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Feoria Saissore
The Scope Gallente Federation
1
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Posted - 2015.03.11 02:23:50 -
[1] - Quote
Fairly simple ideas. I think would be nice for some of us who spend a lot of time jumping through space to be able to switch to a first person mode. Lets you see what goes on inside the pod or a simple GUI that lets you navigate your ship from the inside rather than out. Imho it would add a new level of immersion for us. Something simple would be more than sufficient.
2nd Idea is an expansion of the captain's quarters we already have. There is a door that leads to "the rest of the space-station" and it's been there a while not doing anything. Why not put in a cantina or bar for RP/socializing. Could as be used as a small isk sink while your not doing anything rather than sitting in station spinning ships.
I think these small additions could add some extra flavor to this amazing game. |

Madd Adda
33
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Posted - 2015.03.11 02:28:36 -
[2] - Quote
you're in a goo-filled pod, what's to see? your mind is connected to all the systems inherently if i recall correctly
Carebear extraordinaire
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Feoria Saissore
The Scope Gallente Federation
1
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Posted - 2015.03.11 02:30:35 -
[3] - Quote
This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore |

Kabark
Schilden
44
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Posted - 2015.03.11 02:47:00 -
[4] - Quote
This has been an idea proposed as old as EVE itself. I don't think there are very many people that would disagree with being able to walk around or see the insides of their ship, however it has always been a low priory non-gameplay additive. That is why we have been waiting years since the introduction of Captains Quarters to walk around the station. I would absolutely love to role play in my ship. I would name one of my corpses as first mate, sneak into the women's showers, and build an ever growing plaque of the names of crewman lost aboard my previous ships. Seriously though it would be great but I don't think the DEVs would ever make this a priority. |

Lugh Crow-Slave
859
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Posted - 2015.03.11 03:01:24 -
[5] - Quote
eve is in first person you see what your pilot is seeing
your nerviouse system is hooked right into your ship itself you feel what it feels and see with the camera drones become your eyes
Fuel block colors? Missiles for Caldari T3?
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Lugh Crow-Slave
859
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Posted - 2015.03.11 03:02:16 -
[6] - Quote
Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore
no they have crew to maintain the ship that's it
Fuel block colors? Missiles for Caldari T3?
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Kabark
Schilden
44
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Posted - 2015.03.11 03:17:39 -
[7] - Quote
Lugh Crow-Slave wrote:Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore no they have crew to maintain the ship that's it I haven't checked in a while but according to lore, a battleship sized vessel piloted by a capsules has a crew of 100-300 correct? Do you have the link to that page? Correction, 15-100 for battleship. Correction again, I was right the first time. 100-300.
https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines |

M'pact
Apotheosis of Caledvwich Dirt Nap Squad.
59
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Posted - 2015.03.11 03:31:47 -
[8] - Quote
The pod pilot is the only "bridge crew" left on capsuleer ships. Being hooked directly into the ship systems makes anybody else obsolete.
Check out https://www.youtube.com/watch?v=XHH_MHd0c94
Don't you think that there would be other crew members shown doing things like the hacking in the frigate, and a tactical officer yelling about the damage the cruiser is taking, if there were others on the bridge? Surely CCP would show them if they were there.
There may** be other people maintaining engineering and weapons and such, but the capsuleer is the only one in command. Therefore, they are the only one on the bridge.
** You can believe what you wish, but in my EVE, the only human aboard capsuleer ships is the capsuleer. Ammo loading is taken care of by automated systems, and maintenance is done by specialized automatons/drones designed specifically for such purposes. Makes more sense to me, as automatons/drones and automated systems have no fear, no fatigue, and no feelings, and they react faster than humans. They are better for loading and maintenance purposes. Tactics and strategy, however, are done better by humans, which is why a human capsuleer is still needed for command.
When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me.
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Until then, I'll just sit quietly over here, minding my own business...
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Lugh Crow-Slave
859
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Posted - 2015.03.11 03:33:29 -
[9] - Quote
Kabark wrote:Lugh Crow-Slave wrote:Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore no they have crew to maintain the ship that's it I haven't checked in a while but according to lore, a battleship sized vessel piloted by a capsules has a crew of 100-300 correct? Do you have the link to that page? Correction, 15-100 for battleship. Correction again, I was right the first time. 100-300. https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Yes and they are just there to keep the ship(and crew on larger ships) running nothing more this is why minim recs on pod ships are so much lower
Fuel block colors? Missiles for Caldari T3?
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M'pact
Apotheosis of Caledvwich Dirt Nap Squad.
59
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Posted - 2015.03.11 03:35:40 -
[10] - Quote
Kabark wrote:Lugh Crow-Slave wrote:Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore no they have crew to maintain the ship that's it I haven't checked in a while but according to lore, a battleship sized vessel piloted by a capsules has a crew of 100-300 correct? Do you have the link to that page? Correction, 15-100 for battleship. Correction again, I was right the first time. 100-300. https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines Yeah, those 100-300 are for maintaining the systems. The capsuleer is the only one in command. Having other humans in command positions would be much less efficient, and would negate any advantage gained by having the capsuleer plugged directly into the ship.
When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me.
-
-
Until then, I'll just sit quietly over here, minding my own business...
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Feoria Saissore
The Scope Gallente Federation
1
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Posted - 2015.03.11 03:44:09 -
[11] - Quote
Still, the argument can be made that a bridge would be on the ships and I'm sure we could do a inside the ship kind of view, it would be extremely low on the dev to do list, but it would be awesome for cosmetic appeal. |

