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Cancel Align NOW
Greater Order Of Destruction The Good Christian Society
470
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Posted - 2015.03.08 04:11:03 -
[31] - Quote
Aribeth Thiesant wrote:malcovas Henderson wrote:Scipio Artelius wrote:Aribeth Thiesant wrote:Again.. wardecing does not magically spawn a group of battleships to attack a POS.. so it's NOT a solution by itself. But relying on mechanics to remove a POS, when other tools are available, is lazy play. If you want a POS removed, options are available to you already that involve interaction with and against other players. That's a good thing. CCP doesn't need to create a mechanic. Wardec the Corp and arrange for the tower to be removed. You'll create gameplay both for you and for others. Sometimes it is not enough to have an answer to your dilemma, A "but" is always thrown in for good measure. Seems to me this is a case of either "I want, but do not want to put effort into it" syndrome. or "I want, but do not want to be shot at back" cowardice. Or it could just be a simple question. No need to overthink Mr Psychologist.
Your response helped validate his opinion. |

Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 04:19:12 -
[32] - Quote
Cancel Align NOW wrote:Aribeth Thiesant wrote:malcovas Henderson wrote:Scipio Artelius wrote:Aribeth Thiesant wrote:Again.. wardecing does not magically spawn a group of battleships to attack a POS.. so it's NOT a solution by itself. But relying on mechanics to remove a POS, when other tools are available, is lazy play. If you want a POS removed, options are available to you already that involve interaction with and against other players. That's a good thing. CCP doesn't need to create a mechanic. Wardec the Corp and arrange for the tower to be removed. You'll create gameplay both for you and for others. Sometimes it is not enough to have an answer to your dilemma, A "but" is always thrown in for good measure. Seems to me this is a case of either "I want, but do not want to put effort into it" syndrome. or "I want, but do not want to be shot at back" cowardice. Or it could just be a simple question. No need to overthink Mr Psychologist. Your response helped validate his opinion.
i'll go for the OP being both. 
Just Add Water
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Aribeth Thiesant
Fluffy Inquisition
3
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Posted - 2015.03.08 04:20:24 -
[33] - Quote
Cancel Align NOW wrote:Aribeth Thiesant wrote:malcovas Henderson wrote:Scipio Artelius wrote:Aribeth Thiesant wrote:Again.. wardecing does not magically spawn a group of battleships to attack a POS.. so it's NOT a solution by itself. But relying on mechanics to remove a POS, when other tools are available, is lazy play. If you want a POS removed, options are available to you already that involve interaction with and against other players. That's a good thing. CCP doesn't need to create a mechanic. Wardec the Corp and arrange for the tower to be removed. You'll create gameplay both for you and for others. Sometimes it is not enough to have an answer to your dilemma, A "but" is always thrown in for good measure. Seems to me this is a case of either "I want, but do not want to put effort into it" syndrome. or "I want, but do not want to be shot at back" cowardice. Or it could just be a simple question. No need to overthink Mr Psychologist. Your response helped validate his opinion.
How exactly? A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet. |

Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 04:24:09 -
[34] - Quote
Aribeth Thiesant wrote: How exactly? A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet.
so why and how a huge pile of metal like a POS would unanchor itself and disappear? clearly somebody should do it.
Just Add Water
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Aribeth Thiesant
Fluffy Inquisition
3
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Posted - 2015.03.08 04:28:26 -
[35] - Quote
Nat Silverguard wrote:Aribeth Thiesant wrote: How exactly? A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet.
so why and how a huge pile of metal like a POS would unanchor itself and disappear? clearly somebody should do it.
There is loads of convincing ways it can be done that make sense and are viable. Google, some of the suggestions are quite good.
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Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 04:32:47 -
[36] - Quote
Aribeth Thiesant wrote:Nat Silverguard wrote:Aribeth Thiesant wrote: How exactly? A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet.
so why and how a huge pile of metal like a POS would unanchor itself and disappear? clearly somebody should do it. There is loads of convincing ways it can be done that make sense and are viable. Google, some of the suggestions are quite good.
stop right there, nobody is googlin anything.
if you want that space, you take it, if you can't then you don't deserve it. nobody is going to do it for you. 
Just Add Water
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ShahFluffers
Ice Fire Warriors Snuffed Out
7606
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Posted - 2015.03.08 04:37:18 -
[37] - Quote
Aribeth Thiesant wrote:A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet. I believe that is precisely the point everyone is making.
It is not supposed to be "easy."*** If you want to put up a structure anywhere in EVE you are going to have to have some kind of firepower (or know someone with access to firepower) at your disposal.
If you don't have something that basic, then any structure you have will not last long (against someone who may attack it).
Think of this as a preemptive "barrier to entry" with regards to dealing with structures in EVE.
*** Also... simple semantics here... simple =/= easy Wardeccing a corporation and getting enough firepower to tear it down is simple (stupid simple, in fact)... but it isn't easy. What you are asking for is something easy.
The SP System
How did you start?
IFW
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Aribeth Thiesant
Fluffy Inquisition
3
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Posted - 2015.03.08 04:40:06 -
[38] - Quote
Nat Silverguard wrote:Aribeth Thiesant wrote:Nat Silverguard wrote:Aribeth Thiesant wrote: How exactly? A mechanic that naturally expires unused POS is far more simple than wardecing a corp and putting together the fleet to fight the POS and fleet.
so why and how a huge pile of metal like a POS would unanchor itself and disappear? clearly somebody should do it. There is loads of convincing ways it can be done that make sense and are viable. Google, some of the suggestions are quite good. stop right there, nobody is googlin anything. if you want that space, you take it, if you can't then you don't deserve it. nobody is going to do it for you. 
Dont ask questions about a POS unanchoring itself if you're not prepared to look yourself.
Also, stop banging on about wardecing a POS, it's been mentioned already a dozen times! |

Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 04:51:31 -
[39] - Quote
Aribeth Thiesant wrote:
Dont ask questions about a POS unanchoring itself if you're not prepared to look yourself.
Also, stop banging on about wardecing a POS, it's been mentioned already a dozen times!
are you serious? rhetorical question dude...
Just Add Water
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Sapheni
Black Moon Mining
13
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Posted - 2015.03.08 10:34:52 -
[40] - Quote
ShahFluffers wrote:It is not supposed to be "easy."
So explain why CCP makes it easy for the POS owner to reserve a space at their moon of choice? One person can deploy a POS; use it for a bit; offline it to save fuel and leave it in place so no-one else can use the moon. If war-decced then the owner has plenty of time to refuel, rearm and stront before it can be attacked.
Meanwhile, the player who would like that moon has to spend isk on a war decc, then assemble a sufficiently large fleet to knock down the shields/guns, then wait out the reinforcement timer and then destroy it, giving plenty of time for the POS owner to find some people interested in free hi-sec PvP.
This could be a major investment and risk for a small hi-sec industrial corp. They either take that risk or they don't. If they don't then the owner can wait out the war dec and then offline the POS again.
The owner has it far too easy.
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Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 10:39:08 -
[41] - Quote
Sapheni wrote:ShahFluffers wrote:It is not supposed to be "easy." So explain why CCP makes it easy for the POS owner to reserve a space at their moon of choice? One person can deploy a POS; use it for a bit; offline it to save fuel and leave it in place so no-one else can use the moon. If war-decced then the owner has plenty of time to refuel, rearm and stront before it can be attacked. Meanwhile, the player who would like that moon has to spend isk on a war decc, then assemble a sufficiently large fleet to knock down the shields/guns, then wait out the reinforcement timer and then destroy it, giving plenty of time for the POS owner to find some people interested in free hi-sec PvP. This could be a major investment and risk for a small hi-sec industrial corp. They either take that risk or they don't. If they don't then the owner can wait out the war dec and then offline the POS again. The owner has it far too easy.
so the current owner, tell me, how did he acquired that moon before? 
Just Add Water
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Sapheni
Black Moon Mining
13
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Posted - 2015.03.08 10:51:43 -
[42] - Quote
Nat Silverguard wrote:so the current owner, tell me, how did he acquired that moon before? 
If he has been around as long as I have then he probably just drove up in his hauler, dropped it at moon of choice and anchored it. For newer players like yourself I take the point that it might have required a bit more effort, or at least patience, to find or make an empty space.
That's not really point though. It's a game mechanic which allows players to force other players to grind. It is a waste of time for everyone.
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Nat Silverguard
Aideron Robotics
88
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Posted - 2015.03.08 11:00:29 -
[43] - Quote
Sapheni wrote:
That's not really point though. It's a game mechanic which allows players to force other players to grind. It is a waste of time for everyone.
i wont even bother to ask, how many 1st time owners still have their moon POS up to now.
anyway, i don't get your logic, sure, it takes some "effort", but wouldn't be that same mechanic will be working for your advantage and protect you if you ever have your own POS?
Just Add Water
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Coolsmoke
State War Academy Caldari State
19
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Posted - 2015.03.08 11:04:50 -
[44] - Quote
I drop in to w-space several times a week to look for "stuff" and by my reckoning well over 3/4 of all w-systems have dead POS in them. Couple of weeks ago I came across a C1 that must have been a production system. It had over 30 dead small towers in it.
They're litter basically - that nobody can be arsed to do anything about because it's not worthwhile. Its all very well talking about wardecs and player-driven solutions, but the facts speak for themselves. Why bother spending a number of completely unprofitable - and exceedingly boring - hours taking down a POS when there are umpteen other moons available?
Players actions are driven by profit as well as fun. It's *not* fun shooting a POS, so it stands to reason it should be made more interesting at the very least.
I don't want a "Press POS Removal Butan" any more than anyone else. I certainly don't want to see CCP just do a system wash and magically vanish the 100's of billions of isk sitting inactive in space.
It seems to me that the ever-increasing about of player-generated space garbage in Eve presents an opportunity for CCP to create a new profession - a highly specialised salvage career, perhaps, with a couple of high-end new skills and one or two new ships to master.
Either way, something really needs to be done. Dead POS are being generated at a higher rate than they're being removed, so this isn't going to go away. |

Sapheni
Black Moon Mining
13
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Posted - 2015.03.08 11:07:32 -
[45] - Quote
Yes, but, EVE is not supposed to allow players to rest on the laurels. An offline POS acts as a deterrent; it can be ignored, sure, but it shouldn't be possible to maintain that effect without cost to the owner. |

Man Milk
Ugly Duckling Inc
16
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Posted - 2015.03.08 13:32:09 -
[46] - Quote
This pathetic thread is on the level of whiny 'afk cloaker'.... An offline pos is not affecting anybody except the individual that is creating an issue for themselves.
Simply ignore it or use the existing mechanics to remove it and stop being lazy.
If you actually war dec the corp and fleet up with a few of your corp friends to destroy the offending object you may find that you actually have some fun chatting on coms sharing pootube links and stuff. In fact the your own pos could have been anchored in the time that this thread has been open. Put up or shut up.... please.... 
'Fail we may. Sail we must.'
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Jonah Gravenstein
Machiavellian Space Bastards
23222
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Posted - 2015.03.08 13:57:38 -
[47] - Quote
Akirei Scytale wrote:Aribeth Thiesant wrote:Not necessarily. There are many EvE activities that don't require PvP. Name one and someone here will disprove it. Saw that coming a mile off, and I agree; OP should name the Eve activities that don't require PvP.
In answer to the OP's question, if you don't want to wardec for POS removal or can't raise the personnel, hire someone that will do the first and can do the second.
RvB may still offer a removal service, if so they'll happily do it; moreso if the POS is defended if I know RvB.
"Remember, as a non-combatant, your best tank is being elsewhere." ~ Abrazzar
Nil mortifi sine lucre.
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