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Emperor D'Hoffryn
No Quarter. Axiom Empire
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Posted - 2006.10.13 21:30:00 -
[31]
Important to point out that you will eventually get killed, and to be prepared for that.
Sooner or later you will login really quick before work to setup some sell or buy order or whatever, fly 1 jump, and a hostile fleet just warped to that gate 1 second earlier and saw the gate activation.
Bad luck happens.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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GenYslacker
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Posted - 2006.10.13 22:08:00 -
[32]
Thanks for the guide, its very helpful. I have a few questions tho.
1. Do you NEED instas? or is it that instas only help if your in a slow ship like a BS/BC and stop you getting killed on approach to the gate. So if i was planning to move to 0.0 with an AF with MWD, would i really need the instas? or could i save myself some money and warp to nearby planet, and scan the gate for hostiles and wait it out?
2. You said not to be a tard, thats all well and good and stuff, but does useing WCS count as being a tard? because i read a guide to eve in PC gamer a while ago, and said this about WCS.
"The real trick to staying alive is the WCS. While you might be able to win a fight with practise, you can only effectivly run away. And you can't jump (assume he means warp) away if someone has a scrambler on you. Each warp core stab negates one scrambler point. Two or three stabs mean you'll probably remain uncaught. Be aware, however, that other pilots won't think well of you for escapeing like this. It's part of the game, but it frustrates the hardcore killers and they regard it tatamount to cheating."
3. Would you advise fitting a cloak to a NPCing mega with rails? so that one you warp to a SS, you can cloak and they wont find you even if they probe you out?
4. About jump clones, did you mean pod jump? if you meant jump clones, do i need the 8.00+ standing for a jump clone into empire? or does it work both ways? (E.G i can jump back to other station even if i dont have standing with that stations faction) I dont know much about jump clones so thanks for any info you can give.
Again, thanks for the guide.
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Too Kind
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Posted - 2006.10.13 22:11:00 -
[33]
Edited by: Too Kind on 13/10/2006 22:11:27 /deleted. damn alt. -------------------------- Post with your main !!!111 |

Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.13 22:35:00 -
[34]
Originally by: GenYslacker Thanks for the guide, its very helpful. I have a few questions tho.
<questions>
Again, thanks for the guide.
1. I'd say instas increase your survival chances in anything larger then an intercetpor by about 80%. More importantly however, you're going to need to fly around in haulers for a fwe jumps locally between refineries where your standing isn't totally screwed up and factories and your home base etc. You'll need them then, and they are nice overall regardless of your ship or speed just to travel a bit faster when you need to. Also, you do NOT want to be carrying for example expensive t2 modules up to your 0.0 region in any ship without instas.
2. Using WCS does not equal to being a tard. However, using many of them and bragging about it would. Smacking in local when you're a year old acting like you own the game would be acting like a tard (unless you're actually very good), etc. WCS are fine, however the descriptino you quote is far from correct. Two wcs aren'nt going to save you anymore like they might have in the past. Us killers have interdictors now and even if we don't we tend to fit at least three warp scramble points of modules to tackle with.
3. Fitting a cloak is good yes, however it'll be hard to fit it in a good setup due to the cpu use. Megathrons are extremely tight on cpu and you'll probably end up with less damage or tank for it. Still, if that works for you, why not ? It certainly works against being found, altho there's other ways too.
4. I meant jump clones. They are immensely valuable when you really want to live in deep 0.0. Just to get around, to get to empire fast or to simply get out from under a station camp. Spread some ships around and they are a great mobility tool.
To get them, contact one fo the corporations that will let you join them to set jumpclones up. Once you have jumpclones you can use them from anywhere to anywhere. You only need the standing to make them the first time. So read the sticky about them that's somewhere on this forum.
You could use podjumps, I did because there were no jumpclones then, but that means no implants and you probably don't want that.
Old blog |

