| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Foulis
Minmatar Chosen Path Lotka Volterra
|
Posted - 2006.10.15 19:40:00 -
[1]
I think I've finally come up with an end-game thrasher. The best possible fit.
7x 280mm II(Quake, Emp), 1x small remote rep (offlined). 1x Warp Disruptor, 2x Stasis web 2x Gyro stabilizer II. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
|

inSpirAcy
The Solopwnmobiles
|
Posted - 2006.10.15 20:20:00 -
[2]
It's only end-game when all the non-gun mods are officer pimped. 
|

Donmadefy
|
Posted - 2006.10.15 20:22:00 -
[3]
I've been wondering about outside of the box thrasher setups also ... At the moment I'm toying with a 7 nos / 1 smartbomb style combo, coupled with a medium shield booster and amplifier. Not sure about other slots yet.
Obviously, it's going to be gang support, but I figured a short range thrasher might catch people offguard.
Maybe. Once. Meh, it's still a drawing board idea :)
|

Vathar
Destructive Influence Band of Brothers
|
Posted - 2006.10.15 20:25:00 -
[4]
for multinossing, a catalyst with 50/50 blasters/nos is actually quite good
Now for the thrasher you proposed, dual webs are nice, sensor boosters are also worth it, depends on what you plan to do with it! ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
|

Faol'gus
|
Posted - 2006.10.15 20:26:00 -
[5]
Edited by: Faol''gus on 15/10/2006 20:26:02 X7 280mm II X2 sensor boosters; X1 Tracking Computer X2 Gyro
|

Foulis
Minmatar Chosen Path Lotka Volterra
|
Posted - 2006.10.15 20:28:00 -
[6]
Originally by: Vathar for multinossing, a catalyst with 50/50 blasters/nos is actually quite good
Now for the thrasher you proposed, dual webs are nice, sensor boosters are also worth it, depends on what you plan to do with it!
When in gangs I switch the disruptor for a sensor booster, and sometimes I run a cloak offlined to avoid probers.
I'm working on a passable AC setup atm. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
|

Verus Potestas
Caldari Fiat Mort
|
Posted - 2006.10.15 20:30:00 -
[7]
Originally by: Faol'gus X7 280mm II X2 sensor boosters; X1 Tracking Computer X2 Gyro
We have a winner.
RAWR!111 Sig Hijackz0r!!11 - Immy |

Jenstruant Fogg
|
Posted - 2006.10.15 21:24:00 -
[8]
Originally by: Verus Potestas
Originally by: Faol'gus X7 280mm II X2 sensor boosters; X1 Tracking Computer X2 Gyro
We have a winner.
Your best swapping the TC for a web just incase your first volley doesn't pop 'em
|

ActiveX
Eye of God Axiom Empire
|
Posted - 2006.10.15 21:27:00 -
[9]
End game? Eve ends? ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

Foulis
Minmatar Chosen Path Lotka Volterra
|
Posted - 2006.10.16 02:37:00 -
[10]
Originally by: ActiveX End game? Eve ends?
End game refers to a setup requiring highest relevant skills. The setup I listed requires AWU 5, Weapons Upgrades 5, Engineering 5, Electronics 5, a cpu implant or two, and quite a few other skills. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
|

Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
|
Posted - 2006.10.16 05:04:00 -
[11]
Three cheers for still having my quote in your sig, though  --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
|

Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
|
Posted - 2006.10.16 05:04:00 -
[12]
I really don't think that destroyers are worth end-game setups, seeing as by the time you have the skills for one, putting yourself in a destroyer is a waste. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
|

keepiru
Supernova Security Systems
|
Posted - 2006.10.16 05:15:00 -
[13]
End-game setups in silly weak t1 ships are fun. A bit like taking a 50cc moped and making it go 160kph  ----------------
Please fix BC Sig/Agility! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |