Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Hafwolf
StarHunt Mordus Angels
4
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Posted - 2015.03.23 16:31:01 -
[1] - Quote
How about for the drilling platform you have a module for mineral compression or reprocessing and movement. Most of these structures will either be private or corp owned. I have to move my minerals to a station to use a freight service. Could interbus shipping be use to move materials either to station or to other structures in the same system or a few jumps to the local station either npc or player owned. If I am mining and refining materials in the drilling platform and I have or a friend has a assemble hub in the system where my bpo's are at even though they could be destroyed it might be cheaper for me to have interbus ship the materials then stop my mining.
Also does this platform deal with scrap. if it does it might be usefull in giving higher rates for repocessing scrap then stations for people that just rat.
If this platform does its own harvesting i think it should harvest its fuel. |

Hafwolf
StarHunt Mordus Angels
5
|
Posted - 2015.03.24 12:49:28 -
[2] - Quote
Here is an idea a player can use the Entosis Link to control the drilling platform for mining. Say the player wants to setup the Drilling platform next to an asteroid belt they can loose a harvester on there mining ship to control a fleet of drones or mining barge or frigates to mine the asteroids, ice, or gas.
The Entosis link can be used for moving the structure as well. It would give better game play if the owners of the items could move the market or drilling platform without having to destroy the rigs by repackaging the structure's. Some time of in system warp of movement for the drilling platform. Both could be jumped to new systems give it a 5 ly range. No pilots can be docked and it cannot be in reinforced mode. The owner activates the Entosis link in the new system structure jumps. Then have a 48 hour cool down for system to system jumps. In system have like a 12 hour cool down. |

Hafwolf
StarHunt Mordus Angels
5
|
Posted - 2015.03.24 14:33:43 -
[3] - Quote
I agree that they should not be passive. They should require control if the drilling platform can mine.
I also like the idea of a XL making its own asteroid field and breaking the rocks down to usable types around its self. However the miner has to be in system using the platform for the actual ore to be harvested either by Entosis Link or docked with the structure using mining assets like pos guns. However you mining equipment can be easily ganked.
Also an XL drilling platform should be visible on scanner or overview like stations or asteroid belts. |

Hafwolf
StarHunt Mordus Angels
6
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Posted - 2015.03.28 17:31:32 -
[4] - Quote
In the dev blog ccp says trade/office hubs "will also take over the role of Customs Offices"
So does this mean for every custom office that players own they have to have a office hub around every planet.
To me this phrase says that all poco's will have to be changed to the new trade/office hub structure.
Basically all systems will have multiple trade/office hubs in place of the current poco system. |

Hafwolf
StarHunt Mordus Angels
9
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Posted - 2015.04.17 15:08:23 -
[5] - Quote
I kind of like the idea of a drilling platform basically takes over the role of the compression and reprocessing. Also it may serve a function in moon mining and pi.
I think a neat feature would be it has a scanner that can tractor in large asteroids for mining next to it. It can create its own asteroid belt. However feature would have to be player controlled. Have a skill for tractor in asteroids and ice. Each level gives you more asteroids to tractor in. have the platform have a que like the industry for tractoring rocks or ice. The rarer the asteroid the longer it takes. It could take 24 hours for arkonoor and only 2 hours for veldspar.
Also since a lot people are concerned about the rorqual maybe have an option if deployed from a rorqual or orca to actually construct itself as part of the ship. The ship would get -100 % on jump and movement. It would be like a modified deployed mode that takes fuel. The structure would provide defense like a pos shield does now. Then if they are asteroids nearby then platform could mine while giving bonus with player control. When the system runs out of fuel or the pilot takes it out of this mode the two are separated so the rorqual or orca can scoop the platform.
That feature would protect the rorqual while giving its boosts however it would be vulnerable while deploying and undeploying. |

Hafwolf
StarHunt Mordus Angels
9
|
Posted - 2015.04.17 15:58:00 -
[6] - Quote
Just adding to my previous post. This would be a way to remove the I hub upgrade for mining. Null sec alliance can have there miners of either moon goo or even regular miners place platforms near each other to create there own mining belts. This way miners at different time zones can have there rocks qued to show up on their prime time so the veld is always seeded with good ore's
Also maybe have a small more rare asteroids be able to be pulled in hi sec. Give hi sec miners a reason to use them as well. May be give the ones you find in anomalies in high sec plus the occasional spudomain rock. |

Hafwolf
StarHunt Mordus Angels
9
|
Posted - 2015.04.19 15:54:24 -
[7] - Quote
I think the npc stations in high sec need to remain for mission runners and for new pilots.
CCP will probably put a sec status restrictions on some of the structures.
I don't think they would want an XL gate or Adminstration hub in high sec.
I think it would be cool to make the structures work more like a t-3 then then a static structure.
I know this would be a lot more work for ccp. HOwever they would make it more customizable for players.
Just have a blank structure for each race. Have the service slots work like sub systems. Say you have a minmatar medium structure it would take the place of a Minmatar small tower take the same fuel. However if you want just a dedicated structure to mining you put service slots and rigs to bonus reprocessing.
This way you can give racial bonus for weapons Minmatar give bonus to projectiles, Caldori Missiles. so on.
This way you can transfer pos bpo's to the new system. you have most of the modules you would need for service slots already made just transfer them over to the new system.
Also small groups that use towers would be able to customize there the structure will take shape of the service slots. If most of the service slots are for manufacturing it looks like a manufacturing structure same with the other type of service modules.
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Hafwolf
StarHunt Mordus Angels
10
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Posted - 2015.05.01 02:24:05 -
[8] - Quote
I kind of like the idea about trade hubs being next to planets. It would give another level to pi and also start planetary defense systems which might be useful to dust and future legion players.
The concept that the local markets are controlled by the local inhabitants with the capsuliers giving the local market buy and sell orders.
Maybe different market hubs I the same system can interact with each other that is where you npc haulers can come in. Say a group of blues have a series of market hubs Arround a system. Different corps have there own. So I put up something on the market for sale for the alliance so an alliance member goes to his corp market hub on another planet he buys my order then an npc ship takes off from the planet where my stuff is stored and docks at his market hub to deliver the item. |

Hafwolf
StarHunt Mordus Angels
11
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Posted - 2015.05.18 13:21:18 -
[9] - Quote
Hey after reading the new dev blog. I like the where they are going.
However I think the medium citadel structure should not be on the ship scanner that is easily with an easy warp to. The reason is that if a person has a structure just for there own personal use this would make it to vulnerable when they are offline. I do think you should be able to see them on Dscan and be able to scan them down with probes. Make the attackers do some work for the smaller structures. People scan down tractor units and depots in high sec just to kill the structures for the loot. These structures will be plenty vulnerable enough with out making it easy to warp to the structure.
I do like the idea though of if you have roles your alliance structures will show up on your overview.
Also maybe make there be more roles for using structures instead of the 2 we currently got. Example. Reaction Engineer - has roles to load and change reaction schematics. Industry Engineer - has roles to change assemble setups
Allow corp directors and CEO to assign roles that allow use and functionality without the person have the access to offline and unanchor the whole structure. |
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