GenYslacker
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Posted - 2006.10.13 22:53:00 -
[35]
Ahh ok, Thanks for the reply, the PC gamer issue was kinda an old one so i shoulda guessed that things would of changed.
Thanks alot.
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Draco Pel
Gallente Iteration-X
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Posted - 2006.10.13 23:28:00 -
[36]
Thanks Rod, very nice guide. Wish I'd read it before getting stuck in curse in a station .
I'll be laughing about this in 6 months, I'm sure...
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Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.13 23:30:00 -
[37]
Edited by: Cmdr Sy on 13/10/2006 23:33:04
Originally by: Rod Blaine Oh, and yes, I left out Syndicate on purpose, it's a ****hole as well, avoid it if in any way possible. It's got nothing going for it except being close to empire, but I consider being close to empire a very dubious pro at best, if not a complete argument to exercise an immediate evasive action that at least takes you two regions away from it.
It has not always been that bad. For a while, parts of it were pretty civilised, because A.4.D, APENT, HUFF- and Exotic Dancers killed all the other troublemakers and counter-balanced each other. Plenty of corps did OK so long as they could avoid those groups.
Those times are past, however.
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Beringe
Raptus Regaliter
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Posted - 2006.10.13 23:56:00 -
[38]
Originally by: Rod Blaine
b. Always be in that state of being that you attain by being 3 seconds before the state of being you attain by warping the hell out of where you were 3 seconds earlier.
Had to read that three times. Then I sort of chuckled.
Also, don't hate on Syndicate! Great place to get yourself blooded without having to go very far. Always some excitement, reasonably good hunting and plenty of good ore (if you're into that).
After all, every night of hunting for targets can always be resolved by taking a lil' trip to PF-346... ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.10.14 00:06:00 -
[39]
This thread nerfs whining. Terrific stuff, and funny too. Thank you. 
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Lucas Garin
Caldari Shadows of the Dead Xelas Alliance
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Posted - 2006.10.14 00:46:00 -
[40]
Originally by: Rod Blaine
Pure Blind Pro: absolutely nothing Con: it's a ****hole, full of pirates and self-important little aliances that make it a standings nightmare. It has way too few stations to be any good and most of the region sucks for mining and npcing anyway. there actually should be a huge sign on the Torrinos-> EC-P gate saying "HELL MAY BE DEPRESSING, BUT GOING THRU HERE IS DAMN NASTY TOO"[/b]
It's not a sign but there's a secure can there now that says that. :)
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.10.14 01:06:00 -
[41]
Edited by: Nebuli on 14/10/2006 01:06:49 Great post, of no use to me but I'm sure it will help alot of people.
The other option you have as well is.
1) form a corp of like minded, blood thirsty types.
2) enter region and rape, pillage and generaly make everyone your enemy.
3) have fun 
CEO - Art of War
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Too Kind
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Posted - 2006.10.14 01:13:00 -
[42]
My favourite ratting survival tip is also: - Watch local, stay aligned to your safe spot, make sure that you can always warp out fast (= You shouldn't stay scrambled by npcs for a long time and you shouldn't hang in some roids. Once you need to warp out, you don't have much time. )
If nobody has said it already:
- Learn to use the scanner. The scanner is your eye from the safe distance e.g. safe spot. Living and having a relaxed time in 0.0 depends a lot on intel. Friends/alts are one thing, scanning is the other thing. The scanner tells you what and where in your system, from ships to probes, if used right. Friends are good for intel about the surrounding systems. Leaving a system full of active hostiles with a battleship is only an option with instas and someone, who knows the other side of the gate. Otherwise it's suicidal and you should better stay on safe and not try it.
And expect that hostiles use tricks to make you feel safe. Every pvp'er knows that you can't catch an experienced player after he escaped to his first safespot. So:
- If you have one stranger in a system and don't know him, don't feel safe. He is maybe not just one guy, he can be the scout of a hostile gang, who's waiting next door. Maybe he's cloaked and already trying to get next to you as a warp-in point for his mates. He decloaks, scrambles you, the others jump in, you are in trouble. So if in doubt, go to safe and try to get more intel about what he flies and going on next door.
- Don't let them bait you. It's a standard tactic to get someone to fight. Someone engages, you take the fight, because you think you can win, the rest of the hostiles jump in, you die. So if you choose to fight, keep that in mind and decide, if you want to fight with your ratting ship or better not.
The good or bad thing ( depending on the perspective ) is, that keeping an eye on local and safe-spotting makes you currently invulnerable. Of course you have to take care of probes, but they can be also avoided ( Either by moving to different safespots continuously or with the help of the scanner. Short version: Scanner with 'user overview settings off' detect probes. Drawback: Scan takes long, if there are a lot of objects in scan-range. Solution: Use safespots that are farer away from asteroid belts, reduce scan-range that the roids don't appear on the scanner, but still make sure that you have a bit more than 3 AU scanrange (1AU = 150mil km) and voila: You sit on your safe, scan for dangerous probes and get a short uncluttered scan result within a second. Once you spot a 3AU-probe in range, move to the next safe. Do it, until opponent gives up bored. Make some new safes midwarp from time to time.
I've done that once with about 25 hostiles and 6 or 7 coverts in someones homesystem. After wasting probes for half an hour, even the last one had enough to try to probe my sigil. Meanwhile I created new safes between the other ones and ended with a dozen safes. Chance to get you: Zero. But be carefull, they might pretend to leave you alone just to lure you from safe and wait next system, so if you want to go there, you need intel again. -------------------------- Post with your main !!!111 |

