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Thread Statistics | Show CCP posts - 34 post(s) |

Gilbaron
Free-Space-Ranger Nulli Secunda
1751
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Posted - 2015.03.21 15:36:43 -
[1] - Quote
Three things I'm worried about:
1. What is my extensive pos blueprint collection going to be good for?
2. The datacore thing. I don't really see the point. Why do you think it needs change?
3. How am I supposed to deal with the fact that a french accent is going to trigger a sizeable nerdboner for the foreseeable future?
Don't **** this up please, the implications on many other game systems are massive
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Gilbaron
Free-Space-Ranger Nulli Secunda
1754
|
Posted - 2015.03.21 18:28:19 -
[2] - Quote
one more thing:
do you really think it's a good idea to keep manufacturing and reprocessing separate ?
countless freighter runs are not exiting for anyone involved. period.
there really should be a way to move things from the best available reprocessing thing to the best available manufacturing thing without boring someone to death.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1755
|
Posted - 2015.03.21 20:17:22 -
[3] - Quote
Redbull Spai wrote:Quote:Everyone who wants to use a structure, does: We want structures to be as widely used as possible, by removing artificial barriers or mechanics that may be in the way. Looking at the proposed system, it looks exactly like the current system - completely the opposite of this statement. Under the current system, only the 0.1% of corp members with *POS Roles* get ANY content WHATSOEVER. The other 99.9% get absolutely ZERO content as regards player-owned structures. Under the new system, it looks the same - POS Role players get all the content, POS Role players are the only ones that can drop/fit the new structures, POS Role players are the only ones that decide where and who manufacturing can occur ect. And please dont say start your own corp and give yourself POS Roles (or whatever it is going to be called), if your not an established corp in an established alliance with the members to defend such structures, you will get rolled over into dust.
the reason that only players with pos roles get to play with them is very simple. pos roles are an all or nothing thing. someone who can build a ****** small mining tower can also offline the 5 CSAAs with titans in build.
this looks like that's going to change. you can now decide that peter, bob and anne get to play with mining towers, while only alex is allowed to screw with the titans in build.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1759
|
Posted - 2015.03.23 15:41:55 -
[4] - Quote
CCP Nullarbor wrote:
1. We need to have a long think about Outpost + Outpost Upgrade reimbursement, particularly because they have such a long history of investment form multiple previous owners. If you have any ideas on how to do this fairly please share your thoughts.
2. We want some functionality and bonuses to be limited to sov holding space to incentivise holding yes. In particular we are thinking of having rigs which modify their bonus depending on where the structure is deployed.
why should someone who currently doesn't own something be reimbursed for it ?
if you give something to someone else (or have it taken by someone else) you really shouldn't be reaping the benefits anymore
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Gilbaron
Free-Space-Ranger Nulli Secunda
1759
|
Posted - 2015.03.23 15:48:20 -
[5] - Quote
CCP Ytterbium wrote:EX Winet wrote: 2 - There is really only one major benefit to Sov holding, reduced fuel bills. Will the new structures have this applied or did CCP just sneak it out without anyone actually being aware.
- We could have Sov holding provide reduced fuel bills for service modules yes. Depends what we want to do with Sov, I need to talk about that one with Fozzieboy.
service modules need to be flat out better for sov owners. and we are not talking about fuel cost, we are talking about reward for the additional risk of putting something in low/null/wh vs putting something in highsec.
reduced fuel cost is a drop in the ocean here. we need to talk about giving a much bigger advantage here.
10% ME for lowsec, 20-25% for nullsec before it's actually worth to build something in null/low for export.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1759
|
Posted - 2015.03.23 16:21:31 -
[6] - Quote
PsychoBitch wrote:First, if this is half the abortion the industry update was - this will not be pleasant.
Second, I sincerely hope that they are going to have an automated conversion of the current POS's and not force the customers to shoulder the burden of these changes.
wat ?
there are four things wrong with indu as we have it today.
1. corp mechanics
2. structures
3. ties with sov
4. the ease of T2 invention, especially for modules.
1-3 are actively being worked on
4 is a relatively easy fix. just increase ranks for modules. and that's an easy fix
other than that, the indu changes were amazing
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