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Polinus
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Posted - 2006.10.17 12:05:00 -
[1]
Think the issue is that there are too few destroiers and all more or les sthe same stuff. 4 new destroiers with different settings like an EW destoier could be fun.
Another idea, but this requires a noob question answered. Does defenders intercept only missiles incommingat you or at your frineds as well? IF the later so destroiers coudl be used for teh same thing they are in RL... fleet defense. A destroier that could fit several rocket launchers would be cool with bonus to defenders.
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Polinus
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Posted - 2006.10.17 12:30:00 -
[2]
If at least defenders could target all incomming missles into your party..
Anyway I think destroiers would be far more usable if there were more variations. At least 3 per race. Its rather ridiculous that there re more BB (sorry but I must use the correct abreviation for Batleship :P ) variatiosn than destroiers that are from logic supposed to be a more common ship (scince form logic smaller ships should always be more common).
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Polinus
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Posted - 2006.10.18 10:19:00 -
[3]
Edited by: Polinus on 18/10/2006 10:25:15 How much a shield/armor boost do you guys think would be needed to make the dest balanced? Since they are almost 2 times the signature of frigates they should have about 2 times more shiled .. i think.. so a 600-650 hp shield would be .. good.
Also a possible solution would be an extra middle and more CPU to make it more EW viable defense?
BTW.. almost forget.. please a boost on detection range is quite logical. Otherwis ethe 50% boost on weapons range looses a little bit of it's potential.
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Polinus
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Posted - 2006.10.18 10:26:00 -
[4]
Almost forgeot. Boost in detection range. otherwise the 50% weapon range bonus... is .. little bit off..
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Polinus
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Posted - 2006.10.18 11:09:00 -
[5]
You are using the ONE definition of frigates and destroiers. Many countries have completely different definitions.
Currently destroiers are the ships used into fleet defense. Hunting Submarines and anti air defense. Frigates are non fleet ships, used for smal presence and patrol forces, and usually cannjot keep up in speed with teh rest of fleet). Some countries have the exact oposition definition of destroiers and frigates :)
On other hand URSS built destroiers as anti ship missile boats capable of striking US carriers as an Hit an run like hell weapon.
So I think destroiers should have far more variety in game! Also a little bit more defensive power is needed because they are indeed reeealy easy target. Not a huge change.. just a little bit.
Anyway Eve definition of ship roles is no where near teh naval definition. BB on Naval definition should be things completely imune to Cruiser weaponry and lone kings of sea, unmatched to anyone at direct combat. Only drawback being stiting ducks to carriers.
Naval combat is FAR more interesting than EVE combat. For example on roles. The main combatants (WWI and WW2 for example) were the BB. BB were imune to any gun fire form anything other than another CV or BC. But torpedoes, that could be lauched form even small ships were able to kill them.. but were so short range that were hard to be deployed.
Fleet combat would be about cruisers trying to protec BB from enemy smalller ships getting into BB torpedoing range. While the smaller ships would fight to be able to enter on enemy formation and avoid enemy doing the same. At that time, destroiers were great Torpedo delivery weapons since they were fast and maneuverabe. A destroier that reached a BB at 2 Km range would have a high probability of killing the BB. But everything on field was employed to prevent that.
Carriers screwed all this when planes can simply pop up form skuy and drop a torpedo right next to the BB.
Eve combat unfortunately is too linear.
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Polinus
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Posted - 2006.10.18 16:46:00 -
[6]
That, or increase speed slighlty. they should be consistently faster than cruisers.
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Polinus
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Posted - 2006.10.19 10:15:00 -
[7]
The issue is.. in real life torpedoe boats were no match for a destroier. Not even 3 or 4 of them. But in Eve the advan ced frigates can crush a destroier. So we need
a) little bit better destroierd (current ones maybe but much betterwould be new ones enabled by level IV fdestroier skill) b)t2 destroiers
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Polinus
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Posted - 2006.10.19 10:54:00 -
[8]
I almost forgot. I thing 10-15 m2 of drone space would be a good adition to destroiers (would in fact match with current RL destroiers usage pattern)
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Polinus
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Posted - 2006.10.23 15:08:00 -
[9]
No NO.. The HP boos will finnaly kill it!!
HP boost is better for ones with already a lot of HP. Now the destroiers won't even be abe to pop frigates.
But.. as for now.. I made some number crunshing. And Destroiers can make more damage per ISK spent than a Cruiser T1. Although they die too fast. So large grups os destroiers could be a very funny fleet. Since 10 fully armed destroiers cost about 17M and with that force ypu can pretty much jump into 2 cruiser POP one (combined alpha of 3300 damage :P) and run away loosing at most 1 dest. :P
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Polinus
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Posted - 2006.10.23 15:35:00 -
[10]
We would need at least a second type of T1 dest for each race and a non interdictor T2 dest for each reace as well.
Also dest are udnerused because their skill branch stops there.. helps nothing on getting any other skill
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Polinus
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Posted - 2006.10.23 17:41:00 -
[11]
It can keep the current HP if they get boosted speed (about 30 m/s more of base speed)
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