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Lan Wang
Coreli Corporation The Kadeshi
243
|
Posted - 2015.03.12 15:41:48 -
[1] - Quote
So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare?
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
188
|
Posted - 2015.03.12 17:26:05 -
[2] - Quote
Adding Pirate FW would be an excellent Headline Expansion.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Artuard Envien
Bonanza Excavation
21
|
Posted - 2015.03.12 18:51:37 -
[3] - Quote
No reason at all. This should be implemented right now. |

Paranoid Loyd
4141
|
Posted - 2015.03.12 19:01:12 -
[4] - Quote
Everyone currently making the effort required to make pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Lan Wang
Coreli Corporation The Kadeshi
244
|
Posted - 2015.03.12 19:07:20 -
[5] - Quote
Paranoid Loyd wrote:Everyone currently making the effort required to build pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market.
didnt actually think about the market and industry around it tbh
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Paranoid Loyd
4141
|
Posted - 2015.03.12 19:09:09 -
[6] - Quote
Lan Wang wrote:Paranoid Loyd wrote:Everyone currently making the effort required to build pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market. didnt actually think about the market and industry around it tbh Yeah, the game is so intertwined making interesting ideas like yours work becomes problematic fairly quickly.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1486
|
Posted - 2015.03.12 19:17:03 -
[7] - Quote
Lan Wang wrote:So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare? Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense.
Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr. Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente. Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari. Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar.
Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same.
I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction.
Thoughts?
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Rinai Vero
Moira. Villore Accords
508
|
Posted - 2015.03.12 19:52:27 -
[8] - Quote
Bronson Hughes wrote: Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense.
Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr. Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente. Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari. Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar.
Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same. EDIT: In light of the industry/market posts above, it may be prudent to reduce the number of LPs earned in these zones.
I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction.
Thoughts?
I would think all Pirate factions would need to be KOS to all Empire Militias. Part of the lore preparation for a Pirate FW Expansion could be focused on the Pirate factions forming alliances amongst themselves, the way Militias are allied. Alternatively, the expansion could eliminate all Militia alliances.
FW FFA probably has a lot of support from players. Although I like the lore aspect of being allied with the Minmatar, a lot of people seem to think the Militia "allies" screw things up gameplay wise.
I think it would be best if alliances between militias were more dynamic, not prescribed by CCP. If the game mechanics made things FFA, players would be more free to choose their allies for themselves. Might see stuff like Guristas and Caldari being allied against GalMil... then Guristas switching sides. Or all Pirates allying against all empires, ect ect.
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Sean Parisi
Fugutive Task Force A T O N E M E N T
645
|
Posted - 2015.03.12 21:25:09 -
[9] - Quote
One issue is on average most players would swap to pirate factions for the better rewards (assumed) like snakes etc. |

Crosi Wesdo
War and Order
1391
|
Posted - 2015.03.12 21:30:49 -
[10] - Quote
Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.
FTFY |

IbanezLaney
The Church of Awesome
1382
|
Posted - 2015.03.12 22:09:25 -
[11] - Quote
Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY
You would be there in a second if you could get pirate warp core stabilizers.
https://soundcloud.com/ibanezlaney
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Lan Wang
Coreli Corporation The Kadeshi
244
|
Posted - 2015.03.12 22:34:13 -
[12] - Quote
Bronson Hughes wrote:Lan Wang wrote:So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare? Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense. Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr. Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente. Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari. Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar. Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same. EDIT: In light of the industry/market posts above, it may be prudent to reduce the number of LPs earned in these zones.I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction. Thoughts?
well just anything really, i only see pirates being involved with pve activities nothing pvp related which seems kinda silly really, but yeah i like this idea, i dont really have any ideas on how to implement it as im not a fw'er but its something id seriously consider if i could fly as a pirate faction.
just wondered why there is no specific role to pirate factions and fw seems the best place for them to be
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Crosi Wesdo
War and Order
1391
|
Posted - 2015.03.12 22:46:33 -
[13] - Quote
IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers.
So bitter. |

IbanezLaney
The Church of Awesome
1382
|
Posted - 2015.03.12 23:03:32 -
[14] - Quote
Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers. So bitter.
Nah - Just honest.
https://soundcloud.com/ibanezlaney
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Crosi Wesdo
War and Order
1391
|
Posted - 2015.03.12 23:09:16 -
[15] - Quote
IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers. So bitter. Nah - Just honest.
Only you seem to have a problem stopping stabbed alts. Cheer up :) |

Silverbackyererse
The Church of Awesome
132
|
Posted - 2015.03.13 00:49:47 -
[16] - Quote
IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers.
I need a new cup of coffee and most likely a new keyboard and monitor now you tard. 
|

Crosi Wesdo
War and Order
1391
|
Posted - 2015.03.13 01:02:01 -
[17] - Quote
Silverbackyererse wrote:IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers. I need a new cup of coffee and most likely a new keyboard and monitor now you tard. 
Looks like a pirate faction damage control :) |

IbanezLaney
The Church of Awesome
1384
|
Posted - 2015.03.13 01:33:51 -
[18] - Quote
Crosi Wesdo wrote:Silverbackyererse wrote:IbanezLaney wrote:Crosi Wesdo wrote:Sean Parisi wrote:One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc. FTFY You would be there in a second if you could get pirate warp core stabilizers. I need a new cup of coffee and most likely a new keyboard and monitor now you tard.  Looks like a pirate faction damage control :)
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
https://soundcloud.com/ibanezlaney
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Crosi Wesdo
War and Order
1391
|
Posted - 2015.03.13 01:55:59 -
[19] - Quote
IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.
Im sure one day you will achieve a meaningful goal in this computer game. |

