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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2630
|
Posted - 2015.03.09 17:47:16 -
[1] - Quote
Kaarous Aldurald wrote: Why should a solo interceptor be the deciding factor for control of an entire system? Or any factor at all?
Why should anyone keep control of a system they don't defend? What entitles them to control of that system if they won't fight for it?
The only time the "solo interceptor" is a sov threat is if it is allowed to capture a sov structure, 11 times. First to reinforce the TCU, and then in ten of the subsequent sovereignty nodes.
I'm sorry, if you can't be assed to defend against one ceptor doing THAT, you don't deserve to hold that particular system.
Kaarous Aldurald wrote: Yep. Interceptors, and whatever counter they can devise against interceptors. Probably more interceptors.
... That their only counter is themselves?
Well that and:
Cormorants, Svipuls, Confessors, Caracals, Cerberii, Cynabals, Instalocking Lokis, Instalocking Gnosis, Vagabonds, Navy Omens, Exequror Navy Issues, Insta Canes, Faction fit Huggins, Faction Fit Rapier, and if they're at long range: Rail Tengus, Rail Eagles, Rail Proteus, Arty Lokis, Cerberii (again), Nagas, Beam Legions, Beam Zealots, Arty Munnin, Faction fit Huggins (again), Faction Fit Rapier (again).
But no, let's just say interceptors are the only thing that can kill an interceptor forced to stay on grid.
Get rekt. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2630
|
Posted - 2015.03.09 17:53:46 -
[2] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:[quote=Kaarous Aldurald] Cormorants, Svipuls, Confessors, Caracals, Cerberii, Cynabals, Instalocking Lokis, Instalocking Gnosis, Vagabonds, Navy Omens, Exequror Navy Issues, Insta Canes, Faction fit Huggins, Faction Fit Rapier, and if they're at long range: Rail Tengus, Rail Eagles, Rail Proteus, Arty Lokis, Cerberii (again), Nagas, Beam Legions, Beam Zealots, Arty Munnin, Faction fit Huggins (again), Faction Fit Rapier (again).
But no, let's just say interceptors are the only thing that can kill an interceptor forced to stay on grid.
Get rekt. would like to see some eft fits/graphs of any of those tracking an interceptor at long range (150km or so) I'm at work right now, but plug in an Arty Loki into EFT and it wrecks an intty going at 5k at 120km.
Rail Gus will annihialate an inty at 150 going at any speed.
The only thing that intys have going in the current meta is their abillity to bravely run away. Take that away from them, force them to stay on grid, and it's "Lol Inty go Squish". |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2631
|
Posted - 2015.03.09 17:59:43 -
[3] - Quote
MASSADEATH wrote:Promiscuous Female wrote:PotatoOverdose wrote:[quote=Kaarous Aldurald] Cormorants, Svipuls, Confessors, Caracals, Cerberii, Cynabals, Instalocking Lokis, Instalocking Gnosis, Vagabonds, Navy Omens, Exequror Navy Issues, Insta Canes, Faction fit Huggins, Faction Fit Rapier, and if they're at long range: Rail Tengus, Rail Eagles, Rail Proteus, Arty Lokis, Cerberii (again), Nagas, Beam Legions, Beam Zealots, Arty Munnin, Faction fit Huggins (again), Faction Fit Rapier (again).
But no, let's just say interceptors are the only thing that can kill an interceptor forced to stay on grid.
Get rekt. would like to see some eft fits/graphs of any of those tracking an interceptor at long range (150km or so) come on a corm sniping fleet :) and it will cure your doubts Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.
I trust everyone here knows what RLML does to an inty?  |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2632
|
Posted - 2015.03.09 18:07:12 -
[4] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.I trust everyone here knows what RLML does to an inty?  nothing as it effortlessly burns outside of that range due to dscan, warp deceleration, and crappy lock time on the smallest signature ship in the game If it burns out of range, the entosis link deactivates, you win.
Cerberus with 137km RLML Range (I lied it isn't 140, my bad lol): https://o.smium.org/new/5916218721826766848#modules,search
Getting an inty to even lock past 137km is no small feat, but even THAT doesnt matter. Also, any decent rail boat (eagle, tengu, naga) will apply dps effectively well past that.
The zomg-trollceptor crowd needs to stop being bad. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2633
|
Posted - 2015.03.09 18:30:27 -
[5] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.I trust everyone here knows what RLML does to an inty?  nothing as it effortlessly burns outside of that range due to dscan, warp deceleration, and crappy lock time on the smallest signature ship in the game If it burns out of range, the entosis link deactivates, you win. Cerberus with 137km RLML Range (I lied it isn't 140, my bad lol): https://o.smium.org/new/5916218721826766848#modules,search
Getting an inty to even lock past 137km is no small feat, but even THAT doesnt matter. Also, any decent rail boat (eagle, tengu, naga) will apply dps effectively well past that. The zomg-trollceptor crowd needs to stop being bad. uh you start moving the interceptor out of range if a caracal waddles onto grid, you don't just sit there and take it on the chin caracal RLML misl takes 12 seconds to hit the target, at which point the interceptor has burned an additional 60km on the caracal missiles don't hit if the target moves out of their effective range while the missiles are in flight the point of the trollceptor isn't to effortlessly cap any objective, it's to cause an immense, logarithmically increasing amount of work for defenders while shouldering zero risk it's mostly the risk part that is the issue, generating logarithmically increasing amounts of work is much less defensible considering the stated aims of the sov revamp to break up existing holdings the only rebuttal I have seen from the pro-trollceptor crowd is little (wrong) vignettes about how easy it is to stop one ship from capturing one objective, when the problem is that it can hit any objective it wants without risk Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig.
And you know what? I'm gonna do just that. Behold the mighty eagle:
Eagle: http://imgur.com/KYZDvc5
Eagle vs. MWD Stiletto: http://imgur.com/v537Sv8
185 DPS at 120km 60 DPS at 150km. Uses thorium if you're wondering (don't be bad by using spike).
If, by some miracle, the inty locks at 150km, it's fit is so bad that those 60dps will massacre it.
Please. Stop. Being. Bad. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 18:50:23 -
[6] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig. And you know what? I'm gonna do just that. Behold the mighty eagle: Eagle: http://imgur.com/KYZDvc5
Eagle vs. MWD Stiletto: http://imgur.com/v537Sv8
185 DPS at 120km 60 DPS at 150km. Uses thorium if you're wondering (don't be bad by using spike). If, by some miracle, the inty locks at 150km, it's fit is so bad that those 60dps will massacre it. Please. Stop. Being. Bad. ah yes the interceptor that is polite enough to sit inside the eagle's optimal long enough to arrive from 14AU away, decelerate from warp, lock, and fire on it Are you really that bad? Read the graph again. http://imgur.com/v537Sv8
With thorium loaded, against a stiletto moving at speed it does 50 dps at 50km 185 dps at 120km 60 dps at 150km
THIS KILLS YOUR 150 KM LOCKING INTERCEPTOR IN AN ENVELOPE FROM 50KM to 150km. WHILE IT'S MOVING. AT 5KM/S. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 18:54:22 -
[7] - Quote
As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges.
There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU.
In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy.
Pic 1 Pic 2 |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 18:57:03 -
[8] - Quote
MASSADEATH wrote:
DO YOU GUYS EVEN PVP?
Just ignore promiscuous, the guy's a troll. You can provide them a fit that will kill these "5km/s 150km-locking-trollceptors" in an envelope from 50km to 150km and they'll still go "LOLOLOLOLOL NO INTY INVINCIBLE TROLOLOLOLO." |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 18:58:52 -
[9] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges. There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU. In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy. Pic 1Pic 2 orbiting a target would be extremely stupid in a trollceptor, you want to sit at a point far away from any celestials and burn at an angle off grid Remind me, how far does your inty lock? |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:02:31 -
[10] - Quote
baltec1 wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig. And you know what? I'm gonna do just that. Behold the mighty eagle: Eagle: http://imgur.com/KYZDvc5
Eagle vs. MWD Stiletto: http://imgur.com/v537Sv8
185 DPS at 120km 60 DPS at 150km. Uses thorium if you're wondering (don't be bad by using spike). If, by some miracle, the inty locks at 150km, it's fit is so bad that those 60dps will massacre it. Please. Stop. Being. Bad. ah yes the interceptor that is polite enough to sit inside the eagle's optimal long enough to arrive from 14AU away, decelerate from warp, lock, and fire on it Are you really that bad?Read the graph again. http://imgur.com/v537Sv8
With thorium loaded, against a stiletto moving at speed it does 50 dps at 50km 185 dps at 120km 60 dps at 150km THIS KILLS YOUR 150 KM LOCKING INTERCEPTOR IN AN ENVELOPE FROM 50KM to 150km. WHILE IT'S MOVING. AT 5KM/S. 60 dps isnt going to kill anything. These cepters are not going to sit there and pepper them with bb guns, they will eith be out of range when you land our out of range when you lock them.
Jesus christ.
An interceptor fit to lock AT 150 FRICKEN KILOMETERS DOES NOT HAVE A TANK. 60DPS will murder **** kill it,
If the inty "only" locks at 90km the eagle will kill it with 170 dps. The Cerberus will kill it with 300-400 RLML dps (90km inty, 137km range missile, do the math).
Baltec, even you aren't this dumb. |
|

