| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.07 17:31:24 -
[1] - Quote
Seem to be having issues tanking L4s in my navy issue Raven and I'm not sure why, fitting is as follows.
Caldari Navy BCS (x4) Cap power relay II
Pith b-type x-large shield booster caldari navy shield boost amp kinetic deflection amp II thermic dissipation field II EM ward field II target painter II sensor booster II w/ range script Cruise missile launcher II x 8 w/ t2 missiles Large capacitor control circuit I x3.
The issue seems to be the incoming damage yet I can figure out any way to negate this. On a lvl 4 mission I warp in, am able to take down 6-7 rats before having to dock to regen cap and shields since mine were bled dry. Any help on this would be greatly appreciated. Tried the whole sniping thing but since I'm running Caldari Navy missions I often end up fighting guristas and the range thing seems to mean nothing. DPS doesn't seem an issue, sitting at 934.3 dps at the moment. Go easy on me please, still so green! |

chaosgrimm
Universal Production and Networking Services
188
|
Posted - 2015.03.07 17:52:07 -
[2] - Quote
Defarge wrote:Seem to be having issues tanking L4s in my navy issue Raven and I'm not sure why, fitting is as follows.
Caldari Navy BCS (x4) Cap power relay II
Pith b-type x-large shield booster caldari navy shield boost amp kinetic deflection amp II thermic dissipation field II EM ward field II target painter II sensor booster II w/ range script Cruise missile launcher II x 8 w/ t2 missiles Large capacitor control circuit I x3.
The issue seems to be the incoming damage yet I can figure out any way to negate this. On a lvl 4 mission I warp in, am able to take down 6-7 rats before having to dock to regen cap and shields since mine were bled dry. Any help on this would be greatly appreciated. Tried the whole sniping thing but since I'm running Caldari Navy missions I often end up fighting guristas and the range thing seems to mean nothing. DPS doesn't seem an issue, sitting at 934.3 dps at the moment. Go easy on me please, still so green!
Vs guristas: Start by changing ur kinetic hardener to active hardener Your em hardener to a kinetic hardener And remove your power cap relay as it lowers your shield boost amount
|

Owen Levanth
Sagittarius Unlimited Exploration
378
|
Posted - 2015.03.07 18:17:52 -
[3] - Quote
Defarge wrote:Seem to be having issues tanking L4s in my navy issue Raven and I'm not sure why, fitting is as follows.
Caldari Navy BCS (x4) Cap power relay II
Pith b-type x-large shield booster caldari navy shield boost amp kinetic deflection amp II thermic dissipation field II EM ward field II target painter II sensor booster II w/ range script Cruise missile launcher II x 8 w/ t2 missiles Large capacitor control circuit I x3.
The issue seems to be the incoming damage yet I can figure out any way to negate this. On a lvl 4 mission I warp in, am able to take down 6-7 rats before having to dock to regen cap and shields since mine were bled dry. Any help on this would be greatly appreciated. Tried the whole sniping thing but since I'm running Caldari Navy missions I often end up fighting guristas and the range thing seems to mean nothing. DPS doesn't seem an issue, sitting at 934.3 dps at the moment. Go easy on me please, still so green!
Why the hell are you trying to tank rats in a Raven? Replace your crap with this fit instead:
[Raven Navy Issue, Raver]
Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
Large Micro Jump Drive Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script X-Large Shield Booster II Ionic Field Accelerator I Adaptive Invulnerability Field II EM Ward Amplifier II
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile
Large Warhead Flare Catalyst II Large Hydraulic Bay Thrusters II Large Warhead Rigor Catalyst II
Now enemies shouldn't even be able to touch you. In my opinion, a normal Raven with a similar fit is far more cost-effective. You should only fly the Navy Raven if you like camo in space, which I do not. |

Nycha
Pator Tech School Minmatar Republic
9
|
Posted - 2015.03.07 19:52:39 -
[4] - Quote
Try this:
[Raven Navy Issue, Guristas Defarge]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large Micro Jump Drive Pith B-Type Large Shield Booster Caldari Navy Shield Boost Amplifier Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Kinetic Deflection Field II Adaptive Invulnerability Field II Sensor Booster II, Targeting Range Script
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.07 22:21:33 -
[5] - Quote
Suppose this is where I hit trouble, so many different fits that seem viable! :) Thanks for the advice gang, will sort it out tomorrow now as I've just finished work and I'm beat. |

