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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
230
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Posted - 2015.03.05 03:10:00 -
[1] - Quote
After chewing on this over the last day I have come to slightly agree with those who are concerned with harassing gangs roaming about in Inties and Bombers with an Entosis modules just to grief (sorry, ibis invasions are too easy to pop to be taken seriously). Hulls capable of cloaking, hulls capable of bypassing gates easily, and interdiction nullification should not have it.
So, simply, the Entosis module should be restricted to Battlecruiser Hulls and only Battlecruiser class hulls. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
230
|
Posted - 2015.03.05 03:34:49 -
[2] - Quote
Alvatore DiMarco wrote:Yeah, um... no.
Every hull should have it. Looks like patrolling your space and dealing with trolls is going to become part of the new "So you want Sov, eh?" paradigm. Just because trolling can happen, does not mean it should be easy.  |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
230
|
Posted - 2015.03.05 06:49:49 -
[3] - Quote
Catherine Laartii wrote:oddly enough, I made a thread myself earlier that reached this exact same conclusion. It got locked and redirected to the main balance thread, which i thought was BS because we're talking about a specific part of it. I am inclined to agree that it sounds like baloney.
This is the discussion of a feature, not a rant, and a proposal regarding a forthcoming mechanic. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
230
|
Posted - 2015.03.05 07:12:56 -
[4] - Quote
sabre906 wrote:I agree entosis module needs tweaking, but not by restricting hull.
If someone wants to go in solo in an interceptor to some completely abandoned system with no one in it, he should be able to take that system.
The problem is when you goes into an occupied system in a seboed fast frig. T2 entosis has a range of 250km, so you can burn around within that radius to structure and play hard to catch.
Entosis should have the same effects as cyno - generate a beacon and lock you into place. If the system is abandoned, lol for them, you just soloed a sov system. New sov working as intended. If the system is occupied, well, you can expect to be shot.
I like this idea as well. Simply because you are not going to have someone cloaking up when someone enters the system. I missed where the range of 250 KMs came from in the Dev blog. Must be from another thread...
I still think people who use the module need to be more intentional in it's use to make it more challenging for an interceptor gang armed with entosis modules in addition to their regular weaponry to undo weeks worth of work on an IHUB in 10 minutes - not so much to capture sov or to disrupt the competition, but to greif. I doubt the response time for a small alliance would be adequate for that. Unless you also add in the law of diminishing returns: the more applications of an entosis module to a structure still decreases the capture time, but degree of increase diminishes with each subsequent application.
In which case unrestricted hulls would be fine in my mind if the module locks you into place akin to a cyno and, while more ships applying the entosis module will speed up the process, the effectiveness diminishes. |
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