Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Belle Starre
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.03 09:24:00 -
[1] - Quote
So I have a choice to make. On my main, I have all 4 BS skills to lvl 5 as well as all T2 large gun systems and I have decided that I now want to focus on a Dreadnaught based on some current goings on in our alliance.
I am not familiar enough with them to know which one is best over all or which has best DPS especially with the recent changes in this expansion.
I can go whichever route I want so which one has the best DPS/Tank/Over all Sexiness since the new expansion came out? |

grazer gin
Raving Rednecks
20
|
Posted - 2011.12.03 10:10:00 -
[2] - Quote
From best to worst
Rev / moros---nag-----------------------------------------------------------------------------------------------------------Phoenix
With the recent hybrid changes i think the rev and moros are now pretty equal if dropped in nice and close for some face melting the nag is genrally semi decent though i wish ccp would just give it 3 guns and the flying turd is still a flying turd. |

Andski
GoonWaffe Goonswarm Federation
1119
|
Posted - 2011.12.03 11:03:00 -
[3] - Quote
if it has a launcher slot, it's worthless |

Arthur Frayn
Deep Core Mining Inc. Caldari State
59
|
Posted - 2011.12.03 11:22:00 -
[4] - Quote
Rev. Because reloading is for the losing side. |

Xpaulusx
Hosti1e Traff1c Control
11
|
Posted - 2011.12.04 00:57:00 -
[5] - Quote
Rev best choice. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 01:09:00 -
[6] - Quote
grazer gin wrote:From best to worst
Rev / moros---nag-----------------------------------------------------------------------------------------------------------Phoenix
With the recent hybrid changes i think the rev and moros are now pretty equal if dropped in nice and close for some face melting the nag is genrally semi decent though i wish ccp would just give it 3 guns and the flying turd is still a flying turd.
Rev and Moros is not equal, if anything the gap widened, as Moros dronebay got nerfed. So now, it's just a POS basher like the rest, whose blasters don't have the range to hit POS.
Get Rev, afk lasers ftw. |

bartos200
DARK ADAMA
5
|
Posted - 2011.12.04 10:19:00 -
[7] - Quote
i think it depends on what you want to use it for if it is for ganking propably a moros as it got a ROF bonus to replace the drone bonus
as for POS bashing rev with t1 crystals no need to reload :)
and don't forget your T2 siege mod |

Khrage
0
|
Posted - 2011.12.04 18:05:00 -
[8] - Quote
too lazy too check myself, but can the nag hit a large pos with it's XL ACs?
and i've always heard the Phx was next to worthless compared to the other dreads for a long time now without any real explaination. someone please care to enlighten me on the detailed reasons? thanks |

Ruah Piskonit
PIE Inc.
64
|
Posted - 2011.12.05 03:33:00 -
[9] - Quote
Khrage wrote:too lazy too check myself, but can the nag hit a large pos with it's XL ACs?
and i've always heard the Phx was next to worthless compared to the other dreads for a long time now without any real explaination. someone please care to enlighten me on the detailed reasons? thanks
flight time |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.05 04:35:00 -
[10] - Quote
Ruah Piskonit wrote:Khrage wrote:too lazy too check myself, but can the nag hit a large pos with it's XL ACs?
and i've always heard the Phx was next to worthless compared to the other dreads for a long time now without any real explaination. someone please care to enlighten me on the detailed reasons? thanks flight time
This is a good reason, but does not really sum it up. You know how everyone bitches about SCs and titans speed tanking dreads up close? Well, at full speed, a super at any range will take about half damage from a phoenix. However, should the titan be in your face (4 km), the phoenix will do half damage and the moros / rev / nag guns will hardly hit at all in siege. IMHO, Citadel torps and cruise could double (or at least add 50% to) the explosion velocity and not be OP, given exactly how huge the explosion radius is on those missiles. Hell, double velocity, add 25% to expl radius.
Having said that, against structures and sieged dreads, a phoenix, like most / all missile boats, will do more damage than anything else with equivalent weapons at its furthest range, and for a certain distance of range. Because of this, it lacks the option of doing more damage closer.
BTW, Nag is not that bad at all, in 0.0 I would choose it over a Rev any day, as long as that day did not involve POS bashing afk for 5 hours solo. Then I would choose the Rev. As it is and given my SP and what race it is behind, I am sticking with Moros and feel no need whatsoever to cross train. |
|

