
Rothar Luke
Have Guns Will Travel SpaceMonkey's Alliance
2
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Posted - 2015.03.04 16:05:30 -
[1] - Quote
Altrue wrote:Whatever the result of the changes is, it is probably going to heavily affect EVE Online for the years to come. The bad stuff:
- Yay! Brave Collective will pick an US timezone and thanks to your new system, ensure that EU and AU get no chances to defend their space EVER. At least, with the current system we had the opportunity to actively prevent the first attack...
Now all is left is the defense of station services, very exciting.
- This new system is definitely interesting, but the benefits of holding sov are almost non-existant. And you should really consider making grinding the industry index easier, its way too hard atm.
- There is no word about a rewamp of sov upgrades. The Quantum Flux Generator for instance, does it work at all? Does it really generate WHs constellation wide?
- In general, why tie sov defense to the system index without revamping it first? Lots of things in anom PvE and Mining are broken in null.
- Jump bridges should also be disabled through the entosis link. Repairing and grinding them is a pain, and disabling / restoring this capabiltiy is inherently tied to sov battles.
- The defender should be notified at the beggining of the first module cycle, not the beggining of the second cycle. By the way, I hope that the notification is made alliance-wide, not just for the holding-corp, or tied to specific rights.
- What about alliance logos? Sure you took nice examples with custom alliance logos, but the reality is that none has been added for months (a year?) now. There is another way of displaying your mockup of the new sov UI on the top left corner, and its three generic alliance logos...
 - A highslot module? Yay, more power to ships with utility highs! i.e... All drone boats! Ishtar Online is still a thing apparently. In all seriousness, that's a highly arbitrary way of making some ships more viable than others. Please reconsider.
The good stuff:
- The enthosis link is a really cool idea!
- The need for the owning alliance to be there is a nice touch!
- You cannot just steamroll sov with a bunch of super caps jumping at 0 of a structure.
- There will be work to do for everyone! While the Big Guns fight, intys will also have to catch other frigates equiped with Enthosis links.
- No more grinding!
- The use of the constellation landscape is very cool!
Questions:
- What happens if a leave the range of the enthosis link mid-cycle? And what if I go back to the correct range before the end of the cycle?
So yeah.. Overall, I'd say that its good system, even though it still has its flaws... Which is the point of something open to player feedback. 
This pretty sums up what I had thought. Mainly the first point. Alliances might push all the vulnerability onto a particular timezone, leaving out everyone else. For example, Leaving it to the Americans, where the EU and other timezones won't get to defend their space. However, it'll also be hard for small alliances with most of their members in a particular timezone, like EU, to attack other alliances, whom have their timer to be set for their timezone. Please look at this and reconsider.
Also, what will the the requirement for Super Carriers and Titans as a result of all this?
I also think the bonus difference between the Tech one and tech two variants of the Entosis links is huge, and should be reduced. Also, what's stopping a single player with a frigate just running out and starting to knock out all the Ihubs and TCUs, station upgrades, etc. solo? They can harass the enemy very easily. Should be made harder and requiring an actual force and preplanning to start the assault.
I personally think that JBs should be left alone, so you can take them out with normal weapons. It'll allow small groups to hurt hostile alliances using small groups of bombers. |