
Lienzo
Amanuensis
46
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Posted - 2015.03.09 01:05:14 -
[1] - Quote
I guess nerfing them is just easier than coming up with a hard counter.
There are a zillion other things CCP could do. For example, change the build reqs of all caps and modules and ammo used by caps to require moon minerals as a kind of Tech C. Or add an effect to doomsdays which prevents remote repping a target. Or putting out sov content that has varying levels of defense, some of which is accessible to small gangs sometimes, and others which allow capitals to engage directly, or areas where smaller gangs have to prep zones for caps to get involved. Perhaps they could simply rank the size of HP walls by sov level, requiring only that elevated levels of sov be surrounded by one level lower sov, ensuring that every empire would have a vulnerable periphery that must be defended.
Whether supercaps have a role in the environment is a slightly different question than whether they have a role in the ship ecology. Among subcaps, you used to have a mushy sort of circle of predation, where frigs were vulnerable to cruisers, and cruisers were vulnerable to BS, and BS were vulnerable to frigs. That hasn't really been the case for many years, but it's intuitive.
You could parallel that easily enough by having BS be vulnerable to caps, caps vulnerable to supers, and supers be vulnerable to battleships. However, there are modules all over the place that make that messy, like webifiers, target painters, and remote repairers, especially in ways that scale.
In the long ago days before the circle of predation changes, bigger ships were always better, with armageddons have no lock time and no stacking penalty for damage modules. It would stand to reason that CCP is riven with its own factions, and the vision has changed as leaders and talent have come and gone.
RR capfleets may be broken today, and they may be mothballed by summer, but eventually CCP will get around to either doing something else with them, or coming up withing something else entire. We don't have any control over that, only how we react. Abandon null and things will change faster. Abandon alliances, and the leaders of new and surviving alliances will adapt to changing desires from their members. Periods of change are opportunities to create new paths for yourself. |