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CCP Ytterbium
C C P C C P Alliance
3751

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Posted - 2015.03.23 11:38:25 -
[1] - Quote
Hello people,
We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog.
This particular thread is going to focus on Administration Hubs and Advertisement Centers.
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
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xttz
GoonWaffe Goonswarm Federation
534
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Posted - 2015.03.23 11:57:53 -
[2] - Quote
With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1489
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Posted - 2015.03.23 12:12:07 -
[3] - Quote
The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise.
Regarding advertisement centers GÇö this is a bit against the grain of "no practical purpose," but how about allowing these services to place a system-wide beacon that anyone can warp to in local? (Like cynos and outposts currently have.) This lets individuals advertise to the system inhabitants that their Seedy POS Dive is available to use (and collect taxes) while simultaneously increasing risk to interdiction / destruction by hostiles.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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fluffy jo
Universal Exports
8
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Posted - 2015.03.23 12:42:50 -
[4] - Quote
Love the new structure idea.
Coming from a POS industry point of view.
I am not looking forward to having wasted 3-4 yearsGÇÖ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.
Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
Cheers
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Corraidhin Farsaidh
Farsaidh's Freeborn
1014
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Posted - 2015.03.23 12:44:50 -
[5] - Quote
fluffy jo wrote: Love the new structure idea.
Coming from a POS industry point of view.
I am not looking forward to having wasted 3-4 yearsGÇÖ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.
Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
Cheers
Further on this point I'm assuming that the new structures will be constructed using PI goods as existing structures are?
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Jeremiah Saken
The Fall of Leviathan
237
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Posted - 2015.03.23 12:52:38 -
[6] - Quote
CCP Ytterbium wrote:solar system security status modifiers What is the benefit from security changes?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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ITTigerClawIK
Galactic Rangers
471
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Posted - 2015.03.23 12:57:01 -
[7] - Quote
i dont suppose someone could explain this " NPC security force" thing is this like having concord there for everyone or a NPC defence force for the system owners to defend assets ? also "NPC Switching" ? i need some more info on this cause i dont think i get it XD |

Elenahina
agony unleashed Agony Empire
272
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Posted - 2015.03.23 12:59:50 -
[8] - Quote
I can only imagine the hilarity of allowing players to advertise on giant billboards.
"Welcome to Paul's Giant House of Cocks! We've got tiny cocks, giant cocks, all the cocks you could ever want. Left at Dodixie, and across from Lena's ***** Wagon Wash."
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12248
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Posted - 2015.03.23 13:01:04 -
[9] - Quote
I know why we can't have images on the advertisement board.
But please?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Altrue
Exploration Frontier inc Brave Collective
1684
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Posted - 2015.03.23 13:11:15 -
[10] - Quote
It would be cool to have the ability to quickly anchor / unanchor these things. Long-term advertising is nice (i.e promoting a buyback program at the undock), but the ability to just plant a flag short-term, say for when you're gate-camping, would be cool aswell!
What about the validation process of player-made content? Will it follow the same rules as alliance logos? Or will we be limited to a set of CCP-made images?
Signature Tanking Best Tanking
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
86
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Posted - 2015.03.23 14:19:50 -
[11] - Quote
ITTigerClawIK wrote:i dont suppose someone could explain this " NPC security force" thing is this like having concord there for everyone or a NPC defence force for the system owners to defend assets ? also "NPC Switching" ? i need some more info on this cause i dont think i get it XD
I believe the idea of NPC switching would be to change the native rats from one type to another. IE Deklein which has Guristas, could suddenly have Sansha's.
Part of this would help solve the self sustaining issue. Salvage for example is somewhat regional, because Guristas for example don't drop armor plates or alloyed trit bars. That said salvage is probably one of the easiest items to import/export because of the size. |

Dirk Morbho
Mindstar Technology Get Off My Lawn
45
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Posted - 2015.03.23 15:14:57 -
[12] - Quote
CCP Ytterbium wrote:Hello people,
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
So these are coming on Tuesday (Tomorrow)? RIght? RIIIGHT? *RIGHT*???
 |

Terranid Meester
Tactical Assault and Recon Unit
287
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Posted - 2015.03.23 15:23:51 -
[13] - Quote
Use frozen corpses to create npc security forces like sansha does and/or a drone launching turret/structure that you place drones inside, and then launches them as soon as an bads get into range. So place 100 warrior I's inside of one and it launches them until all are destroyed, if this a feasible thing. |

Phoenix Jones
Isogen 5
1177
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Posted - 2015.03.23 15:24:17 -
[14] - Quote
If the billboards could play videos, would be awesome (obviously CCP approved)
Yaay!!!!
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Dyexz
Comrades in Construction
5
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Posted - 2015.03.23 15:27:43 -
[15] - Quote
Jeremiah Saken wrote:CCP Ytterbium wrote:solar system security status modifiers What is the benefit from security changes?
It means that a certain amount of structures could probably change a low-sec into high-sec, from 0.4 up to 0.5 which could potentially give some benefits some places. Try imagine this, as you know Aunenen (0.4 lowsec system) is almost always gatecamped in some way or another. What do you think would happen if it was suddenly turned into 0.5 system, which would mean no more "gatecamps" (I'm sure some would still do it)...
I may be wrong though :S |

