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Snikkt
Gallente Time Cube Syndicate
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Posted - 2006.10.19 16:08:00 -
[1]
Originally by: Polinus Survinving is the most important part of combat.
If a survival mechanism like stab is to be emoved". So remove armor and shield!! They are for loosers as well!
Pathetic! I would get very frustrated If I could not have a chance of escaping by scrificing a lot of my ship potential (enough to stop playing in fact).
Want to change the balance? Fine! add more scrambling possibilities!! Range based scramblers that start to have effect at 50 km but only get strong close by etc... (and when close by The other guy would need to have everything on stab!
If someone wants to gibe all its slots for stab, let him do it! And If he does that he should be able to escape form any single scrambling ship! But should be anyway not able to evade several ships scrambling him at once.
I don't get why people want the gamne to become more and more simplistic to the point where is just an option of I find a ship with less tank and damage than mine, so I I must always leve with a kill!
Making others retreat is already a victory! Surviving is also a victory! Dont crew the game making it a pathetic 5 year old only 2 option game.
I really want you to have my babies. -------------------
If all you have is a hammer, everything looks like a nail.
My opinions are not my corporations.
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Snikkt
Gallente Time Cube Syndicate
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Posted - 2006.10.19 16:15:00 -
[2]
Know what makes me giggle? The post trying to get more people into low sec.
This is just gonna chase away more people from it.
Say what you will, but I won't touch low-sec now, except for corp functions. -------------------
If all you have is a hammer, everything looks like a nail.
My opinions are not my corporations.
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Snikkt
Gallente Time Cube Syndicate
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Posted - 2006.10.21 20:11:00 -
[3]
Originally by: Jones Maloy lets start with a comparison of what it takes to warp scramble a ship and then what it takes to counter that warp scramble.
a warp scrambler takes up 1 pg, 30 cpu, and a mid slot. it uses up 1 cap/sec and has a scramble strength of 2.
now to counter this modual you need to fit the following (going with the proposed nerf):
2 wcs use 2 pg, 60 cpu, and two low slots. they don't require any cap but they give the ship a .25 scan resolution and max targeting range multiplier.
to fit the scrambler you use up some spare cpu and pg, but to counter it you must entirely cripple you ship's combat ability. i do not think that is anywhere close to balanced. the ability to warp scramble a ship is very easy to obtain, but the ability to counter it is not. this gives a distinct advantage to the scrambler user i.e. unbalanced. if the point of the wcs nerf was to balance the game mechanics it totaly backfired giving a huge advantage to the attacker while leaving most ships defensless. the last few sentences were a bit redundant but i hope you get the point.
I agree completely.
The stab nerf is rediclous. -------------------
If all you have is a hammer, everything looks like a nail.
My opinions are not my corporations.
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