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MeBiatch
GRR GOONS
2064
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Posted - 2015.03.31 01:35:12 -
[1] - Quote
An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus...
That way dreads can act like carriers and be front line ships that get RR but can be countered by ewar or they can go into siege and gain the bonus of the bastion... i.e range internal repair resistance bonus and ewar immunity.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2064
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Posted - 2015.03.31 12:36:19 -
[2] - Quote
Nevyn Auscent wrote:MeBiatch wrote:An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus...
That way dreads can act like carriers and be front line ships that get RR but can be countered by ewar or they can go into siege and gain the bonus of the bastion... i.e range internal repair resistance bonus and ewar immunity. Bastion blocks RR. Just like Siege.
Indeed and you wont need to go into siege to do your dps. You only go for times you need good local tank or extra range. Basically moving the damage bonus from siege to hull will open the ship up for more combat options.
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2064
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Posted - 2015.03.31 12:37:31 -
[3] - Quote
Serendipity Lost wrote:MeBiatch wrote:An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus...
That way dreads can act like carriers and be front line ships that get RR but can be countered by ewar or they can go into siege and gain the bonus of the bastion... i.e range internal repair resistance bonus and ewar immunity. Um, it took me 20 sec to come up w/ 6 ways to abuse that idea. 3 are kind of funny and 2 are deffo game breaking. Being able to lock more than 3 targets and do that kind of damage would make dread blapping king and sub cap fleets would evaporate. Being able to lock 6 targets means (with little practice) you can keep 8-10 (maybe more) targets in the locking que. Your rate of fire would pretty much be equal to the rate a few dreads can take down sub caps. This and you want them to be able to get carrier reps and cap while doing such. Eeeesh. Add in gate travel and folks will be forming up in moros fleets to go on a roam. You can kill all sub caps AND entosis the crap out of every system as you pass. Though I normally embrace chaos, this is a bit much.
Yeah and one celestis will shut that blap dread down.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2064
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Posted - 2015.03.31 18:29:34 -
[4] - Quote
Serendipity Lost wrote:MeBiatch wrote:Serendipity Lost wrote:MeBiatch wrote:An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus...
That way dreads can act like carriers and be front line ships that get RR but can be countered by ewar or they can go into siege and gain the bonus of the bastion... i.e range internal repair resistance bonus and ewar immunity. Um, it took me 20 sec to come up w/ 6 ways to abuse that idea. 3 are kind of funny and 2 are deffo game breaking. Being able to lock more than 3 targets and do that kind of damage would make dread blapping king and sub cap fleets would evaporate. Being able to lock 6 targets means (with little practice) you can keep 8-10 (maybe more) targets in the locking que. Your rate of fire would pretty much be equal to the rate a few dreads can take down sub caps. This and you want them to be able to get carrier reps and cap while doing such. Eeeesh. Add in gate travel and folks will be forming up in moros fleets to go on a roam. You can kill all sub caps AND entosis the crap out of every system as you pass. Though I normally embrace chaos, this is a bit much. Yeah and one celestis will shut that blap dread down. That's awesome! I had no idea that this game was so simple. Thanks for getting me up to speed on this. Sound thinking such as yours is bound to bring about great and balanced changes to eve.
FU fleet is rather effective against boots why wouldn't they be effective against non sieged dreads?
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2064
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Posted - 2015.03.31 18:45:01 -
[5] - Quote
WarFireV wrote:Half of you people don't have any idea of how terrible fighters are. They die in an instant to any fleet and they are barely usable against subcaps.
what if fighters had fittings like tanks in dust 514? that might make them worth using...
you could assign fighters to work in formations where some are fitted to be e-war some for RR and some for damage... they could act in tandum with each other working to take out targets and keep each other alive...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2065
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Posted - 2015.04.08 20:14:14 -
[6] - Quote
Zhul Chembull wrote:Funny thing is with this nerfage of capitals the game will have less subs. There are a lot of people that are interested in the large stuff. It is cool and neat, but it has to have its uses. Ive already noticed less subs since 2 years ago. It will continue to dimish under all these stupid updates. And yes, im here for the long hall. After 11 years, hell might as well ride it to the end.
well with more then one char training per profile and no longer needing alot of cyno alts i can understand why the amount of actual subs might have decreased though i wonder what the net effect on the bottom line has been
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.10 19:09:59 -
[7] - Quote
X Gallentius wrote:What I don't like about Super Capitals is that they are immune to E-war. This is not a 0 or 1 proposition. They could be "resistant" to ewar by saying "Ewar effectiveness is reduced by X%" and then determine what the "X" is through play testing and balancing. Say "X" is 75%, then it would take 4 scrams from other ships to put a scram on a super capital. If the super cap's fleet can't take down four frigs, then so be it. You shouldn't need a HIC to point a Super Cap.
Same should be true for ecm, damps, warp disruptors, etc... The effect of your super cap should be limited if your support fleet can't clear the other guy's support fleet from the field.
Where should super caps be needed? To take down cities of multiple starbases that are going to be built in the future, provide fleet boosts.
Super Carriers should rep Titans, be able to provide massive remote repping power to large structures, but make it difficult to rep smaller ships (through cycle time and scan resolution) and also smaller structures (not sure how). Titans should be able to kill other Titans and Super Carriers, but it should be difficult to kill smaller ships.
Maybe remote reps ought to be signature based like missiles. That way like-sized logi will fly with like-sized ships.
How about when a dread is in siege it can use ewar against supers?
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CCP Goliath wrote:
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.10 20:17:48 -
[8] - Quote
d0cTeR9 wrote:@Alexis Nightwish Your numbers are completely off. The way things are now, this 'big' EHP wall you are sooooo worried about, just indicates you do not have proper DPS to take them down. That's your problem, not the supercaps.
Have you seen what a hot drop of dreads do to a supercarrier? Or a titan? Both fitted with some of the BEST modules in the games.
The supercap dies, very quickly.
EWAR immunity (which also included bubbles before), is there for the simple reason of giving the big target a slim chance of survival.
Do you know what happens when 20 EWAR T2 cruisers start jamming/disrupting targets? Yeah... you can go AFK while your ship dies because you can't do anything helpful. So the poor chap in the titan or supercarrier would be primaried EWAR and then DPS applied (so it dies EVEN quicker...).
Supers haven't been supers for a long time (at least 5 years). They are only a problem when a few hundred are dropped on someone... but that could be said for any fleet of a few hundred of X ship.
huh that only happens on login traps or when the titan fail jumps... most of the time you will find supers in packs and they are not that vulnerable... even when brave dropped 50 they could not kill one titan due to RR and such. but if those dreads could use e-war against those supers then thing would have been much more interesting
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2066
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Posted - 2015.04.11 00:29:59 -
[9] - Quote
Gemini Tordanis wrote:I'd like to see carriers have more use of their Fighter-craft. When I think of a carrier, I envision fighter-craft as the primary projection of power. Yeah it can carry things in the hanger and such but predominantly I would like to see the logistics component separated out into its own capital hull.
In their current form they are a Swiss-army knife that mostly uses remote logistics with a few fighters on the field.
I'd have their fighters be the main event, so to speak. In addition, I would like to see carriers have some form of point-defense, such as the Phalanx Close-In Weapons System on modern day naval warships.
Regarding Dreads, I think they should have a gunboat hull/role for anti-ship and a catapult hull/role for anti-structure.
ill say it again give fighters fittings.
if i had the selection to put rails on my fighter over blasters to avoid smart bombs that would be cool...
I would setup my fighters with rails and small RR so they can keep each other alive.
I would then set some as tackle and others with ewar. it would be neat if you could set them up in formations too that would be sick
as for dreads i would remove the damage bonus from the siege module and put it in the hull bonus. I would then make it when not in siege mode the capital weapons have the titan penalty for shooting sub caps.
that way in a big capital fight you can keep the dreads out of siege and shoot other caps and get RR... but if you want to go all blappy you have to go into siege and you cant get RR
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.11 15:18:17 -
[10] - Quote
Asuka Solo wrote: I agree with everything right up until the end of where i quoted you...
What you want to do with the tracking of dreads against subs is just bullcrap unless the effective damage against ship type is revamped to be based on hull / gun size. And extending the invalid targeting mechanic to more caps without introducing it (invalid targeting) to the smallest of sub caps when they try to take on supers and caps is also bullcrap.
well no what i want to keep alive is tracking dreads but only when they are in siege... today you wont see a non seiged dread anyways so this will not change the tactic... though if you had the tracking without seige and the ability to RR it would make IMO dread OP. so thats why i suggested having titan tracking in when not in siege mode so you can hit capitals with ease but when you start going after sub caps its going to get really hard unless you siege which then makes you vulnerable.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.17 14:35:57 -
[11] - Quote
Gremoxx wrote:Skia Aumer wrote:Rowells wrote:Rawketsled wrote:Dreads: Just give them something meaningful to shoot at in FozzieSov. Maybe it's time to unleash them upon the battleship hordes? Battleships fleets struggle to survive even now, and after Fozziesov they would become completely irrelevant. Svipuls or Ishtars will out-maneuver them and capture command-node thingies in other systems of constellation, with significantly lower risk. And if BS fleet chose to use triage - they chose to lose. Larger ships (which are battleships and capitals) are in advantage when you want to hold the grid. And you never want to hold the grid in Fozziesov. Unless your titan jump instead of bridge. I can not guess what CCP is planning. However, this is an interesting point raised here. Will there be any reason to use anything bigger than BC for large scale fights after Zero hour of Fozziesov ? New players are less inclined to jump several systems in BS, using JB or being bridged by Titan gives us the "fatigue", and if we intend to defend multiple systems in constellation with limited manpower (small alliances fighting for foothold in 0.0), using BS will slow you down. And capturing structures will now be done by means of "magic" -wand. What will be the drive to invest in anything bigger than BC ?
