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Flamespar
WarRavens
1301
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Posted - 2015.03.18 07:29:30 -
[1] - Quote
Player time is limited, and there are quite a few games vying for their attention.
I'm not currently playing EVE (12 month subscription) and have been enjoying Elite Dangerous for example.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Flamespar
WarRavens
1301
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Posted - 2015.03.18 11:21:39 -
[2] - Quote
Indahmawar Fazmarai wrote:Flamespar wrote:Player time is limited, and there are quite a few games vying for their attention.
I'm not currently playing EVE (12 month subscription) and have been enjoying Elite Dangerous for example. CCP haves (yet another) serious issue with the reward-for-time nature of many EVE mechanics*. It means that many activities are not rewarding at all unless you spend a lot of time in a single stride, and that ability to spend several hours doing a single thing with undivided attention becomes a rarer commodity as people move on with their lives. *that includes player mechanics like "roaming for a good fight", not just obvious developer mechanics
Also for me personally, the last 12 months of tweaks and minor additions have done nothing to reinvigorate my interest in the game.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Flamespar
WarRavens
1302
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Posted - 2015.03.18 22:09:13 -
[3] - Quote
I don't think EVE is dying, I just don't think it's terribly interesting at the moment.
The structure rework may rekindle my interest, ideally I'm hoping for something modular, highly customisable, with interiors. I want my home in space. But It will almost certainly not happen.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Flamespar
WarRavens
1302
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Posted - 2015.03.18 23:35:53 -
[4] - Quote
Indahmawar Fazmarai wrote:
As soon as you ask for a home in space, someone will ask for the abbilty to raze it to dust because of "balance" and "risk vs reward". And you know CCP will listen to those because, well, it's CCP.
Forget that you are CCP and get space housing right for a change.
I actually don't mind the possibility that other people could mess with our player structures in some way, as long as I can respond to the threat in some manner. By setting up a defensive weapons system for example, or by leaving the 'door' open and hiding behind it with a gun.
Obviously just what players can to each other would depend (as it already does) on the systems security level.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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