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Saltire
System-Lords
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Posted - 2006.10.16 14:24:00 -
[1]
this is my idea for a new ship module that could be like a detector for cloaked ships, perhaps using some kind of pulse to detect tiny signatures given off by a ships cloak. Module would be high slot and take a fair whack of cpu to fit. Maybe call it subspace pulse emitter 1?
this device cant decloak a cloaker mearly provide a tipoff that a cloaker is present and a rough direction and distance as to where he may be.
feedback? suggestions?
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Saltire
System-Lords
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Posted - 2006.10.16 15:26:00 -
[2]
bump
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.10.16 16:01:00 -
[3]
I believe CCP are changing the scanning system in one of the Kali expansions to allow the detection of cloaked ships.
I don't know how it's going to work, or even how the new scanning system is going to work.
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Saltire
System-Lords
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Posted - 2006.10.16 22:47:00 -
[4]
views/discuss please?
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Chain Gang
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Posted - 2006.10.16 23:02:00 -
[5]
Coverts / Recons should be "cloakable" and only found when the stray within 2000m ..
All other ships should be barred from using cloaks ...
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CFC Fodder
Gallente Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.10.16 23:07:00 -
[6]
I like the idea, but I seem to remeber hearing similar things on ST:TNG. :D The Enterprise, normally, would end up tracking some sort of cloaked ship by a very faint ion feild, or some such.
God, that makes me sound nerdy, soen't it?
Originally by: Arian Snow "GTC for ISK" promotes farming of isk to pay for your character those isk underminde the economy and creates inflation!!! Its like printing money in RL...
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Zing Ashuwanik
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Posted - 2006.10.17 00:29:00 -
[7]
Originally by: CFC Fodder
God, that makes me sound nerdy, soen't it?
Yes.. Yes it does.
Perhaps you can recalibrate the deflector dish to hide the signature of your nerdiness.
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Commander Thrawn
Tarnak inc.
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Posted - 2006.10.17 00:32:00 -
[8]
Originally by: Zing Ashuwanik
Originally by: CFC Fodder
God, that makes me sound nerdy, soen't it?
Yes.. Yes it does.
Perhaps you can recalibrate the deflector dish to hide the signature of your nerdiness.
lol
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.10.17 00:48:00 -
[9]
If they introduce your module, then then also need to introduce a new module that can cloak a ship from this other module of yours.
WTF is the point of a cloak that can be detected?  -- Guile can always trump hardware -- |

Shadow Mancer
The Splinter Syndicate SMASH Alliance
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Posted - 2006.10.17 00:55:00 -
[10]
I dun think it would be fair for covert op pilots at all. I mean the price for covert op cloaking device go for about 60 mil nowadays, losing one of those could be painful. Interdictor bubbles also interfers cloaking, making their chances of being invisible slighly less.
So no, i personally think cloakers should stay invisible and hard to find like how they can currently.
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St Dragon
Blood Association of Dragons
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Posted - 2006.10.17 01:05:00 -
[11]
Originally by: Saltire Edited by: Saltire on 16/10/2006 22:47:31 this is my idea for a new ship module that could be like a detector for cloaked ships, perhaps using some kind of pulse to detect tiny signatures given off by a ships cloak. Module would be high slot and take a fair whack of cpu to fit. Maybe call it subspace pulse emitter 1?
this device cant decloak a cloaker mearly provide a tipoff that a cloaker is present and a rough direction and distance as to where he may be.
feedback? suggestions?
    -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Ephemeron
Crimson Crusaders Knights Of the Southerncross
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Posted - 2006.10.17 02:15:00 -
[12]
I believe something like this is necessary as more and more people get into force recon cruisers.
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Altus
Minmatar DeepCore Heavy Industries
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Posted - 2006.10.17 02:46:00 -
[13]
An "i win" push button type of detector would be completely wrong imho. If you want to do it right you setup destroyers with a special ability to use the equivalent of a SONAR setup. Destroyer is fast enough to zip around and can pulse\ping\burp\whatever which goes out so many KM from his ship. If detected the cloaker loses his cloak and then well .. you can blow him up because he's in a cloaker and you're in a destroyer.
It would bring in some of the WW2 era destroyer vs submarine battles for sure and give the dessy a place on the pvp field. The end is extremely f'ing nigh. |

Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.10.17 03:08:00 -
[14]
Just give them a module that will give distance, then let them work it out the hard way. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Prince Asmodai
United Society Starfleet Axiom Empire
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Posted - 2006.10.17 03:29:00 -
[15]
Originally by: Commander Thrawn
Originally by: Zing Ashuwanik
Originally by: CFC Fodder
God, that makes me sound nerdy, soen't it?
Yes.. Yes it does.
Perhaps you can recalibrate the deflector dish to hide the signature of your nerdiness.
lol
I SECOND THE LOL!!!! got me laughing at work!!
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Alan Bell
Gallente Shiva
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Posted - 2006.10.17 03:59:00 -
[16]
how bout a highslot module... drains a ton of cap, arnd 2-8km in range...
smartbomb?
(im assuming damage make you uncloak) http://coldfusion.online-guild.com |

Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.10.17 07:14:00 -
[17]
Look, if they make scanning the way they've been talking about, e.g. Bigger ships being easier to find, then this would be a good idea. A recon would be harder to find than an interceptor while an actual covert ops ship would be the most impossible to find.
I vote this is a good idea. Besides, rarely does someone dedicate themselves soley to probing people out. Also people log off to save their asses from probes anyways.
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Zing Ashuwanik
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Posted - 2006.10.17 13:44:00 -
[18]
Originally by: Altus Destroyer is fast enough to zip around and can pulse\ping\burp\whatever which goes out so many KM from his ship. If detected the cloaker loses his cloak and then well .. you can blow him up because he's in a cloaker and you're in a destroyer.
I really like this idea. It's actually interactive (as opposed to just some module that makes your scanner show cloaked ships), and only affects the space directly surrounding you. It doesn't remove the whole point of a cloak, it just offers a limited counter. (How limited depends on the distance of the ping)
Go the role bonus route, so that the module can only be fit on a destroyer. Make it a high-slot module (since it's countering a high-slot). Have it not uncloak the ship but instead show it on your overview. Makes the coding more complex, sadly, as it would have to allow you to lock it but still leave the cloaked ship invisible and unlockable by others.
With all that, you'd want the sonar module, a passive targeter (so it doesn't know its found), scrams/webs... You end up with a ship specifically suited for busting scouts.
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Saltire
System-Lords
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Posted - 2006.10.17 16:07:00 -
[19]
the idea is for the modlue to detect a cloaked ships presence, not its exact location or decloak it, thats unfair to recons.
it is by no means an i-win button. more of a way to find out if your being watched, maybe tip you off before the fleet warps on you. and like someone else mentioned 'submarine finding'
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Grey Area
Caldari
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Posted - 2006.10.17 16:16:00 -
[20]
What range?
And why does everyone have such a bug up their ass about finding cloaked ships? A ship (particularly a covert ops frigate) sacrifices one HELL of a lot to cloak. I mean think about it, what can a cloaked covert ops ship DO? It can WATCH you.
Oooh. Scary. 
If you are worried about being watched by your enemies, well then just get your OWN covert ops ship and watch THEM right back.
For me, if they put in ANYTHING to detect covert ops ships, then they have to give the covert ops ships something in return. My suggestion would be to allow them to use;
1. Passive targeters 2. All forms of scanner (asteroid, cargo and ship) 3. Target painters
WITHOUT becoming decloaked. Using the target painter would increase the chance of finding them tenfold.
If they cloak or decloak, they lose all targets they have locked - that way they couldn't get a passive targeter lock, then decloak and fire anything more offensive.
But if you want a way to FIND them, then you have to make it more worthwhile to be cloaked. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
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ARMORINE
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Posted - 2006.10.17 17:40:00 -
[21]
come one give my beuatifull dessy a reason to exist! /signed for submarine style search and destroy!
ps dont make it an i win button, as much as i would liek it to be i have friends who use cov ops and i want to be as fair as possible to them
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nabort
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Posted - 2006.10.17 18:51:00 -
[22]
I reckon it might be a bad idea (although the concept seems good) because it would encourage t2 sniper pirates at the gates in low sec empire areas. Although i now have t2 large artillery for my tempest, i'm not attracted to gate sniping because i know how easy it is to kill them with a friendly covert ops nearby. It would be perfect for snipers because they all have at least 1 free slot (mega and geddon has 1, temp has 2). As soon as they detect a cov ops near them they can warp out, whilst when you get the jump on them, at least you have a chance (though most experienced ones align).
Also, a rough distance and direction is all an interceptor needs to have the chance of charging them down and decloaking them, reducing the point of having a cov ops (gate recon and probing mainly).
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Vicious Phoenix
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Posted - 2006.10.17 20:36:00 -
[23]
Cloaked ship = you can't see/detect it. If you have a module that can scan for cloaked ships, then theres no point to the cloak.
The OP probably got ganked by a semi-afk cloaked force recon. Learn tactics, if they go AFK-cloak, have someone rat and just wait for them to show up then everyone goes and kills them, problem solved. Also, all the force recons take a long ass time to kill things, so its not like a BS will die before backup in the same sys can get there.
CFW (Certified Forum Warrior) I kill people ingame too. |