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.07 23:11:09 -
[6] - Quote
FoF Navy Raven
7x t2 cruise missile launcher, fof kinetic cruise missiles (use rat specific cruise missiles)
1x lmjd 1x kinetic resist (use rat specific resist) 1x thermal resist (use rat specific resist) 1x target painter 1x invulnerability field 1x x-large shield booster 1x shield boost amplifier
4x bcs 1x dc
3x rigor rigs
some light scout drones and some salvage drones
Tactic. Warp in. Manually get your ship flying away from the rats (tactical overlay is very useful here). Get agro, either rats attack you or use tp to get rats to attack you. Open fire with your auto targeting cruise missiles. Activate LMJD and jump 100 km away from rats. Keep shooting rats until they are all dead or until you need to jump another 100 km (LMJD has 3 minutes cool down period, so you can jump 100 km every 3 minutes). Use tp, drones on rat spider drones.
Notes. With maxed out skills auto targeting cruise missiles have range of 220-228 km and you don't need to lock your targets so all the targeting range modes such as sensor booster and sensor amplifier are useless, just fit gank, tank and lmjd.
Life is short and dinner time is chancy
Eat dessert first!
|

RavenPaine
RaVeN Alliance
942
|
Posted - 2015.03.08 04:28:49 -
[7] - Quote
Nobody has asked about skills, so I will.
How are your cap skills How are your shield skills
Also: I don't agree with a sensor booster at all. A Raven can target 7 ships. You can surely keep your menu full after the first lock. I guess MJD fits might need it, but I never have to leave level IV's. I kill the BS and drones kill the small stuff. I do have an overtanked fit though... I don't mission for isk efficiency though, I mission to chill and kill time, stress free. |

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.08 04:43:47 -
[8] - Quote
RavenPaine wrote:Nobody has asked about skills, so I will.
How are your cap skills How are your shield skills
Also: I don't agree with a sensor booster at all. A Raven can target 7 ships. You can surely keep your menu full after the first lock. I guess MJD fits might need it, but I never have to leave level IV's. I kill the BS and drones kill the small stuff. I do have an overtanked fit though... I don't mission for isk efficiency though, I mission to chill and kill time, stress free. The sensor booster is about pathetic targeting range that raven has. 93 km is not very far for cruise missile. Navy Scorp has something like 114 or 120 km targeting range so you don't usually see targeting range mods on it. Raven, on the other hand, needs targeting range mods, IF you use regular cruise missiles.
Life is short and dinner time is chancy
Eat dessert first!
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 07:15:59 -
[9] - Quote
Be gentle with me! ;-)
http://eveboard.com/pilot/Defarge
Trained for the auto targeting cruise missiles and mjd last night so will be trying that out this morning. Also got a few missions that weren't guristas and managed to sail through it almost without turning my shield repper on. |

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 09:39:15 -
[10] - Quote
Ok so currently on third mission using Caleidascope's suggestion of mjd'ing out and sniping back with auto targeting cruise missiles and I must say it's make missions a breeze. Don't think I've been hit once in the last three missions. Can't say that's my problem solved though as the dps is rather slow and it's taking 30 minutes or so to get a multi-room mission done. Fantastic advice from the community so far though so thanks everyone! Noticed on another thread people are claiming to make 100mil hourly on lvl 4 missions, is this accurate? in 2 and a quarter I've made 30 mil :P |

chaosgrimm
Universal Production and Networking Services
188
|
Posted - 2015.03.08 09:58:01 -
[11] - Quote
Defarge wrote:Ok so currently on third mission using Caleidascope's suggestion of mjd'ing out and sniping back with auto targeting cruise missiles and I must say it's make missions a breeze. Don't think I've been hit once in the last three missions. Can't say that's my problem solved though as the dps is rather slow and it's taking 30 minutes or so to get a multi-room mission done. Fantastic advice from the community so far though so thanks everyone! Noticed on another thread people are claiming to make 100mil hourly on lvl 4 missions, is this accurate? in 2 and a quarter I've made 30 mil :P
It's accurate. Keep in mind they're measuring bounty + loyalty point values. If ur looking to min/max though, missiles really aren't the way to do it.
For your situation, make sure you're using rigor rigs and firing the correct damage type. Also esp with a ranged fit, make sure to turn ur launchers off at the right time. For example, if you fire a volley that will wreck a target and your missile flight time is greater than your launcher cycle time, if your launchers arnt manually turned off you'll waste dps by launching a volley that doesn't have anything to hit |

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 10:04:51 -
[12] - Quote
Very good point Chaos, thanks. If I do stick with this setup I could drop out my 3 cap recharge rigs straight away and head for more dps. I hope you guys don't mind me slightly altering the topic, but on the point of DPS as a sniping BS I know I'm using the wrong drones. As you can probably tell from my eveboard link my drone skills are terrible. Should I be aiming for sentry drones straight away? would t1 sentry drones be better than t2 lights or mediums? I ask this because it seems Auto-aiming missiles fire at the closest target so it seems to go for the frigs first anyway. |

Sobaan Tali
Caldari Quick Reaction Force
431
|
Posted - 2015.03.08 12:41:14 -
[13] - Quote
Defarge wrote:Be gentle with me! ;-) http://eveboard.com/pilot/Defarge
Trained for the auto targeting cruise missiles and mjd last night so will be trying that out this morning. Also got a few missions that weren't guristas and managed to sail through it almost without turning my shield repper on.
First thing to do is to get some skills closer to maxed or at least to level 4; - Caldari Battleship (will help application and projection) - Cruise Missile Spec (helps with ROF/DPS) - Shield Compensation (lowers cap use of shield boosters, critical for a pulse fit) - Micro Jump Drive Operation (reduces "warm-up" timer when using an MJD, faster GTFO when needed)
Some skills you don't seem to have that could help include; - Signature Focusing (improves target painters sig increase) - Long Distance Jamming (among other EWAR mods, increases optimal range of target painters) - Frequency Modulation (same thing but for falloff)
Finally, I would look into getting a Crystal Set for your Implant 1-5 slots. They are not the cheapest things around, but would be a good investment if you're going to run in a shield tanked ship like a CNR and you can get the ones you can afford now and the rest later.
PS, also, I haven't been in a CNR for a while, but I'd say keep moving as well. Unlike a Golem for instance that will just sit in place "come at me, brah" style, ships like the CNR need to keep moving to reduce some of the incoming damage. The great thing about the CNR is that keeping your speed up won't adversely impact your firepower unlike a gunboat. Dropping an MTU or throwing a missile overboard and orbiting them at a couple kilometers or so will help to reduce pressure on your tank.
PPS and stay away from SPRs on a shield boosting ship like the CNR, they are bad for active shield fits. |

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 13:58:39 -
[14] - Quote
Have you tried a Rattlesnake? With decent Lvl 4 skills it easily puts out 1400+ dps to 100km.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 14:08:01 -
[15] - Quote
I haven't actually considered a rattlesnake, would the fit/strat be similar? rather green I'm afraid  |

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 14:11:03 -
[16] - Quote
Using the strategy suggested by kalei I'm getting through 2 missions an hour or so and only clearing 25-30mil (without looting/salvaging) Nice that I'm actually finishing them so have progressed well at the minute but would like to now optimize and perhaps increase earnings.
|

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 14:23:40 -
[17] - Quote
Defarge wrote:I haven't actually considered a rattlesnake, would the fit/strat be similar? rather green I'm afraid  The Rattlesnake is more skill-intensive, as you need to specialize in two weapon systems. However, even with L4 skills in drones and missiles it cranks out well over 1200+ DPS to 90km. The hull cost is also about 2/3's that of a Navy Raven, it has more buffer and higher shield resists. Here's a quick fit:
5x Cruise Missile Launcher II (Fury Inferno or Scourge) Drone Link Augmentor II 2x Warden II, 2x Bouncer II, 2x Curator II, 5x Hobgoblin II
Prototype 100MN Microwarpdrive I 2x Adaptive Invulnerability Field Pith C-Type Large Shield Booster 2x Omnidirectional Tracking Link II (optimal range script) Phased Weapon Navigation Array
3x Ballistic Control II 3x Drone Damage Amplifier II
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst I Large Drone Control Range Augmentor
If you run into CPU issues, drop the 3rd Ballistic Control for a Co-Processor II. Use Sentries with the target painter for cruisers and frigates, and you can just shoot the battleships straight with Furies (the rigors will ensure near-100% damage application). The 5 light drones are just for dealing with the occasional frigate that makes it past. Some players prefer a Large Micro Jump Drive instead of a MWD, so it's really personal preference (I just use the MWD to get between gets and pickup the occasional cargo).
I am currently away, traveling through time and will be returning last week.
|