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:03:29 -
[11] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges. There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU. In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy. Pic 1Pic 2 orbiting a target would be extremely stupid in a trollceptor, you want to sit at a point far away from any celestials and burn at an angle off grid Remind me, how far does your inty lock? your assumption is that i would want to stay on grid to try to capture the objective when an obvious anti-interceptor ship waddles into dscan range at that point the objective is already lost and the primary objective is to escape So what you're saying is:
Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:07:26 -
[12] - Quote
Promiscuous Female wrote:PotatoOverdose wrote: Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK.
i hear that successfully defending one objective counts as defending the whole of your space when you have more than one system Yes, god forbid an alliance of hundreds, or thousands, or even *gasp* tens of thousands of players has to put more than 1 cerb/eagle/cormorant/ANYTHING in a constellation.
The trollceptor only wins if it is unopposed. Anything that is unopposed SHOULD win because *gasp* NO ONE IS OPPOSING IT. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:17:22 -
[13] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote: Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK.
i hear that successfully defending one objective counts as defending the whole of your space when you have more than one system Yes, god forbid an alliance of hundreds, or thousands, or even *gasp* tens of thousands of players has to put more than 1 cerb/eagle/cormorant/ANYTHING in a constellation. The trollceptor only wins if it is unopposed. Anything that is unopposed SHOULD win because *gasp* NO ONE IS OPPOSING IT. um constellations have at minimum five systems, and with three objectives each that is fifteen dudes to counter one dude and the interceptor is not hardlocked into defending that system if you had to actually risk something to necessitate this response I'd have no issues with it And the 1 inty has to capture more nodes than your 2 cerberii.
Which it cant.
Because capture speed is the same.
So for every node the inty takes, your cerberii (or ffs Caracals, it's not like an inty can force a caracal off the field) take 2 nodes.
2 nodes/10 minutes > 1 node/10 minutes.
Oh, and if you have occupancy advantages, it takes him 40 minutes to drop a node. Whereas it does not take you 40 minutes to secure a node since you don't have a defender penalty. So 1 defending caracal in an occupied constellation with defender advantage is worth 4 interceptors.
OR: 1 Caracal > 3 Trollceptors
GG NO RE.
|

