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Thread Statistics | Show CCP posts - 9 post(s) |

DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 11:45:00 -
[1]
Looks great, especially the wcs nerf and I would be excited to hear about the ecm changes.
No news regarding the Nosferatus... Are they gonna contnue with the same stats ?
Thanks
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 13:08:00 -
[2]
I think TUX posted that they are messing with the tec2 ammo ... and people are already complaining about artillery... If we still dont know all the changes how are you guys altready saying that "he didnt think of that" .... 
I love all the changes untill now .... only the fact of nerf WCS and knowing that the ECM is going to have a change pleases me (it can not be worst then it is).
The fact id that the usual NOS+JAM+DRONES seems to be facing the last days. With the boost on HP the drones will take longer to kill something, and if you want to kill your pray fast you WILL have to fit guns in higher slots and not the usual NOS.
With the ECM nerf (I hope) PVP will turn to be what it always should be. A competition between 2 player to see who has better fit/skills/tactic ... not the one that locks faster to jam.
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 14:03:00 -
[3]
Originally by: Uther Doull Edited by: Uther Doull on 19/10/2006 13:53:39 any chance we get some amarr specific changes, like the EANII problem etc?
Lets pray that the changes in the tec2 ammo will bring some new stats to the cristals damage types 
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 16:11:00 -
[4]
I like all the changes including the HP boost.
1) It makes fights last longer; 2) It makes ganks way harder; 3) It will oblige the setups to be balanced. The DPS will be important but a lot of other things will have to be taken in to account 4) The argument that will increase the blobage doesnt convince me... the blobage has reached insane numbers already. And TBH when you go to battle you bring everything that you can. I'm not seeing a FC saying .. OK the HP are not boosted so we can leave here those 20 BS that were handy .. let them NPC...
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 16:31:00 -
[5]
Originally by: Bazman Interceptors: My New Taranis
Adding the 25% extra HP from skills and the new HP changes.
Structure: ((625 * 1.25)*1.25) = 976.56 Structure Armour: ((406 * 1.25)*1.25) = 634.375 Armour Shield: ((281 * 1.25)*1.25) = 439 Shield
Now, let me slap on my usual Plate and Damage Control
Armour: 200mm Rolled Tungsten Plate = 420 *1.5 = 630 Armour.
(634.375 + (630 *1.25 = 787.5) 787.5) = 1,422 Armour
Structure: 976.56 * 2 (Damage control 1, 50% resists to all is effectively double structure hitpoints) = 1,953 Structure
New Taranis:
1,953 Structure 1,422 Armour 439 Shield
We now have ceptors that can reach up to an effective 3,800 HP, not including the native resists on Armour and Shield, or the resists added to armour and shield by the damage control. yay /sarcasm
Whats the problem? All the others will have the same boosts. You will be fighting much more time now, instead of the previous 15-30 secs. Do you think is bad ? Of course the cargo bays will have to increase alsow to give the 3 diferent races the oportunity to carry more ammo, but in then end will give a equal treatment between all the other races and amarr. When You are blown away you will loose much more ammo then you used to ... like we loose when we are blown away.
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.19 17:00:00 -
[6]
Originally by: Bazman
Originally by: DeadDuck
Originally by: Bazman Interceptors: My New Taranis
Adding the 25% extra HP from skills and the new HP changes.
Structure: ((625 * 1.25)*1.25) = 976.56 Structure Armour: ((406 * 1.25)*1.25) = 634.375 Armour Shield: ((281 * 1.25)*1.25) = 439 Shield
Now, let me slap on my usual Plate and Damage Control
Armour: 200mm Rolled Tungsten Plate = 420 *1.5 = 630 Armour.
(634.375 + (630 *1.25 = 787.5) 787.5) = 1,422 Armour
Structure: 976.56 * 2 (Damage control 1, 50% resists to all is effectively double structure hitpoints) = 1,953 Structure
New Taranis:
1,953 Structure 1,422 Armour 439 Shield
We now have ceptors that can reach up to an effective 3,800 HP, not including the native resists on Armour and Shield, or the resists added to armour and shield by the damage control. yay /sarcasm
Whats the problem? All the others will have the same boosts. You will be fighting much more time now, instead of the previous 15-30 secs. Do you think is bad ? Of course the cargo bays will have to increase alsow to give the 3 diferent races the oportunity to carry more ammo, but in then end will give a equal treatment between all the other races and amarr. When You are blown away you will loose much more ammo then you used to ... like we loose when we are blown away.
You have no problem with Interceptors having the hitpoints of the current cruisers?
No. All the HP in every ship will increase. What will happen is that you will be fighting way longer. I think that is actually very good. TBH I was a bit tired of roaming for hours to pick some 30 secs fights...
Are you imagining fighting a unstabed ship for 10m ???? Wouldnt you found out that it was actually great ?
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.20 09:09:00 -
[7]
Edited by: DeadDuck on 20/10/2006 09:12:39 What if with the HP boost comes a Tec2 Ammo damage increase ?
That would solve all the issues, am I correct ?
I'm betting that with the HP boost we will see a reduce in the weapons range and a increase in Damage output. Guess we will have to wait for tuxford blog to see that.
Anyway CCP seems to be betting on longer engagments, wich I find great.
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