
Vasama
Nosferatu Security Foundation
3
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Posted - 2015.05.11 18:13:30 -
[1] - Quote
Here is little brainstorming about the structures.
I was at the fanfest and heard the applauds when a graf was shown how the DPS for structure grind is supposed to drop after the new system. I thought it is nice, but then again is it really so? What is truly a great alternative?
There needs to be enough commitment from attacker and time from defender to react to initial assault. No matter what kind of method is used for that. Ex. I think current POCO system is pretty successful. If attacker commits heavily defender has a shorter time to react, if commitment is less there is plenty of time for defender to react for the initial attack - how ever the real contest is when the timer ends. Now if a single ship could make a structure invulnerable in relatively short time that would open up too big grief game play. Just to make the target vulnerable - just because you can. Other side has to react even the aggressor never meant to finish the job. Threat has to be committed in order to make defender to commit to defence. One mosquito bite should not result CTA.
New structures should be able to be given away, occupied or destroyed. Governing them is not easy. Should you turn your structures to 3rd party who would have right to do that? Dual or triple directors signing off? Should there be several options that could be selected when the structure would go active? How could that be changed as the game goes on and playing field changes, corps change folks go inactive etc. All those scenarios should be taken to account somehow.
How about the capture? What if there would be a new unit introduced to Eve - Space Marines, (produced as PI product) and having upkeep of food, weapons for training and fighting (more PI products) or just ISK. If you manage to siege structure you could send in the marines. Taking account the defending garrison some sort of of abstract fight would go on. Landing ships should be easy to blow off, yet the defender could reinforce the garrison by bringing in the troops in any kind of vessels and docking up.
After the successful capture structure would not be fully operational. An administrative period of several days could go on - pretty much depending how long the fight has been taken. Maybe there would be some repairs to be carried out again ISK or materials or maybe it would just burn more fuel for some time.
Should there be an option for the defender to self destruct the structure in order to deny asset from the attacker? Again who has the right to sign off the command?
Then again just killing a structure with ships should require firepower - pretty much like a current POS bash - expect the defences would be functional in all the time? Or should there be a way to shut down the defences of the new structures some how? If we would have marines would they be able to destroy the structure easier from inside?
Being able to run a structure as a service to other players and putting tax on it can be nice addition to Eve content. But in order to make it really work the tax set up has to have power. It cannot be just flat % by standing or alliance or corp. Eve has great industry it needs the tax system to match that. Goal should be that you can direct production by taxation even on individual character level, but you donGÇÖt have to. Needs can be so different on different set ups.
I don't think that structure should be fully operational immediately after launch. There should a time during the structure would be some what more vulnerable for attack and it would take longer time before it could accept ships or be able to produce any economic benefits for the user. Ex dropping a structure to act as a forward base. There should be a time before it can accept ships and give ex fitting service etc.
Ships leaving from structure: You need to be able to watch the structure from outside in order to see what kind of visible threats there are. Maybe the access to outside view could be restricted if needed? There could be several launch tubes to different direction from the hangar. The tube would act like micro jump drive or mobile micro jump unit. There could a possibility to dial in the distance from 50 km to 100 km or some other figures. Main question is should you be able to warp immediately back to the station? Actually this method could be already be introduced to the stations in New Eden right now. Ex Jita 4-4 could have several launch tubes toward all star gates and several other directions. That would make departing, especially with the big ships, a lot easier. Nor would there be anymore station docking games same way as now. It would lead to smoother game play all around. Anyhow end result is that if you want to bubble up the structure to prohibit departure you really need a lot of bubbles or bigger bubbles need to be created. It would not have a difference on bubbles for the ships trying to dock to structure. There could be some lateral segregation system on the launch tubes to prevent bowling effects from micro jump drives. Also the capacity could be limited so you should choose the one with shorter queue in order to get out faster. Reduced capacity would mean that hole fleet could not launch as one but if the full launch capacity would be used the ships would be shooting to all directions.
Vasama
IGÇÖd ruther see good system at 2018 then mediocre implementation 2016.
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