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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.21 03:42:00 -
[1]
The upcoming expansion will be changing the way pirates do business. Specifically the HP increases will heavily influence current pirate activities and our profitability.
Sniping will now require more than one person almost as a default. Killing hostiles at gates while the gate guns fire on you will be even more difficult due to the increased combat time. Killing targets solo in belts in hostile territory while surrounded by neutrals/hostiles will be even more difficult due to the increased combat time.
No other profession in Eve will be affected by these changes as much as Pirates are. I think it would be a good idea to examine these upcoming issues and consider how best to adjust our tactics to accommodate the new changes.
Because I said so...
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Ma'lice
Generals Of Destruction Syndicate
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Posted - 2006.10.21 03:49:00 -
[2]
Won't the HP actually benefit the aggressor also ? ___________________________________________________
Originally by: Infinity Ziona
And I'll whine all I like, I pay to use this forum, and I will use it. At least until you need to gang up to post here.
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Samirol
Ore Mongers
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Posted - 2006.10.21 03:50:00 -
[3]
Originally by: Ma'lice Won't the HP actually benefit the aggressor also ?
i think it would be BETTER for close range gate camping in a group, since you can tank longer. All it will mean is more blobs in general
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kublai
Short Attention Span
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Posted - 2006.10.21 03:55:00 -
[4]
Originally by: Samirol
Originally by: Ma'lice Won't the HP actually benefit the aggressor also ?
i think it would be BETTER for close range gate camping in a group, since you can tank longer. All it will mean is more blobs in general
People blob as much as humanly possible at any chance they are given in this game anyway, nothing can creat more blobbing.
It can only get better people, we hit rock bottom long ago.
---------------------------------- Real Gangsta |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.21 03:56:00 -
[5]
Originally by: Ma'lice Won't the HP actually benefit the aggressor also ?
It's about how much cap you have, not armor. 2x the time under the guns to kill a target = twice as much cap needed. And AFAIK cap is remaining the same.
Because I said so...
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Samirol
Ore Mongers
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Posted - 2006.10.21 05:36:00 -
[6]
Originally by: kublai
Originally by: Samirol
Originally by: Ma'lice Won't the HP actually benefit the aggressor also ?
i think it would be BETTER for close range gate camping in a group, since you can tank longer. All it will mean is more blobs in general
People blob as much as humanly possible at any chance they are given in this game anyway, nothing can creat more blobbing.
It can only get better people, we hit rock bottom long ago.
maybe its just me, but i prefer small gangs rather than big blogs 
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Intigo
Amarr Short Attention Span
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Posted - 2006.10.21 08:59:00 -
[7]
Originally by: Samirol
Originally by: kublai
Originally by: Samirol
Originally by: Ma'lice Won't the HP actually benefit the aggressor also ?
i think it would be BETTER for close range gate camping in a group, since you can tank longer. All it will mean is more blobs in general
People blob as much as humanly possible at any chance they are given in this game anyway, nothing can creat more blobbing.
It can only get better people, we hit rock bottom long ago.
maybe its just me, but i prefer small gangs rather than big blogs 
kublai does too, he's just being emo due to the fact that so many people blob ;)
/soothe kublai -- Small-time pirate. Upgraded from trial account as of 14th September 2006. Loving every part of EVE so far. \o/ Low SP piracy |

Djerin
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Posted - 2006.10.21 09:05:00 -
[8]
Originally by: murder one The upcoming expansion
Man are you going to cry about the upcoming expansion in any single subforum now?
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wierchas noobhunter
Caldari Praxiteles Inc.
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Posted - 2006.10.21 09:20:00 -
[9]
those changes gona totaly kill fun in eve ... now we gona have mega giga blobs
mmm blobity
join me be cool |

Colwyn
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Posted - 2006.10.21 12:40:00 -
[10]
With regards to the sniping...
Don't forget, we will also be getting ships like the rokh and maelstrom.
Should be some nice alpha strike there ^^
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Lt Angus
Caldari Privateers
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Posted - 2006.10.21 14:21:00 -
[11]
the rokh wont have good alpha or dps
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Devilish Ledoux
Caldari Caldari Provisions
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Posted - 2006.10.21 14:32:00 -
[12]
The changes are most definitely not all bad, although they do make things more interesting.
Sure, it will be a little bit harder to ambush someone and pop them before help arrives. But it will also be harder for targets to get away. Using one WCS will make ratting noticeably more difficult (although still tolerable). Using two will be out of the question for all but the most skittish of ratting players (or for non-combat ships).
Of course, if ratters can't run, maybe they'll come up with new and innovative ways to defend themselves. That might make things a bit harder, but it would certainly be more fun. Also, recall that nerfing stabs works on both sides of the equation, the more annoying "I'll kill you if I can, but you can't kill me because I can always run" type of pirate will become less common. This will mean that certain adventurous players will set up more effective "pirate traps" than they are currently able to. This isn't really a nerf, either, though. Just another added element of danger/fun.
Also, since the HP increase is proportional, it will still mean that more fragile ships will become even more fragile in comparison to other ships. So we should still be quite able to snake the occasional mining barge despite the valiant efforts of their defenders.
Oh, one more thing: Using hardeners will be proportionally less useful than shield extenders, unless you KNOW what kind of damage you'll be up against (ie, unless you're a committed ratter). My math might be a little off here, but I do believe that this will make battleships with resistance mods will be more vulnerable to HACs and command ships with extenders, due to their inherent resistance bonuses.
Changes to battlecruisers will also make them more viable, both as ratters and as inexpensive piracy platforms. I don't know who comes out ahead here, but it does sound more fun.
Oh, and salvage will mean better loot for us for when we can't convince someone that a ransom is in their best interests.
In the end, pirates do gain an advantage against the unsuspecting or the alone. But the well-prepared should have increased opportunities to defend themselves. Whether or not they'll take advantage of these opportunities remains to be seen. In general, though, if you can beat someone now, you'll still be able to beat them after Kali 1. It will just take a bit longer and they'll have increased incentives for fighting back. You'll also have to be a bit more careful about picking your battles, since it will be more easy to lay a trap for an ill-prepared pirate. _
The Billionaire Buccaneer (Now with 50% more Roleplay!) |

baron corrino
Gallente Veto.
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Posted - 2006.10.21 14:34:00 -
[13]
I forsee tightly knit small pirate gangs.. highly specced.
Packing, high damage dealers, cloaked recon scouts, we are generally the skilled!!!
And tbh, the days of pirates packing multiple wcs (yeah, I know none of us do!! .. hmm) will be gone to an extent. So our ranks will be streamlined as the stab monkeys choose a different path.
Personally, I cant see a problem with extra HP, I would have liked one f the other suggestions to havebeen implemented, but heh... we adapt!!
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Havi Korell
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Posted - 2006.10.21 16:49:00 -
[14]
You forget there are also significant boosts to piracy in kali 1: salvagable wrecks, improved system scanning and the wcs nerf.
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Mordinn
Tharsis Security
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Posted - 2006.10.21 16:49:00 -
[15]
Forgive me for being a n00b, but what is this HP?
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2006.10.21 17:03:00 -
[16]
Originally by: Mordinn Forgive me for being a n00b, but what is this HP?
HP are "Hit Points"
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Delnas
White-Noise
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Posted - 2006.10.21 18:01:00 -
[17]
Originally by: Havi Korell You forget there are also significant boosts to piracy in kali 1: salvagable wrecks, improved system scanning and the wcs nerf.
I think the improved system scanning, and the fact that we will have to scan for belts could acuall hurt pirates because carebears will have to scan for the rats/roids in their belts it will force carebears to learn how to use the scanner. Most of them, even alot of PvPers, and so-called Anti-Pirates don't know how to use the scanner.
The increased combat time will not only be an issue for you pirates, but also people who go to war with corporations larger then themselfs. Gurilla tactics will be hurt as they will have more time to get to their loan ranger. However, such corporations will adapt, or die so its not a big issue.
**** White-Noise Nuff said. |

Lifewire
Caldari TunDraGon
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Posted - 2006.10.21 18:07:00 -
[18]
Kali will not bring much fun i guess. The harder it is to sink a ship, the bigger the blobs get and the more boredome is created.
Lets simply wait and see with what CCP shows up.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Mordinn
Tharsis Security
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Posted - 2006.10.21 18:13:00 -
[19]
Originally by: sesanti
Originally by: Mordinn Forgive me for being a n00b, but what is this HP?
HP are "Hit Points"
 Ya...I know.

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Mihae
Bad Karma.
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Posted - 2006.10.21 19:33:00 -
[20]
Edited by: Mihae on 21/10/2006 19:33:21 Pirates are often the most ingenious of all EVE players, we tend to come up with new solutions to each problem and so on.
In the end we will survive and adapt as we always do, it's just going to be abit harder than it used to be.
Edit: NVM
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Scoundrelus
Unseen Jihad
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Posted - 2006.10.21 19:58:00 -
[21]
It's amazing how short people's memories are. CCP beefed the HP of ships in the past to prolong combat and people whined the same way and no harm came of it. You don't even know how drastic the beef will be, it's not like they're going to increase HP by 150% or something. =============================================== We are Watching You. |

Benglada
Finite Horizon
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Posted - 2006.10.21 20:31:00 -
[22]
its been stated 50%, last time was only 25%, in the grand total, 75% since the beginning. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.10.21 22:24:00 -
[23]
gingers gonna be out of his job! 

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Qel Hoth
Kensei Mercenaries
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Posted - 2006.10.21 23:52:00 -
[24]
Acutally, its more like 87.5% over the orgional value. You can't add percent increases, you must multiply them.
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Kyozoku
Loot
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Posted - 2006.10.22 13:02:00 -
[25]
The hp increase will spell the end of solo piracy.
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Lilan Kahn
Amarr ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.22 14:26:00 -
[26]
Originally by: Kyozoku The hp increase will spell the end of solo piracy.
Doubt it.
I think we wil start too see more phoons and tmepests being used, ravens wil stil be as good as ever.
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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EchoTheDolphin
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Posted - 2006.10.22 18:23:00 -
[27]
No, it won't affect pirates, it will affect gatecampers who are too lazy to scan out potential targets.
Sorry, gatecamping isn't pirating, it's more like the fat, lazy cousin of pirating.
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OrangeAfroMan
Suffoco Noctis Atrocitas
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Posted - 2006.10.23 00:02:00 -
[28]
Originally by: murder one Sniping will now require more than one person almost as a default.
Was already easy.
Originally by: murder one Killing hostiles at gates while the gate guns fire on you will be even more difficult due to the increased combat time.
Was also extremely easy.
Originally by: murder one Killing targets solo in belts in hostile territory while surrounded by neutrals/hostiles will be even more difficult due to the increased combat time.
Still easy...
So basically what you're saying is that this patch will really have no real influence on anything?
So why is everyone freaking out? :/
Gronsak is Tux's angry alt. |

Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.10.23 00:29:00 -
[29]
Originally by: wierchas noobhunter those changes gona totaly kill fun in eve ... now we gona have mega giga blobs
mmm blobity
Qft... Man this is making me consider my subscription. I will tell you right now I am changing it from yearly to monthly for a bit. ----------------------------------------
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zibelthurdos
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Posted - 2006.10.23 01:04:00 -
[30]
actually the biggest change to piracy i see coming is when belts aren't static. when you actually need to scan one down. it will take quite a bit more time and resources to hunt rather than just click on the triangle and warp.
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