Nariya Kentaya
Ministry of War Amarr Empire
1836
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Posted - 2015.03.11 04:21:31 -
[12] - Quote
Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore the bridge isnt there anymore, its removed to make room for the pod and its support equipment |

Unsuccessful At Everything
The Troll Bridge
20351
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Posted - 2015.03.11 05:07:38 -
[13] - Quote
Switch to first-person view.. see black.
You are in a metal egg full of jelly.. what are you expecting to see?
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Samillian
Angry Mustellid The Periphery
736
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Posted - 2015.03.11 09:40:43 -
[14] - Quote
Feoria Saissore wrote:This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore
Yours may have a crew, personally I always open the airlocks and internal bulkheads for a bit after undocking to make sure such unwanted biological contaminants are flushed from my systems.
As to your proposal why would I want to limit myself to an internal or first person view?
As to your cantina idea, don't see much point in it to be honest the time and resources required could be better spent elsewhere.
NBSI shall be the whole of the Law
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Lan Wang
Coreli Corporation The Kadeshi
238
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Posted - 2015.03.11 09:43:52 -
[15] - Quote
"fairly simple ideas" "small additions" (guess you know how to implement this sort of thing in 20mins?) seems like a waste of time just like walking in stations ideas that rp'ers keep requesting, again it gives people an alternative to undocking and playing the game
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
245
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Posted - 2015.03.11 15:18:53 -
[16] - Quote
Must be something interesting about Gallente ships since you want to mingle with your crew... Whilst on my ship, scum slaves not working fast enough... |

Iain Cariaba
1134
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Posted - 2015.03.11 15:55:35 -
[17] - Quote
M'pact wrote:You can believe what you wish, but in my EVE, the only human aboard capsuleer ships is the capsuleer. Ammo loading is taken care of by automated systems, and maintenance is done by specialized automatons/drones designed specifically for such purposes. Makes more sense to me, as automatons/drones and automated systems have no fear, no fatigue, and no feelings, and they react faster than humans. They are better for loading and maintenance purposes. Tactics and strategy, however, are done better by humans, which is why a human capsuleer is still needed for command. Hey look, we play the same EvE.
As to OP's idea. No. No to pretty much any idea that provides no content to the game, and will be ignored by most once the shiney factor wears off. If you wnt to watch a bridge scene while you autopilot, alt-tab out and watch a random Star Trek episode. Make a game out of it to see if your ship in EvE survives to the first red alert of the episode.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Rain6637
GoonWaffe Goonswarm Federation
30847
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Posted - 2015.03.12 10:10:21 -
[18] - Quote
You should get to walk around your ship while autopiloting, and then when you are being shot you can scramble back to your pod and struggle to get in so your SP will be saved. Risk Vs ReWaRD AMIriTe
Help, I can't download EVE
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Arthur Aihaken
X A X
4112
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Posted - 2015.03.12 11:14:59 -
[19] - Quote
There's a Captain's Quarters?
I am currently away, traveling through time and will be returning last week.
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Rain6637
GoonWaffe Goonswarm Federation
30848
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Posted - 2015.03.12 11:30:44 -
[20] - Quote
Once you get over the claustrophobia, a pod isn't that bad.
Help, I can't download EVE
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Steppa Musana
Pator Tech School Minmatar Republic
25
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Posted - 2015.03.12 12:56:08 -
[21] - Quote
Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship. |

Lan Wang
Coreli Corporation The Kadeshi
243
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Posted - 2015.03.12 14:19:36 -
[22] - Quote
Steppa Musana wrote:Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship.
well exactly there is no point apart from an rp sort of thing, something which will be used like 3 times then ignored because its too time consuming when there is easier ways currently available to achieve anything relevant to gameplay, deeming it a complete waste of resources, imagine jita having to process 1600+ people walking around in stations, the servers can barely handle it as it is let alone adding something like this to it
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Wylde Kardde
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.03.12 16:06:49 -
[23] - Quote
WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game. |

Kabark
Schilden
45
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Posted - 2015.03.12 16:14:36 -
[24] - Quote
Wylde Kardde wrote:WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game. Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at. |

Kabark
Schilden
45
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Posted - 2015.03.12 16:19:28 -
[25] - Quote
Lan Wang wrote:Steppa Musana wrote:Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship. well exactly there is no point apart from an rp sort of thing, something which will be used like 3 times then ignored because its too time consuming when there is easier ways currently available to achieve anything relevant to gameplay, deeming it a complete waste of resources, imagine jita having to process 1600+ people walking around in stations, the servers can barely handle it as it is let alone adding something like this to it I've always been in favor of going all Caroline's Star on Jita. But people would just flock to Dod or Amarr. A separate stand alone server dedicated to WiS. Make the transition similar to that of changing systems. Leave one pocket on the server to join another with that small transfer delay. Yes I know EVE is all on the same server. No, it's on the same server system.i could draw you a picture but it would be easier just to tell you to google a server room. |

Wylde Kardde
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.03.12 17:05:19 -
[26] - Quote
Kabark wrote:Wylde Kardde wrote:WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game. Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at.
I do Helicopters but I have seen airliner maintenance and to a minor degree have viewed some ocean liner/freighter construction in drydocks on a nat.geo or smithsonian tv channel realizing that it really is all the same stuff workwise. You know how many electricians are needed for these new cruise ships these days, it's ridiculous. And remembering the rigs they use to hook up things like a ship propeller the size of a baseball diamond just gives perspective of what EvE would be like.
On Topic - I thaught of it as a casual thing, same as how incredibly casual you would be walking up to your coffee table in WiS and clicking the fit tool or the agent finder. But if your in station for a while doing whatever: chatting, typing, browsing market, investigating stats, assembling a tight fit (powergrid/cpu) might take some time all the while sounding and looking like your out there on platform supervising repairs and installs. |

Kabark
Schilden
45
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Posted - 2015.03.12 17:28:27 -
[27] - Quote
Wylde Kardde wrote:Kabark wrote:Wylde Kardde wrote:WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game. Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at. I do Helicopters but I have seen airliner maintenance and to a minor degree have viewed some ocean liner/freighter construction in drydocks on a nat.geo or smithsonian tv channel realizing that it really is all the same stuff workwise. You know how many electricians are needed for these new cruise ships these days, it's ridiculous. And remembering the rigs they use to hook up things like a ship propeller the size of a baseball diamond just gives perspective of what EvE would be like. On Topic - I thaught of it as a casual thing, same as how incredibly casual you would be walking up to your coffee table in WiS and clicking the fit tool or the agent finder. But if your in station for a while doing whatever: chatting, typing, browsing market, investigating stats, assembling a tight fit (powergrid/cpu) might take some time all the while sounding and looking like your out there on platform supervising repairs and installs. All in all, this is purely an aesthetic perk and for RP. I like the RP aspect sometimes but because of how EVE is player run everything, RP is pretty limited to missions and NPC agents. The rest is simply imagination. If RP was prioritized, I'm afraid that it would degrade the player interaction aspect of the game. |
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