constellation warfare offers an interesting opportunity for warfare. basically now that a fight is over several systems... choke hold system gates will be just as valuable as the capture annoms themselves. you could have a bunch of carriers with t3 and insta pop those bc's who are trying to get to the next system to capture that annom. or you could have blappy dreads with tackle... this then would escalate to supers being dropped to kill the gate camp... and then counter drop and so on...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.18 15:44:59 -
[12] - Quote
I came up with this idea back in 2011... perhaps ccp can take some of the ideas and make them work for regular capitals.
http://oldforums.eveonline.com/?a=topic&threadID=1520907
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.20 20:02:26 -
[13] - Quote
Carriers. Remove the rr bonus put it in the triage. Super carriers remove the rr all together.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2068
|
Posted - 2015.04.22 21:23:02 -
[14] - Quote
If they removed the rr bonus from carriers and built it into the traige then i would like to see the introduction of logistic battleships. Logi bs would help scale capital fights but be vulnerable to both capital and sub cap fleets.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2068
|
Posted - 2015.04.23 02:53:15 -
[15] - Quote
Skia Aumer wrote:Gemini Tordanis wrote:MeBiatch wrote:If they removed the rr bonus from carriers and built it into the traige then i would like to see the introduction of logistic battleships. Logi bs would help scale capital fights but be vulnerable to both capital and sub cap fleets. Interesting, however Logi BS modules should only benefit capital ships (i.e. long cycle time or useable on XL hulls only). Otherwise you will see invulnerable subcap fleets. blah blah
RR scales due to range not rep amount otherwise tech III would be the standard to logi.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2068
|
Posted - 2015.04.23 04:00:55 -
[16] - Quote
Tiddle Jr wrote:Anhenka wrote:
I'd love to see a Nestor fit that can fit a minimum of three reps and run them cap stable, even with a cap buddy.
It also needs to have a heavy tank (150k+ EhP before links), fit at least one scan res scripted Sebo, and MWD. You can assume the MWD only needs pulsing.
I've found that Nestor fit, 5x LRAR's, cap stable 46.7% (non-rem cap supported), 149k of EHP, costs arround 2.33b.
yes and its not the rep amount its the range that makes RR stack.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2068
|
Posted - 2015.04.29 03:53:14 -
[17] - Quote
I think we need to stop looking at capital rebalance in the light of super capital ships being rare. The fact is that the days to preventt supercapital proliferation have long since passed. .Everyone accepts that super capitals was a stupid idea but yet no one is willing to part with thier silly end game toy. What needs to happen is a complete redesign of capital ships in general and a redesign of super capitals ships to make them just capital ships or in the case of the titan a moveable outpost that gets renamed to the mothership. . I would propose making current carriers pocket carriers or light carriers. They would loose the ability to use fighters but have bonus to gekco's. They would have reduced hp and loose the RR bonus and ability to go into siege. . .Super carriers would now become fleet carriers where they would gain about 50% extra hp as a standard carrier today. Pilots who' have super caiers will get reinbured in capital components relative to the amount of hp and damage lost to compensate for the new price. Fleet carriers will be aloud to use fighters and fighter bombers and the use of triage or siege. If you want to use fighter bombers you use a siege module. The triage moduel will get a bonus to RR as the fleet carrier will not get a native bonus to RR or range. '' Fighter and fighter bombers will now get limited fittings such as 3 high slots and 5 mix of mid and low example: Ammar fighter: 3 high slots 1 mid 4 low. also there would be a new slot for pilot. FIghters have pilots in them trust me zoom in next time. So the pilot should be the bonus for the fighter. Example Fighter pilot A has a bonus of 5% per level to small pulse lasers. '' '' Dreadnaughts get a booost. the damage bonus is now removed from the siege moduel and built into the hull bonus. But when not in siege dreads will get the Titan tracking penilty meaning if you wan to blap you go into siege. This will give dreads two roles. One as a high damage anti capital ship that can get RR and Two a blappy anti bs ship that cant get RR. '' ''THis leaves titans. Titans were the worst thing brougt into the game. They are no longer war ships. THey are now motherships that are pretty much mobile outposts. once anchored the mothership will act as a destructable outpost and be subject to fozzie sov mechanics but when you caputer the mothership its a loot pinyata with a km.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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