IbanezLaney
The Church of Awesome
1386
|
Posted - 2015.03.13 02:18:07 -
[20] - Quote
Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game.
We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.
The problem was when we went to sleep.
As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life.
It the out of game stuff that is meaningful.
https://soundcloud.com/ibanezlaney
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Crosi Wesdo
War and Order
1392
|
Posted - 2015.03.13 03:02:58 -
[21] - Quote
IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game. We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night. The problem was when we went to sleep. As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life. It the out of game stuff that is meaningful.
Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve). |

IbanezLaney
The Church of Awesome
1387
|
Posted - 2015.03.13 04:05:02 -
[22] - Quote
Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game. We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night. The problem was when we went to sleep. As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life. It the out of game stuff that is meaningful. I have nothing positive in my life - so I'll be mad as always and rant
  
https://soundcloud.com/ibanezlaney
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Silverbackyererse
The Church of Awesome
133
|
Posted - 2015.03.13 04:12:44 -
[23] - Quote
Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game. We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night. The problem was when we went to sleep. As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life. It the out of game stuff that is meaningful. Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve).
Psychological project much Crosi ?? You do know that internet spaceships is NOT REALLY serious stuff right?
|

Crosi Wesdo
War and Order
1392
|
Posted - 2015.03.13 04:13:14 -
[24] - Quote
IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game. We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night. The problem was when we went to sleep. As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life. It the out of game stuff that is meaningful. I have nothing positive in my life - so I'll be mad as always and rant I will project my insecurities on the forum as always.
Like i have said, you should probably cheer up and look for the bright side. |

IbanezLaney
The Church of Awesome
1388
|
Posted - 2015.03.13 04:20:18 -
[25] - Quote
Silverbackyererse wrote:Crosi Wesdo wrote:IbanezLaney wrote:Crosi Wesdo wrote:IbanezLaney wrote:
I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical. Im sure one day you will achieve a meaningful goal in this computer game. We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night. The problem was when we went to sleep. As for your last comment: If anyone really believes their accomplishments in game are meaningful - They need to get a life. It the out of game stuff that is meaningful. Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve). Psychological project much Crosi ??  You do know that internet spaceships is NOT REALLY serious stuff right?
Shhh - Don't tell him. This is too much fun.
https://soundcloud.com/ibanezlaney
|

Dread Operative
Snuff Box Snuffed Out
428
|
Posted - 2015.03.13 04:20:21 -
[26] - Quote
They should be awarded a faction neckbeard after logging so many hours. I would join a militia for that. |

Crosi Wesdo
War and Order
1392
|
Posted - 2015.03.13 11:22:16 -
[27] - Quote
IbanezLaney wrote: Shhh - Don't tell him. This is too much fun.
Lets be fair for a second. I did once say, accurately, that you guys were pretty inconsiquential even on a FW level. Its nice to see you sacrifice most of your evenings in recent months being cal mils saviors in the unapposed au tz. It really has been qute a thorn in gal mils side. I understand that you guys are upset that all your efforts were wasted in raka and nis before it but whining about a couple of stabbed alts that you had no solution for really is sad to see.
Anyway, dont let this setback deter you guys from spending upwards of 8 hours per night on eve while accusing others of taking the game seriously :) |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1846
|
Posted - 2015.03.13 14:30:56 -
[28] - Quote
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
234
|
Posted - 2015.03.13 14:43:29 -
[29] - Quote
what was this thread about again? I forgot over the FW epeen fight that took place....out right pirate FW, all of the pirate factions would have to be allied together since they all have positive standings with each other unlike the empires (atleast last I checked they did). This would allow all 4 of them to team up against the empires and the 2 sides of the empries would have to put their differences to fight back (they did it before when Gallente and Amarr "FW Noobs kill PL Titan"). The t2 market already hurts between people not wanting to train the skills for almost the same bonuses and over production that hurts everything in eve (because alts)
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Arla Sarain
337
|
Posted - 2015.03.13 14:52:21 -
[30] - Quote
WHOA
A Gallente Rakapas circlejerk thread, AND it's hijacking another thread!!!
So unexpected.
Next up: Gallente tinfoil-hat wizards elaborating how this was maybe, just maybe, all part of the plan. |

Nameira Vanis-Tor
Hoplite Brigade
75
|
Posted - 2015.03.13 15:17:41 -
[31] - Quote
I have two issues with pirate factions joining.
1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.
2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.
For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.
I would nerf farming in the following ways...
Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward
Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.
LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.
No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!
We would see what effects that had before going further.
|

Rinai Vero
Moira. Villore Accords
508
|
Posted - 2015.03.13 15:28:31 -
[32] - Quote
Arla Sarain wrote:WHOA
A Gallente Rakapas circlejerk thread, AND it's hijacking another thread!!!
So unexpected.
Next up: Gallente tinfoil-hat wizards elaborating how this was maybe, just maybe, all part of the plan. From 6 years ago.
Not sure how Crosi, Silverback, and Laney going at each other is a "gallente circle jerk." Slapfight mebbe? Srsly though, two CalMil dudes start up the age old "U use stabs! No U!" routine and its GalMil derailing the thread?
Aaanyway... on the subject of upsetting the pirate faction market: Didn't the carebears already deal with that when FW LP stores hit for Navy factions? I'm asking because I wasn't really around, but from what I gather there had to have been a pretty big disruption.
If the world didn't end with Navy FW LP market upset, why should the sky fall because Pirate LP markets get shaken up? |

