also, corp-wide suspect timers... This idea is so intrinsically that I feel the need for comment is nil, however i will say, this would be so exploitable and unfair to highsec pvpers that it's just plain bad. |

Ix Method
META Directorate Talos Coalition
421
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Posted - 2015.03.01 11:52:57 -
[8] - Quote
While your specifics are a bit weird the idea of a less formal way to kickstart wars is a pretty solid one. As much as it'd require mechanics tweaks to stop it being oppressive/completely ******* indy corps being able to come out of nowhere and reinforce x number of structures without the standard give 24 hour notice/pull everything down/flip to another corp bullshit may be a decent part of a wardec revamp..
It's still only part though, doesn't address the far larger problem of corps essentially being worthless shells and not worth defending unless you fancy the fights.
We live in hope for the upcoming corp/structure stuff, until that's live and bedded in its pretty much impossible to suggest how wars should work.
Travelling at the speed of love.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:54:05 -
[9] - Quote
LT Alter wrote: If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Why? Just shoot the POS, wait for the reinforcement timer to run out and wreck it. If the POS owner does not show up, good. If the corp has some balls you get your war. Or another corp jumps in to shoot you providing content.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 11:58:20 -
[10] - Quote
Ix Method wrote: it'd require mechanics tweaks to stop it being oppressive/completely ******* indy corps being able to come out of nowhere and reinforce x number of structures without the standard give 24 hour notice/pull everything down/flip to another corp bullshit may be a decent part of a wardec revamp..
Good point, actually I was thinking about it, but intentionally scraped the initial timer for more conflicts ... but maybe there is some "heatup" time required ...
I'm my own NPC alt.
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LT Alter
Adversity. Psychotic Tendencies.
138
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Posted - 2015.03.01 11:59:20 -
[11] - Quote
Tipa Riot wrote:LT Alter wrote: If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Why? Just shoot the POS, wait for the reinforcement timer to run out and wreck it. If the POS owner does not show up, good. If the corp has some balls you get your war. Or another corp jumps in to shoot you providing content.
Tipa Riot wrote: "Remove the non-consensual wardec mechanism"
"shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h"
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 12:02:30 -
[12] - Quote
LT Alter wrote:Tipa Riot wrote:LT Alter wrote: If I want to wardec you and destroy your structures, I should be able to do so, your changes make that imposible if you do not explictely allow me to do so.
Why? Just shoot the POS, wait for the reinforcement timer to run out and wreck it. If the POS owner does not show up, good. If the corp has some balls you get your war. Or another corp jumps in to shoot you providing content. Tipa Riot wrote: "Remove the non-consensual wardec mechanism"
"shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h"
The attacker goes suspect, not the defender. The defender can decide to fight or not, but see my answer above. No more Concord, the attacker can just keep shooting. It's about balancing the risk/reward.
I'm my own NPC alt.
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Danika Princip
GoonWaffe Goonswarm Federation
3233
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Posted - 2015.03.01 12:36:26 -
[13] - Quote
Yes, please. My alliance has been under constant wardec for years, it'll be nice to be able to undock in Jita again, and nothing bad could possibly happen. |

Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 12:39:35 -
[14] - Quote
Danika Princip wrote:Yes, please. My alliance has been under constant wardec for years, it'll be nice to be able to undock in Jita again, and nothing bad could possibly happen. OK, I will add this to the feedback. 
I'm my own NPC alt.
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Valkin Mordirc
665
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Posted - 2015.03.01 12:58:55 -
[15] - Quote
Tipa Riot wrote:Remove the current wardec mechanism and replace it by a corp-level crimewatch mechanic, with the following new stats:
1. wardecs become mutual corp duels
2. shooting corp property (e.g. POS) triggers a corp-wide suspect timer for 48h (read: "corp being on the warpath"), the CEO/directors get new corp-wide safety settings, to decide if line members are allowed to go "corp suspect"
3. shooting back or repping the property triggers a limited engagement timer between the involved corps for 24h, exempt automatic fire (e.g. unpiloted POS guns)
There may be some tweaking required to clearly separate personal flags from corp flags and with the timers, but those are the core elements which base on a well-established and working mechanic.
Pros: - simple, no new mechanic needed - shall create more conflict as the bureaucratic barriers and costs to start a war are removed - shall serve corps which don't need properties, they are essentially safe from wars (no need for "social corps" - not to be confused with clubs) - owning properties in space means you have to fight for, or you will lose it - every corp can join the war on the defender side by shooting "corp suspects"
Cons: - Corps with properties in highsec which can't/wan't to fight, can be wrecked easier. is this too much of risk? - Goons will be happy to get rid of constant wardecs ...
What do you think?
EDIT: I will update with feedback.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHA
No
#DeleteTheWeak
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Rivr Luzade
Coreli Corporation The Kadeshi
1255
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Posted - 2015.03.01 13:26:48 -
[16] - Quote
Swiftstrike1 wrote: Corps that do want to own POCOs and POSs, tax their members, and rent offices, etc... would have to register with Concord for the right to do so. This would make them eligible to be war decced. Finally, every character who has ever been in one of these Concord registered corps would gain a new public attribute: Desertions. Concord will treat deserters like benefit frauds and charge them extra for the creation of new corporations. Every time you dodge a war dec, it will be more expensive to create your new corp! Players will be able to see how many times new applicants have deserted their previous corps and choose not to recruit flakes. Sounds fancy in theory, but is likely not going to have any effect in practice. People can just leave a shell corp behind with a never-logging in, station sitting alt and return to the corp once the dec is over. Besides, how does this work if you create a new corp when you are not under a war dec? I'd find it kind of unfair if I get punished for creating new corps when I am in an NPC corp and my previous corp is not wardecced by the time I create that corp. I'd agree on that the Desertion status increases the corp creation cost when you create a corp while your former corp is still under a wardec, but not if the former corp has no wardec running.
Station Tab :: Agent Shuffling :: Double Standing Gain
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LT Alter
Adversity. Psychotic Tendencies.
138
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Posted - 2015.03.01 14:45:23 -
[17] - Quote
Tipa Riot wrote: The attacker goes suspect, not the defender. The defender can decide to fight or not, but see my answer above. No more Concord, the attacker can just keep shooting. It's about balancing the risk/reward.
I understood you the first time, since you don't seem to understand me though I'll spell it out for you.
I am an eve online player, I play eve to pvp, I play eve to blow your stuff up, I do not ask you first if it's ok to blow your stuff up first. Your proposal is that I can only blow your stuff up if you 'allow' me to do so. In eve as it is (and the way it should stay) if you undock you consent to pvp, which means you consent to me blowing you up.
Based on the above, the idea of "Non-consensual wars being removed" is bad, and should not happen.
Also as I said before, corp wide suspect is just plain bad and should never, ever, ever, happen.
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Bright Noa
The Scope Gallente Federation
4
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Posted - 2015.03.01 15:00:38 -
[18] - Quote
War Decs kinda make no sense as it is. Why does Concord vaporize you if you shoot someone out of the blue, but it's ok for you to make several people your prey against their will in the form of a war dec'd corp? It's never really made any sense to me. They need a new over haul. Everything CCP has done feels like bandaid slapping when it comes to these.
Granted, I can understand some of it from the developer's point of view to stop over crowding in high sec.. but there has to be a better way to manage these.
Perhaps if they want to make it so there is always a possibility of danger in high sec, they need to make it possible to run away from Concord if you're good enough. That would actually make being a small time pirate in high sec really, really fun I think, trying to dodge them... but then this isn't about that so I'll stop brain storming down that path. |

Syn Shi
School of Applied Knowledge Caldari State
131
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Posted - 2015.03.01 15:34:28 -
[19] - Quote
You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight. |

Danika Princip
GoonWaffe Goonswarm Federation
3233
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Posted - 2015.03.01 16:29:40 -
[20] - Quote
Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight.
Why do you think you should be immune to PVP? |
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Black Pedro
Yammerschooner
679
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Posted - 2015.03.01 16:33:04 -
[21] - Quote
Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight.
In Eve, the people who do not want a fight are often the people you most need to shoot.
That applies not only in highsec, but also in null, low and WH space.
As to the OP, while this would give corps without assets much more safety, wouldn't make it trivial for a PvP corp to just roam highsec shooting every single structure and force a bunch of wars or make corps take down their POSes? With no barrier to entry, they could attack literally everyone making highsec much more dangerous for the small corps that rely on CONCORD to defend their structures.
Not sure I support it, but an interesting idea.
Sabriz Adoudel for CSM 10 is a good idea.
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Sibyyl
Gallente Federation
23574
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Posted - 2015.03.01 16:42:24 -
[22] - Quote
Tipa Riot wrote: 1. wardecs become mutual corp duels
I think we need to figure out what the parameters should be for non-consensual war, not eliminate wardecs completely.
Rush to danger, wind up nowhere
Sabriz for CSM go go go
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Syn Shi
School of Applied Knowledge Caldari State
132
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Posted - 2015.03.01 18:13:50 -
[23] - Quote
Danika Princip wrote:Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight. Why do you think you should be immune to PVP?
Who said anything about being immune. Just because you declare war doesn't mean someone has to fight. Apparently that's a hard concept for you to grasp.
Why are you afraid to go to war against players who are also looking to fight?
No need to answer, you don't want a war. You just want easy targets, someone who wont fight back.
Stop hiding in hi-sec to avoid the pvp you say you want. |

Lloyd Roses
874
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Posted - 2015.03.01 18:45:19 -
[24] - Quote
So because my corpmate legally agressed the wartarget's POCO in Perimeter, I go suspect and get shot by *anyone* in Amarr for the next two days... That sounds logical.
I GÖÑ Sleipnir
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Noxisia Arkana
Deadspace Knights
418
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Posted - 2015.03.01 18:49:36 -
[25] - Quote
I have liked the idea of social groups for people that are too risk adverse to join into corporations. I think that is the answer rather than changing war dec mechanics.
Although, to be fair - the dec mechanics are pretty worthless. |

Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 18:52:03 -
[26] - Quote
Black Pedro wrote:Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight. In Eve, the people who do not want a fight are often the people you most need to shoot. That applies not only in highsec, but also in null, low and WH space. As to the OP, while this would give corps without assets much more safety, wouldn't make it trivial for a PvP corp to just roam highsec shooting every single structure and force a bunch of wars or make corps take down their POSes? With no barrier to entry, they could attack literally everyone making highsec much more dangerous for the small corps that rely on CONCORD to defend their structures. Not sure I support it, but an interesting idea. The point was already mentioned and I'm not sure about it. The problem is the disparity in value between personal mobile assets (where the mechanic is derived from) and corp installations. I would rather like to buff the self-defense capabilities of the properties, like paying concord to help with fire power, so increasing the effort to take down a POS in highsec to a level where you only do it, if it's worth.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.03.01 19:01:27 -
[27] - Quote
Lloyd Roses wrote:So because my corpmate legally agressed the wartarget's POCO in Perimeter, I go suspect and get shot by *anyone* in Amarr for the next two days... That sounds logical. Not exactly, if your corp CEO has set the safety for the corp to yellow, you can shoot the POCO, but your whole corp goes suspect towards every other player corp in EvE. The war is committed, if a member of another corp shoots you. To limit accidental war commitment a new personal safety setting can be introduced (leaving AWOX as a possibility). This is separate from the personal flags.
I'm my own NPC alt.
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Lloyd Roses
875
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Posted - 2015.03.01 19:02:56 -
[28] - Quote
Tipa Riot wrote:[...] like paying concord to help with fire power[...]
> Bribes CONCORD to look the other way (wardec-fee) > Attacks POS > Attacker getting CONCORDOKKENed regardless
yeahh.....
edit: fixed quote, exaggerated but point should be clear.
I GÖÑ Sleipnir
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Danika Princip
GoonWaffe Goonswarm Federation
3233
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Posted - 2015.03.01 19:06:06 -
[29] - Quote
Syn Shi wrote:Danika Princip wrote:Syn Shi wrote:You could just head out to Null sec, Low Sec, and W-Space and find lots of people to participate in a war.
But that would mean they would shoot back.
And that's the problem, you would find someone willing to fight. Why do you think you should be immune to PVP? Who said anything about being immune. Just because you declare war doesn't mean someone has to fight. Apparently that's a hard concept for you to grasp. Why are you afraid to go to war against players who are also looking to fight? No need to answer, you don't want a war. You just want easy targets, someone who wont fight back. Stop hiding in hi-sec to avoid the pvp you say you want.
As a member of the proud highsec industrial alliance 'Goonswarm Federation', I... |

Donnachadh
United Allegiance of Undesirables
176
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Posted - 2015.03.02 02:03:37 -
[30] - Quote
Danika Princip wrote:Yes, please. My alliance has been under constant wardec for years, it'll be nice to be able to undock in Jita again, and nothing bad could possibly happen. Let me see, you are a member of one of the most hated groups in the game and yet you complain, or at least pretend to complain about being under war dec. Go figure Or did I completely miss the boat and being under war dec is actually a good thing?
Bright Noa wrote:Perhaps if they want to make it so there is always a possibility of danger in high sec, they need to make it possible to run away from Concord if you're good enough. That would actually make being a small time pirate in high sec really, really fun I think, trying to dodge them... but then this isn't about that so I'll stop brain storming down that path. Not sure I like this specific idea, in that no one should be able to run and hide from Concord. However I would say that this type of brainstorming is exactly what we need right now. War decs are broken for both sides and it will take a lot of ideas to figure a good balance so keep the ideas coming. |
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