zar dada
Future Corps Sleeper Social Club
36
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Posted - 2015.03.23 15:31:32 -
[16] - Quote
Can I put these structures in my wspace system?
What will be the effects in wspace?
Will it name my system or add some info to a map/api?
Can it control what type of structures can be anchored personal / corp / out of corp?
KB
fcftw.org
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Axloth Okiah
Future Corps Sleeper Social Club
610
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Posted - 2015.03.23 16:26:18 -
[17] - Quote
Ah, I REALLY want to build a monument in our system with our alliance logo and a humongous pile of frozen corpses!!!
W-Space Realtor
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1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 16:37:50 -
[18] - Quote
iHubs - Currently the military and industry upgrades don't help the low end sovereignty systems very well. Partly it's due to the security status limiting quantity and quality of PVE / mining sites. What if the iHubs moved the quantity in a linear fashion but quality was still metered by true-sec?
This would mean a level 5 upgrade would make, say 50 PVE sites / 5 Mining sites, no matter the sec-status. Better systems get access to escalations and higher quality ore while low end systems can still support a population of players. Due to escalations popping up everywhere low-end groups have a chance to try and steal from the high end groups whenever the escalation brings them to their space. This already happens in Fountain and other places where NPC stations are a thing.
Advertisements - I want a 'Body collector' that can be placed on grid, it collects corpses and shows a nice pretty readout of how many red / gray / blue corpses it's collected, just a fun way to show how a big fight is going that's too slow to be of tactical relevance but could make for a good screenshot at the end. Once done I can move its cargo to the warning monument at the entrance to my space where people see how other travelers have fared.
Allow marketers to advertise their products / services with caned images and some text on the structures, they maybe rent billboard time from the owning alliance, right clicking gives access to their sales orders/contracts or at least an eve-mail.
If you're worried about the 'time to *****' being too short by letting us upload images / text ourselves take a look at this service to see if it's a cost effective way to farm that out: https://www.mturk.com/mturk/welcome
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1752
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Posted - 2015.03.23 17:24:59 -
[19] - Quote
Quote: Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces. "NPC security / police forces" in null, what the point how strong would they be, and in what numbers ?
Quote:Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses. Advertisement Centers is a nice idea. Deploying gigantic monuments - what type x amount of premade designs.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Jenn aSide
Smokin Aces.
10355
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Posted - 2015.03.23 17:34:38 -
[20] - Quote
CCP Ytterbium wrote:
Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
Don't want to read to much into that, i know you guys are just starting, but could their be any thought about replacing anomalies with sov null mission agents of some kind.
Anoms were basicalyl press-ganged into being the center of the Dominion Sov system's military upgrades, and while I am a constant anom farmer, anoms are horrible for this.
They spew liquid isk (great for my wallet, horrible for the game), are predicable and semi-afk-able, and only a few of them are good. The good thing about anoms is that they escalate sometimes, forcing a player to leave a system for a bit is they want better rewards, but this is also a problem because those escalations are now farmable because of the change to escalation chances meaning the rewards are worth less as time goes on.
Missions (even FW style missions with visible beacons) would be soooo much better over all, it would require pilots to do more than "warp to next anom, deploy drones, turn on ecm burst to keep aggro off drones, watch local" and people could still do anomalies just they wouldn't respawn and if you wanted to farm anoms you'd have to go to a new system once the natural ones in one system are gone. Missions also make you fly through gates instead of how anoms let you sit in one systems the whole time unless they escalate. Missions could help the economy because the LP they pay could be an additional isk sink (and i think SOV null agents would have to be 'new' not just empire faction agents transplanted to null).
It could also help null grunt income because missions , unlike anoms, could be blitzed meaning better mission runners would make more than average runners would, as it is now there is very little difference between a skilled player in an afktar and a dude who just trainined an ishtar lol, their income is about the same.
While this might be beyond the scope of what y'all are doing, i hope some of this is being considered at least.
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Ekaterina 'Ghetto' Thurn
Department 10
223
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Posted - 2015.03.23 17:47:59 -
[21] - Quote
+1 to corpses being a part of the advertising billboards or something else. Corpses have been neglected for far too long.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Soldarius
Kosher Nostra The 99 Percent
1181
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Posted - 2015.03.23 17:53:05 -
[22] - Quote
fluffy jo wrote: Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
While I have never been a big fan of reimbursement for changes, I agree that it could save a huge amount of time, as well as database entries, to simply convert the existing POS weaponry and defense structures to structure modules. You wouldn't even have to change the recipes. Leave them as is.
Ofc, it would save even more time to simply delete them all. But then PI would crash. So converting them to structure modules seems like a good choice.
http://youtu.be/YVkUvmDQ3HY
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Alexis Nightwish
131
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Posted - 2015.03.23 18:05:58 -
[23] - Quote
Feedback: "Service module possibilities: territorial Sovereignty flag, modifiers to change the security status of a solar system, to change NPC agents spread in the solar system, to switch NPC faction control or NPC security forces."
Woah. I'm already imagining the abuse potential. Be very, very careful if you implement any of these, or related ideas. EVE players will absolutely game the living **** out of these to print ISK.
"Everyone who wants to use a structure, does: We want structures to be as widely used as possible, by removing artificial barriers or mechanics that may be in the way. This has to stay within a reasonable risk versus reward scope, of course, and as such the most rewarding structures should always be vulnerable to attack."
At the very least!
Questions: How do you plan to balance the billboard's accessibility with potential spamability? Will they be freely attackable, and go into RF similar to mobile depots?
What kind of content can you put up on these? Pictures? Movies? I'd love to see more cats, but I know some douche is going to put pics of his **** on there.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Beta Maoye
59
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Posted - 2015.03.23 19:59:59 -
[24] - Quote
I understand the advertisement will be text base, but I don't want an advertisment just like a wall of plain text. Please provide selection of fonts, size, colour, position, text animation like powerpoint slides. An advertisement may need 1-10 slides of contents.
I remotely hope that images and videos will be allowed. |

Circumstantial Evidence
178
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Posted - 2015.03.23 20:56:29 -
[25] - Quote
Querns wrote:The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise. This would affect status quo game balance, which is designed to have rich and poor areas, and if you are stuck with a poor area that can't be improved, you are supposed to "covet thy neighbor's space." To preserve some of that, I don't think sec should be improvable by more than .2, add some costs or taxes, and limit it to -.5 and worse. |

Somatic Neuron
Masterwork Productions Inc
64
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Posted - 2015.03.23 22:04:58 -
[26] - Quote
Since I don't see a practical use for Advertisement structures (unless you remove the ability to rename deployable structures that currently litter highsec and lowsec)...
I would suggest a "plant the flag" type of structure instead. You deploy a destroyable beacon structure, and defend it. The longer you defend it, the more Reputation points you get. Can be personal or corp or alliance, depending upon deployment.
It would be visible and warpable from the entire system, and would show up on the starmap (listing the type, and length of time deployed).
For every hostile that you drive away/destroy, you gain Reputation points, much like FW loyalty points are generated for combat. For every additional pilot defending the beacon, you split the reputation points.
If you lose the combat and the beacon is destroyed, you lose a percentage of reputation points based on how many you have gained from that structure, which the winning pilot(s) would get to split equally.
This type of Reputation would be more "e-peen" in my humble opinion. It would also give small-gang objectives that would be fund and guarantee combat situations.
Just throwing it out there ;) |

Bienator II
madmen of the skies
3212
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Posted - 2015.03.23 22:15:15 -
[27] - Quote
i don't see the real use of the advertisement center. I believe EVERY station should have a way to display some form of ads to players. Billboards, holographs whatever. Just watch bladerunner for inspiration.
even if its some form of world-wonder thing. How would you make it look unique? Why would a player do the work and maintain it?
IMO its the weakest of all structures.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
669
|
Posted - 2015.03.23 22:27:03 -
[28] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition.
This is damn good. I like it very much.
BALEX, bringing piracy on a whole new level.
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Aureus Ahishatsu
Deadspace Knights
85
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Posted - 2015.03.23 22:29:21 -
[29] - Quote
I'm asking similar questions for each of the structures but will the ones mentioned in this thread have any function in wormhole space? focusing on the administrative hub obviously. I think we all understand the advertisement part. |