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 14:32:58 -
[18] - Quote
Defarge wrote:Using the strategy suggested by kalei I'm getting through 2 missions an hour or so and only clearing 25-30mil (without looting/salvaging) Nice that I'm actually finishing them so have progressed well at the minute but would like to now optimize and perhaps increase earnings. I can typically clear about 60-million (mission rewards, bounties and 50% return on LP) per hour in a slightly blinged fit. 100-million+ if I loot/salvage. Since the Rattlesnake only receives bonuses to thermic and kinetic missiles, you really only need to carry a few thousand Inferno/Scourge Furies (Scourge for Guristas, Angel and Serpentis; Inferno for everything else). One way to maximize on your ISK/hour is to bring 3-4 MTUs along (mobile tractor units). Drop them at applicable points during the mission(s), bookmark and retrieve with a fast transport (I like the Sigil as it has enough base cargo space to collect for a half dozen missions, has excellent warp speed and is dirt cheap). You can also use a Noctis, and the ability to salvage (instead of just snagging the loot) will probably pay for itself in a few evenings.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 14:51:05 -
[19] - Quote
Do you think my skill set is ok for the rattlesnake? Just want a fit where I'm pulling in a decent amount of cash. 40mil so far today and I've been on awhile :/ Do have 50k lp I've not cashed in yet so may look at that now.
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 15:13:54 -
[20] - Quote
Am on for a good few more hours if anyone feels like contacting me in game ;-) still confused on which direction to head in really. None are a quick-fix and will involve more weeks of training. |

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.08 17:21:15 -
[21] - Quote
Defarge wrote:Very good point Chaos, thanks. If I do stick with this setup I could drop out my 3 cap recharge rigs straight away and head for more dps. I hope you guys don't mind me slightly altering the topic, but on the point of DPS as a sniping BS I know I'm using the wrong drones. As you can probably tell from my eveboard link my drone skills are terrible. Should I be aiming for sentry drones straight away? would t1 sentry drones be better than t2 lights or mediums? I ask this because it seems Auto-aiming missiles fire at the closest target so it seems to go for the frigs first anyway so my drones just sat idle the last 4 missions. You are correct. Auto targeting missiles go for closest rats. Frigates being the fastest rats close on you first. So they die first. It can be a problem with frigate is a trigger. On the other hand if you are 200 km away and moving away, you, usually, can trigger all the spawns and kill them and not worry about anything.
I am glad you liked my fit. I am even more glad that you have successfully used it. And yes, by its nature, being such a safe fit/tactic, it is slow. But! Now that you have seen how it works... How little tank you need... You can upgraded it.
How to upgrade. If you compare regular cruise and auto targeting cruise, you will see that regular cruise does more damage. So, you take the FoF Navy Raven fit and you remove some of the tank. For example: - You said that you almost never turn shield booster on. That means that you don't really need shield booster amplifier. Take the shield booster amplifier off, replace it with sensor booster with targeting range script. That will let you target rats about 130 km away. - You used tp to get agro from rats, this agro is needed to turn auto targeting launchers on. Since we ARE NOT using auto targeting missiles, we don't need tp. Put another signal booster there and load it with targeting range script.
Now that you have two signal boosters with targeting range scripts, you should be getting 150-180 km targeting range. The tactic stays the same, warp in, head away from rats, lmjd 100 km, manually target rats, start killing them with your regular cruise missiles and count your volleys.
Notes. - The elite npc frigs (they have 3 words in their name) will eat your drones. Kill them first if you want to keep your drones alive. - Don't forget that you do have drones! Use them on the regular rat frigs (2 words in their name) while you kill cruisers/bc/bs. - Since I am lazy and don't want to manage drones, I only use light scouts. So I would have 5 salvage drones and the rest light scout drones. I don't mess around with medium and heavy drones, too much work. Gÿ¦ - Some rats are triggers so be careful, read eve survival so you know what to kill and in which order. - The above fit might need more cpu, you might want co-processor in low slot. To play it safe do 3x bcs, 1x co-processor, 1x dc. Or you can do 4x bcs, 1x co-processor. - To avoid cpu troubles, upgraded bcs to faction (caldari navy ballistic control system) as soon as possible. They use less cpu and do more dps. Either buy them on the market or farm tags and get them from lp store, or farm tags and get bpc from lp store and build them yourself. - Rigor Rigor Rigor Rigor Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigor!!!!!!!!!!!!!!!!! rigs. Forget other rigs.
Life is short and dinner time is chancy
Eat dessert first!
|