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:25:03 -
[14] - Quote
Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
This thread is about the Entosis link and the sovereignty system thereof. Not just TCUs. If the inty's don't bother with the "pimples" that spawn immediately following the TCU RF, the TCU returns to a non-RF state. I.E. No Problem at all for the defender.
In effect: Trollceptor RF TCU ---> Trollceptor Leaves ---> TCU Returns to non RF after 4 hours. (No action needed) Trollceptor RF TCU ---> Trollceptor Engages Sov Node (Need 1 caracal for every 4 Trollceptors per constellation assuming occupancy 40 minute bonus) |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:30:06 -
[15] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
This thread is about the Entosis link and the sovereignty system thereof. Not just TCUs. If the inty's don't bother with the "pimples" that spawn immediately following the TCU RF, the TCU returns to a non-RF state. I.E. No Problem at all for the defender. In effect:Trollceptor RF TCU ---> Trollceptor Leaves ---> TCU Returns to non RF after 4 hours. (No action needed)Trollceptor RF TCU ---> Trollceptor Engages Sov Node ( Need 1 caracal for every 4 Trollceptors per constellation assuming occupancy 40 minute bonus) what does the tcu have to do with it, you can make timers for ihubs and stations too if anything the tcu is the least vulnerable to trollceptors Same deal, if something is RF'd by a trollceptor, and then the inty ignores the "sov pimples" (your stated concern), the RF'd structure (station, IHub, TCU, w/e) returns to a non RF state at the end of 4 hours.
If, as you say, you aren't discussing the trollceptor attacking "sov pimples", then you're literally worrying about having to take no action whatsoever, as any attack that isn't followed by a bout of pimple popping does absolutely nothing. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:36:17 -
[16] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
This thread is about the Entosis link and the sovereignty system thereof. Not just TCUs. If the inty's don't bother with the "pimples" that spawn immediately following the TCU RF, the TCU returns to a non-RF state. I.E. No Problem at all for the defender. In effect:Trollceptor RF TCU ---> Trollceptor Leaves ---> TCU Returns to non RF after 4 hours. (No action needed)Trollceptor RF TCU ---> Trollceptor Engages Sov Node ( Need 1 caracal for every 4 Trollceptors per constellation assuming occupancy 40 minute bonus) what does the tcu have to do with it, you can make timers for ihubs and stations too if anything the tcu is the least vulnerable to trollceptors Same deal, if something is RF'd by a trollceptor, and then the inty ignores the "sov pimples" (your stated concern), the RF'd structure (station, IHub, TCU, w/e) returns to a non RF state at the end of 4 hours. If, as you say, you aren't discussing the trollceptor attacking "sov pimples", then you're literally worrying about having to take no action whatsoever, as any attack that isn't followed by a bout of pimple popping does absolutely nothing. the problem is that a single attacker generates a disproportionate amount of work for the defenders at any scale without enduring even an iota of risk that is the whole thing A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).
In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors. This generates work, but isn't just ONE attacker.
The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:44:01 -
[17] - Quote
Promiscuous Female wrote:PotatoOverdose wrote: A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).
In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors. This generates work, but isn't just ONE attacker.
The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend.
uh yes, the defender absolutely has to respond to the pimples in every single instance But you just said you weren't discussing sov pimples here:
Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
"All that you were talking about throughout the entire thread" was trollceptors in the initial RF timer, your own words.
Promiscuous Female wrote:like i am basically repeating the same thing over and over because y'all keep circling around these same few talking points without actually refuting what i am saying
i could set up a perl script to win the thread at this point Hmm, sounds like your Perl script is a wee bit broken...Just like when you posted (repeatedly) how nothing could possibly engage your 100km locking trollceptor and were proven wrong, repeatedly. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:47:29 -
[18] - Quote
Sigras wrote:Eli Apol wrote:Sigras wrote:To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...
Picture this Scenario
I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss. I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one. WTB griffin or maulus with 250km lock range WTB trollceptor with 250km lock range. 
Honestly, people forget that the default lock range on these things is 20-30km, lol. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:49:56 -
[19] - Quote
Promiscuous Female wrote: the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day
You're backtracking. Your perl script really needs some love.
Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
You mention no punishment here, only the initial RF timer.
|

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:51:08 -
[20] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Sigras wrote:Eli Apol wrote:Sigras wrote:To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...
Picture this Scenario
I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss. I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one. WTB griffin or maulus with 250km lock range WTB trollceptor with 250km lock range.  Honestly, people forget that the default lock range on these things is 20-30km, lol. do they not have sensor boosters and ionic rigs where you live
1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.  |
|

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:53:02 -
[21] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote: the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day
You're backtracking. Your perl script really needs some love. Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
You mention no punishment here, only the initial RF timer. arguing semantics doesn't really help you here But your perl script! Winning the thread!
Rekt.  |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2634
|
Posted - 2015.03.09 19:56:43 -
[22] - Quote
Promiscuous Female wrote:PotatoOverdose wrote: 1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.
obviously i can't do 250km, nor did i ever state that you could you don't need to lock to 250km to be effective a malediction's 110km is plenty of buffer
185 Dps instantly applied at that range to a moving target at 5km/s says no.
Am I winning thread now? |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2635
|
Posted - 2015.03.09 19:58:55 -
[23] - Quote
Eli Apol wrote:Promiscuous Female wrote:PotatoOverdose wrote: 1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.
obviously i can't do 250km, nor did i ever state that you could you don't need to lock to 250km to be effective a malediction's 110km is plenty of buffer 4x countered (still got rigs, highslots and a lowslot to spare) http://i.imgur.com/eyMzXd8.jpg E-Rekt.
The perl script is failing. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2636
|
Posted - 2015.03.09 20:08:50 -
[24] - Quote
Promiscuous Female wrote:PotatoOverdose wrote:185 Dps instantly applied at that range to a moving target at 5km/s says no. Am I winning thread now? Edit: For that matter, a loki can get 2.4k alpha at 110km that will track a sebo fit malediction perfectly at that range. Eli Apol wrote:Promiscuous Female wrote:PotatoOverdose wrote: 1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.
obviously i can't do 250km, nor did i ever state that you could you don't need to lock to 250km to be effective a malediction's 110km is plenty of buffer 4x countered (still got rigs, highslots and a lowslot to spare) http://i.imgur.com/eyMzXd8.jpg both of these suffer from the problem where the ship attacking the interceptor is somehow able to keep the interceptor inside of its optimal at any point interceptors get to, y'know, move, especially when they see long range turret ships on dscan eft warrioring is nice and all but attacking ships that politely sit inside a turret wielding ship's optimal just doesn't happen when the targeted ship can move freely re: the maulus, great, you stopped one RF event, interceptor disengages and uses its superior warp speed to get to another one The eagle has a 50-150km engagement range with thorium. Load Javelin and you can hit him down to 20km. Less then that and you have to deal with drones, webs, scrams, and medium neuts. That's a total engagement profile from 0 to 150km against your 110km-locking sebo fit malediction. Done.
Oh and the maulus? The maulus keeps you damped to **** at ANY range you can lock at and kills you with frigate turrets, or better yet, warrior II's (if you get within 45km) which you won't be able to lock because damps.
But you're CFC, you should know all about that from F*** You Fleet. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2636
|
Posted - 2015.03.09 20:19:00 -
[25] - Quote
EvilweaselFinance wrote:those fat lazy empires must pay, and i will be the one to make them suffer
unless of course i have to risk a t1 cruiser, if i have to do that i'm going back to masturbatory fantasies about the next patch soz The funny thing is, from reading some of the posts against this system, one gets the impression that it's you guys that don't want to commit a single cruiser to defend a constellation.
I mean with the 40 minute attacker penalty that comes from actually using your space, 1 caracal can easily hold off 3-4 trollceptors in the "sov pimple" phase.
There are things wrong with the proposed sov system, like the 4 hour window - which penalizes entities which consist of players from multiple timezones. I (in the US) like being able to play with people from Germany, the Netherlands, and Australia. That's cool, and the new sov system encourages alliances to divide on national and ethnic lines - which I think sells the eve community short.
But interceptors aren't what's wrong with the proposed system. I think Moa just scarred the afktar pilots of the CFC, and now we're just seeing a bit of PTSD.
GRRR in-ter-sep-toooor.  |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2636
|
Posted - 2015.03.09 20:22:46 -
[26] - Quote
FT Diomedes wrote:PotatoOverdose wrote: The eagle has a 50-150km engagement range with thorium. Load Javelin and you can hit him down to 20km. Less then that and you have to deal with drones, webs, scrams, and medium neuts. That's a total engagement profile from 0 to 150km against your 110km-locking sebo fit malediction. Done.
Oh and the maulus? The maulus keeps you damped to **** at ANY range you can lock at and kills you with frigate turrets, or better yet, warrior II's (if you get within 45km) which you won't be able to lock because damps.
But you're CFC, you should know all about that from F*** You Fleet.
Stop thinking about this as a 1v1. Think of this as fleet versus fleet. How does an alliance defend even a single constellation against an equal or larger force? A fleet of eagles dunks a fleet of ceptors trying to hold a grid. A fleet of cynabals dunks a ceptor fleet. A fleet of caracals dumps a ceptor fleet. For the full list, go here. |

PotatoOverdose
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Posted - 2015.03.09 20:26:53 -
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EvilweaselFinance wrote:PotatoOverdose wrote: The funny thing is, from reading some of the posts against this system, one gets the impression that it's you guys that don't want to commit a single cruiser to defend a constellation.
we're not afraid to use the cruiser because shooting your ship would entail placing ours at risk what we do not want is a bore-off What we have now is a bore-off. How can this new system be any worse? We're already at 100% at the boredometer for stagnant null and structure shoots.
Not that the new sov system is all roses. I rather dislike that it punishes multinational entities and encourages people to congregate based on timezones - that just denigrates everyone's experience.
But interceptors aren't the problem here.
Obligatory: Grrrrrrrrr In-ter-sep-toooor. |

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Posted - 2015.03.09 20:31:08 -
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EvilweaselFinance wrote:PotatoOverdose wrote: What we have now is a bore-off. How can this new system be any worse? We're already at 100% at the boredometer for stagnant null and structure shoots.
our discussion is not about if this or dominion is better, it's if this system is better with or without bore-offs. we are discussing how to improve this system and given that you agree that bore-offs are bad it seems we should both agree that "well you can counter this by doing something equally or more boring so nobody has fun" is not really a great design philosophy Sure, but I don't agree that interceptors lead to a bore off.
Honestly, I think it's a triumph of game design that so many people still froth at the mouth from the mere mention of the ceptor. Fozzie done good.  |

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Posted - 2015.03.09 20:37:03 -
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EvilweaselFinance wrote:PotatoOverdose wrote: Sure, but I don't agree that interceptors lead to a bore off.]
yes but your stubborn refusal to admit reality is not an argument, it's just you sticking your fingers in your ears and posting loudly every solution to interceptors proposed by the "how dare you make me risk a ship" crew leads inexorably to a bore-off because there is no other means of stopping interceptor raids because the ships are not at risk unless the pilot passes out And your stubborn claim that everyone shares your particular views of "Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr," or that those views are correct, make for humorous reading material.
Obligatory: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr. |

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Posted - 2015.03.09 20:39:00 -
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Promiscuous Female wrote: unfortunately for you they are objectively correct
Prove it.
Obligatory: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr. |
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Posted - 2015.03.09 20:42:28 -
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EvilweaselFinance wrote:PotatoOverdose wrote: And your stubborn claim that everyone shares your particular views of "Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr," or that those views are correct, make for humorous reading material.
my claim is backed up by unrefuted argument: yours is backed up by "well i don't believe it". nobody cares what color you believe the sky is, and your insistent belief it is red does not do much besides make bad posts Ceptor orbits structure for 30 minutes. Maulus comes by, damps it to hell, leaves. Ceptor's got another 40 minutes to go.
Done. |

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Posted - 2015.03.09 20:44:16 -
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EvilweaselFinance wrote:Eli Apol wrote:Promiscuous Female wrote:unfortunately for you they are objectively correct Please remind me how your 42 minutes orbitting a structure in your trollceptor isn't undone by 12 minutes of me in a maulus? Oh right, we wrecked you a few pages back, why come back for more? your argument is now "well sure its a bore-off but the defender has a little bit of an advantage in the bore-off" that is conceding the point, thank you for playing How is a maulus putting damps on an inty for 1 cycle a bore off?
One 20 second cycle cannot be a bore off by definition. |