Nalha Saldana
Eternity INC. Goonswarm Federation
41
|
Posted - 2011.12.05 06:00:00 -
[11] - Quote
Demon Azrakel wrote: This is a good reason, but does not really sum it up. You know how everyone bitches about SCs and titans speed tanking dreads up close? Well, at full speed, a super at any range will take about half damage from a phoenix. However, should the titan be in your face (4 km), the phoenix will do half damage and the moros / rev / nag guns will hardly hit at all in siege. IMHO, Citadel torps and cruise could double (or at least add 50% to) the explosion velocity and not be OP, given exactly how huge the explosion radius is on those missiles. Hell, double velocity, add 25% to expl radius.
You really have no idea how the titans huge sig radius works, dreads get a 8-16x modifier on tracking vs a titan which makes it impossible for them to speed tank more then a little bit of the damage and if there is a single web on the field that negates it.
This also applies to missiles who gets a bonus, cut from wiki: "If your missile hits a target whose signature radius is greater then the explosion radius of your missile then the explosion velocity of your missile is increased by the same multiple"
I added a Naglfar's values against a fully buffed erebus to my spreadsheet about speed tanking, check it out https://docs.google.com/spreadsheet/ccc?key=0Av6bUJhtOy5qdHhLdFNpd0tFZE5jVkY3V3UxTFlfRnc |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.05 06:46:00 -
[12] - Quote
Nalha Saldana wrote:Demon Azrakel wrote: This is a good reason, but does not really sum it up. You know how everyone bitches about SCs and titans speed tanking dreads up close? Well, at full speed, a super at any range will take about half damage from a phoenix. However, should the titan be in your face (4 km), the phoenix will do half damage and the moros / rev / nag guns will hardly hit at all in siege. IMHO, Citadel torps and cruise could double (or at least add 50% to) the explosion velocity and not be OP, given exactly how huge the explosion radius is on those missiles. Hell, double velocity, add 25% to expl radius.
You really have no idea how the titans huge sig radius works, dreads get a 8-16x modifier on tracking vs a titan which makes it impossible for them to speed tank more then a little bit of the damage and this is at extreme close range at max speed. This also applies to missiles who gets a bonus, cut from wiki: "If your missile hits a target whose signature radius is greater then the explosion radius of your missile then the explosion velocity of your missile is increased by the same multiple" I added a Naglfar's values against a fully buffed erebus to my spreadsheet about speed tanking, check it out https://docs.google.com/spreadsheet/ccc?key=0Av6bUJhtOy5qdHhLdFNpd0tFZE5jVkY3V3UxTFlfRnc
Welp, I learned something today. I have always been under the impression (usually from people complaining that missiles suck) that you will never hit for full damage against a target moving faster than your explosion velocity. I guess I was wrong.
EDIT: Why did CCP remove the option for strikethrough |

Headerman
Quovis Shadow of xXDEATHXx
362
|
Posted - 2011.12.05 08:35:00 -
[13] - Quote
Nag should be the best cause it SHOULD have a) the most DPS, and B) the least reliability on cap.
But nooooo. Moros hits harder as a shield or armour tanked Dread. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Khrage
0
|
Posted - 2011.12.05 09:54:00 -
[14] - Quote
Headerman wrote:Nag should be the best cause it SHOULD have a) the most DPS, and B) the least reliability on cap.
But nooooo. Moros hits harder as a shield or armour tanked Dread.
yeah... Minmatar can't always be Winmatar.
PS - real men hull tank, moros still comes out on top. |

Daedalus Arcova
Havoc Violence and Chaos
221
|
Posted - 2011.12.05 10:25:00 -
[15] - Quote
Since the dreadnought buff, there's really no reason to train for any dread other than the Moros. |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.05 13:12:00 -
[16] - Quote
Headerman wrote:Nag should be the best cause it SHOULD have a) the most DPS, and B) the least reliability on cap.
But nooooo. Moros hits harder as a shield or armour tanked Dread.
Huh, a ship that uses no cap should out-dps a ship that does not? OFC the ship that uses cap and cannot change damage type should hit harder. |

Shang Fei
The Illuminatii Mildly Intoxicated
10
|
Posted - 2011.12.05 13:18:00 -
[17] - Quote
I read somewhere that the Moros had like 5k dps more then the other dreads  |

Durzel
The Xenodus Initiative.
3
|
Posted - 2011.12.05 13:43:00 -
[18] - Quote
Arthur Frayn wrote:Rev. Because reloading is for the losing side. Only 5 second reload time on hybrids (or blasters anyway) now |

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 13:48:00 -
[19] - Quote
fix citadel missiles !!! |

Zeerover
Wolfsbrigade
12
|
Posted - 2011.12.05 14:20:00 -
[20] - Quote
It all depends upon which battle you are in. Assuming a spending cap of 2.5 billion:
If you're afk shooting a POS (but those who do that in dreads often find themselves with lossmails) the Rev is the thing for you.
The Phoenix provides an extremely robust platform. It deals 11.3k dps out to 55k+, burst tanks 63k+ with 3m EHP. The downside is that in some engagements your targets can speed tank you, but for shooting fortified POS'es and bashing in triaged carriers it's perfect.
The Shield Moros manages a whooping 15.1k dps out to 21+31, burst tanks 39k on 2m EHP. It can switch to longer ranged ammo as well.
The Nalgfar tanks the same as the Moros with similar EHP, but "only" deals 11.5k dps, with 20+48 range on the AC AA EMP.
So Moros/Phoenix >>> Nalgfar/Revelation.
And if you have to ask about the relevance of burst tanks you need to get out and fly combat fleets with these before trolling on the forums  [img]http://i.imgur.com/Qrwa2.png[/img] |
|

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.05 15:22:00 -
[21] - Quote
Zeerover wrote:It all depends upon which battle you are in. Assuming a spending cap of 2.5 billion: If you're afk shooting a POS (but those who do that in dreads often find themselves with lossmails) the Rev is the thing for you. The Phoenix provides an extremely robust platform. It deals 11.3k dps out to 55k+, burst tanks 63k+ with 3m EHP. The downside is that in some engagements your targets can speed tank you, but for shooting fortified POS'es and bashing in triaged carriers it's perfect. The Shield Moros manages a whooping 15.1k dps out to 21+31, burst tanks 39k on 2m EHP. It can switch to longer ranged ammo as well. The Nalgfar tanks the same as the Moros with similar EHP, but "only" deals 11.5k dps, with 20+48 range on the AC AA EMP. So Moros/Phoenix >>> Nalgfar/Revelation. And if you have to ask about the relevance of burst tanks you need to get out and fly combat fleets with these before trolling on the forums 
Side note, I live in w-space, and Bhaalgorns are very common in the fleet setups that we run into. Neuting is a must because of mass limitations. As such, dreads that still shoot with no cap have a certain potency. Also, phoenix can't hit BS for **** under most / all circumstances. Any ship with guns can take advantage of someone who screws up and gets low angular velocity.
|

Zeerover
Wolfsbrigade
14
|
Posted - 2011.12.05 18:34:00 -
[22] - Quote
Demon Azrakel wrote:Zeerover wrote:It all depends upon which battle you are in. Assuming a spending cap of 2.5 billion: If you're afk shooting a POS (but those who do that in dreads often find themselves with lossmails) the Rev is the thing for you. The Phoenix provides an extremely robust platform. It deals 11.3k dps out to 55k+, burst tanks 63k+ with 3m EHP. The downside is that in some engagements your targets can speed tank you, but for shooting fortified POS'es and bashing in triaged carriers it's perfect. The Shield Moros manages a whooping 15.1k dps out to 21+31, burst tanks 39k on 2m EHP. It can switch to longer ranged ammo as well. The Nalgfar tanks the same as the Moros with similar EHP, but "only" deals 11.5k dps, with 20+48 range on the AC AA EMP. So Moros/Phoenix >>> Nalgfar/Revelation. And if you have to ask about the relevance of burst tanks you need to get out and fly combat fleets with these before trolling on the forums  Side note, I live in w-space, and Bhaalgorns are very common in the fleet setups that we run into. Neuting is a must because of mass limitations. As such, dreads that still shoot with no cap have a certain potency. Also, phoenix can't hit BS for **** under most / all circumstances. Any ship with guns can take advantage of someone who screws up and gets low angular velocity.
Why would your dreads be shooting sub-caps and not the triaged Archon keeping their Bhaalgorn alive? Even with complete neut failure on your side (i.e. their triaged archon doesn't get neuted at all) 3 proper dreads plus support (40k dps total) will overpower a triaged Archon before it exits and can be capped up by it's buddy, and if it doesn't have a buddy the fight is over. This of course requires that you know when he enters a cycle, so you're not giving him that vital minute.
Now granted I don't know how wormhole mechanics affect that calculation, but it works for us in low-sec.
[img]http://i.imgur.com/Qrwa2.png[/img] |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.05 22:16:00 -
[23] - Quote
Zeerover wrote:Demon Azrakel wrote:Zeerover wrote:It all depends upon which battle you are in. Assuming a spending cap of 2.5 billion: If you're afk shooting a POS (but those who do that in dreads often find themselves with lossmails) the Rev is the thing for you. The Phoenix provides an extremely robust platform. It deals 11.3k dps out to 55k+, burst tanks 63k+ with 3m EHP. The downside is that in some engagements your targets can speed tank you, but for shooting fortified POS'es and bashing in triaged carriers it's perfect. The Shield Moros manages a whooping 15.1k dps out to 21+31, burst tanks 39k on 2m EHP. It can switch to longer ranged ammo as well. The Nalgfar tanks the same as the Moros with similar EHP, but "only" deals 11.5k dps, with 20+48 range on the AC AA EMP. So Moros/Phoenix >>> Nalgfar/Revelation. And if you have to ask about the relevance of burst tanks you need to get out and fly combat fleets with these before trolling on the forums  Side note, I live in w-space, and Bhaalgorns are very common in the fleet setups that we run into. Neuting is a must because of mass limitations. As such, dreads that still shoot with no cap have a certain potency. Also, phoenix can't hit BS for **** under most / all circumstances. Any ship with guns can take advantage of someone who screws up and gets low angular velocity. Why would your dreads be shooting sub-caps and not the triaged Archon keeping their Bhaalgorn alive? Even with complete neut failure on your side (i.e. their triaged archon doesn't get neuted at all) 3 proper dreads plus support (40k dps total) will overpower a triaged Archon before it exits and can be capped up by it's buddy, and if it doesn't have a buddy the fight is over. This of course requires that you know when he enters a cycle, so you're not giving him that vital minute. Now granted I don't know how wormhole mechanics affect that calculation, but it works for us in low-sec.
1. Sometimes there are two dreads, an exiled dual eanm (b or a-type eanms for this are not rare) archon with links can tank them (potentially three if they are not all moroses) long enough for 3x full neut bhalls to kill the cap on one dread. Once the carrier can fully tank, you are screwed if you can not alpha the source of the neuts (see: Clarion call 3 vid and how RnK managed to mess up AHARM). If you do it right (see: lots and lots of webs, Loki is great for this), you can take those neuts off the field early and then kill the carrier at your leisure.
2. Sometimes they will bring about 7 guardians (many not shown) and no triage carrier because the lasttwo times they brought a triage carrier the fight did not go so well for them. Also, these guys.
EDIT: Triage carriers in w-space have no buddies in your wormhole, if you plan on leaving another way, you may as well bring a pair of dreads with you. |

Colonel Astor
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.12.06 11:58:00 -
[24] - Quote
some good looking results there, especially the first. As someone who follows w-space though, what about fights like this. Are there not enough dreads or is it not enough webbing?
The new dreads do look p awesome in wh space though. |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
55
|
Posted - 2011.12.06 17:03:00 -
[25] - Quote
Colonel Astor wrote:some good looking results there, especially the first. As someone who follows w-space though, what about fights like this. Are there not enough dreads or is it not enough webbing? The new dreads do look p awesome in wh space though.
I was not there and am not sure exactly what happened. I assume that the enemy had a triage carrier and/or proper logistics against what we had, which, as far as I can tell, was a pretty schizophrenic fleet setup that looks rather poor compared to what I am used to seeing from us. I see four Bhaalgorns on their side to our one. (From the BR) I see that we had one dread, which, quite frankly, was probably two or three too few. A solo rev cannot do much to a BS that has logi. A new moros will have issues, even with webs. Another two or three dreads may have put that fight in our favor, but another two or three Bhaals would have definately made the difference. I am somewhat confused, as I would have expected us to lose the capitals as well, so maybe I am not the best person to ask (both sides certainly reshipped a bit).
EDIT: There were some really bad ships and ship setups on our side, just sayin'. I do not think our bhaal ever got reps. I don't think the carrier even triaged...
So, no idea what happened, carrier probably managed to GTFO once we saw four bhaals. |

mama guru
Thundercats Initiative Mercenaries
7
|
Posted - 2011.12.06 19:41:00 -
[26] - Quote
A dread thread where people who dont fly dreads post their opinions. Here is what reality looks like:
Moros >Revelation >>>Naglfar >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Phoenix.
And here is how it's fitted
[Revelation, Supercap Gank 1] Capital Armor Repairer I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Dual Giga Pulse Laser I, Multifrequency XL Dual Giga Pulse Laser I, Multifrequency XL Dual Giga Pulse Laser I, Multifrequency XL Siege Module II
Large Energy Locus Coordinator II Large Trimark Armor Pump I Large Trimark Armor Pump I
[Moros, Supercap Gank1] Capital Armor Repairer I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Ion Siege Blaster Cannon I, Antimatter Charge XL Siege Module II
Large Hybrid Locus Coordinator II Large Trimark Armor Pump I Large Trimark Armor Pump I
The moros does 9500 dps with level 4 dread/capital gun besides the t2 siege module. The Rev with the same relative skillset does about 7200.
You use close range weapons because in a real capital gank the cyno will be close to the hostiles. Any single dread bumped out of am/mf range does not warrant downgrading the entire fleet's dps by fitting the cap guzzling terrible dps long range turrets. Besides, with Radio/Iron at 90k you will still do the same damage as a LR cap turret using high damage ammo at 70ish k. Not to mention tracking vs supers is a non issue provided your own ship is stationary.
______
EVE online is the fishermans friend of MMO's. If it's to hard you are to weak. |

Lunkwill Khashour
Red Federation RvB - RED Federation
0
|
Posted - 2011.12.06 22:08:00 -
[27] - Quote
Do large weapon rigs work on XL turrets? |

Nalha Saldana
Eternity INC. Goonswarm Federation
43
|
Posted - 2011.12.07 04:22:00 -
[28] - Quote
Lunkwill Khashour wrote:Do large weapon rigs work on XL turrets?
Yup. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |