Author |
Thread Statistics | Show CCP posts - 6 post(s) |

X Gallentius
Justified Chaos Spaceship Bebop
2805
|
Posted - 2015.03.03 17:16:22 -
[1] - Quote
Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby . And the most important one of all - epeen.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2805
|
Posted - 2015.03.03 17:25:13 -
[2] - Quote
SilentAsTheGrave wrote:Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system. I can see how groups can be baited into fights if they are too quick to react to an attack. Also, minimal time investment by "attackers" to bait a fight as well.
Small groups will not be able to hold sov indefinitely, but they will be able to take sov or at least get some fights. If the large alliance brings too much, then they just bugger off and blue ball. Over time, after several rounds of blue balls, the larger alliance will forget about non-critical systems and prioritize which systems they want to spend effort.
Every now and then they'll steamroll an area they don't use, but eventually those systems will flip back to the locals who will use blue balling + easy timers to get what they want.
Also, cockbag gate camps FTW.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2808
|
Posted - 2015.03.03 18:11:06 -
[3] - Quote
xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2809
|
Posted - 2015.03.03 18:16:31 -
[4] - Quote
Tiberian Deci wrote:Quote:How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! It was an honest question. Players could come back with "Stront timers can be gamed - which leads to a chance of off-TZ defense", or "I'd be OK with this if the timers could be Constellation Based instead of universally applied to the entire alliance. Now my AUTZ buds in the alliance could have something to do."
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2810
|
Posted - 2015.03.03 18:21:59 -
[5] - Quote
Lena Lazair wrote:Even if they get it completely wrong the first time around, it will shake things up and ..... lead to more pew until they iterate on it.
Change is good. Proven to lead to more pew until ruthless optimization takes hold.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2819
|
Posted - 2015.03.03 20:50:00 -
[6] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
dev blog wrote:Then Sovereignty structures exit their reinforcement period approximately 48 hours after the initial attack, they spark the beginning of a new capture event in which players fight over Command Node anomalies that spawn at random points throughout the constellation. First, it's not "every single day." (maybe it is, see question below)
Second, you can petition CCP to adjust the timer during this feedback period. If you want to be lazy then make the reinforcement period 1 week. If you want to kick the alliance in the balls, then make it during the next available window.
Third, if there's no real attack in an active system, then it's really easy to defend. Just have 5 dudes run their systems for 10 minutes (or whatever) since the timers will be 4x faster than baseline.
Question: Is there a way for the reinforcement timer in a different system within the same constellation to be reinforced each day - making it a daily sov grind thing?
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2823
|
Posted - 2015.03.04 16:11:11 -
[7] - Quote
Rain6637 wrote:Renters are paying for the stability and protection. And like Arrendis said, there's an element of value at play. 10 billion ISK a month is worth different things to different people. And here I thought 0.0 was full of risk....
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2825
|
Posted - 2015.03.04 20:15:55 -
[8] - Quote
Off TZ members can still attack/defend POS/POCOs, and they can harass farmers - maybe to the point where holding a station no longer has value.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2826
|
Posted - 2015.03.04 21:48:13 -
[9] - Quote
Torsnk wrote:Just some ideas to make Sov a -real thing- that actually has some significance. The ideas are limitless....
The UN doesn't collect revenue nor enforce laws, the sovereign entity does.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2826
|
Posted - 2015.03.04 21:56:13 -
[10] - Quote
Ereilian wrote:Ultimately this is a griefers system, small groups of disaffected or bitter-vet(tm) can mess around with sov in unused systems but when it comes down to it they will not have the stamina or numbers to plex their way to victory. Griefing and kms are their own reward. Splitting forces puts pilot skills above F1 monkeys.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2829
|
Posted - 2015.03.04 22:49:28 -
[11] - Quote
Alavaria Fera wrote: You don't have to.
Eventually they will just not appear, so you take the sov without a fight, just a bunch of interceptors and a can-do attitude.
(Numbers helps with both of these)
Whaaa!!!??? You mean people will give up space they don't want to defend? GET OUT OF HERE.
Offense gets alot harder the closer you are to somebody's home. Defense is much easier when you don't have to defend many systems.
The troll-ceptors will be able to clean up the unpopulated areas, which will flip back and forth quite often.
The big fleets will knock out the home constellations.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2832
|
Posted - 2015.03.05 16:09:53 -
[12] - Quote
Shorten range of module to 75 km so that a reasonably spec'd anti-interceptor Destroyer can engage. Interceptor immunity gone.