Kenneth Skybound
Skyefleet
118
|
Posted - 2015.03.23 22:38:15 -
[30] - Quote
==Admin Hubs==
First things, PERSONNEL!
Just how a ship is limited by PG, CPU, Calibration, Drone bay, Cargo space, that kind of thing... structures in a system can be limited by Personnel! But where do they all get enlisted?
At your admin hubs.
When it comes to upgrading structures, and having the room to plonk down many large structures in a sov-like environment, the Admin hubs can be the "power source" to it all!
With various influences set by the Admin Hub, it can determine the types of NPC attracted and dissuaded, be the backbone for various bonuses to structures in system, but most importantly be the life blood of the structures! Anything which can be run needs people to run it, and instead of having to deliver a cargo hold full of people to the structures all the time, a hub which broadcasts a desire for NPC's to come flocking in themselves is the ideal means imo.
Then of course there's option in how you manage such a hub. Civ in Space, gather resources (people/livestock or whatever you wanna call them) and put the resources to work in various positions for varying degrees of effect and success.
==Advertisement==
Ideally I'd like to see the ability to plant down objects which advertise through customisable means provided by building block tools.
There can be simple logo boards with text in the show info. The logo hologram could be corp or ally logos, custom symbols from a CCP made list (eg shapes, objects such as asteroids or wormholes), or icons such as holograms of ships or modules. There could be cheap consumable beacons for advertising locations of stuff such as "1v1 Honorbrawl" or "Free wrecks from The Score", warpable like a cyno is. Such a beacon would be very cheap, short lived and very small. There could be letterbox holograms displaying scrolling neon text (choosing colours, display type etc from a neat interface).
Smaller and simpler ones should be cheaper and physically smaller, whilst bigger ones more defended.
In sov space, a system owner could place a tax on such deployables.
Adverts could be hacked in some way to change the message or turn off the advert (destroying in some cases, simply disabling in others hence not warranting concord intervention).
Everything from the poster stuck to a tree, to the fireworks set off in the distance, to the gigantic hovering billboard with 50ton megaphones attached.
But without sound. You can turn away from an advert, but sound would NOT go down well. |
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Brain Gehirn
Reikoku Pandemic Legion
69
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Posted - 2015.03.23 22:58:51 -
[31] - Quote
Questions:
How the system security status modifier is going to work? I assume that there is going to be a limit or something. What are you going to do to help balance the factions bounty/loots to avoid people choosing just 1/2 factions to work with? How exactly these NPC security forces are going to work? What are their respawn rates/amounts and things like that? Is the amount of anoms going to be reviewed at some point? Is the faction change thing going to affect exploration aswell? Maybe officer spawns?
What is a signature?
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handige harrie
Hedion University Amarr Empire
299
|
Posted - 2015.03.23 23:01:25 -
[32] - Quote
territorial Sovereignty flag
Yes, let us plant them near gates and really big so make clear who owns what.
modifiers to change the security status of a solar system
Interesting, is this turning High Sec into lowsec, vice versa . awesome and risky.
or making a -0.2 system a -0.3 without the ability to change them across low/high/null sec bands.
to change NPC agents spread in the solar system
Please let SOV Nullsec alliances hire agents which can give out Alliance LP or something funky
to switch NPC faction control or NPC security forces.
YES, YES, YES!
Baddest poster ever
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
135
|
Posted - 2015.03.23 23:21:39 -
[33] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. Im not against it, but that idea has been around for years. 
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Manfred Sideous
North Eastern Swat Pandemic Legion
1132
|
Posted - 2015.03.23 23:39:51 -
[34] - Quote
SPOILER ALL THE THINGS COMING TO A SYSTEM NEAR YOU!
@EveManny
https://twitter.com/EveManny
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4895
|
Posted - 2015.03.24 00:01:06 -
[35] - Quote
I assume I'm reading this wrongly somewhere, but the thought of posting a structure in Uedama to drop it to 0.4 sec status fills my heart with glee. (I do, however, assume this is probably not possible and that these may be null only).
Third party character faces on billboards would be hilarious. I'm just imagining a Goonswaffe member who is actually a spy loyal to N3 causing a diplomatic incident by reinforcing a few structures (easily done now), and posting billboards saying 'The Mittani sends his regards' with the Mittani's face on them.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
135
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Posted - 2015.03.24 00:05:20 -
[36] - Quote
Manfred Sideous wrote:SPOILER ALL THE THINGS COMING TO A SYSTEM NEAR YOU! CCP removes the ability to rename structures and watch PL disband. 
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Daichi Yamato
Xero Security and Technologies
2367
|
Posted - 2015.03.24 03:29:15 -
[37] - Quote
Bienator II wrote:i don't see the real use of the advertisement center. I believe EVERY station should have a way to display some form of ads to players. Billboards, holographs whatever. Just watch bladerunner for inspiration.
even if its some form of world-wonder thing. How would you make it look unique? Having the same thing in every second system would be bad. Why would a player do the work and maintain it?
IMO its the weakest of all structure proposals.
i agree every XL structure should have flashy things and bill boards, but as mentioned, an advertisement centre isn't meant to have a 'use'.
Just build one as a tribute to your favourite deity.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
490
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Posted - 2015.03.24 03:55:15 -
[38] - Quote
"Service module possibilities: territorial Sovereignty flag, modifiers to change the security status of a solar system, to change NPC agents spread in the solar system, to switch NPC faction control or NPC security forces."
For security status changes for systems, does this mean that nullsec systems could become lowsec, and potentially hisec? Will people finally be able to make their own hisec systems in deep null? |

Daichi Yamato
Xero Security and Technologies
2368
|
Posted - 2015.03.24 04:03:21 -
[39] - Quote
If we are going to put mission agents in player made structures, they'd serve better in market hubs than admin hubs.
An admin hub can then determine what faction the agents within its constellation belong to (gallente, ammatar, mordus, serpentis) and could become the LP store for the area (if we dont put the LP store in market hubs as well). This would also affect the rats typically encountered in such missions.
I like the idea of having admin hubs giving out minor WH affects to its constellation as well.
Any more details as to what NPC security forces maybe? im hoping that at most they might replace the passive defence system of POS guns for defending structures.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Persephone Moonsbane
14th Legion The Bloc
2
|
Posted - 2015.03.24 05:03:44 -
[40] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus on Administration Hubs and Advertisement Centers.
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
+1 to NPC security / police force been discussing this on another thread doesn't seem like people like the idea of NPC helping someone owning a piece of space.
How would they spawn? Does corporation provide the ships does it cost isk to employee these forces? Will there be a limit to how many can or will spawn in a system? Are these types of Interactive NPCs limited to one system or can they jump into other systems? Will NPC be doing work for the players are they providing "Free Labor"?
These are a lot of the questions and concerns I am hearing from other people. I personally think that this would add a very interesting spin on things.
https://forums.eveonline.com/default.aspx?g=posts&m=5607209#post5607209
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Wanda Fayne
Gurlz with Gunz
65
|
Posted - 2015.03.24 07:25:44 -
[41] - Quote
Oh crap, more things in Jita... |

Ekaterina 'Ghetto' Thurn
Department 10
224
|
Posted - 2015.03.24 10:17:22 -
[42] - Quote
Somatic Neuron wrote:Since I don't see a practical use for Advertisement structures (unless you remove the ability to rename deployable structures that currently litter highsec and lowsec)...
I would suggest a "plant the flag" type of structure instead. You deploy a destroyable beacon structure, and defend it. The longer you defend it, the more Reputation points you get. Can be personal or corp or alliance, depending upon deployment.
It would be visible and warpable from the entire system, and would show up on the starmap (listing the type, and length of time deployed).
For every hostile that you drive away/destroy, you gain Reputation points, much like FW loyalty points are generated for combat. For every additional pilot defending the beacon, you split the reputation points.
If you lose the combat and the beacon is destroyed, you lose a percentage of reputation points based on how many you have gained from that structure, which the winning pilot(s) would get to split equally.
This type of Reputation would be more "e-peen" in my humble opinion. It would also give small-gang objectives that would be fund and guarantee combat situations.
Just throwing it out there ;)
There are many 'practical' uses for player corporation owned structures - just use your imagination.
I would say there would have to be a limit on how many could be placed per on-grid area. I suggest as well that mobile depots and storage containers could not be used for that purpose anymore as well.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Anthar Thebess
976
|
Posted - 2015.03.24 11:25:29 -
[43] - Quote
Red Giant effect lvl 6 in all sov space. ISK generation x 5 .......... 
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1755
|
Posted - 2015.03.24 13:40:11 -
[44] - Quote
handige harrie wrote:territorial Sovereignty flag
Yes, let us plant them near gates and really big so make clear who owns what.
modifiers to change the security status of a solar system
Interesting, is this turning High Sec into lowsec, vice versa . awesome and risky.
or making a -0.2 system a -0.3 without the ability to change them across low/high/null sec bands.
to change NPC agents spread in the solar system
Please let SOV Nullsec alliances hire agents which can give out Alliance LP or something funky
to switch NPC faction control or NPC security forces.
YES, YES, YES!
You know that territorial Sovereignty flag using Administration Hubs is for null sec.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Ariete
Future Corps Sleeper Social Club
24
|
Posted - 2015.03.24 13:54:54 -
[45] - Quote
Aureus Ahishatsu wrote:I'm asking similar questions for each of the structures but will the ones mentioned in this thread have any function in wormhole space? focusing on the administrative hub obviously. I think we all understand the advertisement part.
I asked the dev's about wormhole space. They expect most of the structures to be able to be used in wormhole space however they maybe be restrictions based on wormhole type, size and functions. They do not have a exact idea yet, they are looking for feedback on the subject.
Vote Ariete for CSM X
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Gevlin
Sebiestor Tribe Minmatar Republic
261
|
Posted - 2015.03.24 17:57:41 -
[46] - Quote
I would be nice to be able to Hack the bill boards to put up different advertising. There should series of templates we would be able to piece together an add like Corp logs.
Some of these templates would be designed to be Role play inflammatory. ie "Red Paint " You Don't Matter" written on the sign.
Some day I will have the internet and be able to play again.
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Alexis Nightwish
137
|
Posted - 2015.03.24 19:00:04 -
[47] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. How about we don't take from WH space and give it to null.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Aureus Ahishatsu
Deadspace Knights
85
|
Posted - 2015.03.24 19:45:23 -
[48] - Quote
Ariete wrote:Aureus Ahishatsu wrote:I'm asking similar questions for each of the structures but will the ones mentioned in this thread have any function in wormhole space? focusing on the administrative hub obviously. I think we all understand the advertisement part. I asked the dev's about wormhole space. They expect most of the structures to be able to be used in wormhole space however they maybe be restrictions based on wormhole type, size and functions. They do not have a exact idea yet, they are looking for feedback on the subject.
Could we get a Dev to possibly make a separate thread SPECIFICALLY for these new structures in WH space. I feel like our comments/questions are getting drown out by all the null bloc questions. This could probably be condensed to 1 thread as there will be less people commenting on it. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9154
|
Posted - 2015.03.24 22:57:37 -
[49] - Quote
corpse mount needs to happen
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
|
Posted - 2015.03.24 23:17:18 -
[50] - Quote
Regarding altering the security status one would think the empires might take exception to modifying their security status so I imagines this applies to null sec. Would it apply to NPC null sec as well? Yes, I want to make my NPC home system ultra null sec. Will we start getting NPC mission agents in Sov Null with such a structure - presumably they start appearing as agents in or outside? This would be very interesting... very cool to have added... it would certainly attract people who like to run missions but who also like to live in null sec.
If these effect sov, then would these essentially replace the TCU? Will the TCU become an object that you can fit guns on?  If so, you will want to remove any high slots. Otherwise you have a self-defending Sov structure.
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Juan Mileghere
Incident Command Southern Star Dominion
8
|
Posted - 2015.03.25 01:33:36 -
[51] - Quote
Thoughts Talk about Missions/LP Stuff like that would be excellent and there need to be more things PvE wise in 0.0 than Anoms/Belt Rats, It'd be nice to see more agents in space even if they just give a BPC or faction module like that and only last x amount of time after being coversed with and have a special mission, but still for meat and potatoes one could host agents in player structures for a certain amount of time even possibly giving some LP store of sorts, I'm sure any NPC faction wouldn't mind getting assistance fighting from nearby capsuleers...
Thoughts on Toying with Sec status I'm no big fan of this personally, at least in high/low-sec seems like it could lead to issues, maybe true-sec can get bumped lower by a system's use rather than direct action, so the more folks mine/rat/fight there the more the system will provide for them rather than direct influence.
Thoughts on System Effects Isn't this stepping on W-Space's toes? Boosts are there for a reason if you want to have effects go to W-Space
Thoughts on Changing Rats Double Edged Sword here, on one hand folks living in some areas may lack some salvage materials, or might want to get their hands on different Deadspace Modules and not depend on other regions/high-sec, still if you choose to live in Vale, Pure Blind or Deklein you should expect plenty of Guristas and if you live down in Catch, Provi or Esoteria you'll find plenty of Sansha rats and that's part of the point of choosing where you want to live is that you may need to play with folks from other areas or use what you have available. I mean the thing is is that deep 0.0 folks need to be able to sustain themselves but you also need to understand that Where you are matters. |

Kazaheid Zaknafein
Mara's Hounds
14
|
Posted - 2015.03.25 06:14:00 -
[52] - Quote
Would these be size limited to sec level of the system? (XL in high sec or null only)
Would these be limited to number in system, and would these be anchor-able on only just moons or anywhere (within reason) in space.
Would be cool to have a huge semi station in the system i have my pos towers in, and i would love to anchor it on/near the sun or in a super deep space location |

Masao Kurata
Z List
199
|
Posted - 2015.03.25 07:02:34 -
[53] - Quote
There's plenty of CONCORD and facpol in the game without adding a magic box to spawn them anywhere. How that didn't go straight to the bad ideas graveyard I can't imagine.
Security status: uhhh okay you realise that nobody in low or null wants anything but 0.1 or -1.0 respectively? You don't get "safety" in low or null by increasing sec so the only direction anyone is interested in is down. Changing security bands at the whims of players is probably just a very bad idea. As far as movement within highsec goes, yes there are parties interested in moving sec up (carebears) and down (gankers), but one party VASTLY outnumbers the other so I can't see this being balanced in high even if normal highsec engagement rules didn't apply. The practical effect will be to homogenise low and null to the lowest truesec and highsec to 1.0.
NPC agent and faction switching stuff.... I don't see why this is necessary, and this ties into the previous point. Why should you be able to make space desirable? Fixed potential in the geography is good because it creates stratified conflict and places where people can go to find content. If you can change the profitability of nullsec or the safety of highsec that's just making space the same wherever you go. The npc convoys idea seem to be going in the same direction, trying to make even the location itself not matter that much.
...so yeah, administration hubs sound pretty awful all round. Corpse art exhibits are very welcome though. |

Echo Mande
68
|
Posted - 2015.03.25 13:59:32 -
[54] - Quote
CCP Ytterbium wrote:Hello people,
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
I can imagine that quite a few people would enjoy a new ability to spam Jita 4/4 or every gate on the Jita-Amarr run with buoys. Some corps/alliances might also think that placing an ad board with the high warlord's latest ukazes on their home station's undock a good thing. |

Gfy Trextron
Soul Takers
34
|
Posted - 2015.03.25 16:14:09 -
[55] - Quote
Just to clarify, are the Admin Hubs intented for low and high sec with all available functions listed? |

Cade Windstalker
Donohue Enterprises Ad-Astra
313
|
Posted - 2015.03.26 02:08:29 -
[56] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus on Administration Hubs and Advertisement Centers.
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
Few quick questions here:
**Admin Hubs**
- Does that line about NPC police mean CCP is considering giving us player-configured NPC police to deploy in Null/Low/Wormholes/around our ships while we're spinning them?
- This seems to imply NPC agents in player-made structures. Where would these agents be located? In the admin hub?
- Any thoughts on a Low or Wormhole Space variant of this structure?
Some random ideas:
- Have a "war" or "border skirmish" event when trying to change the sec status of an area or shift NPC faction control. This potentially allows players to take sides and shoot each other for the right to decide which types of rats they shoot afterwords, potentially with an option to turn in tags for a big reward at the end. This fits with the underlying Theme of Eve PvE where capusleers are uncaring or outright exploitative gods to the NPC populous of Eve, whose whims control the fortunes of those without their gifts.
- Have invulnerable Advertisements Centers let you "change the channel" by shooting them. Basically the same way monuments right now don't react or cause any reaction when shot, but with the potential for amusement here. It's a "for fun/e-peen" structure, let it do silly things.
- Potentially have special Missions from high-sec agents that let you 'recruit' an agent from their corporation if you have high enough standings. The agent can then be installed in an "Agent Slot" in an Admin Hub, leveled up, and even moved around. These slots are limited so you can't just have 200 agents of every type and corp in one place, you have to pick and choose a bit but it lets you customize the missions you get and who you get standings with. Sort of like an Exotic Dancer but for Admin Hubs instead of ship cargo holds.
- Maybe have multiple types of Advertisement Hub? You could have a Necropolis Hub that's basically a big repository for frozen corpses that allowed parties (possibly everyone) can deposit the corpses into. Then you can interact with the monument to see a list of the names of everyone interned within. Basically a way to show off your morbid collection without using Imgur and Reddit.
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Ben Ishikela
26
|
Posted - 2015.03.26 02:46:33 -
[57] - Quote
So if i wanted to host a Trade hub in NullSecSpace. I can "just" deploy these two structures and pay for Concord to protect the trade?! Awesome! hint: i paid a 3rd party freighter ganking service just for you!! xD
Does this mean, that i also could destroy highsec adminthings and then have nullsec in uedama? this would be nice. seriously. (gradually decrease NPC control. but please wait for the new mechanix to work properly, and then do the armageddon! )
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1757
|
Posted - 2015.03.26 13:43:00 -
[58] - Quote
Ben Ishikela wrote:So if i wanted to host a Trade hub in NullSecSpace. I can "just" deploy these two structures and pay for Concord to protect the trade?! Awesome! hint: i paid a 3rd party freighter ganking service just for you!! xD Does this mean, that i also could destroy highsec adminthings and then have nullsec in uedama? this would be nice. seriously. (gradually decrease NPC control. but please wait for the new mechanix to work properly, and then do the armageddon!  )
Don't think it will work like that.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Felter Echerie
SL33P3R C3LL
4
|
Posted - 2015.03.26 14:08:10 -
[59] - Quote
PLEASE! can we have like SoE agents in wh space? it would completely make sense imo... XD |

Felter Echerie
SL33P3R C3LL
4
|
Posted - 2015.03.26 14:09:27 -
[60] - Quote
Ben Ishikela wrote:So if i wanted to host a Trade hub in NullSecSpace. I can "just" deploy these two structures and pay for Concord to protect the trade?! Awesome! hint: i paid a 3rd party freighter ganking service just for you!! xD Does this mean, that i also could destroy highsec adminthings and then have nullsec in uedama? this would be nice. seriously. (gradually decrease NPC control. but please wait for the new mechanix to work properly, and then do the armageddon!  )
Concord is not a ganking squad. it goes after criminals.... |
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
141
|
Posted - 2015.03.26 19:14:12 -
[61] - Quote
Something I just thought of, but is really obvious when you think about it, Advertisement Centers should make 3 things easier:
Corp Recruitement
Market ads
Contracting
The situation:
The alliance needs an industrial corp. Or more pilots. Or whatever.
I have an auction for a cool item but if nobody looks at contracts in my region, how are people going to notice?
Maybe I'm making a specific kind of ammo, people looking for other ammo types wouldn't notice and not buy anything, rather than buy my stuff. Think someone looking for antimatter but I sell plutonium, maybe any kind is fine but he only looks for antimatter? That kind of situation.
If you could make it so that I can choose what I want to advertise with my advertisement center, that would be amazing.
Choices involving:
Corp or alliance looking for members
Advertising stuff chosen by me, like a specific contract or a specifc item that I'm offering on the market
My market listings, randomly when I haven't specified anything.
It would really help if the primary action of these would be to open the window to whatever they're advertising, the specific contract, my corp's recruitment page or the market details for the advertised item.
If you do this, can you maybe put up a picture of the item in the contract or the item of the market listing or my corp logo or something like that?
The UI is still bad.
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Ben Ishikela
29
|
Posted - 2015.03.28 06:44:47 -
[62] - Quote
Felter Echerie wrote:Ben Ishikela wrote:So if i wanted to host a Trade hub in NullSecSpace. I can "just" deploy these two structures and pay for Concord to protect the trade?! Awesome! hint: i paid a 3rd party freighter ganking service just for you!! xD Does this mean, that i also could destroy highsec adminthings and then have nullsec in uedama? this would be nice. seriously. (gradually decrease NPC control. but please wait for the new mechanix to work properly, and then do the armageddon!  ) Concord is not a ganking squad. it goes after criminals.... Didnt i make it clear enough that i would employ players for this, did i?
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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Scorpionstrike
Bogan Nation
13
|
Posted - 2015.03.30 01:53:37 -
[63] - Quote
I think npc convoys would be great for piracy :-) |

Jocobo Terisi
Perkone Caldari State
0
|
Posted - 2015.03.31 17:35:11 -
[64] - Quote
Admin Hub - NPC Agents
I really like having NPC agents as this helps balance Sov Null versus NPC Null. Both systems will have to function similarly otherwise the benefit of using untouchable NPC Null will outweigh the potential risk of Sov Null. If the sov laser can be used to halt mission running on both, even the better. Then NPC null has risks to using the station services, even if the stations are destroyable. I like being able to go in and sov laser NPC null station services.
On top of this it should also work with the constellation design. Missions should be spread throughout the constellation. This will allow for variety, risk, a chance to catch someone, and more fun.
Isk levels should be on par with anomalies if not higher. Otherwise people will continue AFK-Ishtaring. Without some change to the anomaly system the current AFK meta simply allows for far too much income.
Admin Hubs - Security Status
This one is really exciting if you live in a crap region of Nullsec. Being able to turn somewhere like Pure Blind into better space is great. I say better, and not perfect, because there should still be a bonus to living somewhere like Tenal or Feythabolis. Maybe allow a change to the truesec of no more than 0.5.
Admin Hubs - Faction Control
This is interesting, but I think should only be used in border constellations. It seems a bit silly to be able to flip all of Fountain to Angels. But to allow encroachment on the border would make for some variety and also for a potential conflict zone.
Admin Hubs - NPC Security
This is Null. I'm not sure I see the intended result. If these police were too strong then there's not much reason to defend. If they are too weak then they don't offer much incentive. It seems difficult to balance between the two. I'd rather see resources go elsewhere and leave this one alone.
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Omnathious Deninard
Novis Initiis
2771
|
Posted - 2015.04.01 03:46:48 -
[65] - Quote
CCP Ytterbium wrote: Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
Would this only be for sov space? I am at an impasse with this one, it would be nice to be able to deploy this kind of thing everywhere but at the same time you could easily end up with all space using the most profitable NPC faction. On the other hand if this is for sov and no new NPC systems are added we could easily lose an entire faction of NPCs in null sec for there lack of profitability. *Looks at drone regions*
Roleplaying Trinkets for Explorers and Collectors
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Cade Windstalker
Donohue Enterprises Ad-Astra
320
|
Posted - 2015.04.01 17:23:17 -
[66] - Quote
Ideas for how player actions and interactions could affect security status
Boring background stuff (skip if you know how sec-status affects system value in Null)
So, in Null the negative Security Value of a system determines how valuable that system is. The systems with true negative security status of -1.0 are generally the most active and the most sought after for PvE content. Systems with true-sec status closer to 0.0 are significantly less valuable, to the point that under the current system they often sit fallow and un-used except for strategic value or by niche players and the occasional interloper. This means the ability to influence the security status of systems in your space is extremely valuable and should come with an appropriate cost or risk as well.
The Ideas
All of these ideas require an Admin Hub with the appropriate upgrade(s). These are just mechanics that could be used in association with the admin hub to drive gameplay. They could be combined or used separately and could all run off of the same upgrade or multiple upgrades (so if you want to upgrade a -0.3 system to -0.9 you need to stack a lot of upgrades on a single Hub and skimp on something else. I'm going to avoid the obvious "pay money, lower sec status" idea. It's obvious, I don't think it's very compelling and it doesn't affect gameplay beyond increasing revenue.
I also don't think it should be possible, or at least practical, to make all space uniformly -1.0 or anywhere close. Otherwise there's less incentive to steal someone else's fully upgraded -1.0 uber-farm.
More spaceboat violence lowers sec-status - More or less what it says on the tin. The more ships that are destroyed in an area over time the lower the sec status gets. Under a system like this B5RB would be the most profitable system in Null for a week or two after the famous battle. There are a couple of obvious problems with this though, the first being the potential for gaming the system. Basically treating the required losses in-system like a tax and blowing up your own ships until you hit the daily or weekly top-up threshold. If you're making enough off of the sec status being lower then this is still a perfectly profitable endeavor. It also disincentivizes losing ships in your enemy's space, since it also buffs it.
Personally I think this could contribute to sec status but shouldn't be the only mechanic for the above reasons. Ideally the balance point has the PvP activity that large amounts of PvE attracts bringing up the overall value of the system or at least helping to maintain it, while simultaneously driving content.
New site types to affect Sec Status - These sites should, ideally, be of slightly lower value than the average for whatever the current sec status of the system is, as well as being more difficult, but completing them pushes the sec status of the system in the desired direction. This could involve fighting Concord outposts, Empire Navy, or something else entirely. The goal is for the sites to be fun and difficult to complete, at least enough so that the players are actually risking their ships if someone happens by and tries to gank them.
I personally think having the sites use Empire Navy is the most interesting option. Blowing them up has a built-in cost in sec status with two empire factions, which pushes people to potentially install Empire Agents in Null to keep their sec-status up (since getting shot at by gate guns isn't helpful when running to Jita). They could also drop Navy tags, which would shift around market prices and ISK concentrations based on where people are playing and earning their ISK, whether that's between different regions or even between High and Null Sec space.
The disadvantage here is that so far any NPC content has proven to eventually become relatively safe and routine. Though this could be mitigated somewhat with ship restrictions and more dangerous rats (perhaps something borrowing a mix of elements from Incursions, Sleepers, Drifters, and the Burner Missions), combined with the threat of player interference.
Activity levels across a constellation affect Sec Status - Basically if people are active everywhere in a constellation then the entire constellation gets more valuable, but systems still maintain granularity. You can't pull the entire constellation down to -1.0 unless it was already close to that in the first place. This reinforces the constellation based mechanics we already see through the Entosis system and incentivizes players to at least superficially spread out their activity.
The down-side, I think, is that it also turns playing in these lower value systems into a sort of work that you have to do to keep the high value in the others. While I think any gameplay mechanic used to affect the Sec Status of a system is going to have an element of this, this one doesn't really do anything new, at least by itself, and I'm not sure that's enough to actually impact player behavior outside of what we're seeing right now already.
This post is purely to generate discussion. I don't claim that all of these ideas are perfect or even good. They're just ideas for the consideration of everyone here and if someone sees a major flaw or comes up with a better idea then great.
These aren't meant to be fully fleshed out ideas either, just rough concepts, so if you see something here and go "oh, that would suck unless it's done this way" then please point out what that way is :) |

Jason Bouchard
Occisio Unus Apparatus
5
|
Posted - 2015.04.02 06:05:17 -
[67] - Quote
Kinda reiterating a suggestion I made in the Dev Blog thread, but could the null-sec I-Hub functionality be rolled into the Administration Hubs as well? Kinda goes along with the whole "system control and ownership" thing. Obviously this counteracts part of the breaking up of sov structure ownership under the upcoming system, but I believe in the dev blog on that Fozzie himself said that in practice the sov-holding alliance would own the I-Hub as well.
Basically I think that if you had one structure performing two functions that go hand-in-hand, it would make that part of holding sov just a little less complicated.
I'll leave the specifics of how this would work (and the probably rebuttals) to more intelligent and well-versed players from that aspect of the game, as I have no experience in a null alliance. |

Elfi Wolfe
University of Caille Gallente Federation
78
|
Posted - 2015.04.03 15:15:51 -
[68] - Quote
Wanda Fayne wrote:Oh crap, more things in Jita... I think anything that requires anchoring cannot be set up in Jita. System has a special rule of no anchoring.
"Please point to the place on the doll where the carebear touched you."
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Dean Auduin
ZHOON PROVOCATEUR E.B.O.L.A.
11
|
Posted - 2015.04.03 23:20:39 -
[69] - Quote
Querns wrote:The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise.
Regarding advertisement centers GÇö this is a bit against the grain of "no practical purpose," but how about allowing these services to place a system-wide beacon that anyone can warp to in local? (Like cynos and outposts currently have.) This lets individuals advertise to the system inhabitants that their Seedy POS Dive is available to use (and collect taxes) while simultaneously increasing risk to interdiction / destruction by hostiles.
Great idea!!! |

Nana Skalski
Poseidaon
58
|
Posted - 2015.04.05 17:07:24 -
[70] - Quote
CCP Ytterbium wrote:
Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
[/list]
Corpse grinding mills Corpse repurposing facilities Giant statues of giant ego's stompin on other people corpses Spaceship wrecks full of Corpses, moored to the broken, deserted outpost ful of corpses Asteroid of doom, dumping place for corpses, sea of corpses around it
And last but not least - Heads in the jars Amuseum.
|
|

Laetitia Nzero
Southern Cross Trilogy Flying Dangerous
242
|
Posted - 2015.04.08 02:05:33 -
[71] - Quote
I personally love the new idea for more imagery being displayed around solar systems!
If the billboards could play .GIF's that would be amazing but static images would still be great addition.
I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?
Maybe these could interact with outposts and display smaller billboards on said outpost. Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.
A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.
Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too. |

Nana Skalski
Poseidaon
75
|
Posted - 2015.04.08 11:47:53 -
[72] - Quote
Laetitia Nzero wrote:I personally love the new idea for more imagery being displayed around solar systems!
If the billboards could play .GIF's that would be amazing but static images would still be great addition.
I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?
Maybe these could interact with outposts and display smaller billboards on said outpost. Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.
A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.
Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too.
Maybe option for graphic would be to make icons or modules images to be available beside text in the bilboard space, when ad is created. |

Cade Windstalker
Donohue Enterprises Ad-Astra
349
|
Posted - 2015.04.08 16:09:46 -
[73] - Quote
Laetitia Nzero wrote:I personally love the new idea for more imagery being displayed around solar systems!
If the billboards could play .GIF's that would be amazing but static images would still be great addition.
I think advertisement centers would work great for alliance manufacturers as a whole, could allow sales etc to be seen. Visual notifications of contracts for sale. Maybe some kind of quick link to contracts for sale on billboards?
Maybe these could interact with outposts and display smaller billboards on said outpost. Outposts could have billboard 'hard-points' which you could rent / buy forever to place your graphics on from the advertisement hub.
A deploy-able billboard with an expiration of a small time would be epic when on structure grinds or mining ops.
Hack-able for sure, that would allow 'tagging' and turf war aspects to take place too.
Interesting idea, but I think all Billboard content would have to be approved by CCP once you get past displaying alliance logos with an info window/recruitment add for the alliance attached.
The problem being "Time to *****" among other things. I'd give it an hour before someone would decide Jita needs to see the worst **** anyone could find, and another two hours before someone uploads a 10-hour Rickroll to a billboard (because what we all totally need is a gig download of billboard GIFs...) |

Soldarius
Kosher Nostra The 99 Percent
1240
|
Posted - 2015.04.08 16:59:39 -
[74] - Quote
Cade Windstalker wrote: Interesting idea, but I think all Billboard content would have to be approved by CCP once you get past displaying alliance logos with an info window/recruitment add for the alliance attached.
The problem being "Time to *****" among other things. I'd give it an hour before someone would decide Jita needs to see the worst **** anyone could find, and another two hours before someone uploads a 10-hour Rickroll to a billboard (because what we all totally need is a gig download of billboard GIFs...)
Very good point. I would say limit billboards to static images. There needs to be a mechanic for reporting offensive imagery. ofc, nothing is stopping you from destroying said billboard.
My only concern is how long before Jita 4-4 undock has 10,000 billboards, leading to massive lag upon undocking. At this point, we might as well reintroduce mines.
http://youtu.be/YVkUvmDQ3HY
|

Cade Windstalker
Donohue Enterprises Ad-Astra
352
|
Posted - 2015.04.09 03:20:24 -
[75] - Quote
Soldarius wrote:Very good point. I would say limit billboards to static images. There needs to be a mechanic for reporting offensive imagery. ofc, nothing is stopping you from destroying said billboard.
My only concern is how long before Jita 4-4 undock has 10,000 billboards, leading to massive lag upon undocking. At this point, we might as well reintroduce mines.
There's also concerns about copyright and other issues. Basically the same stuff that the Alliance Logos run into. CCP would basically be forced to manually approve any images going up on a billboard, since it has to go into the game client in some form and.... yeah. |

Beta Maoye
59
|
Posted - 2015.04.11 04:22:00 -
[76] - Quote
I hope player's commercial can be broadcasted to every station and billboard like Concord's advertisement do in captain's quarter and space billboard. If it is just a glorified anchored container, don't bother to build it. A simple container will do the job. |