Crosi Wesdo
War and Order
1393
|
Posted - 2015.03.13 16:17:29 -
[33] - Quote
Zarnak Wulf wrote:Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.
I disagree, docking rights are there to promote fights, not prevent them. |

Mr Duffo
Perimeter Defense Systems Templis CALSF
77
|
Posted - 2015.03.14 11:20:14 -
[34] - Quote
I think more juice to war should be added if not pirate factions. Full scale war Caldari vs Amarr vs Gallente vs Minmatar? yes please |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1846
|
Posted - 2015.03.14 13:28:40 -
[35] - Quote
Crosi Wesdo wrote:Zarnak Wulf wrote:Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support. I disagree, docking rights are there to promote fights, not prevent them.
Maybe. Sprinkle the war zones with some FW-free systems off the beaten path? Gives 'shoot everyone' pirates someplace to live while reserving choice systems (Amamake) for peeps willing to risk something and pick a side. I'm just thinking more politics, proxy wars, depth to the game, etc... |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 13:48:23 -
[36] - Quote
Nameira Vanis-Tor wrote:I have two issues with pirate factions joining.
1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.
2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.
For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.
I would nerf farming in the following ways...
Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward
Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.
LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.
No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!
We would see what effects that had before going further.
I agree that farming needs to be controlled. The warzone is basically controlled by farmers and alts, not by people doing things.
.Reducing LP for D-plex. LP is pretty low already, but D-plexing is mostly done by farming alts. Afk, because who in their right mind wants to spin a button for so little LP (below 20%). If you made even that worthless, all you would do is convince more farmers to let systems flip flop in order to constantly get oplex lp. Or likewise, for more important systems, create even more farmers, because real people have better things to do.
Now I dont believe there is an honest militia member that wants stabbed ships in plexes. This should have been fixed with cloaking. But it still wont stop farming. In truth, I dont think it is possible to stop farming unless (just spitballing) you do something extreme, you might curb it, like remove d'scan or prevent warp outs that force people to stay on grid, like with the entosis link.
|

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 13:51:38 -
[37] - Quote
Zarnak Wulf wrote:Crosi Wesdo wrote:Zarnak Wulf wrote:Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support. I disagree, docking rights are there to promote fights, not prevent them. Maybe. Sprinkle the war zones with some FW-free systems off the beaten path? Gives 'shoot everyone' pirates someplace to live while reserving choice systems (Amamake) for peeps willing to risk something and pick a side. I'm just thinking more politics, proxy wars, depth to the game, etc... No. docking rights goes hand and hand with assault-ability of surrounding systems. They would become free havens in the middle of the warzone that militia could base from too, and that is broken. And people not in FW are already allowed to dock at any station, so I dont understand the reasoning. |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1846
|
Posted - 2015.03.14 14:45:17 -
[38] - Quote
I'm not sure if people are getting what I'm saying. See my first comment in this thread. I'm Amarr militia. My standings are connected to 24th Crusade. If you shoot at me your standings to 24th Crusade should take a hit. After a certain point stations in systems 'owned' by 24th crusade should be off limits. Actions and consequences and all. Pirates who take the side of one militia or the other suddenly have a vested interest. Pirates who shoot at everyone? Base out of the warzone. Expand docking consequences. |

X Gallentius
Justified Chaos Spaceship Bebop
2863
|
Posted - 2015.03.14 15:26:40 -
[39] - Quote
IbanezLaney wrote:You would be there in a second if you could get pirate warp core stabilizers. Only if they could nullify 2 points/mod instead of 1. /me moving my stuff to Syndicate now.
JUSTK is recruiting.
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X Gallentius
Justified Chaos Spaceship Bebop
2863
|
Posted - 2015.03.14 15:31:15 -
[40] - Quote
Zarnak Wulf wrote:Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support. I always wondered why a guy with -10 to Quafe was able to dock in their stations. That, and why shooting pirate rats in pirate systems lead to CONCORD rewards. Shouldn't you shout CONCORD or Empire faction rats in pirate space and receive isk from pirate factions?
JUSTK is recruiting.
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JetStream Drenard
Black Fox Marauders Spaceship Bebop
60
|
Posted - 2015.03.14 16:25:24 -
[41] - Quote
X Gallentius wrote:Zarnak Wulf wrote:Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support. I always wondered why a guy with -10 to Quafe was able to dock in their stations. That, and why shooting pirate rats in pirate systems lead to CONCORD rewards. Shouldn't you shout CONCORD or Empire faction rats in pirate space and receive isk from pirate factions? I see. That would make sense. CCP... |

Vazkez
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2015.03.14 22:36:07 -
[42] - Quote
Nameira Vanis-Tor wrote:I have two issues with pirate factions joining.
1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.
2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.
For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.
I would nerf farming in the following ways...
Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward
Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.
LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.
No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!
We would see what effects that had before going further.
I agree with you. The current FW system needs polishing. LP payouts for killing someone are far too low. Plexing/capturing a system needs changing. Its so boring.
Edit: and stabs warp core stabs need banning in plexes too! |

Tsobai Hashimoto
Amarrian Vengeance Team Amarrica
219
|
Posted - 2015.03.15 17:41:50 -
[43] - Quote
Sean Parisi wrote:One issue is on average most players would swap to pirate factions for the better rewards (assumed) like snakes etc.
Yeah I wont be in Amarr FW the day Pirate FW comes out!!! 
I NEED MORE DAREDEVILS! |

Sean Parisi
Fugutive Task Force A T O N E M E N T
646
|
Posted - 2015.03.15 22:10:04 -
[44] - Quote
Vazkez wrote:Nameira Vanis-Tor wrote:I have two issues with pirate factions joining.
1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.
2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.
For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.
I would nerf farming in the following ways...
Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward
Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.
LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.
No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!
We would see what effects that had before going further.
I agree with you. The current FW system needs polishing. LP payouts for killing someone are far too low. Plexing/capturing a system needs changing. Its so boring. Edit: and stabs warp core stabs need banning in plexes too!
You can blame goons for that / poor original implementation.A lot of things would be great if min maxers didn't abuse the living hell out of it. But that doesn't coincide with reality and as such going low is safer. |

S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.17 11:49:29 -
[45] - Quote
CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias. |

Lan Wang
Coreli Corporation The Kadeshi
247
|
Posted - 2015.03.17 11:53:02 -
[46] - Quote
S810 Jr wrote:CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias.
but would this then be different lp to the mission lp? if your restricting you would need to have a seperate lp currecy for missions and fw, tbh it wouldnt sound fair because why should a carebear earn more for less risk than a fw'er?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.17 13:53:37 -
[47] - Quote
Lan Wang wrote:S810 Jr wrote:CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias. but would this then be different lp to the mission lp? if your restricting you would need to have a seperate lp currecy for missions and fw, tbh it wouldnt sound fair because why should a carebear earn more for less risk than a fw'er?
Current FW LP is only used in the NPC Militia corp LP store. Which you can also get by running missions for the NPC corp. So I don't get what you're picking at.
If you are in a pirate faction, you are a pirate. Make your ISK from your loot, not from orbiting a button in space and shooting NPCs. I.e. don't have a LP store for pirate factions would be my favourite idea. |

Nameira Vanis-Tor
Hoplite Brigade
78
|
Posted - 2015.03.17 14:00:35 -
[48] - Quote
S810 Jr wrote:Lan Wang wrote:S810 Jr wrote:CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias. but would this then be different lp to the mission lp? if your restricting you would need to have a seperate lp currecy for missions and fw, tbh it wouldnt sound fair because why should a carebear earn more for less risk than a fw'er? Current FW LP is only used in the NPC Militia corp LP store. Which you can also get by running missions for the NPC corp. So I don't get what you're picking at. If you are in a pirate faction, you are a pirate. Make your ISK from your loot, not from orbiting a button in space and shooting NPCs. I.e. don't have a LP store for pirate factions would be my favourite idea.
Unfortunately that would probably mean the extinction of Pirate Faction Ships, as that is where they originate from by and large.
|

S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.17 14:18:07 -
[49] - Quote
Nameira Vanis-Tor wrote:S810 Jr wrote:Lan Wang wrote:S810 Jr wrote:CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias. but would this then be different lp to the mission lp? if your restricting you would need to have a seperate lp currecy for missions and fw, tbh it wouldnt sound fair because why should a carebear earn more for less risk than a fw'er? Current FW LP is only used in the NPC Militia corp LP store. Which you can also get by running missions for the NPC corp. So I don't get what you're picking at. If you are in a pirate faction, you are a pirate. Make your ISK from your loot, not from orbiting a button in space and shooting NPCs. I.e. don't have a LP store for pirate factions would be my favourite idea. Unfortunately that would probably mean the extinction of Pirate Faction Ships, as that is where they originate from by and large.
Pirate Faction ships originate from something that currently DOES NOT EXIST in the game? - a pirate NPC FW LP store.
The whole point of NOT having a pirate NPC FW LP store would be that bringing the pirate factions into FW would not change anything in the current way care bears bring pirate faction ships, mods, implants to market.
|

Lan Wang
Coreli Corporation The Kadeshi
247
|
Posted - 2015.03.17 14:27:30 -
[50] - Quote
S810 Jr wrote:Nameira Vanis-Tor wrote:S810 Jr wrote:Lan Wang wrote:S810 Jr wrote:CCP did say a few years ago at fanfest that the back end was already in place to put pirate factions into FW.
As for those saying it would cause too much trouble to the pirate ship/implant market, that is easily solved. Don't give them a FW store or have very limited items in it. RP: they are not one of the big empires, therefore they don't have the industrial infrastructure (at least in empire space) to do the same as NPC empire militias. but would this then be different lp to the mission lp? if your restricting you would need to have a seperate lp currecy for missions and fw, tbh it wouldnt sound fair because why should a carebear earn more for less risk than a fw'er? Current FW LP is only used in the NPC Militia corp LP store. Which you can also get by running missions for the NPC corp. So I don't get what you're picking at. If you are in a pirate faction, you are a pirate. Make your ISK from your loot, not from orbiting a button in space and shooting NPCs. I.e. don't have a LP store for pirate factions would be my favourite idea. Unfortunately that would probably mean the extinction of Pirate Faction Ships, as that is where they originate from by and large. Pirate Faction ships originate from something that currently DOES NOT EXIST in the game? - a pirate NPC FW LP store. The whole point of NOT having a pirate NPC FW LP store would be that bringing the pirate factions into FW would not change anything in the current way care bears bring pirate faction ships, mods, implants to market.
but pirates not earning lp would mean a very low income from fw meaning there is no real advantage in adding them into the system at all, tbh your not going to fund pvp with loot from kills.
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Rinai Vero
Moira. Villore Accords
513
|
Posted - 2015.03.17 15:50:16 -
[51] - Quote
Ya, very few people are going to do FW just for the lolRP of fighting for the internet space honor of their favorite internet space faction. Honor aside, with no financial gain to be had from LP, signing up for a Militia would essentially be punishing yourself by incurring all of the downsides of FW without the upsides.
It would still be a free wardec, but "Pirates" don't care about that anyway right?
If implemented, Pirate FW should be something that's done as a major feature release. It would give many current players who are attracted to the different Pirate Factions already a cool new avenue of gameplay to explore, but the main advantage for CCP would be launching it as a draw for new players. Newbies need to be able to adorably derp failfit frigates all day every day until they learn to play, and to do that they need income to pay for all those frigate losses. Pirate FW would definitely need its own LP store, and it would need to be on par with Navy FW from a profit standpoint. |

Nameira Vanis-Tor
Hoplite Brigade
78
|
Posted - 2015.03.17 15:57:42 -
[52] - Quote
Rinai Vero wrote:Ya, very few people are going to do FW just for the lolRP of fighting for the internet space honor of their favorite internet space faction. Honor aside, with no financial gain to be had from LP, signing up for a Militia would essentially be punishing yourself by incurring all of the downsides of FW without the upsides.
It would still be a free wardec, but "Pirates" don't care about that anyway right?
If implemented, Pirate FW should be something that's done as a major feature release. It would give many current players who are attracted to the different Pirate Factions already a cool new avenue of gameplay to explore, but the main advantage for CCP would be launching it as a draw for new players. Newbies need to be able to adorably derp failfit frigates all day every day until they learn to play, and to do that they need income to pay for all those frigate losses. Pirate FW would definitely need its own LP store, and it would need to be on par with Navy FW from a profit standpoint.
...and a balance standpoint, as I've mentioned. Can you imagine everyone joining Sansha's faction to get Revenant Carrier BPC's, or who would want a Tempest Fleet Issue doctrine when you can have an Ashimmu Doctrine etc etc? It would run the risk of hurting the Empire Militias ability to support themselves. |

S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.17 16:38:47 -
[53] - Quote
Why must bringing Pirate Militias into FW be about making ISK? CCP has said it needs more ISK sinks every year. Pirate Militias (with no FW LP store) would act as one.
And who cares about newbies being able to earn ISK to be in FW, that is what the empire militias are already for, so why do it again?
From CCP's RP spin they can make a video about disheartened capsuleers joining forces with the pirate factions to fight the empires. You know any disheartened capsuleers? I sure do. They are the ones with already skilled accounts that are not subbed to Eve anymore. Give them a reason to come back that isn't shooting just NPCs all day making ISK they don't need or being an F1 0.0 monkey that prays they are not the one who is going to be the next primary and alpha'd by 100's of other F1 0.0 monkeys. |

Estella Osoka
Perkone Caldari State
556
|
Posted - 2015.03.17 16:44:48 -
[54] - Quote
Well, I'm sure there are a lot of people who would need to fix their standings towards those pirate factions if this was done. |

Lan Wang
Coreli Corporation The Kadeshi
247
|
Posted - 2015.03.17 16:49:46 -
[55] - Quote
S810 Jr wrote:Why must bringing Pirate Militias into FW be about making ISK? CCP has said it needs more ISK sinks every year. Pirate Militias (with no FW LP store) would act as one.
And who cares about newbies being able to earn ISK to be in FW, that is what the empire militias are already for, so why do it again?
From CCP's RP spin they can make a video about disheartened capsuleers joining forces with the pirate factions to fight the empires. You know any disheartened capsuleers? I sure do. They are the ones with already skilled accounts that are not subbed to Eve anymore. Give them a reason to come back that isn't shooting just NPCs all day making ISK they don't need or being an F1 0.0 monkey that prays they are not the one who is going to be the next primary and alpha'd by 100's of other F1 0.0 monkeys.
because people need to make isk to cover ships they lose pvping otherwise it just pointless being involved for anything else other than rp
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S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.17 16:52:48 -
[56] - Quote
Lan Wang wrote:S810 Jr wrote:Why must bringing Pirate Militias into FW be about making ISK? CCP has said it needs more ISK sinks every year. Pirate Militias (with no FW LP store) would act as one.
And who cares about newbies being able to earn ISK to be in FW, that is what the empire militias are already for, so why do it again?
From CCP's RP spin they can make a video about disheartened capsuleers joining forces with the pirate factions to fight the empires. You know any disheartened capsuleers? I sure do. They are the ones with already skilled accounts that are not subbed to Eve anymore. Give them a reason to come back that isn't shooting just NPCs all day making ISK they don't need or being an F1 0.0 monkey that prays they are not the one who is going to be the next primary and alpha'd by 100's of other F1 0.0 monkeys. because people need to make isk to cover ships they lose pvping otherwise it just pointless being involved for anything else other than rp
Alts or PLEX? |

