
Acks
RONA Corporation RONA Directorate
77
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Posted - 2015.03.22 02:13:19 -
[1] - Quote
This post is just nothing but WIN
As an ultra bittervet from the Beta days, this is so unbelievably encouraging. The direction CCP has taken in the last year is just fantastic. From the dev philosophy changes, to the new release schedule, and now all of these proposed structure changes.
I personally appreciate the very advanced notice to these new ideas / changes. Obviously a lot of thinking, tuning, testing, and tweaking will need to occur but this is so absolutely going in the right direction, it is REALLY encouraging. For the first time in a few years, I feel that playing this game for so many years is no longer heading towards a dead end.
THANK YOU CCP!
FEEDBACK ============= 1) The ship fitting style configuration for POS & Outposts is a great idea. As many others have commented in this thread, I think my one main area of concern is the currently proposed number of module slots. In particular the service slots.
2) The availability of these structures to HS and especially WH players is welcome news. Living in space should be less painful without at the same time always being 100% safe.
3) The proposed loot mechanics will probably need to be fleshed out quite a bit more. The previous comments have covered a lot of the potential issues with it as proposed. I think as a risk VS reward a good balance option might be that the loot rights be tied to a war dec. IE if group A war decs group B and then destroys group B's structure, group A has loot / salvage rights to the structure and any loot / items that were the property of group B. Any items that were not the property of group B would be protected for a period of time to allow the owners to collect them.
In Low & Null Sec, anyone doing damage to the structure should have loot / salvage rights to the structure and any property belonging to group B. Any property belonging to other parties would be protected like in HS for a period of time before becoming "fair game", though maybe for a shorter period of time based on sec status.
It would also be interesting if the proposed "InterBus" logistics service could be hired to retrieve loot belonging to you from a destroyed structure. This would make this new feature more widely used and provide additional loot / gank options and opportunities who are part of that play style. Also allowing the ability to assign "Salvage rights" like you can with kill rights would be a nice feature.
4) The new structure types and the fact their anchor points (at least for some of them) is no longer tied to a moon or planet give a massive increase to game play possibilities.
5) I am working under the assumption that these changes will include access management that is easier for owners / operators. Please make sure this is a priority. The new configuration templates and remote management ideas are fantastic.
6) Allowing individual, corp, alliance, and public access is also a great new expansion on current access rights. Based on how I read this, each person / group will have private storage which would solve one of the biggest hassles with POS structures and their facilities currently.
One question on this: will the structures have storage limits like the current POS system or will they be infinite like the current Station / Outpost systems? I realize this could vary by structure and storage type so a breakdown would be really useful. This will be particularly important to players wanting to setup "trade hubs".
On structures where storage is limited, please make the storage configurable by group / individual. Also for publicly accessible structures, if there is a storage limit, owners should have some mechanic to deal with "abandoned" items left at their facility taking up space.
7) Resource gathering structures are an awesome idea. I am looking forward to seeing the details for these emerge in the coming weeks. My one point on these is that I think all resource gathering activities should require some kind of semi regular interaction so they do not just become fire and forget ISK generators (outside of being attacked). This will be particularly important in NULL if industrial activity is going to impact the new Sov systems. Sov improvement / boosting should not be automated. Likewise for any HS deployment of these structures. PI currently operates on this largely fire and forget (for a week) system and it is just a boring grind.
Let me be clear, I am 100% for these structures and more like them, but please give a lot of consideration to their potentially abusive automation.
On a separate note: Will PI being getting revamped as part of the structure overhaul? Since this will clearly impact moon goo harvesting, it seems like it would fit with the changes.
More later but once again, this and the other ideas covered at Fanfest have made this long term bittervet excited about EVE again. MORE OF THIS CCP!!!
Thanks, Acks |