Cade Windstalker
Donohue Enterprises Ad-Astra
353
|
Posted - 2015.04.11 12:40:50 -
[77] - Quote
Beta Maoye wrote:I hope player's commercial can be broadcasted to every station and billboard like Concord's advertisement do in captain's quarter and space billboard. If it is just a glorified anchored container, don't bother to build it. A simple container will do the job.
Even if it basically turns into a glorified container with a logo or something that's still a step up from a Container, and there are already billboards in the game so it's not like they're building much, they're just tweaking it a bit and opening it up for player use. |

Dr Cedric
Independent Miners Corporation Care Factor
88
|
Posted - 2015.04.13 13:49:43 -
[78] - Quote
So, not sure if this is the best place, but here goes.
From what I'm seeing in all of these new structure feedback threads, there is the opportunity to have many more dockable structures in a system. So, for clarity:
Will I be able to dock in like 10 different structures, assuming they are the XL version?
[/random questions]
Cedric
|

Cade Windstalker
Donohue Enterprises Ad-Astra
359
|
Posted - 2015.04.13 21:24:35 -
[79] - Quote
Dr Cedric wrote:So, not sure if this is the best place, but here goes.
From what I'm seeing in all of these new structure feedback threads, there is the opportunity to have many more dockable structures in a system. So, for clarity:
Will I be able to dock in like 10 different structures, assuming they are the XL version?
[/random questions]
Mostly we don't know which structures will be dockable, but probably most if not all of the XL ones. Also the thread for general questions is the "Back into the Structure" dev-blog feedback thread. |

Kenji Noguchi
SPANI The Initiative.
7
|
Posted - 2015.04.20 20:58:41 -
[80] - Quote
Just a simple, small idea.
It would be nice to have a module that would allow your advertising structure to select which song(s) your jukebox plays when entering your system, or when approaching the structure in question.
It might look silly, but I think it's a nice touch to make "your" system fell yours and make you feel more at home. Also, other will recognize systems simply by the ambient music, which again I think adds a lot to immersion. |
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Cade Windstalker
Donohue Enterprises Ad-Astra
417
|
Posted - 2015.04.20 23:14:25 -
[81] - Quote
Kenji Noguchi wrote:Just a simple, small idea.
It would be nice to have a module that would allow your advertising structure to select which song(s) your jukebox plays when entering your system, or when approaching the structure in question.
It might look silly, but I think it's a nice touch to make "your" system fell yours and make you feel more at home. Also, other will recognize systems simply by the ambient music, which again I think adds a lot to immersion.
Oh man, destructible space-jukebox. CCP could make songs in-game items. "Fail-fit cyno kestrel down in Jita. Hold said to be fully of Between the Asteroids. Analysts are calling this a cultural travesty." |

Mikhem
Taxisk Unlimited
269
|
Posted - 2015.04.25 11:14:44 -
[82] - Quote
Some bullet points about advertisement centers: - Move space TV screens from large size category to medium size category. - XL and L advertisement centers could offer warp-in location visible on overview. - XL advertisement centers could be visible on map. They would have their own section that resembles DED agent site list. - There could be service modules for XL and L advertisement centers that alter structure appearance. - XL advertisement center could offer its own chat channel when you are docked inside station. Alternative would be limited range chat channel around structure. - XL advertisement centers are more like roleplaying buildings where you can show your imaginary structures in universe (structure allows docking). L advertisement centers are more like monuments (no docking).
Comments are welcome for my bullet point ideas.
Mikhem
Link library to EVE music songs.
|

Haahn Skjem
UNITAS. Brave Collective
0
|
Posted - 2015.04.28 06:06:52 -
[83] - Quote
Advertisement Centers - Any chance we can get thee linked to twitter or some sort of social media feed so that we can taunt players or rally the troops from outside of the game? |

Jenn aSide
Smokin Aces.
10848
|
Posted - 2015.04.30 16:46:21 -
[84] - Quote
Ironic thing is that These structures stand to have way more impact on EVE than a lot of the others, yet this discussion is the smallest and no DEV replies after the very 1st.... |

Mario Putzo
1330
|
Posted - 2015.04.30 17:26:39 -
[85] - Quote
Would be interesting if these admin hubs could trigger group PVE events against local pirate fleets, somewhat like Incursions, but perhaps a reverse incursion in the sense Players are the ones invading pirate factions? Payouts would work similarly to how incursions do (where rewards on not split, per pilot like Bounties). Could even put them on the same scale where a new "incursion" can only be spawned once every 12-36 hours, with the potential to be lower depending on the sov index (based on occupancy metrics).
|

Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1140
|
Posted - 2015.04.30 18:26:04 -
[86] - Quote
I personally can't wait to erect a giant billboard with James' face on it on the Jita 4 - 4 undock and put up a statue of him in Halaima.
Having actual advertising buoys instead of named cans anchored on gates is something I really look forward too as well. |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
161
|
Posted - 2015.05.03 09:16:40 -
[87] - Quote
I came acros a nice idea for the advertising centers in the wormhole section of the forum :
ChromeStriker wrote:Allow the creation of a "Bob shrine" in C5/C6 WH's.
One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption). Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)
Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH. This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc), Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob), and or some other such kind of thing maybe.
While parts of this is clearly a troll it might be a good idea if reworked like this : A shrine/temple structure wich can be named what ever you want. And it accets offerings,gifts, whatever the shrine is for. Can be on overview or not. It does not give any bonuses but it will add flavor . Rolepayers can use it. And maybe the so called offerings can be collected and automaticly transfered to the currect plex charity or stored for the next one.
No local in null sec would fix everything!
|

Mikhem
Taxisk Unlimited
272
|
Posted - 2015.05.03 11:18:05 -
[88] - Quote
Some capsuleers have strong feelings about faction. They either hate or like certain faction. Sometimes capsuleer have strong feelings about other capsuleer. He/She either hates or likes other capsuleer. You can't make wardec to NPC factions and wardec is too big tool for capsuleer vs capsuleer disputes.
Space TV-screen would be excellent tool for showing hate/like to other capsuleer or faction. You could load capsuleer faces / faction logos to space tv-screen. This picture could alternatively have thick red cross X on picture. If you hate someone you load picture with X and if you like someone you load picture without X. This allows you to promote your favorite faction / capsuleer or show hate to faction / capsuleer.
Allow us to show like and hate in TV-screen. This works the same way as holding red sheet in front of bull and allows our opinions to be attacked in EVE.
Comments are welcome for my idea.
Mikhem
Link library to EVE music songs.
|

Mikhem
Taxisk Unlimited
272
|
Posted - 2015.05.03 17:28:39 -
[89] - Quote
One idea that could increase troll effect of these advertisement centers would be hologram projector. Each building could show capsuleer/corporation/alliance/faction logo/face above this building (with hologram projector). Size of hologram depends size of this structure.
Mikhem
Link library to EVE music songs.
|

ChromeStriker
Out of Focus Odin's Call
892
|
Posted - 2015.05.04 17:02:54 -
[90] - Quote
unimatrix0030 wrote:I came across a nice idea for the advertising centers in the wormhole section of the forum : ChromeStriker wrote:Allow the creation of a "Bob shrine" in C5/C6 WH's.
One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption). Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)
Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH. This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutralizer drone structure hitpoints, etc), Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob), and or some other such kind of thing maybe.
While parts of this is clearly a troll it might be a good idea if reworked like this : A shrine/temple structure witch can be named what ever you want. And it gives access to offerings,gifts, whatever the shrine is for. Can be on the overview or not. Should be killable It does not give any bonuses, but it will add flavor . Rolepayers can use it. And maybe the so called offerings can be collected and automatically transferred to the current plex charity or stored for the next one.
Ok slightly troll.... but just wanted to get across that i didnt think any bonuses should tobe too game changing More.... "look at how many things we've exploded"
(any visual effects should go a nasty green colour if corpses from the same alliance are added)
No Worries
|
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Mikhem
Taxisk Unlimited
272
|
Posted - 2015.05.05 22:18:52 -
[91] - Quote
Lots of outposts have great history behind them. Outposts are indestructible and can only be captured.
I propose that permanent structures could have ownership history. Who owned building earlier and how long.
Mikhem
Link library to EVE music songs.
|

