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81. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
You have got to be kidding me, I have seen Arazus appear and scram, Dictors drop bubbles and split, I have seen all sorts of make ups and they do what ever they can handle with each make up. If they can't handle a BS, they hold it down hopeing som...
- by Valharu - at 2007.09.22 09:19:00
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82. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Lol, ok. I have seen ALOT of nano gangs, about 1 a day, I have seen all sorts of combats when dealing with them. I they don't kille me often but I have seen plenty die to them. A stupid nano pilot or the rare that are tricked may get nailed, but...
- by Valharu - at 2007.09.21 23:40:00
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83. Ideal Role for Tech 2 Tier 2 Battlecruisers - Warzone Operators - in Player Features and Ideas Discussion [original thread]
I sorta liked your seige modual ideas and skimmed the rest of these posts. Personally, the T2 Version of Battlcruisers are off and their abilities are not really well suited to what they should be doing in my opinion. I fly Minmatar so I will giv...
- by Valharu - at 2007.09.21 23:12:00
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84. New ammo idea - in Player Features and Ideas Discussion [original thread]
Could use the tactical overview for that.
- by Valharu - at 2007.09.21 20:05:00
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85. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Pesonally I think its a Cop out at the moment. Instead of fixing the speed issues in the first place, you are making Webs where it will midigate the issue some but not fix it. People we be forced to fit Webs now because exstream speed gimps the g...
- by Valharu - at 2007.09.21 19:47:00
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86. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I Personally don't think its logical that a single frigate can web a Battleship with powerful engins so easily. There is no reason you cannot apply the engine output vs the power out put of a another ship. Even if a single frig only slowed down ...
- by Valharu - at 2007.09.21 06:24:00
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87. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Ok went and reread areas of your post just incase I misunderstood some of it. I still stand by nerfing speed first then working on webs. And I do not have issue with Falloff on Webs, neither party is assured that it is working at that range till ...
- by Valharu - at 2007.09.20 17:21:00
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88. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I don't know about you but I normaly end up throwing 2 and sometimes 3 webs on my Rapier to catch a Nano ship. And for those people who don't fly a Rapier, the nano ship normaly coasts out of their web range. And the one ship I have that SPECIALIZ...
- by Valharu - at 2007.09.20 06:39:00
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89. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Asking why shouldnt a web stop speed tanking is like asking why a bullet proof vest should stop bullets. Its a counter, its what its ment to do. Most of the game is built upon counters. I think MWD was more of a brain fart and they thought it wa...
- by Valharu - at 2007.09.19 22:51:00
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90. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I think the idea has merit, but the logic is off somewhat when it comes to a few things. You have to remember, you have to put the horse befor the cart or none of this is worth it. YOU HAVE to fix the speeds befor you EVER THINK to work on webbi...
- by Valharu - at 2007.09.19 04:40:00
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91. Rigs are not used as much as they should be - in Player Features and Ideas Discussion [original thread]
Ya, it really comes down to 3 things. 1) To expensive period. 2) Need different size rigs so cost wise they are worth putting on ships of all sizes. 2) Drawbacks can be crippling at times.
- by Valharu - at 2007.09.08 20:18:00
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92. Tech II Destroyer: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Give a Bomber Destroyer the same bonus that a Stealth Bombers has but switch out the Cruise missils for Torpedos. Sinking 3 Rage Torps into a Capitol ships is nice and it is still very useful vs Battleships. I don't mind the spinal mount theory ...
- by Valharu - at 2007.08.30 18:13:00
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93. Unreasonable reimbursment policy - in EVE General Discussion [original thread]
I so far I have gotten very good service from EVE Customer Service so far, not a single complaint. I have played other games where you better add a bunch of prayers and think about mailing a bribe befor you got any help within the next decade.
- by Valharu - at 2007.08.28 04:41:00
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94. Range, speed, hitpoints and the way combat has evolved. - in EVE General Discussion [original thread]
Nyxus idea has merit, I would like to see a little more then that but I still like his idea.
- by Valharu - at 2007.08.21 21:27:00
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95. Range, speed, hitpoints and the way combat has evolved. - in EVE General Discussion [original thread]
Been reading alot here and it seems a few things stand out. Top end speeds with MWD with Mods, Rigs and Implants are way to exstream. Sub space speed is a tad to slow. Acceleration way to fast on Crusiers and down with reguards to using MWDs. Rac...
- by Valharu - at 2007.08.21 16:02:00
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96. Detailed tier 2 Destroyer plan - in Player Features and Ideas Discussion [original thread]
Being a Min fan I will stick with it. I think the next class of T2 Destroyers should be a Assualt Class, they can't use a Dictor bubble so they need to be able to take some hits. Increase Hit Points of all T2 Assualt Destroyers by 50%. 8 High Slo...
- by Valharu - at 2007.08.21 06:22:00
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97. Range, speed, hitpoints and the way combat has evolved. - in EVE General Discussion [original thread]
I don't understand the logic in MWDs not being knocked out by Scrams and Bubbles, the are warp generaters after all, they should be knocked out while they are under that effect. It would give a tactical reason why ABs could be used. I think ther...
- by Valharu - at 2007.08.21 05:34:00
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98. Webbers vs. Nano Fitts - in Test Server Feedback [original thread]
I think the idea of the modual is a cop out and a easy way out instead of fixing the isssue correctly. A major part of the issue is actually accelration and turn radius. Acceleration is way to fast in eve for the cruisers and smaller and they tur...
- by Valharu - at 2007.08.20 03:35:00
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99. Risk vs Reward - in Player Features and Ideas Discussion [original thread]
Understand the Risk vs Reward concept and totally agree with the Plane of Knowledge comment. Problem here is, some tiny changes have far reaching effects and alot work would have to be done. For example, getting rid of local would change the fac...
- by Valharu - at 2007.08.20 03:23:00
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100. More Nano Nerf's Please.... - in Test Server Feedback [original thread]
You end up with only a delay on the gate you just exited. Not for warping off and entering a new gate. As for the I win gate camp, there is a reason why there is a camp, if set up right, single ships should find it hard to get away. The issue li...
- by Valharu - at 2007.08.16 17:19:00
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