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Posted - 2015.03.09 20:49:25 -
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EvilweaselFinance wrote:PotatoOverdose wrote:How is a maulus putting damps on an inty for 1 cycle a bore off? you are doing an unfun activity where neither can affect the other except by refusing to be bored into logging out that is the definition of a bore-off "well i performed my unfun maintenance that does nothing except reset the timer on his, what fun" this is the pinnacle of your argument, that "well its a bore-off but...uh...it could be worse?"
Putting damps on someone is as un-fun as pointing someone. Nice Try.
If the limit of your argument is "I find it boring to apply an ewar module to someone for a cycle," well .... it's good to see you have no arguments.
Personally, I love Ewar, always have. |

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Posted - 2015.03.09 20:54:47 -
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Acuma wrote:It seems like the goons story is going from "It's overpowered and we'll burn down null with interceptors" to "it's a boring stalemate where the attacker wastes a ton of time compared to the defender." Is that about right? They're moving goalposts.
Apparently 1 cycle of an ewar module (e.g. damp, point) is now a "bore off".
In reality, It's PTSD. Time was, a bunch of NPC dwellers in ceptors f***ed up a lot of afktars. CFC's been crying about it ever since. |

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Posted - 2015.03.09 21:03:56 -
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Promiscuous Female wrote:M1k3y Koontz wrote:https://i.imgur.com/dZoUBJK.jpg
45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math) It's also a fifth the cost. Your move. please do not post fits that only kill the interceptor inside of a very short, narrow range where the interceptor would not be in any even remotely plausible pvp scenario basically only post RLML fits, and even then i hope you have 200km+ range "look at the graph it has a point this is where I can guarantee a ship to be at all times" Maulus damps well past any max ceptor lockrange. Can damp 4 trollceptors at once. One cycle --> GG sov lazor.
[Insert inevitable "I don't want to have to cycle my ewar module once to lol-troll a bunch of ceptors" comment]
/thread |

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Posted - 2015.03.09 21:09:02 -
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Promiscuous Female wrote:PotatoOverdose wrote: Maulus damps well past any max ceptor lockrange. Can damp 4 trollceptors at once. One cycle --> GG sov lazor.
[Insert inevitable "I don't want to have to cycle my ewar module once to lol-troll a bunch of ceptors" comment]
/thread
interceptor disengages, finds another target it is like you are fundamentally unable to conceive of a situation where there is more than one objective at play even an alliance owning a single system can have up to three Interceptor has another 40 minute timer in which his sov lazor gets damped.
It's like you are fundamentally unable to concieve of a situation where an interceptor won't waste 40 minutes after 40 minutes of his life in a futile attempt to capture an occupied system.
Troll ceptor only viable for unoccupied and undefended systems. You not being able to hold unoccupied and undefended systems is a good thing. Ergo, troll ceptor not problem. |

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Posted - 2015.03.09 21:10:45 -
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Alavaria Fera wrote: wait, i thought moa was going to end our 0.0 nightmare and it was terrifying us...
is that not the case anymore?
Idk what any alliance is planning, but the fact that their interceptors scarred you lot for life is hilarious. |

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Posted - 2015.03.09 21:11:54 -
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Promiscuous Female wrote:Acuma wrote:Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"
no, the attacking interceptor gets to disengage within 2m of getting caught for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes For the basic Math challenged:
Ceptor is on minute 38 of his sov lazor. Maulus warps in, damps, warps off. Ceptor never picks up sov lazor again. |

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Posted - 2015.03.09 21:17:28 -
[39] - Quote
EvilweaselFinance wrote: post type 3: lets turn this entire game into a bore-off
Post type 4: Cycling my damps once is too boring!!!
I'll throw in another one free of charge: Post type 5: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr. |

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Posted - 2015.03.09 21:18:38 -
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Yroc Jannseen wrote: You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?
It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around. |
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Posted - 2015.03.09 21:21:40 -
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Promiscuous Female wrote:PotatoOverdose wrote:Yroc Jannseen wrote: You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?
It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around. nice hyperbole given that people mentioned 250km ceptors repeatedly, not hyperbole at all.
But fine, just for you: 110km Ceptors with a T2 sov lazor on top. Still ludicrous, still gets rekt by a damp from a maulus, |

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Posted - 2015.03.09 21:38:41 -
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EvilweaselFinance wrote:Eli Apol wrote: I'm using the maximum for effect - we can do 27minutes instead and still have a 29:12 ratio of time wasted by the trollceptor pilot versus the defender. Point still stands.
edit: And just done with replying to the ship-toaster not the thread in general :)
so yes, we remain in a bore-off but without the thin advantage of a massive inbalance in favor of the defender, merely a moderate one what fun Defender advantage is a key contributor to overall stagnation in sov. Reducing that is a good thing. |

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Posted - 2015.03.09 21:45:54 -
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Ranger 1 wrote: The only real disadvantage is being inflicted on sov holders with more systems than they can cover... everybody else is just fine., thanks.
Sorting this thread by alliance....http://eve-search.com/stats/thread/411402-1
Goonswarm Federation 285 (33,3%) The next highest alliance is: Mordus Angels 53 (6,2%)
Sorting by individual poster: Promiscuous Female 128 (15,0%) The next highest poster: EvilweaselFinance 63 (7,4%)
Good stuff.
|

