| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
|
Posted - 2006.10.16 18:24:00 -
[1]
Edited by: Caedicus on 16/10/2006 18:27:09 Let's face it, veterans will always be more powerful than us noobs. They laugh at our feeble attempts to catch up with their massive amounts of SP. Can you really blame them though? They played the game longer, put more time in it, so they deserve to be able to slap us with a pwnstick.
How about we make it possible to even the playing fields(kinda)? Let's talk hypothetically:
Say some really lavish, expensive, snobby, clone stations open up around the galaxy, where even the janitors have minmatar slaves. So much money has been put into these clone stations that not only can they clone your hardware (aka body), but they can upgrade your software (brain) during the clone process. Now these upgrades are similar to what skill implants and hardwiring implants do in terms of effect, except for one fundamental difference: they are permanant. Unfortunately, the process involves a deep electomagnetic wiping of all neural signals in your mind, completely destroying all memories your brain may have had. Your clone is "reborn" with more powerful abilities, but with no skills.
See where I'm going with this? So say Sarah has 30 million SP. She is bored with her veteran life style so she decides to go to one of these clone stations (after skydiving, seeing the mountains of Rens IV, and getting really, really drunk). For every 3mil skillpoints she loses through the process of the upgrade, she is allowed 1 permenant bonus. But to keep these lavish clone stations open, each upgrade will cost her 200mil isks. So that whole process is going to cost her 2 billion iskaroos. Alot yes, but with 10 upgrades ship speed, turret damage, mining yield, attributes, or whatever she wants, she is going to have so much more potential than your average newbie.
Now us semi-newbies finally have a chance to be more powerful than those punk vets (at least for some amount of time). The vets will be back at essentially 0 SP. Or at least, the exact same SP they started with. Being "reborn" shouldn't be something that vets HAVE to do in order to be the most powerful mofo in Eve, but it should be useful/cheap enough that it makes vets at least think about it as a viable option.
I think this a great way to level the playing field between newbies and vets without taking anything away from the vets.
|

Ruze
No Applicable Corporation
|
Posted - 2006.10.16 23:11:00 -
[2]
Man, you guys must have some serious ego issues.
Don't be scared of vets because of their SP. Know your ship and specialize in the role you want to play, and a three-month character can own.
Of course, that's not logic to someone counting numbers.
Please don't take this as a hack on you, personally. There are several posts stating almost the exact thing, from 'free zones' to 'new servers', to completely changing the way SP is done. What it comes down to is that some people can't stand the concept that there are things in game they may never achieve, and that EvE is currently 'unfair' because of such things.
I personally feel that fairness is a matter of definition, and has no real meaning in real life OR EvE. Pirating a noob player is not fair, but completely allowed. I hate it, but tis life.
Want fairness? There's a great game out there ... called 'Battlefield 2.'
Seriously. Everyone starts out ALMOST equal! It's frickin' awesome!
But it doesn't belong in EvE. Just my 0.2isk ...
Fixing POS's By Introducing Colonization |

Juno Rex
|
Posted - 2006.10.16 23:37:00 -
[3]
haha..not taking part for anybody, I just love the reply:) Find it amusing, that's all..well well..now, time for bed, nite U all!
|

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
|
Posted - 2006.10.16 23:37:00 -
[4]
Edited by: Caedicus on 16/10/2006 23:39:26
Originally by: Ruze Man, you guys must have some serious ego issues.
Don't be scared of vets because of their SP. Know your ship and specialize in the role you want to play, and a three-month character can own.
Of course, that's not logic to someone counting numbers.
I understand where you are coming from and I completely agree with you. Like I said in my OP, veterans have played longer, they deserve to be more powerful.
Furtheremore, the way Eve is structured, having more SP means nothing. Not only is a small portion of your sp is in use at a given time, but I'm quite confident that most PVP occurs in gangs, NOT in 1v1. So complaining that one person is more powerful than you is quite useless when you can easily form a gang of newbs and take him/her out.
Regardless, people are still going to ***** and moan that they will never be as powerful or at least never have as much options as a vet. My proposed idea doesn't necesarrily caters to these whiners, but gets them to shut the hell up (hopefully) without taking anything away from the vets.
Also, I just have seen "rebirth" features in other games/MUD's and I really enjoyed them. I like the aspect of playing the game all over again with the knowledge I gained playing through the first time. Having an uber character (or at least slightly more uber) makes it that much more fun. It keeps things intersting for people who have been playing for a long time, and it gives them a reason to restart from square 1.
Edit: I guess I should clarify that by being more powerful I don't necessarily mean that player has strategic advantage over another player in terms of PVP. But veterans do have more options and they always will.
|

Zarch AlDain
Friends of Everyone
|
Posted - 2006.10.17 10:43:00 -
[5]
But by definition the new 'rebirthed' clone is strong than the one before, and you still have the headstart.
So all the noobs now instead of saying "he has 30 mill SP and I can't compete" say "he has rebirthed 12 times and I can't compete".
Zarch AlDain
|

lady2isis
Caldari Slurm Industries
|
Posted - 2006.10.20 20:13:00 -
[6]
i myself am a fairly new player... and unfortunetly, i totally disagree with such an idea.
we are noobs... they are Gods... then it is our job to PROVE it to them that we are worthy opponents/players to be reckoned with!
i always hate taking the 'easy' way out or the shortcuts in life or in the gaming world.
i'm sorry... but i am giving a no to this idea. i am who i am; therefor i am Her |

