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1. Stealth gameplay and the new Sov mechanics - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Then everyone will just dump hundreds of these in systems to artificially elevate the point count. nope, there can only be one at a time and you have to shoot it before you can put one for your own side, there should be ...
- by Scorpionstrike - at 2015.05.02 13:49:35
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2. Stealth gameplay and the new Sov mechanics - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Scorpionstrike wrote: Chance Ravinne wrote: Stealth and nullsec are slightly at odds; local and intel channels make covert ops outside of black ops drops pointless. The idea is to deploy a unit such as a siphon un...
- by Scorpionstrike - at 2015.04.24 02:03:54
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3. Stealth gameplay and the new Sov mechanics - in Player Features and Ideas Discussion [original thread]
Also i might add that is because there is a lack of game mechanics that make it worthwhile, since your csm you may want to write that down.
- by Scorpionstrike - at 2015.04.24 01:30:49
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4. Stealth gameplay and the new Sov mechanics - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: Stealth and nullsec are slightly at odds; local and intel channels make covert ops outside of black ops drops pointless. The idea is to deploy a unit such as a siphon unit on system capture hubs that have an incremental...
- by Scorpionstrike - at 2015.04.24 01:25:45
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5. Stealth gameplay and the new Sov mechanics - in Player Features and Ideas Discussion [original thread]
With the changes in Sov mechanics soon, it would be good to have deploy-able structures like the Siphon units that helps with system control for your side.
- by Scorpionstrike - at 2015.04.23 13:34:15
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6. After 3 months of Eve, here are my suggestions. - in Player Features and Ideas Discussion [original thread]
No matter how good the idea, your asking for change wish you luck :P
- by Scorpionstrike - at 2015.04.17 16:04:55
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7. Missile Balance - in Player Features and Ideas Discussion [original thread]
Missile changes will happen when everyone in null sec uses them
- by Scorpionstrike - at 2015.04.17 15:58:01
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8. Introducing the soloist module: No fleet? No help? No problem. - in Player Features and Ideas Discussion [original thread]
They don''t give a damn about the solo player, its all about blobbing with numbers and serving as much to the masses in null sec.
- by Scorpionstrike - at 2015.04.17 15:46:34
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9. Bringing back deep space and true exploration - in Player Features and Ideas Discussion [original thread]
To truly make exploration interesting there could be something like a jovian writing / map that leads you to another site, putting investigation together with the scanning / probing would give it more depth and later on would lead to bigger things...
- by Scorpionstrike - at 2015.04.15 11:52:13
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10. Faction warfare npcs - in Player Features and Ideas Discussion [original thread]
Zura Namee wrote: Scorpionstrike wrote: to begin Dropping loot when killed, pirate activity. "I would like to see faction NPCs that I can kill for pirate faction LP or loot in facwar space"??? Be able to loot the existing empire npcs i...
- by Scorpionstrike - at 2015.04.08 15:31:37
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11. Pirate pve content - in Player Features and Ideas Discussion [original thread]
Non pirate npcs to kill some ideas such as, * Green Anomalies like npc Ore ship sites * Empire ships to kill * roaming npc transport ships similar to how the circadian seekers works. * Sites such as Empire supply depo / shipyards to raid in low ...
- by Scorpionstrike - at 2015.04.07 13:05:48
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12. Faction warfare npcs - in Player Features and Ideas Discussion [original thread]
to begin Dropping loot when killed, pirate activity.
- by Scorpionstrike - at 2015.04.07 12:57:02
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13. Which Ship Hull Should be next in line for the makeover train? - in Player Features and Ideas Discussion [original thread]
Dominix
- by Scorpionstrike - at 2015.04.07 12:55:36
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14. Personal Flagship and building your own npc fleet - in Player Features and Ideas Discussion [original thread]
* The Flagship is flown by the player in space, the other ships follow the flagship. *Introduction of a fleet building user interface with selection slots and a predetermined number of allowable npc ships *All ships have an isk cost and the risk...
- by Scorpionstrike - at 2015.04.05 02:51:28
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15. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
I think npc convoys would be great for piracy :-)
- by Scorpionstrike - at 2015.03.30 01:53:37
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16. PVE site for pirate activity low sec - in Player Features and Ideas Discussion [original thread]
Possible type of sites to warp to without needing probe scanning (green anomalies): Guarded storage vaults by empire / navy in low sec, in non F.W areas, containing loot. Add roaming ore faction industrial ships that you can attack and loot the ...
- by Scorpionstrike - at 2015.03.26 06:13:23
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17. Piracy and criminality patch - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Scorpionstrike wrote: Rawketsled wrote: With all this high-technology, as you so put, why can't I mask my industrial ship so people think I'm a combat ship? Holograms ? why not ? the game would be more interesting i...
- by Scorpionstrike - at 2015.03.25 13:51:02
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18. Low sec, Piracy and criminality patch - in EVE General Discussion [original thread]
Piracy and criminality, going to get a look at after the null sec fix / soon ?
- by Scorpionstrike - at 2015.03.25 01:46:29
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19. Piracy and criminality patch - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: With all this high-technology, as you so put, why can't I mask my industrial ship so people think I'm a combat ship? Holograms ? why not ? the game would be more interesting if the technology gave you endless options, to ...
- by Scorpionstrike - at 2015.03.25 01:40:42
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20. Piracy and criminality patch - in Player Features and Ideas Discussion [original thread]
Reina Xyaer wrote: Not a feature or idea... no more replies under line, let it die. ___________________________________________________________________________ dont know why i even bother to do a list wont hold my breath: * Local chat jam...
- by Scorpionstrike - at 2015.03.24 01:30:08
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