|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
|
CCP Phantom
C C P C C P Alliance
5371
|
Posted - 2015.03.03 15:08:30 -
[1] - Quote
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.
We are excited to present the plans for a new sov system coming early this summer including: 1) No more grinding through hitpoints 2) Meaningful combat events distributed over the whole constellation 3) Space activity results in defensive bonus 4) Designated daily "Prime time" for alliances when their structures become vulnerable
Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|
|
CCP Logibro
C C P C C P Alliance
830
|
Posted - 2015.03.03 15:24:38 -
[2] - Quote
Please remember that spam posts are not permitted. This includes posts such as "First" and "Reserved".
Quote: 13. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to [insert other game name]GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of GÇ£thread necromancyGÇ¥ which involved bumping of old threads for no justifiable reason.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
|
CCP Phantom
C C P C C P Alliance
5371
|
Posted - 2015.03.03 15:58:12 -
[3] - Quote
Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|
|
CCP Phantom
C C P C C P Alliance
5376
|
Posted - 2015.03.03 16:16:51 -
[4] - Quote
Baneken wrote:That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ? This animation has been replaced by a still image now that links to the original animation.
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|
|
CCP Fozzie
C C P C C P Alliance
12272
|
Posted - 2015.03.04 23:30:19 -
[5] - Quote
Finally caught up with the thread. :)
Hey folks, thanks for the feedback so far. I spent most of the day at work today reading feedback (here, on twitter, on reddit, in slack and just about everywhere else), taking notes, and discussing the feedback with the CSM and with our team here in the office. Thanks to all the people that have posted constructive feedback so far, in any of those places.
I want to reassure people that we've announced these plans this early for a reason. We want to take advantage of the time this gives us to carefully look at feedback and respond without needing to rush anything. In the past we probably would have waited until Fanfest just to get the reveal moment, but at this point we've learned as a company how much more important substance is than spectacle.
I've noticed a fair bit of skepticism about my comments that this design is built to be flexible, since similar phrases were used back in 2009. I too remember the launch of Dominion sov from the perspective of a player (I'm on record that Dominion is my least favourite EVE expansion) and I can't blame people for being cautious. This is the kind of thing where actions always speak louder than words, so I'll just say that I hope that for many of you the actions you've seen from CCP recently have increased your trust that we will follow through. And for those of you that are still unconvinced, my goal is to change some of your minds with our upcoming actions in this area of Nullsec and Sov.
Since this thread is a bit hectic, we're currently planning to do approach some of the conversation surrounding these changes a little differently. We'll be reading all the feedback here and elsewhere, and then pulling specific issues into their own dev blogs and own threads for further targeted discussion with fewer distractions. It's a bit of an experiment but I think it has a lot of potential.
After discussing the early feedback with the team here, we've decided to begin this feedback and iteration process with a focus on the time zone mechanics. We're seeing a ton of discussion and quite a bit of displeasure over the time zone mechanics as they are laid out in the blog. So you're going to see us asking a lot of questions in a number of different areas to the players who have opinions on the way we handle time zones in Sov. The goal is to get to the core of the concerns people are expressing about these mechanics, figure out what player needs we are missing in this draft, and see if we can't design a system that meets more of those needs more effectively. I don't expect we're going to make everybody happy, as time zone mechanics are one of the stickiest design issues in a worldwide single shard MMO. However we do think it's likely that your feedback can help get us to a better design than what we have right now.
I'll also probably be quickly spinning off a discussion of the module balance surrounding the Entosis Link, since that's an area where I expect we can calm some fears relatively easily. The short version is that we have all the tools of EVE's module design at our disposal to ensure that no specific tactics get out of hand. So if problems show up in discussion and playtesting we're happy to let players try to find a counter and then relatively easily step in if that counter doesn't materialize.
There's a lot of other areas where we're seeing your concern, and we're not forgetting about any of them. Keep posting your feedback calmly and constructively, keep talking to each other, keep theorycrafting and blogging and podcasting. As people spend more time discussing and thinking about the implications of these changes, we know that the collective EVE hive mind will have a lot to offer, as it has in the past.
I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok?
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Fozzie
C C P C C P Alliance
12313
|
Posted - 2015.03.09 13:17:32 -
[6] - Quote
Good afternoon folks.
We're working on a survey to help us filter the high volume of feedback about the time zone mechanics, and since we don't want to ask people to answer the same questions too many times we're going to wait until that survey is ready before starting the specific feedback thread for that area.
I have created a new thread in F&I that goes over the intentions behind the Entosis Link mechanics in a bit more detail, and provides a place for targetted feedback surrounding that module and the ships that fit it. You can find that thread here.
I'm still catching back up to the posts in this thread after the weekend, but thanks again to everyone posting constructive feedback.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
|
|