Vathar
Destructive Influence Band of Brothers
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Posted - 2006.10.17 21:04:00 -
[24]
A dedicated T2 ship with a module that beeps faster when you're after a cloaked ship could be nice to fly ... I imagine the bugger chasing a cloaked ship and trying to ^pinpoint him :)
I think the time is ripe for anti cloaking measures, but they have to put severe limitations on them to avoid rendering cloaking useless.
A "decloaking SmartBomb" would require a delayed activation and a warning to give cloaker the time to GTFO ...
Oh, and this module would also require charges to be used sparsely ... ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.18 01:33:00 -
[25]
Originally by: Grey Area What range?
And why does everyone have such a bug up their ass about finding cloaked ships? A ship (particularly a covert ops frigate) sacrifices one HELL of a lot to cloak. I mean think about it, what can a cloaked covert ops ship DO? It can WATCH you.
Oooh. Scary. 
A good covert ops pilot is worth ten times his weight in battleships in a fleet engagement. They're doing a hell of a lot more than just watching you.
By the way I like the sonar-ish idea. It makes it an active search on the part of the hunter instead of just a push the button and wait like the probes are now. Hit the sonar, pluse goes out 10\20km\whatever from his destroyer and he gets a blip to hone in on. A smart covert ops pilot will either warp out and get a better position or risk being detected. I like the cat and mouse game personally. It'll keep alt covert ops from gate watching as hard core as they are now. They'll still do it, but they'll have to be on their toes.
Btw if you CCP types are going to consider this and using the destroyer as the base ship for this I'd recommend a T2 dessy instead. T1 dessys just can't manage pvp awfully well. At least with some t2 resists and fittings it'll be able to manage a bit better during fleet operations. Considering you're going after a T2 ship I'd recommend a T2 counter-ship.
No matter where you go, there you are. |

Rilder
Caldari black viper corp
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Posted - 2006.10.18 04:48:00 -
[26]
I deffinatly think that Cloaking and Anti-cloak ships should be like Submarine- ASWA(anti sub war efforts) Tbh it'd be kinda cool if it was like the game "Silent hunter 3" perhaps add some modules like Death Charges and "hedghogs" perhapse even throw in a specialize torpedo launcher that can only be fired once every 1 -2 minutes but you can fire it while cloaked  
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Raul Labeau
Gallente Endless Corp
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Posted - 2006.10.18 05:16:00 -
[27]
i'm kinda new to this but if i understand it correctly the op wanted something to tell if a cloaked ship was nearby i beleive this already exists it's called the local channel you show there even if you are cloaked. any other anti-cloaking ping or scan defeats the point of having the option to cloak. don't be mad at play style or ship class because u choose not to play that way. that's the joy of an mmo differant styles for differant people.
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Saltire
System-Lords
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Posted - 2006.10.18 12:15:00 -
[28]
Edited by: Saltire on 18/10/2006 12:17:00
Originally by: Vicious Phoenix Cloaked ship = you can't see/detect it. If you have a module that can scan for cloaked ships, then theres no point to the cloak.
The OP probably got ganked by a semi-afk cloaked force recon. Learn tactics, if they go AFK-cloak, have someone rat and just wait for them to show up then everyone goes and kills them, problem solved. Also, all the force recons take a long ass time to kill things, so its not like a BS will die before backup in the same sys can get there.
never been killed by a force recon, like the MC guy said a good cv-op can avoid this mod but it adds more to the game than just position covert, warp gang, gank ship, go home.
+ u can actualy have a covert ops specialist, someone who is revered for dodging the hunters rather than 'oh look its that f**ing cloaker again'
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Grey Area
Caldari
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Posted - 2006.10.18 20:16:00 -
[29]
Edited by: Grey Area on 18/10/2006 20:16:56
Originally by: Saltire + u can actualy have a covert ops specialist, someone who is revered for dodging the hunters rather than 'oh look its that f**ing cloaker again'
Do you actually PLAY EVE? Or rather, do you actually read the forums much?
Let me tell you what will happen if they introduce this module;
1. Someone will post a thread saying that cloaking should be nerfed, because a cloaker got away from him.
2. Someone will post a thread saying that the module should be nerfed because they did NOT get away.
If you don't belive me, look at warp core stabs. One side will never be satisfied until scrambling always works, the other will never be satisfied unless stabbing always works. Both sides are equally WRONG, but they will never admit it, and the happy medium is never reached.
And you still never suggested what range you would have your module working at?
War Bear, I'm guessing that YOUR covert ops ships are just as valuable to YOUR side as your enemy's are to theirs. If you can't beat 'em, join 'em. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
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