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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.13 15:40:00 -
[1]
Imagine with me for a moment. Imagine an alternate EVE: in this EVE there are no insta bookmarks, they cannot be made. Travel to gates and stations is to 15km.
Imagine an EVE with Bounty Hunters. In this EVE if your ship is destroyed by another player or your 'can' is stolen you may put your kill rights against that player out to auction. The claiment now has the kill rights vs that individual. You can even add a reward if the target is succesfully destroyed, or podded.
Imagine an EVE with Smugglers. In this EVE if you try and smuggle illegal goods the NPC Faction you've transgressed puts kill rights against you out to contract. The claimant if succesful in hunting you down, he gets Faction Standings in reward.
Imagine an EVE where its stealth that gets you past a gate camp -not speed. Where 'stealth membranes rigs' can be fitted to a ship locking its weapon systems off, but giving it the capabilty to warp while cloaked.
Imagine an EVE where interdictor fields (warp bubbles) don't slow you down but nullify the effects of a 'stealth membrane'. Imagine them being used across space - not just 0.0.
------------------------------------ This EVE doesnt exist, but if it did what would it be like?
Any thoughts?
C.
www.sefrim.com - sig design - eve mail for details
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Maeliko
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Posted - 2006.10.13 16:48:00 -
[2]
Originally by: Cailais Imagine an EVE with Bounty Hunters. In this EVE if your ship is destroyed by another player or your 'can' is stolen you may put your kill rights against that player out to auction. The claiment now has the kill rights vs that individual. You can even add a reward if the target is succesfully destroyed, or podded.
Now thats what i would call a realy great idea. Well not for the auction tho, but just to pass it over to someone and add a reward just for that Bounty hunter Pilot/Corp. Damn i hope they do it i would be a bounty hunter 24/7
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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.13 17:08:00 -
[3]
Auction or general sale of kill rights I think either could work :).
C.
www.sefrim.com - sig design - eve mail for details
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Za Po
Caldari
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Posted - 2006.10.13 17:29:00 -
[4]
Edited by: Za Po on 13/10/2006 17:29:41 I'm all in favor of the commoditization of kill rights. Doesn't even need many fancy new interfaces. Make them a pseudo-item, like a bookmark (well, that cannot be copied, of course), and the new contract system will do the rest.
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Eve Hel
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Posted - 2006.10.13 17:43:00 -
[5]
first thing that would happen would be all the maniacs whining about ppl being able to stealth their way though their boubbles.. haha
personelly i think it could be a more interesting and deeper game 
>> >> >> >> >> >> >> >> >> >> >> >> he that knows nothing fears nothing ! he that knows fear has nothing to lose ! he that knows hate has everything to gain ! |

Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.13 18:18:00 -
[6]
Originally by: Eve Hel
personelly i think it could be a more interesting and deeper game 
I agree, but im sure there are some more comments out there...
C.
www.sefrim.com - sig design - eve mail for details
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Valharu
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Posted - 2006.10.13 21:22:00 -
[7]
For every action there is a reaction.
As long as there is a way of detecting stealth then I am all for more stealth.
Like smuggling ships that are extra stealthy and fast with larger then normal cargo holds but less weapons, etc.
Or blockcade runners again that have larger then normal cargo capacity that are fast and have huge amounts of shields or armor but again very little in the weapon department.
But back to stealth. It would be cool if it was a face off between the ships stealth mod vs the scanning power of the detectiing ship vs the range that they are to each other.
A real hiding seek situation. But there are no win buttons for either side of the coin, its all situational and exciting.
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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.13 22:20:00 -
[8]
Originally by: Valharu For every action there is a reaction.
As long as there is a way of detecting stealth then I am all for more stealth.
Like smuggling ships that are extra stealthy and fast with larger then normal cargo holds but less weapons, etc.
Or blockcade runners again that have larger then normal cargo capacity that are fast and have huge amounts of shields or armor but again very little in the weapon department.
But back to stealth. It would be cool if it was a face off between the ships stealth mod vs the scanning power of the detectiing ship vs the range that they are to each other.
A real hiding seek situation. But there are no win buttons for either side of the coin, its all situational and exciting.
Exactly that.
In my view a MMO like EVE is about player interaction, the zenith of which is PvP (be that combat, trading or otherwise). The trouble being that 'instas' reduce that opportunity for interaction to a very minute period of time. Now 0.0 Allainces want to secure their territory which is tough vs the insta BM. And equally their opponents want to 'scout it out'. So rather than try and zip through the "block", what if it was based more on trying to sneak through?
www.sefrim.com - sig design - eve mail for details
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Grey Area
Caldari
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Posted - 2006.10.13 23:18:00 -
[9]
Kill rights for a can being stolen is an over-reaction in all but the most barbaric civilisations.
Stolen items should be flagged as contraband in all systems of 0.5+ security rating...you cannot refine, sell, trade said items in these systems.
If you get caught by customs smuggling the goods out, then you can jettison them...in which case the original owner gets an evemail to collect them from the nearest Concord station (less a 25% handling fee to cover Concord's efforts).
If you DON'T jettison them and are destroyed, an Evemail is sent to the rightful owner of the contraband informing them that "Player XXX was recently destroyed whilst carrying items belonging to you. We regret your items were destroyed"
It would even be possible to say "Player XXX was recently scanned carrying items belonging to you. We regret to infrom you he eluded our forces and escaped"
Once through into 0.4 or lower space, the items retain the flag until either sold or refined.
Thus all sides are satisfied...thieves may continue to operate, but must expend effort. "Victims" get the occasional message that their offender was punished, but equally occasionally get "given the finger by proxy" if they are told the thief escaped.
that sounds like a much more suitable justice system for the 25th century... --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.14 00:17:00 -
[10]
"Kill rights for a can being stolen is an over-reaction in all but the most barbaric civilisations".
Couldnt agree more - but this is EVE, and it is pretty barbaric (not as barbaric as these forums ...but not far off )
C.
www.sefrim.com - sig design - eve mail for details
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.10.14 04:26:00 -
[11]
I'd like smuggling :)
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Dwight Hammerhead
Caldari KIA Corp
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Posted - 2006.10.14 12:25:00 -
[12]
Giving kill rights to some1 else? Hell yeah! This will rly create a bounty hunter guild, cause atm there this is fundamentaly wrong and not working at all _____________________________________________ Too bad at photoshop and too poor to buy a sig |

Octavinus Augustus
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Posted - 2006.10.14 13:26:00 -
[13]
Two suggestions:
1) Make instas unable to "drop" people closer than 15km to large objects (ie gates, stations etc.). Make a skill that allows people to get 2km closer per skill rank. Thus the average travel time from points A to B would not be significantly improved - which I believe is a must if you tamper with instas.
2) Redo the bounty system. Instead of simply putting up a bounty whomever can take (including the offendor's alts!!!) place bounties with special bounty agents. These agents then give out bounty missions to people with good standings. Pilots would then be able to accept a maximum of 5 bounty missions at a time - and several people could take the same bounty. Another skill could then allow you to take on 5 extra kill missions per rank.
On top of this have NPC corp's put out bounties on their enemies - I have a -7 standing with the Blood Raiders, it would seem logic if they wanted to kill me.
Have the gates "track" movement of pilots supplying the bounty hunter with the position of bounties within systems (should he ask - and for a small fee).
Bounty missions would then expire whenever the bounty is podded or he reaches a sec standing of above 0.0.
In order to protect the noobs taking their first kill mission from being ganked by a three year vet, the bounties should only be possible vrs people with a -1.0 sec standing or lower - or by NPC corps when your standing with them reaches -5.
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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.10.14 17:09:00 -
[14]
Originally by: Octavinus Augustus
On top of this have NPC corp's put out bounties on their enemies - I have a -7 standing with the Blood Raiders, it would seem logic if they wanted to kill me.
Have the gates "track" movement of pilots supplying the bounty hunter with the position of bounties within systems (should he ask - and for a small fee).
Bounty missions would then expire whenever the bounty is podded .
Id endorse all that in this concept.
C.
www.sefrim.com - sig design - eve mail for details
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Grey Area
Caldari
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Posted - 2006.10.14 23:18:00 -
[15]
Originally by: Cailais "Kill rights for a can being stolen is an over-reaction in all but the most barbaric civilisations".
Couldnt agree more - but this is EVE, and it is pretty barbaric (not as barbaric as these forums ...but not far off )
C.
Accepted...but what do you think of the alternative idea? --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
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