Justin Cody
Tri-gun
263
|
Posted - 2015.05.12 01:23:35 -
[92] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition.
No. But you can give up your super carrier dps to get that as an on grid bonus. |

Onslaughtor
Occult National Security Phoenix Naval Systems
130
|
Posted - 2015.05.12 03:02:41 -
[93] - Quote
Some kind of killreport affecting structure. They're are very good reasons for not wanting killmails to spawn, and being able to have it as a option to remove them in your active space could be a really interesting conflict creator. |

Leonis Perthshire
Dreddit Test Alliance Please Ignore
16
|
Posted - 2015.05.18 05:26:11 -
[94] - Quote
Broadcast the o7 show on the advertisement centre. And if not a playable video in captain Quarters.
GÇ£If you win, you live. If you lose, you die. If you donGÇÖt fight, you canGÇÖt win!GÇ¥ GÇô Eren Jaeger
White Maul
|

Kenneth Fritz
DND Industries
0
|
Posted - 2015.05.18 10:34:09 -
[95] - Quote
There was an issue with parsing this post's BBCode |

Kenneth Fritz
DND Industries
0
|
Posted - 2015.05.19 04:49:16 -
[96] - Quote
There was an issue with parsing this post's BBCode |

Kenneth Fritz
DND Industries
0
|
Posted - 2015.05.19 05:05:40 -
[97] - Quote
Advertisement Structures: A lot of people see no practical reason/use for the admin structures. However, if there were multiple settings for the structure based on what you wanted to do with it I could envision some very definitive uses.
- First actual use I could see ties into my comment above about personnel. You place a structure that is designed to attract NPC personnel to your system. Bigger add structures reap bigger rewards. You could even tailor them towards specific factions and/or NPC corporations.
- Next I feel these could take the place of if not link to the current recruitment advertisement process for player corporations.
- And finally the generic whatever you wish to put out to the world advertisements.
All advertisement structures would be destructible at all times except for those specifically attached to corp. recruitment i.e. single small structure like the NPC versions you see outside gates already. Those are invulnerable for a set time (say 72 hours) before they're free game. Thus adding a new area of corporate competition that doesn't necessarily rely on people explodicating each other.
Also making the structures hackable would be nice. Gives offender a suspect status but allow you to affect changes to the displayed advertisement until the owner comes to fix it. Could even make covert hacking module that allows hacks without incurring suspect status.
|

Somal Thunder
V0LTA Triumvirate.
19
|
Posted - 2015.06.13 03:34:28 -
[98] - Quote
CCP probably needs more PLEX sinks, right?
Allow videos and images to be reviewed by CCP on space billboards. 1 PLEX per image review and 1 PLEX per 10 seconds of video (if you allow video). Then don't approve any videos  |

Adriana Shi
Original Sinners The Bastion
5
|
Posted - 2015.06.23 10:22:27 -
[99] - Quote
So how are any\all of these's new structures going to effect Wormholes do we just not get to live in them anymore do the new structures not need sov? are we limited to only med\large and not Xl??
So many questions afaik literally no answer's i know this isn't comming super soon but some addressing needs to be done to Wormhole inhabitance as a whole in terms of the new structures as honestly imo this change effects us most. |

McChicken Combo HalfMayo
The Happy Meal
850
|
Posted - 2015.07.01 16:06:33 -
[100] - Quote
CCP Ytterbium wrote:Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces. On the topic of structures affecting solar system control and ownership, consider this idea I put forth a couple months back. Yes, some of you may have read this about 4 times already.
It's been proposed that structures like admin hubs could provide bonuses to things like mission running and mining. Instead of structures providing a set bonus, how about they leech bonus from a collective pool for each system?
Imagine for a moment that each system offers a 30% bonus to mission profits or mining through the deployment of structures. If one corp deploys the structure they receive the 30% bonus for that activity. If a second corp deploys the structure, each corp receives only a 15% bonus for that activity. Three structures, 10% each.
This would promote either cooperation between the corps (forming one larger corp) or competition between them (kill the other corp's structure to get your full bonus). Systems like Osmon and ice systems would be a proper warzone.
To prevent abuse we would add an industrial index to the equation. There are two ways to prevent abuse using that. 1) You need to have a certain amount of industrial activity in the system before you can deploy the structure. or 2) The structures start with leeching 0% bonus from the system pool and only gain bonus through industrial activity.
The numbers are arbitrary of course but you get the picture. The idea is to have the presence of structures affect not only the deploying corp, but also the other corps that utilize the system. This creates conflict.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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SandKid
Caldari Colonial Defense Ministry Templis CALSF
195
|
Posted - 2015.07.03 19:01:56 -
[101] - Quote
CCP Ytterbium wrote:
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
Admin Hub Ideas... -I love the idea of solar system security modifiers. Creating a hisec island opens up lots of ideas because, being capsuleer made, CONCORD wouldn't be present but criminal flagging would be. -Agent creation and development could be a mechanic (Helping Joe the agent upgrade to level 2 missions with LP derived from his corporation) -Declaring Faction loyalty could open up new Faction Warfare routes. Perhaps remove iHubs in FW space and force players to build and maintain these structures instead to vie for control.
Advertisement Centers Ideas... -Frozen Corpse Museum. Player can interact with museum from a distance of 10km and view a list of the corpses in the museum. Corpses can be deposited from players that are members of the corp/alliance. Corpse adding/removal could be locked behind a role. -Marketing Boards: the station could have a module for marketing boards that allow the deployment of boards within a given radius (lightyears) and limits how many could be deployed. This could allow low/null corps/alliances to deploy robust marketing boards in hisec systems to attract recruits, or in enemy space to troll them. Boards would be destructible. -Categorized Bulletins: allows leadership to develop multiple bulletin boards in corp/alliance interface to improve communications within the organization. -Any aesthetic improvements to the station would be managed with these modules beyond any basic aesthetic functions, such as advanced color schemes, aesthetic improvements for the sake of looks and display of wealth. |

Hal Morsh
Aliastra Gallente Federation
326
|
Posted - 2015.07.11 01:13:12 -
[102] - Quote
Allow walking in admin hubs and put the ageis log in theme as one of the tracks you hear whilst walking around.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Tyranis Marcus
Bloody Heathens
1444
|
Posted - 2015.08.03 01:15:49 -
[103] - Quote
Advertisement centers sound pretty cool. It might be worth a 0.0 roadtrip just for a look.
Do not run. We are your friends.
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
489
|
Posted - 2015.09.15 00:39:07 -
[104] - Quote
For the record, hoping that Medium Advertising structures are small enough to be carried in a reasonable hull. Nothing says "I win" quite like anchoring a billboard directly on top of the wreck of the other cruiser you just defeated.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Supreme Authority
Domunation High Command AII ShaII Perish
0
|
Posted - 2015.09.21 18:18:57 -
[105] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. And to compensate the invasion into perks for all J Space inhabitants, they would be able to mine moon goo and build super capitals? Seems fair to me. As an alternative you could always move in to a wormhole yourself if you like them so much. |

Deck Cadelanne
CAStabouts
226
|
Posted - 2015.09.24 11:10:43 -
[106] - Quote
CCP Ytterbium wrote:
Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag]
Trying to make sure I understand the vision and the intent here purely relating to sovereignty:
Does this mean that "ownership" of a sov system will be a function of the admin hub in a citadel not a TCU?
And citadels are not effected by Entosis links?
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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CCP Ytterbium
C C P C C P Alliance
4379

|
Posted - 2015.10.28 14:12:31 -
[107] - Quote
Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one. |
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