Lan Wang
Coreli Corporation The Kadeshi
248
|
Posted - 2015.03.17 16:57:01 -
[57] - Quote
S810 Jr wrote:Lan Wang wrote:S810 Jr wrote:Why must bringing Pirate Militias into FW be about making ISK? CCP has said it needs more ISK sinks every year. Pirate Militias (with no FW LP store) would act as one.
And who cares about newbies being able to earn ISK to be in FW, that is what the empire militias are already for, so why do it again?
From CCP's RP spin they can make a video about disheartened capsuleers joining forces with the pirate factions to fight the empires. You know any disheartened capsuleers? I sure do. They are the ones with already skilled accounts that are not subbed to Eve anymore. Give them a reason to come back that isn't shooting just NPCs all day making ISK they don't need or being an F1 0.0 monkey that prays they are not the one who is going to be the next primary and alpha'd by 100's of other F1 0.0 monkeys. because people need to make isk to cover ships they lose pvping otherwise it just pointless being involved for anything else other than rp Alts or PLEX?
why should 1 part of the game only be playable with alts or plex? that wont attract any players whatsoever
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Rinai Vero
Moira. Villore Accords
513
|
Posted - 2015.03.17 17:09:27 -
[58] - Quote
Nameira Vanis-Tor wrote:Rinai Vero wrote:Ya, very few people are going to do FW just for the lolRP of fighting for the internet space honor of their favorite internet space faction. Honor aside, with no financial gain to be had from LP, signing up for a Militia would essentially be punishing yourself by incurring all of the downsides of FW without the upsides.
It would still be a free wardec, but "Pirates" don't care about that anyway right?
If implemented, Pirate FW should be something that's done as a major feature release. It would give many current players who are attracted to the different Pirate Factions already a cool new avenue of gameplay to explore, but the main advantage for CCP would be launching it as a draw for new players. Newbies need to be able to adorably derp failfit frigates all day every day until they learn to play, and to do that they need income to pay for all those frigate losses. Pirate FW would definitely need its own LP store, and it would need to be on par with Navy FW from a profit standpoint. ...and a balance standpoint, as I've mentioned. Can you imagine everyone joining Sansha's faction to get Revenant Carrier BPC's, or who would want a Tempest Fleet Issue doctrine when you can have an Ashimmu Doctrine etc etc? It would run the risk of hurting the Empire Militias ability to support themselves.
Revenant BPCs only drop from Incursion boss fights, it isn't currently a Pirate LP item. Basically what you're doing is pointing out things that would only happen in CCP changed existing game mechanics to be intentionally game breaking. What doesn't fall into that category falls into "Already in the game, already not a problem." Ashimmu doctrine? Already totally doable, just expensive.
As I understood the problem that was brought up earlier, there is an established "Carebear" economy providing Pirate Faction items from Mission LP. FW LP stores would disrupt this, perhaps in a similar way to how Navy Faction ships and items being available on FW LP stores did when they were introduced. So far I haven't really seen a convincing case that such an outcome is actually bad. |

Nameira Vanis-Tor
Hoplite Brigade
79
|
Posted - 2015.03.17 19:50:14 -
[59] - Quote
Rinai Vero wrote:Nameira Vanis-Tor wrote:Rinai Vero wrote:Ya, very few people are going to do FW just for the lolRP of fighting for the internet space honor of their favorite internet space faction. Honor aside, with no financial gain to be had from LP, signing up for a Militia would essentially be punishing yourself by incurring all of the downsides of FW without the upsides.
It would still be a free wardec, but "Pirates" don't care about that anyway right?
If implemented, Pirate FW should be something that's done as a major feature release. It would give many current players who are attracted to the different Pirate Factions already a cool new avenue of gameplay to explore, but the main advantage for CCP would be launching it as a draw for new players. Newbies need to be able to adorably derp failfit frigates all day every day until they learn to play, and to do that they need income to pay for all those frigate losses. Pirate FW would definitely need its own LP store, and it would need to be on par with Navy FW from a profit standpoint. ...and a balance standpoint, as I've mentioned. Can you imagine everyone joining Sansha's faction to get Revenant Carrier BPC's, or who would want a Tempest Fleet Issue doctrine when you can have an Ashimmu Doctrine etc etc? It would run the risk of hurting the Empire Militias ability to support themselves. Revenant BPCs only drop from Incursion boss fights, it isn't currently a Pirate LP item. Basically what you're doing is pointing out things that would only happen in CCP changed existing game mechanics to be intentionally game breaking. What doesn't fall into that category falls into "Already in the game, already not a problem." Ashimmu doctrine? Already totally doable, just expensive. As I understood the problem that was brought up earlier, there is an established "Carebear" economy providing Pirate Faction items from Mission LP. FW LP stores would disrupt this, perhaps in a similar way to how Navy Faction ships and items being available on FW LP stores did when they were introduced. So far I haven't really seen a convincing case that such an outcome is actually bad.
My point is that EVE is one big eco-system, when you consider faction warfare in its current form it is producing a Republic Fleet Firetail for sale at approx 10-15 million ISK in Rens which gets some nice bonuses to projectile weapons and is a decent affordable workhorse solo/small gang frigate choice. Meanwhile the Cruor was on in very limited numbers in Rens selling for nearly 100 mil ISK - this is then a very good solo/specialist frigate that's expensive and gets massive bonuses to energy neutralisers and web range. Due to its limited availability and relative cost it maintains its place in the Eco-system of spaceship violence commensurate with its relative ship power for its class.
In introducing one new thing for the game 'pirate FW' you run the risk of killing 'empire FW' because it makes no economic sense to coninue to pursue 'empire FW'. Roleplaying ect aside pilots need ISK to keep fighting and the market for empire faction kit is what keeps empire FW pilots with enough ISO to fight. If that market becomes obsolete so will 'empire FW'. Instead of adding content to EVE it will have just supplanted existing content. |