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Posted - 2015.03.09 23:59:55 -
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Acuma wrote:Grath Telkin wrote:its shockingly funny to watch all of you running around worrying about frigates.
it clearly shows how incapable you are of understanding the very simple layout of these sov mechanics. But frigates are indestructible! What can you do against them? /sarcasm off Pretty much the entire thread, really. |

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Posted - 2015.03.10 05:09:28 -
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Kaarous Aldurald wrote:PotatoOverdose wrote: And in other news today, fast ships can in fact disengage from fights in eve online. This has come as a shock and surprise to many veteran sov fighters across the cluster.
Notable cfc Megathron enthusiast Baltec had this to say: "Oh, so that's why they've been fitting prop mods to their cynabals!"
GǪ This has been a presentation of Part of our Cluster, Tonight. Goodnight!
Sarcasm aside, please explain why you think people should be able to kite their way into sov instead of actually fighting for it. Later this evening, long time forumite and awox proponent Kaarous Aldurald claims "Kiting isn't fighting." We have the inside scoop.
Also, we interview elo knight, who recently trashed yet another SMA ishtar fleet with his kiting cynabal doctrine.
That and more, tonight at eleven. |

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Posted - 2015.03.10 05:30:43 -
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Alexander McKeon wrote:Can we please stop obsessing over interceptors for a few minutes and get back to focusing on the root causes of why defending even well used space will be problematic? You're getting stuck on one point and lost sight of the proverbial forest. I understand the goal of making unused space easy to take from absentee landlords, but if the defender wishes to truly hold their space, every system would need the kind of around the clock population as say, BUZ or GE- to consistently prevent reinforcement timers from being initiated.
Not only is that simply impossible for anything resembling even a regional power, current nullsec income can't support it. I know an income rebalance is in the works, but asking people to defend their space under the new system without giving them reason to do so is flawed. As it stands, it is far too easy to reinforce a large area of moderately occupied space repeatedly and blue ball the defenders until they tire of the game. Many valid points here actually, and I'm not a fan of many aspects of entosis link gameplay.
While we're on the subject of round the clock population as it pertains to entosis link gameplay, my main problems with the new sov system is that it encourages alliances to subdivide based on regional and national groups due to time zone differences and the proposed 4 hour primetime.
Personally, I like the fact that in alliance or corp, I get to meet and exchange view points with people from across the world - I can talk to a guy from Perth (Australia) and Amsterdam (Netherlands) at the same time, and then go roaming with them in the off-hours. The proposed entosis link changes dis-incentivize this, which is detrimental to the community as a whole.
I'd like to discuss these things, unfortunately a certain alliance seems dead set on making this yet another thread about interceptors..... |

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Posted - 2015.03.10 09:31:59 -
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Kaarous Aldurald wrote: People feel like it's unacceptable that a single "can't touch me!" interceptor ship can force them to have to remain on grid with every structure in their alliance four hours per day.
This has been debunked time and time again in this thread. Here are some facts: -The default targeting range on all interceptors falls between ~20km and ~30km
-Yes, an absolutely stupid fit that gives up all of its rigs, all but one of its mids can maybe lock to 120km. Maybe.
-Said stupid gimmick fit will die to any ship that can apply dps at those ranges, or to anything that falls in the anti-frigate role. Because it's a stupid gimmick fit.
-Anyone that thinks a stupid gimmick fit is going to be viable in sov warfare is a god damn moron, and there are 40 pages of posts highlighting that fact.
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Posted - 2015.03.10 09:52:38 -
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Dave Stark wrote:PotatoOverdose wrote:-Anyone that thinks a stupid gimmick fit is going to be viable in sov warfare is a god damn moron, and there are 40 pages of posts highlighting that fact. you seem to forget - they aren't intended for sov warfare. they're intended to make the game as unfun and boring as possible so you don't even want to log in to participate in "sov warfare". you know, the whole thing fozzie wants to get away from, as per the dev blog. having to spend 4hrs a day fruitlessly chasing interceptors is going to be boring as ****, especially when that 4hr window is probably the majority of people's active play time. honestly, if i were looking to go from any other area of space to sov null under this new system i'd look for a corp who's prime time wasn't the same as mine. i have better things to do with my game time than pointlessly chase interceptors who have no real intention of fighting and just want to be as irritating as possible. The four hour window is dumb for many reasons. Reasons that myself and others have posted on in this thread and others.
But in general, your misconstruing the situation. Let's say I'm a nullbear running havens in an ishtar. An inty pops into local and goes to the ihub/tcu/station. I warp to pos/station and switch to an anti frig platform, even something as cheap as a maulus will do, an in one or three cycles of my guns/damps/whatever I kill him and/or make him gtfo.
God forbid the ratters have to take a 2 minute break from ratting to swat a gimmick fit ceptor.
But here's the thing - the status quo doesn't change. If a neutral enters local in sov, the nullbears dock up anyway. The overall amount of time spent ratting stays the same - neutrals disrupt the local nullbears one way or the other in the current system and the new system. |

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Posted - 2015.03.10 09:55:12 -
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If the gimmick ceptor goes into an unoccupied system - he'll be swatted by the locals because gimmick fit. If he goes into an unoccupied system - why does your alliance hold systems that are unoccupied in your prime time? |

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Posted - 2015.03.11 19:04:21 -
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baltec1 wrote:PotatoOverdose wrote:
And this one's a case of "lol didn't read." Please tell me, how does a ceptor "moonwalk out" if it can't warp away and faster ships can run it down?
They don't run down cepters now and wont in the future. Every single one of your plans revolvs around the assumption the cepter is joust going to let you warp to 0 on it, not more or not run when something shows up. A max speed garmur or dramiel is faster than any ceptor under equivalent conditions. Fact. |
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Posted - 2015.03.11 19:08:54 -
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baltec1 wrote:PotatoOverdose wrote: A max speed garmur or dramiel is faster than any ceptor under equivalent conditions. Fact.
It has a 110km head start, it starts burning the second it sees you on its D-scan, it will be 200km away at the very least when you meet it. No, you won't catch it. Show me how fast this 110km locking interceptor goes with all of it's rigs dedicated to lock range.
Grasping at straws baltec, grasping at straws. It's quite hilarious, actually. |

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Posted - 2015.03.11 19:33:10 -
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Kristian Hackett wrote:PotatoOverdose wrote: A max speed garmur or dramiel is faster than any max speed ceptor under equivalent conditions. Fact.
If you can't warp, you're dead.
Actually, a Stiletto can just barely outrun a Garmur, but that's by less than 100 m/s assuming both ships are focusing on maximizing speed over everything else using T2 modules. Fair point, but the stiletto won't be max speed fit anyway since it needs that patented "trollceptor" lock range of 110km.
And the max speed dram will win by a mile against a "trollceptor" fit.
But I expect Baltec to come back and say: No! That's not true because I said it's not true! |

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Posted - 2015.03.11 22:30:35 -
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Kaarous Aldurald wrote: Evasion tactics will be optimal so long as they are possible.
[Citation needed] |

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Posted - 2015.03.11 22:49:56 -
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Kaarous Aldurald wrote:PotatoOverdose wrote:Kaarous Aldurald wrote: Evasion tactics will be optimal so long as they are possible.
[Citation needed] Ever heard of these new things they have now, called people? People will always take the low road, they will always do as little as possible to get to their goals. It's really rather interesting. Sarcasm aside, it's a binary equation. Either it's possible to capture sov by dicking around in a kiting ship, or it's not. If it is, then it's a damn sight easier than actually fighting for sov, so it will become the optimal assignment of resources. That's a bunch of opinion, with no fact, and certainly no [citation].
But sarcasm aside, with their inabillity to warp off, troll cepters (especially those that are gimmick s*** fits that trade all their rigs and most of their mid slots for 110km lock range) will die in droves to Dramiels and Garmurs, as well as Rail Eagles and Tengus who can plink them down from 50km to 200km+ using Javelin, CN Antimatter, and CN Thorium.
Where you see a troll ceptor, I see a killmail. Where you see hundreds of gewns spreading across hundreds of systems, I see hundreds of killmails. And I like it, It's just that simple.
I've killed dozens of ceptors in a single day before, solo. I'd link proof here if it wouldn't get my post deleted by Ezwal. This isn't boasting, many people in this thread have reported similar experiences. Ceptors die.
Swarms of "unkillable" interceptors are a ~narrative~. A ~narrative~ that no one who knows what they're talking about is buying. I don't know how else to explain it to you. vOv |

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Posted - 2015.03.11 23:04:44 -
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Promiscuous Female wrote:alternatively just hard lock all ships to minimum 3s align except pod and shuttle
look at how easy it is to fix eve Case in point - what does align time matter when an Interceptor is using an Entosis link and can't warp off? Oh noes, the inty aligned on me! All is lost!~~
This entire thread is an exercise in narrative control. Some individuals and/or groups don't like interceptors and will use any excuse to try and get them nerfed. |

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Posted - 2015.03.12 22:00:47 -
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Lena Lazair wrote: Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?
Holy crap, please sign me up for this morale-draining experience.
Best argument for this system, really.
Any interceptor that cannot warp away with its link active, that compromises its speed (via targetting range rigs instead of speed and agility rigs), and that neuters it's midslots (due to sebos) to get 110km+ lock range is simply a killmail. I like killmails.
Honestly, once people get tired of loosing so-called "trollceptors," I'd bet some interesting fights will start to happen in an around the sov structures and nodes spread across all of sov nullsec.
Mind you, the proposed system isn't perfect. The 4 hour time window doesn't sit well with me, but that's a topic for another thread, I guess... |
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