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.08 17:36:33 -
[22] - Quote
Defarge wrote:Am on for a good few more hours if anyone feels like contacting me in game ;-) still confused on which direction to head in really. None are a quick-fix and will involve more weeks of training. It seems that at this point your biggest issue are the skills.
Notice that the rattlesnake dude said that rattlesnake needs even MORE skills...
So, it does not really matter what ship you choose, you don't have enough sills to max out either ship.
Get your skills to 4, then it will be time to decide what ship to fly because that is where you have to choose which skills to push to 5. A bs 5 skill takes 30-33 days. Get it? For raven you need just one bs 5 skill, 30 days. For rattlesnake you need 2 bs 5 skills, 60 days. 30 days vs 60 days? Don't worry about ships. Work your raven to run missions.
Or switch to guns and come run incrusions in gun bs. 90-100 mil isk per hour. I have flown with WTM and TVP doing HQ incrusion sites. I have used machariel, navy apocalypse, nightmare. WTM is easier on noobs, you can bring t1 bs, just fit it according to WTM website fits (one faction mode, the rest are t2 and t1).
Life is short and dinner time is chancy
Eat dessert first!
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 17:36:58 -
[23] - Quote
Actually have already taken the lead on the upgrade Caleidascope as you're absolutely right, the fit is wonderful! I'm using it on my mission runner and spending some time on an alt learning exploration since it is so safe :P One problem I've run into on the upgrade so far is that with 2x sensor boosters I get 200km+ so targeting isn't a problem yet with t2 faction cruise missiles I'm only getting a max flight range of 127km. Guessing this is skill related but i'll be darned if I can pick which skill it is heheh. Thanks for the fantastically detailed post!
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 17:39:58 -
[24] - Quote
Yeah did some looking into the rattlesnake and while it does look good I think for now atleast the Raven is where I should stay. Nothing stopped me from continuing training onto a rattlesnake once I'm done with my raven skills :) |

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.08 17:43:26 -
[25] - Quote
Defarge wrote:Actually have already taken the lead on the upgrade Caleidascope as you're absolutely right, the fit is wonderful! I'm using it on my mission runner and spending some time on an alt learning exploration since it is so safe :P One problem I've run into on the upgrade so far is that with 2x sensor boosters I get 200km+ so targeting isn't a problem yet with t2 faction cruise missiles I'm only getting a max flight range of 127km. Guessing this is skill related but i'll be darned if I can pick which skill it is heheh. Thanks for the fantastically detailed post!
There are actually two skills. 1) Increases missile speed (https://wiki.eveonline.com/en/wiki/Missile_Projection) 2) Increases missile flight time (https://wiki.eveonline.com/en/wiki/Missile_Bombardment) Speed x Time = Distance.
There are a couple other skills that pretty much is a must for missile ship.
Life is short and dinner time is chancy
Eat dessert first!
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 17:51:17 -
[26] - Quote
both at lvl 4, guess time to pick one to lvl to 5 and bunker down ;-) thanks again for the help, will check for implants too! |

stoicfaux
5490
|
Posted - 2015.03.08 18:42:54 -
[27] - Quote
Raven a la Liang Navy Raven a la Liang One Shotting Non-Elite NPC Cruisers a la Stoicfaux
As others have noted, the MJD tank strategy is viable.
As others have noted, but it bears re-repeating, using a single Cap Booster (that uses Cap charges) can replace many, many, oh so many mid, low and rig slots devoted to cap regeneration (e.g. cap rechargers, capacitor flux relays, CCC rigs.) In place of cap modules/rigs you can use the now-free slots for damage application (i.e. applied DPS) and tank (but Gank is also tank.)
If you have less than stellar skills or have a ship full of capacitor regen modules, then stick to T1 ammo. If you mount 3 Rigor/Flare[1] rigs, 1 or more TPs, and have your explosion radius and explosion velocity skills at IV+, then use Fury. Raw DPS isn't meaningful unless you can actually apply the damage to the target, so Rigor/Flare rigs and a TP or three are a must when using Fury ammo.
Missile Damage Formulas and overview a la Eve University.
[1] Rigor II > Flare II > Rigor I > Flare I
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 19:37:28 -
[28] - Quote
There are a few problems with a FoF missile setup:
1. You're doing about 25-35% less real damage than you would with Furies. 2. Damage application vs. anything smaller than battlecruisers is abysmal. 3. You will lose more volleys in transit as range increases when targets are destroyed. 4. NPC battleships have a tendency to cluster at the same distance, which means your damage gets distributed between 3 or more targets as their shields and armor repair.
When you factor these all in, your overall DPS is probably closer to 400. A Barghest offers the best FoF setup due to missile velocity, but you're trading +10% missile damage for -25% missile damage application. Then we can compare it to the Rattlesnake which gets 4x more actual DPS.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.08 20:00:47 -
[29] - Quote
So it would seem my quickest way to be able to efficiently do lvl 4s would be to upgrade the kalidescope fit by not using the fof. So I need more missile range. Think the path is clear... I think! :) |