No T2 module in game increases performance by a factor of 10. This module shouldn't be the first. I have a feeling the devs put the 250km number out there as a red herring. They are setting expectations "high" so that when they come back with a number like 100km you will be happy rather than upset that most ships can't hit an interceptor at 100km.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2832
|
Posted - 2015.03.05 16:41:07 -
[13] - Quote
In the end, the defenders will assign the boring tasks of Sov defense to their alts - like always.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2833
|
Posted - 2015.03.05 19:41:40 -
[14] - Quote
Kaarous Aldurald wrote:Eli Apol wrote: It's very limited annoyance for the defender if he's locally based in the first place.
No one can base locally. That's the part everyone seems to be forgetting. You're not maximizing income and therefore you CAN'T base locally? Really?
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2838
|
Posted - 2015.03.07 20:30:15 -
[15] - Quote
Alp Khan wrote:[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec! Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2841
|
Posted - 2015.03.08 01:32:50 -
[16] - Quote
Alp Khan wrote:X Gallentius wrote:Alp Khan wrote:[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec! Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD? Most of the times, we scale. We scale both our real life money and time investments, as well as in game ISK. This probably explains why null only harbors financially successful players coming from hardcore backgrounds, rather than casual. Some of us also divest the sources of our seed income. Personally I made my initial fortune with my alts on Factional Warfare in low-sec, of all the places. I used to do 350-400M ISK per hour on a single account depending on the control tier of the faction I was running for. With that kind of income, I quickly diversified even in that specific FW-related lowsec activity, and put another alt in the opposing faction, so that I could ride the tide of balance more consistently at higher tiers. I can still so that, with minimal risk, and make that money. *Snip* Please refrain from personal attacks. ISD Ezwal. So again, what's the problem? You guys are making 100bil/month on high end moons in Dekelin, on top of nearly 50m/hour nearly passive income ratting.
Bottom Line: If null were more valuable, then you could charge more for rent.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2842
|
Posted - 2015.03.08 01:56:58 -
[17] - Quote
1 bil/month, 700 bill in losses for entire alliance, 700 billion/ 700 active pvp'ers / 11k man alliance = 1 bil. What's the problem again?
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2843
|
Posted - 2015.03.08 16:30:33 -
[18] - Quote
Emmy Mnemonic wrote: CCP wants to generate conflicts and they think that ratting in nullsec is the "driver" for conflicts. I think they are severly misstaken! CCP should tie in the R64 moons in the sov-equation, because they represent the least-effort and largest income (second to renting probably) for the power blocs. THEN we will have conflicts over sov worth the name!
One would think that fights over these moons and other static structures would be the source of huge fleet battles in the future...
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2849
|
Posted - 2015.03.10 14:35:25 -
[19] - Quote
Would you guys all please unsub now and get it over with so CCP can move forward and away from "Sov Rent Online"? If you would have provided content instead of "blue donut online" none of this would have happened. Your bad I guess.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2850
|
Posted - 2015.03.10 15:04:34 -
[20] - Quote
Nyphur I've read your stuff over the years about making the game less artificial and more immersive. I thought you would suggest something different.
Suggestion 1: Instead of random anomalies appearing in space, CCP should allow 0.0 XXX structure owners to put up XXX amplifiers at random spots within a Constellation - two per system per structure (a main one, and a backup). These amplifiers amplify the effects of the structure (provide bonuses). The bigger the constellation, the higher the bonuses (geography matters). The amplifiers are immune to scan probes. The main amplifiers are activated once the structure XXX is reinforced. The backups are activated once the main one goes down (after, say 10 minutes). And by anchoring, I mean 20 of these things can be put into a destroyer, and it takes about as long to anchor as a mobile depot. Maybe instead of "main and backup" the backup amplifiers are activated at random after a main one goes down.
This way, sov is reinforced not by time but by players actively "building fortress walls" in their area. Edit 1: This also moves towards the goal of "Player Built Everything" in Eve. Edit 2: You could also put up the amplifiers in any system within XXX LY from structure. Put even more weird geography at play.
In the end, essentially the same sov mechanic as proposed by CCP, but less "artificial."
Suggestion 2: Allow BOTH entosis whatever module OR DPS to put a structure into reinforce. 10 minutes = POCO level reinforcement, and scale it up from there. Doesn't make sense that a structure can't also be reinforced through damage.
JUSTK is recruiting.
|

X Gallentius
Justified Chaos Spaceship Bebop
2850
|
Posted - 2015.03.10 15:17:15 -
[21] - Quote
VolatileVoid wrote:X Gallentius wrote:Would you guys all please unsub now and get it over with so CCP can move forward and away from "Sov Rent Online"? If you would have provided content instead of "blue donut online" none of this would have happened. Your bad I guess. It looks like we are already unsubbing. Average online numbers from 2010 including 2013 49k. Apr 14 to Mar 15 37k average online ppl. Thanks for making room for younger players. +1
JUSTK is recruiting.
|
|
|