S810 Jr
C.Q.B Snuffed Out
12
|
Posted - 2015.03.18 00:44:10 -
[60] - Quote
Do any of you even remember what FW was like when it 1st came out? Before the ISK printing with a 1 day old alt? Before the multiple changes to how the tier bonuses worked Before the navy domi Before LP for defending plexs
The 1st version of FW had 1000s of players joining the militias some for RP, some for pvp, some for both.
When it started it wasn't about making ISK, you can do that in every other part of eve.
You DO know that not everyone in low sec who PvPs needs to make ISK from FW right? Seeing as they've done it since before FW was even on some dev's whiteboard.
So if you think that there would be no uptake to pirate militias that have no FW store and only thing they can gain is bragging rights over empire militias by capturing systems from them, well you don't know much about eve players. |

Veskrashen
Justified Chaos Spaceship Bebop
841
|
Posted - 2015.03.18 04:18:11 -
[61] - Quote
S810 Jr wrote:So if you think that there would be no uptake to pirate militias that have no FW store and only thing they can gain is bragging rights over empire militias by capturing systems from them, well you don't know much about eve players. As a member of the small number of FW corps who don't see it as an LP ATM, I support and / or endorse this product and / or service.
EVE players fight for a huge number of reasons. Being able to actually say "Gorram right I'm a pirate! I fight for the Guristas, don't I?" would be a huge motivator for some groups.
I think that a lot of "pirates" would find losing access to a lot of stations and the grind of occupancy warfare anathema, but I also don't doubt that there would be several who would welcome the chance to grief the warzone in new and interesting ways.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
|

Rinai Vero
Moira. Villore Accords
513
|
Posted - 2015.03.18 04:34:03 -
[62] - Quote
Is that what I said? No. No it isn't.
There will always be a few people who devote themselves to any given content area in any given game no matter how broken or screwed up it is. Some people a gluttons for punishment. Such people are hardly the audience that features should be designed around.
What I know about the beginning of FacWar I know from a historical perspective from folks i've talked to about it. My character existed at that time, but I didn't really play much.
First thing I know about the 1st version of FW is that it was immediately shown to be completely broken and subject to manipulation by a small group of players able to leverage their timezone dominance immediately after downtime. They immediately won the warzone, and most of those "1000s of players" then proceeded to quit FW until the system got fixed.
So ya, if your goal is to launch a feature targeted exclusively at a few RP nerds and experts at manipulating game mechanics that will be ignored by almost everyone else in the game and fail to attract and sustain new players... by all means!
Again, I see no convincing reason that Pirate FW stuff must necessarily fall to the price level of Navy FW stuff. Seems like there are lots of ways to avoid this. Even if Pirate stuff did fall... is there a particular reason that a Cruror costing less than 100m is the end of the world? I mean, more people would be flying Cruors... sure. Firetails aren't going to all of a sudden going be bad though. |

S810 Jr
C.Q.B Snuffed Out
13
|
Posted - 2015.03.18 10:51:13 -
[63] - Quote
I was in FW in version 1, yes the mechanics were broken (perma jammed by NPCs meant you could plex when even a crappy T1 fitted alt could just plink you to death over time while you just sat there scrammed, webbed, jammed) but the warzone wasn't immediately captured as you've been told. When Gallente decided to stop plexing - as you lost nothing back then with no station lockouts - and focused fully on fleet fights is when the warzone was captured. And those fleets are what many call the golden age of FW because you had fun fighting other players. |

Phig Neutron
Rubicon Cubism
64
|
Posted - 2015.03.18 18:46:30 -
[64] - Quote
I'd rather see the semi-pirate semi-empire factions become playable: Khanid Kingdom, Thukker Tribe, Intaki Syndicate, Mordu's Legion. Let them act like empire factions except that their space will be entirely lowsec/nullsec instead of highsec. This may take some re-organizing of the maps. |

Crosi Wesdo
War and Order
1393
|
Posted - 2015.03.18 18:54:20 -
[65] - Quote
People played the initial iteration of FW because it was new. Then most left because it was ****.
Not sure theres much to draw from those times that could be remotely relevant to FW going forwards. |

Zaffi
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.22 18:11:49 -
[66] - Quote
Nice idea!
I would join pirate FW right freaking now. If pirate FW gave quick and easy access to PVP in low sec/high sec in the way FW does and an atmosphere of being a part of one of the pirate factions LP store would not count for me, there could be no rewards apart from loot for all I care. |

Red Khalmer
Minmatar Secret Service Ushra'Khan
35
|
Posted - 2015.03.23 08:35:40 -
[67] - Quote
many good suggestions are brought up in this thread, I would have to agree with Nameira Vanis-Tor in this case.
If pirate factions would be brought into eve it would hurt the Empire factions both economicaly (everyone would buy pirate ships instead of empire ones) and also by people swapping to become pirates for pirate LP. It sounds good on a theoretical level but this would just lead to even more farming rather then some Pirate faction PvP. If they make a new version of "FW" then it would just hurt the empire factions even more since many would just jump to the Pirate side for good LP and also because of the new mechanics from the Pirate FW. People will abuse the system im sure. For now I feel that its gonna be hard to implement a real good mechanic that could work for Pirate factions. But time will tell.
also this I Support so much:
Quote:Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.
I have always wondered why the most risky moment in Faction warfare is also the least rewarding.
Quote:No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!
This would make it so Farmers have to actually be infront of the screen (or at least semi looking) and has the chance to lose the ship to a normal non anti farmer fitting.
CCP please.. |

Liafcipe9000
Critically Preposterous
33989
|
Posted - 2015.03.23 12:52:24 -
[68] - Quote
oh the things it would do to pirate faction ship prices...
it would be chaos!
Founder of the Graycember movement and LAGL's pet cat.
Critically Preposterous is recruiting! please send evemail if interested.
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Thanatos Marathon
Black Fox Marauders Spaceship Bebop
436
|
Posted - 2015.03.23 14:05:06 -
[69] - Quote
I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.
Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy. |

Lexiana Del'Amore
Nouvelle Rouvenor
104
|
Posted - 2015.03.23 14:40:55 -
[70] - Quote
Guristas here i come.... finally i'll be able to shoot Crosi without standings loss... |

X Gallentius
Justified Chaos Spaceship Bebop
2865
|
Posted - 2015.03.23 16:04:13 -
[71] - Quote
Thanatos Marathon wrote:I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.
Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy. It would be a decent option for NPC Null Sec. That area of the game has been neglected for much longer than any other part.
JUSTK is recruiting.
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Thanatos Marathon
Black Fox Marauders Spaceship Bebop
436
|
Posted - 2015.03.23 16:36:31 -
[72] - Quote
X Gallentius wrote:Thanatos Marathon wrote:I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.
Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy. It would be a decent option for NPC Null Sec. That area of the game has been neglected for much longer than any other part.
NPC Null could definitely use something. |

Zaffi
Republic Military School Minmatar Republic
1
|
Posted - 2015.03.23 18:01:51 -
[73] - Quote
When we think about lore It is possible to include Pirate faction into existing FW without doing anything new, in times of war an enemy of my enemy is my friend, and factions sending money/weapons to pirates to harass an enemy faction from the other side (NPC null) seems very possible.
Give me pirate FW! I expect no rewards, I expect it to be one big ISK sink and I don't care. I still remember my disappointment few years back on a different character when after many jumps into null space I discovered that apart from doing some missions for the NPC pirate corps I cannot be a member in any way. It definitely sounds fun, could be something fresh but of course it has to be thought through. I believe there is some kind of a niche here for something like a pirate low/null sec brawl with RP background and bigger picture to it, for casual palyers like me, the ones that do not want to commit to any player corps and yet want a quick solo pvp or sometimes some fleet maybe...
In some wierd way the idea got me excited, like when someone speaks something about strawberry ice cream and you go in your mind "EXACTLY! That is the thing I've wanted to eat for the past few days!" |

Zen Guerrilla
CTRL-Q Iron Oxide.
337
|
Posted - 2015.03.23 18:58:18 -
[74] - Quote
We already have 4 FW factions that are far from balanced.
Why would we want more?
Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway
PVP? It's already there.
Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.
Any other reasons?
pew pew
|

Zaffi
Republic Military School Minmatar Republic
1
|
Posted - 2015.03.23 19:04:30 -
[75] - Quote
Zen Guerrilla wrote:We already have 4 FW factions that are far from balanced.
Why would we want more?
Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway
PVP? It's already there.
Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.
Any other reasons?
I know, right... And yet something about this idea feels soooooo right... |

Capitol One
Snuff Box Snuffed Out
179
|
Posted - 2015.03.23 19:05:19 -
[76] - Quote
The matter of Pirate FW came up this fanfest in the lowsec roundtable (as it does every year), and the Devs are very open to it though I don't know what kind of timeframe we would be looking at in terms of implementation.
They're also considering strongly to reset the individual factions so there is no alliance between Amarr/Caldari and Gallente/Minmatar. |

takedoom
Tempest Legion
58
|
Posted - 2015.03.23 19:19:27 -
[77] - Quote
That is a terrible idea. Pirate faction warfare, don't make me laugh. Walking in station is a much better idea.
http://spinthatdamnship.ytmnd.com/
I am not a thief. I am a treasure hunter.
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Rinai Vero
Moira. Villore Accords
516
|
Posted - 2015.03.23 20:18:08 -
[78] - Quote
Capitol One wrote:The matter of Pirate FW came up this fanfest in the lowsec roundtable (as it does every year), and the Devs are very open to it though I don't know what kind of timeframe we would be looking at in terms of implementation.
They're also considering strongly to reset the individual factions so there is no alliance between Amarr/Caldari and Gallente/Minmatar.
Yeah, word later from CCP at fanfest was explicitly that they *are* planning on ending Empire alliances between Gal/Matar / Cal/Amarr. Probably within this year. I think Pirate FW isn't something they are moving towards, but I don't think its something they are against. If they keep hearing from players that people want it, they might start looking into it more seriously.
|

Lan Wang
Coreli Corporation The Kadeshi
258
|
Posted - 2015.03.25 10:49:21 -
[79] - Quote
Zen Guerrilla wrote:We already have 4 FW factions that are far from balanced.
Why would we want more?
Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway
PVP? It's already there.
Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.
Any other reasons?
no the idea is to give pirate factions a more meaningful role in the game other than roleplay and mission running
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