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Thread Statistics | Show CCP posts - 9 post(s) |
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Tuxford

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Posted - 2006.10.19 10:19:00 -
[1]
I've been replying to the forums today. I'm just gonna list some of the smaller tweaks and changes here.
Ships Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively CPU of Sacrilege and Deimos increased to 350tf for both ships CPU of Anathema, Helios and Cheetah increased to 280tf, 290tf and 275tf respectively bonus of covert ops ships changed so it reduces cpu need of covert ops cloaking device from 98% to 100% Agility of battlecruisers and command ships boosted by 20% Nighthawk's explosion velocity changed to launcher rate of fire bonus Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors I didn't really check it but I'll probably increase shield recharge rate by about 50% as well just to be on the safe side
Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1 Super weapon damage increased by 50% as well Shield extenders and plates increased by 50% ECM changes - I'm blogging about that one, hopefully comes later today
I think this all of the stuff that is not big enought to deserve its own post. Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later. _______________ |
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Tuxford

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Posted - 2006.10.19 10:43:00 -
[2]
Originally by: Gwennec Edited by: Gwennec on 19/10/2006 10:30:55
Quote: Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors
Does that affect on plates and extenders too? nice change overall liked it :9
bah forgot to post about plates and extenders. Yes they are boosted by 50%. _______________ |
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Tuxford

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Posted - 2006.10.19 10:44:00 -
[3]
Originally by: Donmadefy > I didn't really check it but I'll probably increase shield recharge > rate by about 50% as well just to be on the safe side
On all ships? Pottsey's gonna love you :)
You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all. _______________ |
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Tuxford

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Posted - 2006.10.19 10:45:00 -
[4]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 19/10/2006 10:41:01 Still disappointed by lack of Khanid changes, but OMG WCS NERF - me love :)
Like I said in the Khanid MK2 thread I've gotten some very postive feedback on the change but its not gonna happen in Kali 1. _______________ |
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Tuxford

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Posted - 2006.10.19 10:48:00 -
[5]
Originally by: Deva Blackfire
Originally by: Tuxford
Like I said in the Khanid MK2 thread I've gotten some very postive feedback on the change but its not gonna happen in Kali 1.
 Havent checked it for quite a while OMG OMG OMG my khanid soul just cant wait 
Still not making any promises but it should be fairly well known that I like the proposed change. Of course I'm not the only one that has a say in it  _______________ |
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Tuxford

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Posted - 2006.10.19 10:52:00 -
[6]
Originally by: Donmadefy
Originally by: Tuxford
You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all.
Ah. Your first post said recharge rate, and above you said recharge time. Sorry I misunderstood... An increase to recharge rate is good (the rate that the shield is recharged is increased) , but an increase to recharge time is bad (the time it takes to recharge fully).
Do I understand it right now?
You understand it right. The problem is we use so many times rate when we should use time. It is of course wrong but I can't really shake it off. It gets worse with agility though, in EVE its better to have less of it  _______________ |
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Tuxford

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Posted - 2006.10.19 11:34:00 -
[7]
Originally by: Narusegawa Naru What exactly does that mean for shields? Better or worse?
More shields, same peak recharge rate. _______________ |
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Tuxford

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Posted - 2006.10.19 11:51:00 -
[8]
Originally by: DeadDuck Looks great, especially the wcs nerf and I would be excited to hear about the ecm changes.
No news regarding the Nosferatus... Are they gonna contnue with the same stats ?
Thanks
No changes to nosferatu in Kali 1. _______________ |
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Tuxford

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Posted - 2006.10.19 11:51:00 -
[9]
Originally by: Kamikaaazi tux, is hull allso going to te increased by 50%? I really hope its just shield and armor.
All hitpoints, including hull _______________ |
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