
Sigras
Conglomo
1020
|
Posted - 2015.03.19 08:18:26 -
[1] - Quote
This entire OP is insane, but as with anything there are levels of gradation, so Im going to attempt to tackle the more ridiculous suggestions in this post.
NFain wrote:5) increase the size... Of everything, and update physics so that you can't shoot through objects like that. Stations shouldn't be the size of a Titan and spews out hundreds of capital ships. Stations should be massive, majestic peices of technology that really give you a sense of the accomplishment. With scale, this allows for more dynamic tactics on grid. Where your positioning matters a lot more to a point where there is an RTS element added to combat. Star gates should be massive as well. Especially with the addition to letting capitals jump. 30 Titans smushed together looks bad, if they were significantly larger, it would open up a lot more tactical options. Of course very the sizes to create some strategic bottlenecks, but let those bottlenecks be a am downside as well for force projection. Like less capitals can jump throught them at one time, etc etc. This is really two different suggestions, the first of which isnt too bad... make stations bigger... I can see that... I mean Jita 4-4 has got to be getting crowded by now.
The second suggestion is absolutely insane. I'm going to give you the benefit of the doubt and assume that you are not a computer programmer. A single line of sight calculation can easily be hundreds of millions of calculations. It isnt as simple as a ray trace because you could potentially hit any section of the enemy ship, so you need to determine if the ship is totally or only partially eclipsed by a ship between you and it.
I'd be willing to bet CCP could write the code for this in a few months, but if they did, their best most reinforced node hardware wouldn't be able to handle a 50 vs 50 fleet fight.
NFain wrote:4) you should be able to fly directly to a location on your own within the same system. IE: a minimized warp speed but you can activate this at any time and wherever you stopped, a grid would load (just like safe spots). This would allow for much more sneaky and aggressive tactics to be opened up. The Eve player base is creative, so don't bottleneck them. I remember something about a 250+ AU safe spot created with a bug from the old system... If you allowed free warp you'd just end up with a bunch of useless crap like that again. This would actually break immersion more than it would foster it as you could actually hit the 20 AU distance wall around each system (20 AU from the farthest object from the sun)
What is the purpose for this suggestion? this is a fix looking for a problem. |