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Thread Statistics | Show CCP posts - 2 post(s) |

Mikhem
Taxisk Unlimited
272
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Posted - 2015.05.05 22:18:52 -
[91] - Quote
Lots of outposts have great history behind them. Outposts are indestructible and can only be captured.
I propose that permanent structures could have ownership history. Who owned building earlier and how long.
Mikhem
Link library to EVE music songs.
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Justin Cody
Tri-gun
263
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Posted - 2015.05.12 01:23:35 -
[92] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition.
No. But you can give up your super carrier dps to get that as an on grid bonus. |

Onslaughtor
Occult National Security Phoenix Naval Systems
130
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Posted - 2015.05.12 03:02:41 -
[93] - Quote
Some kind of killreport affecting structure. They're are very good reasons for not wanting killmails to spawn, and being able to have it as a option to remove them in your active space could be a really interesting conflict creator. |

Leonis Perthshire
Dreddit Test Alliance Please Ignore
16
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Posted - 2015.05.18 05:26:11 -
[94] - Quote
Broadcast the o7 show on the advertisement centre. And if not a playable video in captain Quarters.
GÇ£If you win, you live. If you lose, you die. If you donGÇÖt fight, you canGÇÖt win!GÇ¥ GÇô Eren Jaeger
White Maul
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Kenneth Fritz
DND Industries
0
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Posted - 2015.05.18 10:34:09 -
[95] - Quote
There was an issue with parsing this post's BBCode |

Kenneth Fritz
DND Industries
0
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Posted - 2015.05.19 04:49:16 -
[96] - Quote
There was an issue with parsing this post's BBCode |

Kenneth Fritz
DND Industries
0
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Posted - 2015.05.19 05:05:40 -
[97] - Quote
Advertisement Structures: A lot of people see no practical reason/use for the admin structures. However, if there were multiple settings for the structure based on what you wanted to do with it I could envision some very definitive uses.
- First actual use I could see ties into my comment above about personnel. You place a structure that is designed to attract NPC personnel to your system. Bigger add structures reap bigger rewards. You could even tailor them towards specific factions and/or NPC corporations.
- Next I feel these could take the place of if not link to the current recruitment advertisement process for player corporations.
- And finally the generic whatever you wish to put out to the world advertisements.
All advertisement structures would be destructible at all times except for those specifically attached to corp. recruitment i.e. single small structure like the NPC versions you see outside gates already. Those are invulnerable for a set time (say 72 hours) before they're free game. Thus adding a new area of corporate competition that doesn't necessarily rely on people explodicating each other.
Also making the structures hackable would be nice. Gives offender a suspect status but allow you to affect changes to the displayed advertisement until the owner comes to fix it. Could even make covert hacking module that allows hacks without incurring suspect status.
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Somal Thunder
V0LTA Triumvirate.
19
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Posted - 2015.06.13 03:34:28 -
[98] - Quote
CCP probably needs more PLEX sinks, right?
Allow videos and images to be reviewed by CCP on space billboards. 1 PLEX per image review and 1 PLEX per 10 seconds of video (if you allow video). Then don't approve any videos  |

Adriana Shi
Original Sinners The Bastion
5
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Posted - 2015.06.23 10:22:27 -
[99] - Quote
So how are any\all of these's new structures going to effect Wormholes do we just not get to live in them anymore do the new structures not need sov? are we limited to only med\large and not Xl??
So many questions afaik literally no answer's i know this isn't comming super soon but some addressing needs to be done to Wormhole inhabitance as a whole in terms of the new structures as honestly imo this change effects us most. |

McChicken Combo HalfMayo
The Happy Meal
850
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Posted - 2015.07.01 16:06:33 -
[100] - Quote
CCP Ytterbium wrote:Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces. On the topic of structures affecting solar system control and ownership, consider this idea I put forth a couple months back. Yes, some of you may have read this about 4 times already.
It's been proposed that structures like admin hubs could provide bonuses to things like mission running and mining. Instead of structures providing a set bonus, how about they leech bonus from a collective pool for each system?
Imagine for a moment that each system offers a 30% bonus to mission profits or mining through the deployment of structures. If one corp deploys the structure they receive the 30% bonus for that activity. If a second corp deploys the structure, each corp receives only a 15% bonus for that activity. Three structures, 10% each.
This would promote either cooperation between the corps (forming one larger corp) or competition between them (kill the other corp's structure to get your full bonus). Systems like Osmon and ice systems would be a proper warzone.
To prevent abuse we would add an industrial index to the equation. There are two ways to prevent abuse using that. 1) You need to have a certain amount of industrial activity in the system before you can deploy the structure. or 2) The structures start with leeching 0% bonus from the system pool and only gain bonus through industrial activity.
The numbers are arbitrary of course but you get the picture. The idea is to have the presence of structures affect not only the deploying corp, but also the other corps that utilize the system. This creates conflict.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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SandKid
Caldari Colonial Defense Ministry Templis CALSF
195
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Posted - 2015.07.03 19:01:56 -
[101] - Quote
CCP Ytterbium wrote:
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
Admin Hub Ideas... -I love the idea of solar system security modifiers. Creating a hisec island opens up lots of ideas because, being capsuleer made, CONCORD wouldn't be present but criminal flagging would be. -Agent creation and development could be a mechanic (Helping Joe the agent upgrade to level 2 missions with LP derived from his corporation) -Declaring Faction loyalty could open up new Faction Warfare routes. Perhaps remove iHubs in FW space and force players to build and maintain these structures instead to vie for control.
Advertisement Centers Ideas... -Frozen Corpse Museum. Player can interact with museum from a distance of 10km and view a list of the corpses in the museum. Corpses can be deposited from players that are members of the corp/alliance. Corpse adding/removal could be locked behind a role. -Marketing Boards: the station could have a module for marketing boards that allow the deployment of boards within a given radius (lightyears) and limits how many could be deployed. This could allow low/null corps/alliances to deploy robust marketing boards in hisec systems to attract recruits, or in enemy space to troll them. Boards would be destructible. -Categorized Bulletins: allows leadership to develop multiple bulletin boards in corp/alliance interface to improve communications within the organization. -Any aesthetic improvements to the station would be managed with these modules beyond any basic aesthetic functions, such as advanced color schemes, aesthetic improvements for the sake of looks and display of wealth. |

Hal Morsh
Aliastra Gallente Federation
326
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Posted - 2015.07.11 01:13:12 -
[102] - Quote
Allow walking in admin hubs and put the ageis log in theme as one of the tracks you hear whilst walking around.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Tyranis Marcus
Bloody Heathens
1444
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Posted - 2015.08.03 01:15:49 -
[103] - Quote
Advertisement centers sound pretty cool. It might be worth a 0.0 roadtrip just for a look.
Do not run. We are your friends.
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
489
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Posted - 2015.09.15 00:39:07 -
[104] - Quote
For the record, hoping that Medium Advertising structures are small enough to be carried in a reasonable hull. Nothing says "I win" quite like anchoring a billboard directly on top of the wreck of the other cruiser you just defeated.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Supreme Authority
Domunation High Command AII ShaII Perish
0
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Posted - 2015.09.21 18:18:57 -
[105] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. And to compensate the invasion into perks for all J Space inhabitants, they would be able to mine moon goo and build super capitals? Seems fair to me. As an alternative you could always move in to a wormhole yourself if you like them so much. |

Deck Cadelanne
CAStabouts
226
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Posted - 2015.09.24 11:10:43 -
[106] - Quote
CCP Ytterbium wrote:
Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag]
Trying to make sure I understand the vision and the intent here purely relating to sovereignty:
Does this mean that "ownership" of a sov system will be a function of the admin hub in a citadel not a TCU?
And citadels are not effected by Entosis links?
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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CCP Ytterbium
C C P C C P Alliance
4379

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Posted - 2015.10.28 14:12:31 -
[107] - Quote
Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one. |
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