Author |
Thread Statistics | Show CCP posts - 34 post(s) |

Zappity
Stay Frosty. A Band Apart.
1888
|
Posted - 2015.03.21 20:27:12 -
[1] - Quote
I'm worried about highsec game play because of the comment that structure wrecks would only be looted by the owner. You absolutely need to ensure that highsec structures can be destroyed and looted. Otherwise you remove the only risk of the current system which is wardecs.
There is a lot of game play around people searching out unfuelled or at least undefended towers, deccing and destroying for the loot. It would be a shame for this to go away because it is one of the only significant risk elements of high sec industry.
Please make it so that:
1. Defences power down without fuel to make AFK and lack of planning have consequence. This could be done by having a shield/defence module which consumes fuel blocks. 2. Highsec structure wrecks can be looted by the legitimate aggressor (or anyone for a suspect flag).
Zappity's Adventures for a taste of lowsec.
|

Zappity
Stay Frosty. A Band Apart.
1889
|
Posted - 2015.03.21 21:01:26 -
[2] - Quote
Akrasjel Lanate wrote:Zappity wrote:I'm worried about highsec game play because of the comment that structure wrecks would only be looted by the owner. You absolutely need to ensure that highsec structures can be destroyed and looted. Otherwise you remove the only risk of the current system which is wardecs.
There is a lot of game play around people searching out unfuelled or at least undefended towers, deccing and destroying for the loot. It would be a shame for this to go away because it is one of the only significant risk elements of high sec industry.
Please make it so that:
1. Defences power down without fuel to make AFK and lack of planning have consequence. This could be done by having a shield/defence module which consumes fuel blocks. 2. Highsec structure wrecks can be looted by the legitimate aggressor (or anyone for a suspect flag). To bad all war are based around griefing. This is not true. I do it a lot, purely for profit. Searching out offline or undefended highsec towers, trying to figure out how capable the corp is of mounting a defence, waiting for the 24 hour period before being able to attack and anticipating the shields going back up before the countdown is complete, killing the structures and waiting for the drops, often in the context of war targets in local or surrounding systems (often from other corps). This is all great content.
It is not difficult to defend against this sort of thing. For target selection, towers fall into two categories: offline and online. If offline with anchored research, industrial, CHA, PHA, SMA etc then it is immediately war decced. If online, a large tower will rule it out for me because the grind is too much of a deterrent. A small or medium tower with ANY defences at all is also ruled out because there are easier targets out there.
This is not griefing. It introduces consequence for lack of planning, lack of foresight or laziness. It introduces excellent and profitable gameplay for whoever can be bothered to go out and find good prospects and is willing to risk their own assets in war decs.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Stay Frosty. A Band Apart.
1890
|
Posted - 2015.03.21 22:26:56 -
[3] - Quote
Nevyn Auscent wrote:Zappity wrote: This is not griefing. It introduces consequence for lack of planning, lack of foresight or laziness. It introduces excellent and profitable gameplay for whoever can be bothered to go out and find good prospects and is willing to risk their own assets in war decs.
It also does not remove risk if you can't loot it. As the 'stations' themselves are assets at significant risk and cost their victims. Your desired mechanics will just lead to the classic dec dodging continuing and people pulling down assets and staying docked for a week. The proposed mechanics are actually more likely to leave things in space for you to shoot at. It does remove a lot of risk because the incentive for players to actually attack structures would be gone if they cannot loot. For example, a large faction tower is an expensive asset but is at virtually zero risk when anchored offline at a moon because it is worthless to an attacker.
But as Akrasjel Lanate wrote, perhaps the non-lootable angle is only for the largest structures and not for industry POS replacement structures.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Stay Frosty. A Band Apart.
1892
|
Posted - 2015.03.21 23:20:48 -
[4] - Quote
Dracvlad wrote:Again just to repeat, no differences for hisec, CCP hang tough on that, its important.
The key thing here is that people have something large that they need to defend, but making it so they lose everything and the disparity between the ability of industrial corps and hisec war dec corps means that no one will do anything in hisec if you have differing drops because CONCORD runs around, when they have not been bribed to look away of course.
Do the same thing for the stations in hisec as you do every where else, if people want to loot the stuff then they need to hunt the people who try to recover their stuff and they need to keep that war dec going as long as they need to. People will have to sit camping those in null sec, low sec and WH space, they need to do the same in hisec and they need to continue to pay the bribe to allow them to shoot people during that period.
If people are not able to do that then you need to look at yourselves, are you special just because you war dec people in hisec, I think not... This is true. A large corp who wants to invest in a large structure should have some protection to encourage corp stability and growth. Conversely, a small corp who wants some improved industry stats should have risk if they let their structure run out of fuel.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Stay Frosty. A Band Apart.
1894
|
Posted - 2015.03.23 10:34:02 -
[5] - Quote
What about abandoned structures? Please take the opportunity to fix that flaw of POS design. They should be hackable or something to prevent the current clutter.
Zappity's Adventures for a taste of lowsec.
|
|
|