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 20:06:28 -
[30] - Quote
Defarge wrote:So it would seem my quickest way to be able to efficiently do lvl 4s would be to upgrade the kalidescope fit by not using the fof. So I need more missile range. Think the path is clear... I think! :) It all comes down to DPS and damage application.
I am currently away, traveling through time and will be returning last week.
|

Caleidascope
Republic Military School Minmatar Republic
571
|
Posted - 2015.03.08 20:14:08 -
[31] - Quote
Defarge wrote:So it would seem my quickest way to be able to efficiently do lvl 4s would be to upgrade the kalidescope fit by not using the fof. So I need more missile range. Think the path is clear... I think! :) Yes. Now that you have a good fit, that does any mission any time and you know what to expect from the rats, start using regular cruise missiles.
The main emphasis of my fof fit is that instead of struggling... loosing time, loosing ships, not making isk, not making lp, loosing isk, and getting frustrated in general, you get a fit that does the missions with some ease. You get the experience, you get isk, you get lp, you get loot and salvage, you get confident. But all these good things come with a price. The price is that missions take longer to run with my fof fit.
Carry regular and 2k of auto targeting missiles for gurista and serp missions. If gurista jam you, reload with auto targeters and keep on killing them. If serp damp your sensor range, reload with auto targeters and keep killing them. Other rat factions don't really do anything too terrible so just use regular t1 ammo on them.
Rigor rigs is key to killing frigs and cruisers. I think it takes one salvo from navy raven with t1 cruise missiles to kill regular rat cruiser, but that is with all 5 skills and 3x rigor rigs.
Life is short and dinner time is chancy
Eat dessert first!
|

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.08 23:18:28 -
[32] - Quote
Caleidascope wrote:The main emphasis of my fof fit is that instead of struggling... loosing time, loosing ships, not making isk, not making lp, loosing isk, and getting frustrated in general, you get a fit that does the missions with some ease. You get the experience, you get isk, you get lp, you get loot and salvage, you get confident. But all these good things come with a price. The price is that missions take longer to run with my fof fit. And this is of course a valid point. In my experience, the Navy Raven does not perform as well as the Barghest with a FoF setup. There are a few reasons for this:
1. The Navy Raven has a larger signature radius, slower velocity and inertia - which means you can't tank or negate a lot of damage through velocity. 2. The Navy Raven has a limited capacitor, less shields and passive shield recharge - which means relying more on burst shield boosting and micromanagement. 3. The Navy Raven loses a lot of FoF volleys due to transit when targets are destroyed, so even without the damage application bonus you're still doing more raw DPS with the Barghest.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Caldari Provisions Caldari State
0
|
Posted - 2015.03.09 06:14:54 -
[33] - Quote
With the barghest's 50% penalty to missile flight time I'm guessing that's more of an 'in your face' strategy not the sniping type :) |

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.09 10:13:49 -
[34] - Quote
Defarge wrote:With the barghest's 50% penalty to missile flight time I'm guessing that's more of an 'in your face' strategy not the sniping type :) You do realize this is more than offset with the +200% missile velocity bonus, yes?
I am currently away, traveling through time and will be returning last week.
|

Arthur Aihaken
X A X
4100
|
Posted - 2015.03.09 11:29:33 -
[35] - Quote
Just for something different, I cooked up an alternate L4 mission missile fit that's actually a riot to fly. The short version is that it's cap stable, applies near-perfect DPS without webs or target painters, zips around quickly (between missions, gates, objectives), is not heavily skill-intensive and won't break the bank @ $464-million (~) ISK - so it'll pay for itself in about 8 hours.
Polarized Orthrus
5x Polarized Heavy Assault Missile Launchers (Rage Heavy Assault Missiles) Auto Targeting System II (gives you 10 targets) 5x Warrior II drones
Federation Navy 100MN Afterburner Gistum C-Type Medium Shield Booster Shield Boost Amplifier II 2x Cap Recharger II
3x Ballistic Control System II Power Diagnostic System II
2x Medium Hydraulic Bay Thrusters II 1x Medium Warhead Flare Catalyst I
Recommended Implants: Zor Navigation Link and Hyper-Link
With Low or Mid-Grade Nomad implants, you get an align time of something insane like 2.5 seconds - which also ensures that you both accelerate quicker and orbit at higher velocities. The extra inertia also ensures you enter and exit warp faster, so you're actually getting the equivalent of around 4 AU/s warp speed. Obviously the ship is paper thin in terms of tank (9.35k), so safe undocks are recommended at your favourite mission haunts.
With perfect V skills this deals 951 selective DPS with missiles to 35.4km (Javelins yield 661 DPS at 64.2km, with Faction somewhere in-between). Drones will deliver another 80-100 DPS depending on selection (I prefer Warriors). Polarized launchers hold 198 rounds (!) of heavy assault ammunition, so you'll almost never need to reload during any phase (or even entire missions). The rate of fire is around 2.5 seconds/volley, so you'll rarely lose a volley in-transit when a target is destroyed. The Auto-Targeting System (optional) is just to give you more targets to lock-up.
With a bit of bling and a few missile implants this thing will actually dish out close to 1200 DPS! Yes, you do need to maneuver around a bit - but at 1738 m/s (2454 m/s overheated) it really doesn't take very long. A Core X-Type 100MN Afterburner actually pushes this to 1921 m/s (2729 m/s overheated) and actually frees up a bit more capacitor if you're short on skills.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Hounds Of Haides
0
|
Posted - 2015.03.29 12:08:39 -
[36] - Quote
22 days went quick! quick update with what's going on with me! Changed from grinding caldari navy missions to sisters so now live in (censored) running L4s.
Current fit:
CNR
cruise missile launcher II x8 active shield resists (dissipation field ii) (faction specific) x2 meta 4 tps x2 caldari navy shield boost amp x-large pith b-type shield booster caldari navy ballistic control system x4 drone damage amplifier ii
2x rigor 1 1x large liquid cooled electronics rig
using t2 missiles
drones are 1x gecko 1x vespa ii 3x hornet ii
DPS drones 213.1 missiles 856.3 total 1069.4
So I'm getting used to the missions and noting down times to complete in current setup. Think my goal is to figure out which missions are best to blitz for LP return. Fairly confident with my current fit. I keep a MJD and sensor booster ii with my other mission supplies in hub incase I need to snipe a perticularly hard mission but haven't ran into one yet. So to finish maxing out my cnr I've started training all missile skills from 4-5 and caldari bs from 4 to 5. After that I'm not certain. Considering updating to heavy drones but with the cnr I don't think I could have any heavies out with the gecko.
Would love some comment to see if I could tighten what I'm doing, thanks guys! :) |

Arthur Aihaken
Narada
4247
|
Posted - 2015.03.29 12:20:33 -
[37] - Quote
Defarge wrote:Would love some comment to see if I could tighten what I'm doing, thanks guys! :) It's a fairly solid fit, so there's not a lot I can suggest. By going with a T2 BCU you're only losing about 1.25% DPS (although that does reduce CPU by 16). I would be more inclined to do that, save the ~85m ISK and drop the DDA in favor of a co-processor which would allow you to run another rigor. I would also upgrade two of the rigors to T2s, so instead of a -40% signature radius you get -60% (that's 50% more damage application). You may find that you can get away with a single TP, but if not - a pair of target painters with the upgraded rigors will allow you to use Fury ammunition against even cruisers. Good luck.
I am currently away, traveling through time and will be returning last week.
|

