
ShahFluffers
Ice Fire Warriors Snuffed Out
7604
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Posted - 2015.03.07 21:44:11 -
[1] - Quote
The general stuff:
EVE doesn't really have an "end-game" per se. If you enjoy it, you can spend your entire time playing in high-security space and that can be your "end-game." You can do ancillary things that are seemingly mundane to others in low-sec, null-sec, or wormhole space... but if that is fun for you then that can be your "end-game."
The key point is "having fun." While the game does strongly encourage you to spread out, try different things, and talk to different people... it is rare that the game will outright force you to X activity with Y ship in Z manner. NOTE: I say "rare" because there ARE circumstances where you do have to go outside your comfort zone to survive/thrive... especially if you have built up assets in space and/or are stepping on the toes of others.
Even player organizations (the smart ones at least) understand that they can't exactly force their members to do or fly certain things. So there is always SOME flexibility... you just have to find it.
What you want:
Kei Kitsugama wrote:The main thing I enjoy in games is recon/support. I play (or used to play) World of Tanks, where I just dedicated myself to becoming a better scout/recon player. I had 2 Light tanks for each tier 3-10
... (snip)...
I thought I would try EVE again and see if there was an option to take something of a recon/support role in corps here as well. The reason I mentioned "end game" is because I'm not sure how the group meta is like in this game when you work with more experienced and higher SP playeres.
Are recon/support ships wanted in groups? Is there an overpopulation? Or do people just want tacklers all the time? I'm asking because atm I'm thinking on focusing on the role I've enjoyed in other games most. Maybe I may change my mind in 50 million SP, but I just wanted some idea as to whether to commit to that path. Let's start with the questions.
- "Recon and support" ships are essential in some fleets and more "nice to have" in others. ------ a person who can use scout probes and keep tabs on hostile ship movements is essential for living in wormholes. In "K-Space" (Known Space) probing and scouting abilities are a "nice to have" thing, with the latter (scouting) being more valued. ------ being a "tackler" and "scout" often go hand-in-hand. Outside of wormholes, pretty much any small, fast ship can scout effectively. You simply have to learn how to use the Directional Scanner (found on the left side of your Capacitor Hud). But there are exceptions to this (see: dedicated prober). ------ "Support" is a very amorphous term in EVE. It can be anything from a person who can haul ships/equipment to and fro... someone who is willing to be Electronic Warfare (see: debuffs) for a gang/fleet... to someone who is willing to provide Remote Repairs (see: Logi Support).
- Overpopulation? The phrase, "you can never have enough" is applicable here. Plus, you have to consider that most people want to be "scoring the kills" rather than sitting out a few dozen kilometers trying to keep safe. I will say this though... if the group you are running with is very small (sub 5 people) or VERY large (over 100)... they may prefer you be in a more "conventional" ship that can apply damage (more damage = target(s) dead faster = more time to claim victory and GTFO before something nastier arrives).
- Like I said before... tackling and scouting kind of go hand-in-hand. There are situations where Fleet Commanders will prefer more "dedicated" roles, keeping scouting and tackling separate... but for most small gangs that isn't really an option. Players in small gangs typically have to multi-task.
Quite basically... go out and do what you want to do. MAKE IT WORK. Your tastes, tactics, and ships of choice will evolve the longer you play the game... as will your effectiveness... and the more diverse your skillsets become (for more info on this, check out "The SP system" link in my signature) the more diverse your choices will be.
The SP System
How did you start?
IFW
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