Heck, how's this for a vision of Mooring mechanics:
Moored ships are visible in space, they are effectively docked in a special Hangar and the pilot who docked them can set permissions for the Alliance by roles as well as on an individual as a white-list(EG: Anyone with the new role "Titan Pilot" can access this Titan, oh and my three Alts just in case). This prevents a Super from being easily stolen, unlike a current POS shield, and means that in an emergency the Super is accessible without needing to log in the character who last piloted it, whether they logged off while Moored or not, which helps in the event of vacations or random instances of "oh our Titan pilot was a CCP employee and got outed... crap!"
Optional but really cool: Moored ships also come with a special Captain's Quarters that looks out of their ship into an active picture of Space around the ship, instead of the generic current CQ experience. I mean FFS lets at least give the Flying Coffins a couch and a wet-bar.
If you log off in a Moored ship you can either leave it Moored or use the current Safe Log-off mechanics functionally identical to logging off in a POS shield. When you log back in the ship is Moored at the station.
In the event of Station destruction:
- All Moored Supers and Capitals, regardless of occupancy, initiate an emergency Jump to somewhere in the surrounding Constellation.
- If the player logged out in their Super they can see their current system location on the character select screen and if they log in it's as if they had previously logged out in space at the place their Super panic-jumped to.
- If they were not in the Super when they logged out a Bookmark is created. This could be sent to the character only or to a specific list of people or roles. Possibly the same list that has access rites or a different list entirely.
- This bookmark acts like a DED escalation site in that it doesn't exist until someone with access to the Bookmark initiates warp to it. At the bookmark is the Super Capital in question which is now a probable object and can be retrieved and Jumped away.
- This bookmark does not expire. It's a Super Capital, it's not like it's going to just evaporate...
I think this strikes a nice balance between docking, safety, and not nerfing current mechanics. The exception is Supers being visible while Moored vs the current Safe Logoff setup. The reasoning for this is that it's currently very very easy to track down a Super and I don't even have to go to Null to do it. I can sit at a Locator Agent in High Sec feeding in names off of ZKillboard and get the current location of every Super pilot that's shot anyone in the last 3-4 years. Throw in the potential for scraping the Character Bazaar and I can probably get most of the holding Alts too. Since a Moored super without a pilot is immune to this I feel it's actually a buff to hiding these things since you actually need to go out and Mark 1 eyeball a structure at a specific point in space to definitively determine where a Super is located, rather than just paying some Agent in High Sec to tell you the system.
One Crazy Idea additionI also have a crazy idea for putting these empty capitals inside Deadspace sites with Sub-cap only access rites. The Super then needs to go through a start-up sequence to online the ship and all modules one at a time. During this time it can be scanned down but is only accessible through the Acceleration Gate and can only be attacked or defended by a sub-cap fleet. The pilot running the ship can use any modules as they come online, with guns being first, followed by support modules, and lastly the tank. After that the Deadspace Pocket disintegrates and the Super can jump away.
I think this sounds like a super cool idea, I also think no sane Super pilot would support its implementation since retrieving a Super floating in space will already give them enough grey hairs without having to sit around for 30 minutes hoping no one takes an interest in their well-being, or dragging around a huge sub-cap fleet on retrieval duty.