Defarge
Hounds Of Haides
0
|
Posted - 2015.03.29 12:47:25 -
[38] - Quote
Using t2 faction ammo against cruisers at the minute to be honest mate, almost always pop them in one volley. Battleship rats usually take 3 volleys to pop so I'm wondering how the investment of 200mil (t2 rig) would improve my performance. One thing I would like to fit is a prop mod as slowboating to the gate when I forget to set approach on warp in is painful and really kills my completion time :)
|

stoicfaux
5548
|
Posted - 2015.03.29 13:31:41 -
[39] - Quote
Defarge wrote:
Would love some comment to see if I could tighten what I'm doing, thanks guys! :)
If you need a prop mode for the few missions that require one (and if you cannot decline those missions,) then drop the sig amp (or BCU II) for a cpu and one of the TPs for the prop mod. Another consideration is downgrading the shield booster to a c-type to save on CPU.
The Sig Amp is there because 110km is pretty much the highest range that level 4 NPCs will be at. Upgrading the Rigors to 2xRigor II + Flare II is a personal choice due to cost. Carry Hobgoblins and Warriors to deal with frigates.
[Raven Navy Issue, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Signal Amplifier II
Pith B-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Explosive Deflection Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Tsukino Stareine
Sock Robbers Inc. Low-Class
1114
|
Posted - 2015.03.29 13:59:45 -
[40] - Quote
Yeah in a navy raven you don't really have to go too far with application rigs since it already has a 25% bonus to application.
Definitely make room for a MWD somewhere, btw i wouldn't be surprised now if someone hunted you down and killed you in high sec after you posted your fit. |

Defarge
Hounds Of Haides
0
|
Posted - 2015.03.29 14:29:11 -
[41] - Quote
Ah, that's a good point :( guess I should end my mission running early today just incase.
|

Arthur Aihaken
Narada
4251
|
Posted - 2015.03.29 20:08:39 -
[42] - Quote
Tsukino Stareine wrote:Definitely make room for a MWD somewhere, btw i wouldn't be surprised now if someone hunted you down and killed you in high sec after you posted your fit. Why? What's the potential loot drop? 1-2 Faction BCUs and possibly a Faction shield booster. Hardly worth the cost of the 3-4 Tornados required to gank it.
I am currently away, traveling through time and will be returning last week.
|

Tsukino Stareine
Sock Robbers Inc. Low-Class
1114
|
Posted - 2015.03.29 20:58:07 -
[43] - Quote
Arthur Aihaken wrote:Tsukino Stareine wrote:Definitely make room for a MWD somewhere, btw i wouldn't be surprised now if someone hunted you down and killed you in high sec after you posted your fit. Why? What's the potential loot drop? 1-2 Faction BCUs and possibly a Faction shield booster. Hardly worth the cost of the 3-4 Tornados required to gank it.
wouldn't need tornadoes, 10 catalysts would do the job fine. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1005
|
Posted - 2015.03.29 21:27:01 -
[44] - Quote
Tsukino Stareine wrote:Arthur Aihaken wrote:Tsukino Stareine wrote:Definitely make room for a MWD somewhere, btw i wouldn't be surprised now if someone hunted you down and killed you in high sec after you posted your fit. Why? What's the potential loot drop? 1-2 Faction BCUs and possibly a Faction shield booster. Hardly worth the cost of the 3-4 Tornados required to gank it. wouldn't need tornadoes, 10 catalysts would do the job fine.
split 10 ways you are barely paying for "teh lulz" If it gets to the point that I'm targeting a ship for ganking and all it has are some CN bcus and a pith booster.... well at that point I'd probably blindly choose the next ship and gank it.
@ChainsawPlankto
|

Spud Lazair
Hedion University Amarr Empire
53
|
Posted - 2015.03.29 21:50:49 -
[45] - Quote
Defarge wrote:Suppose this is where I hit trouble, so many different fits that seem viable! :) Thanks for the advice gang, will sort it out tomorrow now as I've just finished work and I'm beat.
well there is always the test server to try before you buy
"Accept that some days you are the pigeon and some days you are the statue"
|

Arthur Aihaken
Narada
4252
|
Posted - 2015.03.30 02:11:58 -
[46] - Quote
Chainsaw Plankton wrote:split 10 ways you are barely paying for "teh lulz" If it gets to the point that I'm targeting a ship for ganking and all it has are some CN bcus and a pith booster.... well at that point I'd probably blindly choose the next ship and gank it. That was kind of my point...
I am currently away, traveling through time and will be returning last week.
|
| |
|
| Pages: 1 2 :: [one page] |