EeViLbOrNe ChIlDhAsPaWnD
Revelation Inc.
|
Posted - 2006.10.21 03:04:00 -
[7]
post the aboves reply to every board proposing "new character" ideas... stupid cheating newbs...
|

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
|
Posted - 2006.10.23 06:42:00 -
[8]
I think you guys took my OP a little too seriously. You're also misunderstanding the point. It's funny how yalls replies are contradicting each other.
To the people who say "oooh Vetarans are supposed to be stronger than us, we have to prove ourselves to them"
No **** sherlock. My idea doesn't try to nerf vets AT ALL. It actually makes them stronger after they retrain their character. Furthermore, at what point did you guys read that this would be forced on vets (hint: you never did). IT'S OPTIONAL. If a vet decided to be temporarily a noob again, it would be there choice. But not all vets would be doing this.
To the people who say "Noobs will complain because they can't compete with someone who has rebirthed alot"
Whoa there killer, lets take step back and contemplate your logic. If some one has rebirthed 12 times, that means at 12 different times, he was a complete noob would be outclassed by anyone with a month of playing time. You really think newbies are going to complain about that? If they are complaining, then they are more stupid than the newbies that complain about the current situation.
I regret making the original post sound like noobs NEEDED away to compete with vets. I actually couldn't give two ****s about the fact we can't catch up to vets. That's not what I was aiming at all. It was just one of the many benefits the feature would add to the game. So instead of thinking of my idea as a way for noobs to compete with vets, think of it just as an idea.
|

Abaddon Doomhammer
|
Posted - 2006.10.23 07:34:00 -
[9]
Sounds interesting, but I don't honestly see this idea coming to fruition. The main reason being who is going to want to lose a year + worth of work for a few minor bonuses that implants already give?
Honestly what I would like to see is a new skill in the science tree to increase skill training speed. That would help bridge the gap a bit more. Yes, older players would get the skill also and move up, but knocking a skill from 25 days to 20 days still gives the noob person 20 days to catch up on other skills. So while the older guy might get one more level V skill that newer player may advance a mil+ sps.
|

shiva1234
|
Posted - 2006.10.23 14:02:00 -
[10]
my vote would be a no because it would basically be pointless and nerf the skill sytem alrdy in place due to ppl would probally buy the isk and why would throw all that invested time down the drain.
|

Ascelot
Eve Defence Force Ascendant Frontier
|
Posted - 2006.10.23 14:26:00 -
[11]
Edited by: Ascelot on 23/10/2006 14:25:59 Dont think the issue is the sp gap between noob and vets, but the equipment both can access. T2 pwns over T1 and named gear is over priced. T1 stuff need im my oppinion a boost.
|

ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
|
Posted - 2006.10.23 14:52:00 -
[12]
Newer Characters can own Veteren characters. For instance, a coupla weeks ago I had my raven shut down and popped by a 6 month old domi pilot, and nearly had the same thing happen when I got jumped by a 4 month old typhoon pilot.
Elitest Carebear with Fangs and Claws |

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
|
Posted - 2006.10.23 16:34:00 -
[13]
Edited by: Caedicus on 23/10/2006 16:34:37
Originally by: Abaddon Doomhammer Sounds interesting, but I don't honestly see this idea coming to fruition. The main reason being who is going to want to lose a year + worth of work for a few minor bonuses that implants already give?
Honestly what I would like to see is a new skill in the science tree to increase skill training speed. That would help bridge the gap a bit more. Yes, older players would get the skill also and move up, but knocking a skill from 25 days to 20 days still gives the noob person 20 days to catch up on other skills. So while the older guy might get one more level V skill that newer player may advance a mil+ sps.
No. Newer players don't need to catch up to veterans. You guys need to read my other posts. The point of this idea is not just a way for noobs to catch up to vets, it's much more.
Here's an example of a person who would want give a few months (not years) worth of work for a few bonuses:
Bob loves inties, hes been playing for however long it takes to max out the skills needed for inties. At this point when his character is in an inty, it's attributes are no different than characters in other interceptors that maxed out their inty skills. Bob is upset because there's nothing else to do in that skill path. However, with rebirth he can start from square one, but once he maxes out his inty skills again, he will have more bonuses and will be more powerful than anyone who chooses NOT to rebirth. He might be uber, but he had to go through being worthless all over again.
The bonuses are permanant, and would most likely stack with implants. Not everyone will want to do the rebirth, but that's a point. It's a choice.
|

Dutarro
Kydance Radiant Industries Interstellar Starbase Syndicate
|
Posted - 2006.10.23 17:24:00 -
[14]
I like this 'rebirthing' idea and would probably do it if it were available. How many times have you realized "oops I screwed up during character creation!", well this new idea is a chance to fix that. And best of all it's totally optional, so those who don't like the concept can opt out. *opinions stated are not necessarily those of my corporation or alliance |

Kittamaru
|
Posted - 2006.10.23 21:25:00 -
[15]
I like this idea- after all, it's VOLUNTARY! If ya dont' like it, simply don't do it!
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |