| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 12:19:00 -
[1]
Um.. wow to a lot of stuff - WCS nurf not the least of em - but...
2006.10.19 13:16:00 COMBAT Tuxford perfectly strikes All Artillery wrecking for FATALITY.  ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 12:27:00 -
[2]
Originally by: Alex Tremayne RIP: Stabbabond. May you rot in hell. 
Oh yes. Oh yes, yes yes yes *dances*  ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 14:02:00 -
[3]
Originally by: Chode Rizoum Edited by: Chode Rizoum on 19/10/2006 13:43:00 3894.829 sheilds on a dual extender jaguar with 3 powerdiags
that can almost give you 37 sheilds/sec
is this with the 50% increase (nerf) in recharge time? ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 14:46:00 -
[4]
Originally by: Toaster Oven Edited by: Toaster Oven on 19/10/2006 14:15:15
Originally by: Chode Rizoum Edited by: Chode Rizoum on 19/10/2006 13:43:00 3894.829 sheilds on a dual extender jaguar with 3 powerdiags
that can almost give you 37 sheilds/sec
By my calculations it gives Jaguar 4665 hp and 31.2hp/s peak regen. Compared to current stats which gives 3246hp and 27.1hp/s peak regen. That's assuming following stats
Jaguar shield hp 563(current) * 1.25 = 703.75 hp (Kali) Jaguar shield recharge 500(current) * 1.25 = 625 sec (Kali) Medium extender II hp 840(current) * 1.5 = 1260 hp (Kali)
When you look at it like that, 7m sig penalty on Medium IIs is a tad small.
Going from 30 to 44m sig is not really worrying when you have the hp of a BC and that peak regen... ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 15:02:00 -
[5]
Edited by: keepiru on 19/10/2006 15:03:04
Originally by: Jin Entres ò Battlecruisers' signature radius (-20%)
Some good points, but I believe the Cyclone hulls have the right signature, at 84% larger than the racial tier-3 cruiser; its the other 3 races that are too large, with an avg. 114% increase over racial tier-3 cruisers. ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 15:08:00 -
[6]
So yes, the WCS nerf stops you from being able to fit to run away with minimal impact on the effectiveness of your setup.
Excellent. Mission accomplished tux.  ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 15:14:00 -
[7]
Originally by: Snikkt Perfect! A great example of the e-murder who just wants to kill people.
What a crock of ****. We operate in 0.0, we're not pirates, we dont run an NBSI policy, and I'm sure most of us heartily approve the WCS nerf.
Still works fine for travelling. Still works fine for NPCing, if youre - no offence - so incompetent that you need WCS NPCing. No more stabbed snipers & similars. ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 16:21:00 -
[8]
Originally by: Shamis Orzoz All the changes are good except the shield recharge increase. That will be unbalanced...making shield tankers, and passive shield tankers in particular much stronger than armor tankers.
Shamis
No, no no, you dont get it. Shield recharge increase means the time to recharge increases... thus keeping the base hp/sec the same as now.
This is to prevent passive shield tanks from becoming overpowered. ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 16:35:00 -
[9]
Originally by: Bazman We now have ceptors that can reach up to an effective 3,800 HP, not including the native resists on Armour and Shield, or the resists added to armour and shield by the damage control. yay /sarcasm
Tell ya something funny.
After these changes, the Astarte will have a whole 0.9375 HP LESS than a brutix 
Hull: 3125*1.25*1.5=5859.375; 3750*1.25*1.25=5859.375 - identical Armor: 2813*1.25*1.5=5274.375; 3375*1.25*1.25=5273.4375 - Astarte has less armour! Priceless. Shield: 2500*1.25*1.5=4687.5; 3000*1.25*1.25=4687.5 - identical ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 16:40:00 -
[10]
I think its pretty safe to assume that theyre in the same ratio though.
I hope theyre not, but i think they will be =/ ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 16:47:00 -
[11]
And any ship which tends to run out of ammo/cap booster charges. ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 18:00:00 -
[12]
Takes them twice as long to lock? Well, 1 stab being not much use, 4 times as long... that's a pretty long time, especially if your opponent has any kind of EW. ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.19 22:39:00 -
[13]
Edited by: keepiru on 19/10/2006 22:39:31
Originally by: tuxford Personally I like the idea of the possibility of running out of charges in a fight.
Well, I'll have 2 ounces of whatever it is he's smoking.
If it makes the prospect of running out of cap charges halfway through your 1st fight after undocking sound like fun/tactical combat - which is what we're looking at here - it must be good stuff. 
Tux man, lay off the crash for a while, will ya? ----------------
Please fix BC Sig/Agility! |

keepiru
Supernova Security Systems
|
Posted - 2006.10.20 07:33:00 -
[14]
Originally by: Doxs Roxs I can tell you that any new player trying out certain lvl3 or 4 missions will be dead meat unless he has stabs fitted. A t1 tank and semi good support skills will not cut it.
Someone doing lvl3/4 with a T1 tank *DESERVES* to die. ----------------
Please fix BC Sig/Agility! |
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