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1. Multiple citadels in system and side effects - in Test Server Feedback [original thread]
Perhaps it will be a non issue for TQ due to the cost constraint of citadels limiting their number. While this may be true for the first few months, eventually more and more citadels will be anchored and it is only a matter of time before high sec...
- by Kabark - at 2016.05.11 05:25:09
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2. Unable to log in. - in Test Server Feedback [original thread]
It sounds like you need to use the old school (pre steam and launcher) method for getting to SISI. It involves creating a copy of your entire EVE local files into a completely seperate folder, outside of CCP folders. The best option is to create t...
- by Kabark - at 2016.05.07 20:32:36
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3. Multiple citadels in system and side effects - in Test Server Feedback [original thread]
I have found that systems with large numbers of citadels create high perks of lag followed by client crashes. This most often occurs when tabbing out and back into the game while in a system with a high concentration of citadels. UI and overhead a...
- by Kabark - at 2016.05.07 06:20:48
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4. In game translator for common languages - in Player Features and Ideas Discussion [original thread]
Don't mind all the hate from the language nazis, I think this is a great idea. Like you, I've had to has a translator up at all times in trying to communicate with other nationalities and would be much easier for an option preset to right click an...
- by Kabark - at 2016.05.06 18:44:34
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5. T2 Salvage Drones are overdue - in Player Features and Ideas Discussion [original thread]
Running a Golem with 2 T2 salvagers and 5 salvage drones at level 4, I can burn through L4s as fast as my tractors can pull in wrecks. However, I don't see anything wrong with adding T2 salvage drones. Bump the bandwidth up to 10 and base salvage ...
- by Kabark - at 2015.03.16 15:54:52
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6. 2 ideas for ECM - in Player Features and Ideas Discussion [original thread]
Alright so you say you want ECM to deactivate active targeting modules. As far as I know when you jam a ship, their targetting modules deactivate anyway because they don't have a target ship locked. So if that is what you meant be deactivating act...
- by Kabark - at 2015.03.15 18:47:55
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7. 2 ideas for ECM - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Tryaz wrote: Lugh Crow-Slave wrote: thatonepersone wrote: Ecm is not broken, so there is no reason to try and fix it. not empty quoting nor is this. I understood this to be the Features & Ideas DISCUSSION...
- by Kabark - at 2015.03.15 17:18:31
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8. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Promiscuous Medusa wrote: 250km, 500km, its all the same when autoprobing lands tackle on you. Why 500 anyway? Is 200 not safe enough? :/ For the lulz. I've lost a couple snipers to probes but it is tremendous fun to sit 200 off gate and a f...
- by Kabark - at 2015.03.14 17:08:14
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9. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Gaan Cathal wrote: Kabark wrote: Madd Adda wrote: I think they limited it partly due to the what the server can handle, but there is the balance issue too. there is what people say above me saying "i want to snipe from 250km+" which is sc...
- by Kabark - at 2015.03.14 03:13:36
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10. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: I think they limited it partly due to the what the server can handle, but there is the balance issue too. there is what people say above me saying "i want to snipe from 250km+" which is scary enough as is. I can effectively a...
- by Kabark - at 2015.03.14 00:46:54
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11. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Reina Xyaer wrote: Paranoid Loyd wrote: Born 2008, 2700 kills, doesn't know about grid-fu. His point is still extremely valid you troll Time to remove the "grid" from EVE. and with the capability to snipe even lo...
- by Kabark - at 2015.03.13 21:26:51
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12. Next Mirror - in Test Server Feedback [original thread]
It's usually about every 3 months or so. Sometimes they do an emergency mirror shortly after the last one if there is a major issue present or implementation they forgot to add.
- by Kabark - at 2015.03.13 21:20:20
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13. Kill counts on ship hulls - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: It will be abused like hell, can kill hundreds of velators at null or elsewhere And what? Have a rookie ship decal with MXXVII painted on the side of your ship and a ton of rookie ship kills on you ships info? I think that wo...
- by Kabark - at 2015.03.12 21:15:29
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14. Kill counts on ship hulls - in Player Features and Ideas Discussion [original thread]
I like this much more than the permanent name suggestion. I support it.
- by Kabark - at 2015.03.12 20:57:20
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15. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
Wylde Kardde wrote: Kabark wrote: Wylde Kardde wrote: WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitch...
- by Kabark - at 2015.03.12 17:28:27
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16. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Steppa Musana wrote: Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship. well exactly there is no point apart from an rp sort of thing, something whic...
- by Kabark - at 2015.03.12 16:19:28
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17. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
Wylde Kardde wrote: WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft ...
- by Kabark - at 2015.03.12 16:14:36
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18. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Feoria Saissore wrote: This may be true, but ships also have crews that run some of the systems, so I don't think showing the view from the bridge would be too far off the lore no they have crew to maintain the shi...
- by Kabark - at 2015.03.11 03:17:39
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19. First Person Mode and Cantina - in Player Features and Ideas Discussion [original thread]
This has been an idea proposed as old as EVE itself. I don't think there are very many people that would disagree with being able to walk around or see the insides of their ship, however it has always been a low priory non-gameplay additive. That ...
- by Kabark - at 2015.03.11 02:47:00
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20. Container within a container - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Many, many, many, many games have issues with nested containers. Nested containers generally cause database havoc. Remember, according to the database, once you put your container into a ship, it becomes a container within a...
- by Kabark - at 2015.03.11 02:08:08
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