Frankinator
Under the Wings of Fury Atrocitas
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Posted - 2006.10.14 01:38:00 -
[43]
nice read!
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Otto Torivus
Species 5618 Ascendant Frontier
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Posted - 2006.10.14 01:45:00 -
[44]
If I might add train for some form of ECM. You can use it for so many things. A sensor dampener or jammer can break locks stop scrambles and give you some time to get away. But remember other people use this as well and they may not have your best interest at heart.
Time to kill a commie for Jesus |

Fi T'Zeh
Evolution Band of Brothers
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Posted - 2006.10.14 01:57:00 -
[45]
that needs to go in EON tbh. ....
Real men use blasters |

Alexandra
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.14 02:13:00 -
[46]
Great guide Blaine. I'll throw in my 2 ISK.
1. Be sure to not only use Insta's, but also know how to make them. Especially in-line safe spots (between gates), off-line safe spots, scan spots off grid from a gate, and in home systems some deep safe spots. Also, when you buy insta's, make sure to take an oppurtunity to check them with a disposable ship. Many times I've had them land me 1,000m too far from a gate.
2. See if there are any local, friendly intelligence channels for mutual defense. Most regions have one in some form or another. Always make sure to check these channels for any gate camps or hostile activity.
3. If you are in a noob starter corp, get out of it. Many alliances operate a KOS policy on noob corps, for good reason. Most alt scouts are from noob corps.
4. Never fly a ship you can't afford to loose. If you aren't willing to see your Caldari Navy Raven go up in smoke, then sell it and use something that won't break you permantly.
Well, that' s all I can think of off the top of my head.  ISSN: When Diplomacy Fails...
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Blacklight
Black Nova Corp Band of Brothers
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Posted - 2006.10.14 02:21:00 -
[47]
Originally by: Fi T'Zeh that needs to go in EON tbh.
Indeed.
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Tareen Kashaar
eXin Alliance
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Posted - 2006.10.14 03:16:00 -
[48]
Originally by: Rod Blaine b. Always be in that state of being that you attain by being 3 seconds before the state of being you attain by warping the hell out of where you were 3 seconds earlier.

That's pure gold <3
--- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Red Ochre
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Posted - 2006.10.14 03:24:00 -
[49]
...ulp! two great posts by a BOB member?! and both positively informative and not bashing on new people.
or you guys needing new recruits that badly you are starting to be nice to people?
nah...couldnt be.
excellent post, needs stickied, might want to modify it a tad bit on the main areas and bad corridors to them. |

Pestillence
Chav-Scum
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Posted - 2006.10.14 04:48:00 -
[50]
Very nice post, I think you covered it and then some.
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Ripline
FinFleet Lotka Volterra
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Posted - 2006.10.14 06:11:00 -
[51]
Very nice. Having spent fair amount of time in Curse recently and seen all the neutrals around, I'd have to agree with the recommendation, there definitely seems to be room for more. Just do your scouting first to see where the locals tend to reside (G-G..HLW..CL-, Doril,etc.) and pick some quiet spot. Also the NPC spawns in Curse tend to be very very good for it's sec status.
And expect the locals to shoot you. If you don't blow a fuse and start ranting at them or something eventually they'll just get lazy and ignore you , since it's "just the same guy sitting here again".
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.14 09:51:00 -
[52]
Edited by: Rod Blaine on 14/10/2006 09:55:19
Just a small addendum here:
I just ran across what seemed to be one of those pesky one-day-old noobscout/harrasment alts in Delve again.
As usual I ignored it unless running across it and as such when I did run across it blasted it to bits using my ishkur and its merry band of t2 drones.
However, upon contemplating the meaning of the words on the mail you always seem to get from Mr. Concord when you kill someone (He was given the function to actually be the counterpart of Santa Clause . So he always takes stuff away from everyone and then let's them know he did it, and opposed to... indeed.), I concluded that he was in fact one of those things rarely seen in 0.0 exactly because of all the posts I referred to earleir on in this guide: a newb.
Anyway, I ended up giving the guy a new executioner and some civilian stuff and crap and talked to him. After which I realised how utterly useless this guide is for total newbs.
Upon further reflection however (reflection is what I substitute thought with to avoid Molleguru's anger), I concluded that utter newbs that already have the guts to go into 0.0 at day 1 don't need any guides. Types like that end up being alliance leaders or bigshots or something anyway and you don't want to be supporting them with advice just so they end up being the guy that decides to invade and kill your alliance a year later.
So, I've got no current advice for total new players looking to get into 0.0
Old blog |

Intigo
Amarr Short Attention Span
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Posted - 2006.10.14 09:53:00 -
[53]
Very good guide. I've been venturing slowly in to 0.0 space lately to work up my sec status a bit with a friend or 2. These are excellent guidelines and the post was a fun read too. :) -- Small-time pirate. Upgraded from trial account as of 14th September 2006. Loving every part of EVE so far. \o/ Low SP piracy |

Dario Wall
Caldari Bravehearts Xelas Alliance
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Posted - 2006.10.14 10:55:00 -
[54]
Originally by: Rod Blaine Fountain Pro: Nice region, the core is serpentis sovereignty and has great npcing, the rest is mostly reasonably empty and you've actually got some locals that don't do NBSI (they don't shoot you). A good deal of stations there too, and a decently used market. Con: No good mining near the npc stations, it's BoB claimed (means random people are prone to randomly tell you that you are a spineless mining slave when you live there), not all locals don't do NBSI (alot *do* shoot you), and most importantly: only one access route that doesn't go through an alliance home region or is camped by numpties alot of the time, and that one good route comes by way of 4c- in Outer Ring, which measn you could as well hang there and save you the rest of the trip.
/me lubs Fountain and his wonderful BoB neighbors
Now i just need to finish my darn carrier training...
All your sigs are belong to us - Xorus |

Ravysa Delorean
Amarr Torro Negro Heavy Industries
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Posted - 2006.10.14 11:53:00 -
[55]
Nice guide.
Just something i want to add: Joining a corp with older players does also have the benefit of them perhaps having a carrier. With the carrier you can jump huge amounts of modules and even ships up to the size of battlecruiser into your 0.0 home without having to worry about gate camps. |

EVP X
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Posted - 2006.10.14 19:01:00 -
[56]
Edited by: EVP X on 14/10/2006 19:02:12 Bad case of the alt...
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Omini X
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Posted - 2006.10.14 19:02:00 -
[57]
Originally by: Rod Blaine Edited by: Rod Blaine on 14/10/2006 09:55:19
Just a small addendum here:
I just ran across what seemed to be one of those pesky one-day-old noobscout/harrasment alts in Delve again.
As usual I ignored it unless running across it and as such when I did run across it blasted it to bits using my ishkur and its merry band of t2 drones.
However, upon contemplating the meaning of the words on the mail you always seem to get from Mr. Concord when you kill someone (He was given the function to actually be the counterpart of Santa Clause . So he always takes stuff away from everyone and then let's them know he did it, and opposed to... indeed.), I concluded that he was in fact one of those things rarely seen in 0.0 exactly because of all the posts I referred to earleir on in this guide: a newb.
Anyway, I ended up giving the guy a new executioner and some civilian stuff and crap and talked to him. After which I realised how utterly useless this guide is for total newbs.
Upon further reflection however (reflection is what I substitute thought with to avoid Molleguru's anger), I concluded that utter newbs that already have the guts to go into 0.0 at day 1 don't need any guides. Types like that end up being alliance leaders or bigshots or something anyway and you don't want to be supporting them with advice just so they end up being the guy that decides to invade and kill your alliance a year later.
So, I've got no current advice for total new players looking to get into 0.0
Yay.. I'm helping..
But, I've never liked people telling me i can't do something. so out into 0.0 i went, My only real fear is that i bet the rest of my time out in 0.0 and getting me blown up wont result in a new ship, some gear and a person who's not as bad as you thought when they have about 20 tech to drones flying at you.
But, your slightly wrong, reading this guide has taught me a couple of things, but the best way to learn is by doing it all yourself i guess. and what better way than in a 20k frigg..
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.14 23:09:00 -
[58]
Well, as said, when you get some spare cash you can see if it's worth paying someone for the ability to set up a jumpclone or two using their standings.
It's a bit expensive for new players however, so it'll probably be a while before you want to spend your isk on that.
Old blog |

Bruno Bonner
Gallente Eve University Ivy League
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Posted - 2006.10.15 00:04:00 -
[59]
Rod
First of all a big thank you, as instructor and director of EvE University we chat about this kind of questions all the time. I'll make sure people in my corp see this thread, there are nice little details here.
It wasn't that funny albeit you were trying to lighten up a bit, but that's because you wrote it a bit from the "frustrated" feeling of countless threads asking or whining about 0.0, nonetheless trying to be as detailed as possible on what it means to live on the outer rim was good and helpful for everyone included myself.
For a change, would you be open to tell about your life in 0.0 to a bunch of new players over TeamSpeak? no specifics on BoB or military, just your personal experience, something new players can relate to.
If you are interested send me an evemail.
Good guide Bruno ------
aka BinderAJ |

Omini X
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Posted - 2006.10.15 02:24:00 -
[60]
Originally by: Rod Blaine Well, as said, when you get some spare cash you can see if it's worth paying someone for the ability to set up a jumpclone or two using their standings.
It's a bit expensive for new players however, so it'll probably be a while before you want to spend your isk on that.
You said something about pod jumping and i think i figued it out. you change the station back to somewhere in the empire and blow your pod up? i have no implants so its not going to cost me that way. for now..
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