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Thread Statistics | Show CCP posts - 9 post(s) |

Hafwolf
StarHunt Mordus Angels
6
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Posted - 2015.03.26 17:14:52 -
[1] - Quote
The idea of anchor able gates in any sec status is interesting.
An idea I like is a random one way gate. its a small gate that takes 2 minutes to setup. and when you jump you don't know where you will end up.
Player owned gates can be made so there is an entry gate and exit gate. if you want to travel 2 directions you have to have a gate of each type at each location. Also if gates are used in high sec maybe make them only used for moving structures or if they are used maybe make the jump fatigue really high so that the wait between uses for industrial and freighters is pretty long. And also maybe in high sec have some concord thing that makes them show up on overview as a warp to object when you get in system.
Maybe different size gates for different purposes.
Make a XL gate that takes a jump freighter to deploy .( Low or null sec only gate.) Make a Large sized gates that have less range and ship capacity can be hauled in an industrial. (Maybe one way gates) small gate that can be carried in a frigate that jumps you to a random system within range. (this would be pretty cool this would have like a 2ly range.)
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Hafwolf
StarHunt Mordus Angels
6
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Posted - 2015.03.29 16:40:50 -
[2] - Quote
I think its interesting idea for gates
More more sizes of gates to allow for better customization.
medium gate. it can be anchored in hi sec. Here is the catch if you use a gate concord flags you as suspect and also gives you no dock or jump timer for 60sec for using an non concord sanctioned gate. Also medium gate and only allow sub capital ships to jump. It can be anchored on all sec space for what ever use the builder uses. Short jump range 2ly and no inter region jumping. Can be unanchored
Large Gate . It can be anchored in low and null sec. No concord penalty for use and capitals can use it. 5ly range regional jumps only. Can be unanchored
XL Gate. Null Sec only anchor able gate Gives bonuses to sov holding alliance ships. Gives the bonuses that the dev blog talks about to the sov holding alliance. Has a longer range and can go inter region. Only 1 per system.
Also have gates able to anchor close to structures and use the Entosis link to allow that structure to jump to the other gate. Can use medium and Large gates for this. Have a 72 hour jump cool down on structures.
I think gates will be anchored near structures anyway since they will be the area's that corps and alliances want to protect. I don't think the XL Structures will be used very much since it take a lot of time and materials to make them. However smaller structures the medium and large structures that can link together would get a long more use for the space community. |

Hafwolf
StarHunt Mordus Angels
6
|
Posted - 2015.03.29 17:01:06 -
[3] - Quote
OA can detect the activation of gates and even slow down the anchor of a enemy gate. Maybe more OA in the system they can actually pinpoint non alliance gates in system. And keep alliance gates hidden from invaders.
I really like a small gate that has a random fleet jump. if you have a good OA network those wormholes will be picked up and give locals warning. |

Hafwolf
StarHunt Mordus Angels
9
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Posted - 2015.04.19 23:40:35 -
[4] - Quote
Hey cool idea for gates
If you have a gate network setup. instead of having gates give static destinations maybe give a selection of all the gates withing range of the gate your are that is part of your network. |

Hafwolf
StarHunt Mordus Angels
9
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Posted - 2015.04.20 03:51:58 -
[5] - Quote
I can see what you mean for jump bridges which are on pos at a moon. These new structures can be anchored any where in the system there may not be the restrictions on 1 per system.
I can see having to strategically place you jump bridges. However capitals can jump to player cyno beacons and jump beacons anchored to pos structure. They just right click and jump to the beacon. However with the new system these gates will be harder to find. And possibly be moved to a different location in system to avoid camps. I think for Pvp if you find a gate if the person has to make a choice on where they want to go it might cause fights the in bound side. Also if the person is not paying attention they can still jump into a gate camp. I can see an fc loosing over half his fleet by them jumping to the wrong system when they say jump. |
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