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Evelgrivion
Gunpoint Diplomacy
49
|
Posted - 2011.04.07 13:49:00 -
[1] - Quote
Date of original post: September 8th, 2006 Post count of original thread: 2,265 Re-posted from the old, Archived Eve Online forums. We're still waiting 
To put it simply, the current POS system is Butt-ugly, lagtacular, overpowered, underpowered, and completely, totally whacky, and fails to live up to the expectations of those who wish to see them for the first time.
This proposal at the very least aims to solve the first and last two issues, whilst providing a way for those who do not have 30 billion to blow on a station to get a suitable level of infrastructure for new 0.0 operations.
In a nutshell, its a modular POS with most of the functionality of a station, depending on the modules attached. How would this all go together? Today's idea comes with pictures!
The heart of the system is a simple interconnecting module. From this modular structure, all modules are referenced, attached, and based within a simple grid system.
Exhibit A
The four corridors allow for easy expansion of the station, and scalable infrastructure can grow with the needs of the corporation. or alliance in possession of it.
Exhibit B
Much like the current POS system, the heart and soul of the station would remain the control tower. For this example, let me introduce Exhibit C, for a small Caldari styled control tower.
Exhibit C
From this control tower, everything else on the POS is referenced. Instead of giving us exact XYZ coordinates of every module in space, they can be instead referenced to the tower and the layout grid on which it is based. After deployment of the control tower, you can begin adding additional structures to the POS to give it the functionality you want it to have. Allow me to present Exhibits D and E.
Exhibit D Exhibit E
Exhibit D is a storage container module; these provide the storage capabilities for the POS. Exhibit E is a refinery module, which would obviously provide refinery capabilities for the station. Up a certain point, additional refinery modules would provide additional refinery efficiency, though logarithmically decreasing with each one while consuming the same amount of poewr. This could allow larger, more powerful, and more expensive designs to have a place in the universe.
Up to this point, the accessibility remains the same as it is for the current POS, with one user hovering outside the module at a time. To alleviate the issues inherent in that, I present exhibit F; the hangar module. This system is not limited to 1x1 modules, and "supermodules" are a distinct possibility with this system.
Exhibit F
Providing a certain quantity of hangar space (Meters-¦) depending on size (and expense), the hangar module provides an interface to POS management just like standard stations, allowing simple refining, manufacturing, and possibly even clone bays, depending on the modules that you have installed.
Put it altogether, and you get a simple POS that is easy to manage, expandable, and ranging in capabilities and expense. In its most basic form, I present Exhibit G.
Exhibit G
Here is an optional, more contraversial change that this system would make. If CCP wishes, they could integrate much of a POSs defense into this module system; rather than having free floating, invincible guns, large weapons battery modules could be introduced to the station. Presenting Exhibit H.
Exhibit H
Fully realized, Exhibit I.
Exhibit I
While this is just a simple example, the potential is there for leagues more complex and powerful bases than those demonstrated here.  |

Ark Knightmare
Omen Industries Excessum Gaming
1
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Posted - 2011.04.07 14:47:00 -
[2] - Quote
I would like to see PoS's turn into your exibit I, that is also how I picture them and would like to see them. Even the planetary system is simpler with everything tied into the core unit, rather than being random objects tossed throughout your bubble.
Note: I still like the bubble, but it could use some changes to... |

Zyper
We See Dead People Brutally Clever Empire
5
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Posted - 2011.04.07 14:53:00 -
[3] - Quote
I also agree with this, the pos system needs to change badly, it is just so painful to put up a pos at times, its such a tedious, repetitive task. I want to put up a pos, like i want to go to the dentist. or get hit by a car. you get the idea. |

Jokerface666
The Warp Squad Deadly Unknown
6
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Posted - 2011.04.07 14:56:00 -
[4] - Quote
JUST WANTED TO LINK THE POST FROM THE OLD FORUMS TO KEEP IT ALIVE, YOU'VE BEEN FASTER 
MULTIFLOGG!!! |

Angelica Khan
Opus Legion
1
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Posted - 2011.04.07 15:02:00 -
[5] - Quote
As intriged and complex system POS bases are, thus handling them through your system would be a great benefit since i can not understand why the physics in space would be in the way as the current system is eg meaning a module must be XXXX amount of meters away from the control tower.
But.. how would you solve the defences? Have you given any though about that? =)
I can, through something into the brainstorm and why no use the same pattern as PI, eg space links or regular stations modules. Meaning that a defensive module is put outside the bubble as it is today, limited to the CPU/Powergrid as before but not cluttered like a 1960 carpet bombing look-a-like. A fixed module is put in space and upgraded as usual. Modules can be grouped in weapons, shield, armor, ecm etc etc whom can be upgraded in the same fashion as stations is today. It should cost the same amount of ISK, be regarded as the same objects just that should be as you explained, grouped togheter to form a unity as a structure should be.
I dont want to make things uber uber since its current setup regarding limitation but it is as you say, a freaking hell to manage, to setup and manage with a lot of things to handle for the client aswell. By doing this i can imagine that the inventory would only be actual transactions to the database or its cached layers to find were the actual objects are and for the clients it would mean a less bunch of objects to take care of since, though for newer hardware it should not be a problem but hey i dont know anything about the eve client code so im only guessing = )
Just thought of another idea, why not make hangars be able to dock up capitals/supers? This should be limited and be based on the same rules as the rest of eve, bonuses and penelties. Anchor let say a Thanatos to the base of the hangar via a space link. This way you would have X bonuses but at the same time have Y penalties when performing Z action =) Also in terms regarding DUST perhaps being able to load on infantry from the base and able to deanchor the capital/super, this action would take XX amount of time of course and then be able to perform cyno jumping to a planet, launch what ever DUST need to seetle down its infantry and be able to help in either the fight in space or planetary bombardment.
+1 from me( in terms of the POS ideas ) |

NiXnAx
Drunken Wookies BricK sQuAD.
1
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Posted - 2011.04.07 15:03:00 -
[6] - Quote
I like the idea of the Modular POS, although it shouldn't replace the current POS system as those have some certain advantages. (Like being safe within the force field, and seeing how many is camping the POS) But with a docking system you have no clue on who is knocking on the door except for local and eyes outside. |

Jaik7
Science and Trade Institute Caldari State
825
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Posted - 2011.04.07 15:06:00 -
[7] - Quote
i like the current pos system because we can anchor twenty corp hangar arrays, store stuff in one till it gets full, then offline it and online another hangar.
that said, this change would be really fun! maybe just add it as a different kind of pos so that we can have a bubble pos and a station pos |

Jokerface666
The Warp Squad Deadly Unknown
6
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Posted - 2011.04.07 15:14:00 -
[8] - Quote
The funny thing is, in the ?72? pages this thread has in the old forums, this system is already fully functinal if you sort out al the dum replies CCP would only need to develop it, the concept is already there.
And that this is one of the first ?MASS PETITION? posts transfered to the new forums.
That should make CCP think a little bit about it. AT LEAST THEY SHOULD GIVE AT LEAST SOME KIND OF REPLIE! BR, o7 |

Captain Tavius
Picon Fleet New Eden Research.
39
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Posted - 2011.04.07 15:17:00 -
[9] - Quote
Has there been any talk on this at all? From CCP or the CSM?
And at what point do we get to reply with just /flog?
|

Brooks Puuntai
Solar Nexus. -Mostly Harmless-
0
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Posted - 2011.04.07 15:19:00 -
[10] - Quote
/supported
The last comment by CCP on this was in 2009 since then we have heard no feedback from CCP on this.
Never Forget the Horse
|

Mibad
DOUBLE IDENTITY
40
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Posted - 2011.04.07 15:26:00 -
[11] - Quote
Never let this topic die! |

Shuckstar
Hauling hogs
43
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Posted - 2011.04.07 15:43:00 -
[12] - Quote
Wow Angelica Khan. no wonder your avatar has a huge grin, so would i if had a pair of jugs like yours 
|

Dalton Vanadis
Paws on INC.
404
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Posted - 2011.04.07 16:22:00 -
[13] - Quote
This made me so happy to see that this had already been moved over! Longest running thread in EVE is far from dead. Not even new forums could kill it ;) |

Messoroz
The Penetrators The Laughing Men
9
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Posted - 2011.04.07 16:23:00 -
[14] - Quote
Keep in mind any modular pos system would have to be able to support wormholing living where a single pos can easily have 6 SMAs and CHAS for a small fraction of a corp's players. |

Dalton Vanadis
Paws on INC.
404
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Posted - 2011.04.07 16:27:00 -
[15] - Quote
Captain Tavius wrote:Has there been any talk on this at all? From CCP or the CSM?
And at what point do we get to reply with just /flog?
CSM has it pretty damn high on their crowd-sourced list of things to do. And well yeah, CCP should definitely say something. Though from what I've seen, they don't like to say anything until they have a pretty video to show it off (meaning it's kind of mostly almost done).
I think /flog comes after page 5 or a couple of months your choice... |

Supox Ze
Magister Corp
0
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Posted - 2011.04.07 16:58:00 -
[16] - Quote
/flog |

Aidan Patrick
Zero Point Group
0
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Posted - 2011.04.07 16:58:00 -
[17] - Quote
I support this idea in full as well. Possibly even as a solution to mini-outposts for use in null/wormholes or other future areas of space that are added and can't have sov?
Just a thought. Either way this idea needs to be implimented seriously. |

Reten Kip
Everset Dropbears Fidelas Constans
0
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Posted - 2011.04.07 16:58:00 -
[18] - Quote
My first post on the new forums in in support of this change. We need it! |

T'san Manaan
1st Interplanetary Investment and Management Group
12
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Posted - 2011.04.07 17:18:00 -
[19] - Quote
Good, I was afraid this wouldn't make it over. |

Zyper
We See Dead People Brutally Clever Empire
5
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Posted - 2011.04.07 17:23:00 -
[20] - Quote
T'san Manaan wrote:Good, I was afraid this wouldn't make it over.
this thread can not die, not until changes are made. |

Thenoran
Tranquility Industries
0
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Posted - 2011.04.07 18:05:00 -
[21] - Quote
This needs to happen, unbelievable how long this has been going on. |

Imiarr Timshae
Funny Men In Funny Hats
2
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Posted - 2011.04.07 18:10:00 -
[22] - Quote
Posting to confirm that the new Eve forums exist only because CCP were starting to get embarrased about the 2,264 replies to the last thread. |

Nikita Alterana
Risen Angels
18
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Posted - 2011.04.07 18:19:00 -
[23] - Quote
We back again? Damn straight we're back again. Poses still suck, you think you could get away from us just by migrating to a new forum? |

Illucius Thantium
Novalith Corporation Radical Templar Knights Alliance
4
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Posted - 2011.04.07 18:34:00 -
[24] - Quote
In one of the fanfest video's they had a list which contained some of the things that needed to be redone. They said it wasn't the actual list, so don't get your hopes up, but POS's were second to the top. If nothing else this says that they are at least aware POS's should change.
If anything actually comes of it will be left to be seen.
/flog |

Lan Staz
Aperture Harmonics K162
0
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Posted - 2011.04.07 18:41:00 -
[25] - Quote
wondering how long it will take for this thread to hit 70+ pages on the new forums
/flog |

Xaziar Nortocus
Forces Unknown Inc
14
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Posted - 2011.04.07 18:42:00 -
[26] - Quote
Imiarr Timshae wrote:Posting to confirm that the new Eve forums exist only because CCP were starting to get embarrased about the 2,264 replies to the last thread.
Confirmed!
I'm glad to see this thread making the transition. |

Jokerface666
The Warp Squad Deadly Unknown
6
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Posted - 2011.04.07 18:51:00 -
[27] - Quote
Actually it is funny,
1. this is the oldest thread on the forums 2. this is the thread with the most replies 3. this is the thread where everyone wants the same, and no flamewar is going on 4. this is one of the most productive threads i've seen
just awesome, /flogging again |

Dracnys
New Eden Research.
12
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Posted - 2011.04.07 18:53:00 -
[28] - Quote
There were only a few threads worth saving, this is one of them. Still need better POSes.
|

Gnulpie
Miner Tech
2
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Posted - 2011.04.07 19:29:00 -
[29] - Quote
Well, at Fanfest they had POS stuff on their TODO-List - together with tons of other stuff 
I would really like to see truely modular pos structures. And in the long run it would be even worth a "Walking in POS" ! |

frsd
Kleinrock Heavy Industries The Laughing Men
0
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Posted - 2011.04.07 20:22:00 -
[30] - Quote
Never gonna give you up!  |
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