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1. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Daenosa Originally by: Valharu Once again, nobody knows if you have a fleet or not so that argument has no value. The purpose of Cov Ops is to collect intel, which is the most damaging thing there is. And you don't...
- by Valharu - at 2010.05.01 01:09:00
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2. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Daenosa Originally by: Valharu How do you showing in local matter here? Its the fact that you can spy on ship movements which is where the dmg is done. I could careless about you being afk, you are not gathering int...
- by Valharu - at 2010.04.30 01:49:00
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3. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Solostrom Originally by: Valharu You people do understand that Intel is the most powerful weapon out there right? And if so, how can you argue against a way to hunt down cloaked vessels, the logic fails to show itsel...
- by Valharu - at 2010.04.23 00:48:00
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4. A counter to cloak - in Player Features and Ideas Discussion [original thread]
You people do understand that Intel is the most powerful weapon out there right? And if so, how can you argue against a way to hunt down cloaked vessels, the logic fails to show itself. Or is this some sort of hell with logic and more of a want i...
- by Valharu - at 2010.04.21 23:30:00
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5. A counter to cloak - in Player Features and Ideas Discussion [original thread]
10 (ten) people are blocking a single system, so what??? Move along to the next system for ratting. If a cloaker would be huntable, the entire deep 0.0 would be practically absolutely safe from hostiles because even a covert could not survive the...
- by Valharu - at 2010.04.13 23:18:00
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6. A counter to cloak - in Player Features and Ideas Discussion [original thread]
I am curious here, I have played tactical games for years and studied combat history. How on earth did you people come up with the idea that AFK Cloaking and putting a cloak on a normal ship suddenly makes them non viable? That is some of the mos...
- by Valharu - at 2010.04.13 12:01:00
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7. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
Well I explained what I would like to see and I hope something does come about. 1) It would make things more exciting in different ways and bring back the old sub hunts of old. 2) It might be needed with some of the designs of the T3 Ships, I ha...
- by Valharu - at 2010.02.23 00:57:00
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8. If you could have any voice FC your OP... - in EVE General Discussion [original thread]
Rain Man
- by Valharu - at 2010.02.12 09:29:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Personally, my issue is not with the our Ammo Damage but with how our Ammo Ranges work and Tracking to a degree. The idea that the ammo we use is universal for Auto's and Arties is what I dislike. The range bonus on the ammo when switched from Aut...
- by Valharu - at 2010.02.09 16:13:00
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10. Death of the Battleship - in Player Features and Ideas Discussion [original thread]
Personally, I have thought all along that in the descriptions it should just say guns or missiles, not any particuliar size of the weapon. That way you truely could make an escort class BS, BC, Cruiser by putting a smaller tier weapons on them an...
- by Valharu - at 2010.01.20 23:46:00
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11. Capital: Fire Support ship - in Player Features and Ideas Discussion [original thread]
Originally by: Veritaal Right now, I am imagining the price of T2 as compared to T1. You say 1.5 to 2 billion? I'd say that a T2 dread, if implemented, would run at least 10-20. I am imagining the horiffic skill requirements CCP would pla...
- by Valharu - at 2009.12.29 01:14:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
After using Minni Ammo after the change I have decided I like the Tier system they they have used. But there is still an issue. I think the issue is that Arties and Autos use the same Ammo. Either give a boost to Falloff or sepearte the Ammos and ...
- by Valharu - at 2009.12.27 16:20:00
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13. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
There is nothing wrong about using it vs Cov Ops Cloak, its just how you go about it. Now a days its not just Cov Ops ships that use it, but Bombers and T3 Ships which I predict will become a potent PVP Gurilla force in the future as people are wi...
- by Valharu - at 2009.12.27 15:48:00
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14. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
I brought this up a long time ago about the Destroyer and its nice to see it revisited. Its a great Idea and the intended argument never really works because if you add the Destroyer with these abilities then it to is working as intended. The int...
- by Valharu - at 2009.12.26 15:15:00
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15. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Take your time and think it through. I just don't think that many of the ships are thought out as well as they should have been from a Military stand point. Such as the Slip as a Frontline CC Ship and those like it, need to support the front line...
- by Valharu - at 2009.12.16 01:29:00
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16. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Looking forward to see what you come up with.
- by Valharu - at 2009.12.15 01:00:00
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17. New Ship Idea - in Player Features and Ideas Discussion [original thread]
First let me say, after reading what I wrote, when I said I don't think CC Ships have been thought out as well as they should have, I didnt mean the OP but CCP. =) I think the concept of an idea that Tech 1 - 2 Ships are limited to only a certain...
- by Valharu - at 2009.12.12 16:12:00
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18. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I have always thought that for the Min Frontline Command Ships should have had a 10% Per level for falloff to support up front but to the rear. And the Theater Command ship should have had a 10% Opatimal per Level because they should be supportin...
- by Valharu - at 2009.12.12 02:28:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So how it all ends up, that basicly anything that boosts many guns is not built into the guns themselves but mods that any race can use? So we are actually forced to use up slots to make our guns effective?
- by Valharu - at 2009.11.19 02:52:00
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20. A thought on Nano HAC's and how to balance them - in Test Server Feedback [original thread]
I don't have issues with speed itself for fast striking attack groups. I do have issues with speed used for tanking. How can anyone justify ships flying so fast they can't be hit. And no money is not a reasonable excuse. The amount of work it t...
- by Valharu - at 2008.02.14 16:25:00
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