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61. CCP: Typhoon and the new torps? - in Test Server Feedback [original thread]
Its a Battleship, I don't think any of them are hard to hit, even when using a MWD. And if it has to close that much to dish that damage out, I am pretty sure it won't go "fast" for long as those webs start to land. Its nice to see it sorta rise ...
- by Valharu - at 2007.10.15 05:38:00
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62. The Cloaking Problem - in Test Server Feedback [original thread]
There really are several camps when it comes to Cloaks. I find it amusing how people like to label other people whiners if its anti to their cause, doesnt really matter what the subject is. They just want what they want no matter how constructive...
- by Valharu - at 2007.10.10 16:12:00
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63. Hunter-Seeker (Destroyer class Anti-Cloaking) - in Player Features and Ideas Discussion [original thread]
Actually there is nothing wrong with ships having the ability to find Cloaked ships. But it shouldnt be a modual, should be built in to all ships to a lesser or greater degree depending on their type. As for the Blacks Ops BS, if you are found si...
- by Valharu - at 2007.10.07 03:36:00
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64. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
How effective? Is it enough to slow a fully factioned Vega with Implants that it can be hit with Large direct fire weapons and Cruise missiles? Not going to bring up torps, think that would be pushing it to far.
- by Valharu - at 2007.10.06 17:03:00
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65. Heavy Interdictors *Devoter* - in Test Server Feedback [original thread]
Might be a good reason that none of these ships have a Drone Bay. If the Dictor Weapon is a Sphere. It will effect its own drones to in the process, they would take forever to reach their targets and in the mean time be sitting ducks for the host...
- by Valharu - at 2007.10.06 05:58:00
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66. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
The 90%+ of the Nano ships I see are Cruisers, so unless the large web is effective against them, I see a issue here. So the point will be, does a large web slow a Cruiser down enough so that its large weapons can effect it.
- by Valharu - at 2007.10.06 03:51:00
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67. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I have not seen to many issues where people in fleet battles were worried that much about scrams. Most of my fleet battles have taken place in Dictor and Large bubbles, and people die so fast do to concentrated fire. That its not till near the end...
- by Valharu - at 2007.10.03 23:40:00
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68. Why is the intsa lock impossible? - in Test Server Feedback [original thread]
Hmm noobs don't normaly move exspensive BPOs and Implants, sounds fishy here.
- by Valharu - at 2007.10.03 23:31:00
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69. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
I think its not a bad idea, I just think the adjustment from Large Web to Interceptor size ships is to weak. That and I still think realisticly, it should be Warp Scrams that should be the main Bane of MWDs and Webs secondary but should be the ma...
- by Valharu - at 2007.10.03 16:51:00
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70. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
This still does not fix the MWD+Implants+Nano etc, issue that is going on. And it should not be a subsitute for it. Many of those ships still sit out of range of even these webs and can be hit rarely by Tracking and missles do no damage. Nore doe...
- by Valharu - at 2007.10.01 04:26:00
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71. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
OOO K....
- by Valharu - at 2007.09.29 09:31:00
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72. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
As much as I would just prefer to have CCP seperate MWDS and put them in the Warp Scram and Bubble effects and leave Ship speeds to Webs. I have to point out that under Gou system, speaking as a Huggin/Rapier pilot, there would be uses for Med w...
- by Valharu - at 2007.09.28 18:29:00
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73. Juggernaught ship class (idea) - in Player Features and Ideas Discussion [original thread]
I don't mind the ship stats really. But you don't want to step on another ships role to much. It might be better if it could be set up more like this. HI Slots: 8 Can hold 2 Capitol Size weapons, and 6 Large Weapons. Ship Bonus is Target Paint...
- by Valharu - at 2007.09.27 21:43:00
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74. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Actually you can do speed first and then webs, as long as changes are introduced at the same time. I know, I have done it. I understand your numbers but it is looking more and more its coming down to not facts but beleif vs belief. But I do appla...
- by Valharu - at 2007.09.26 05:36:00
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75. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
The whole Nos thing is neither here nor there, it was the princeable behind it, picking on the game mechanic of it added nothing to the discussion, NOS never should have been made in the first place, something like that should not work while a shi...
- by Valharu - at 2007.09.25 18:07:00
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76. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
That logic just doesnt work, that is like saying, I built my ship to tank, its not right that I put all those skills into it and a Domi comes along and kills my cap, just not right. So what you are really saying is that a frig you may put a coupl...
- by Valharu - at 2007.09.24 03:08:00
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77. The Cloaking Problem - in Test Server Feedback [original thread]
I think the issue about Cloaking really comes down to several things. Do we all want a all or nothing system, or do we like the old sub hunt idea. If all or nothing, well we pretty much have that. Read no further. If we want a sub hunt, then I pr...
- by Valharu - at 2007.09.23 19:39:00
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78. Thoughts on Removing Local Chat for Intel. - in Player Features and Ideas Discussion [original thread]
Yes yes, thanks for responding to my post, but the point is, people cry for removal of local and don't try to provide a means to replace it nearly as much as they should. After all this is a discussion, saying we are sure the devs are aware is no...
- by Valharu - at 2007.09.23 18:43:00
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79. Thoughts on Removing Local Chat for Intel. - in Player Features and Ideas Discussion [original thread]
If you removed local, it would have a domino effect of changes. You would need to have random warp in points for each astroid belt. Sensors that warned you that ships in warp close by are inbound. (Realisticly any ship that is going to be in sp...
- by Valharu - at 2007.09.23 09:57:00
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80. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
They should be both fixed and implemented at the same time. I guess I should have made it more clear. The speed on paper should be fixed incompairson to all the things it effects. Then on paper fix webs in relation to the new speeds. Then releas...
- by Valharu - at 2007.09.23 05:58:00
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